首页 > 最新文献

Proceedings of the working conference on Advanced visual interfaces最新文献

英文 中文
Sim-U-Sketch: a sketch-based interface for SimuLink Sim-U-Sketch:一个基于草图的SimuLink接口
Pub Date : 2004-05-25 DOI: 10.1145/989863.989923
L. Kara, T. Stahovich
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab®'s Simulink® software package. With this tool, users can construct functional Simulink models simply by drawing sketches on a computer screen. To support iterative design, Sim-U-Sketch allows users to interact with their sketches in real time to modify existing objects and add new ones. The system is equipped with a domain-independent, trainable symbol recognizer that can learn new symbols from single prototype examples. This makes our system easily extensible and customizable to new domains and unique drawing styles.
Sim-U-Sketch是我们为Matlab®的Simulink®软件包开发的一个基于实验草图的界面。有了这个工具,用户可以简单地通过在计算机屏幕上绘制草图来构建功能的Simulink模型。为了支持迭代设计,Sim-U-Sketch允许用户与他们的草图实时交互,以修改现有对象并添加新对象。该系统配备了一个领域独立的、可训练的符号识别器,可以从单个原型样本中学习新的符号。这使得我们的系统很容易扩展和定制到新的领域和独特的绘画风格。
{"title":"Sim-U-Sketch: a sketch-based interface for SimuLink","authors":"L. Kara, T. Stahovich","doi":"10.1145/989863.989923","DOIUrl":"https://doi.org/10.1145/989863.989923","url":null,"abstract":"Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab®'s Simulink® software package. With this tool, users can construct functional Simulink models simply by drawing sketches on a computer screen. To support iterative design, Sim-U-Sketch allows users to interact with their sketches in real time to modify existing objects and add new ones. The system is equipped with a domain-independent, trainable symbol recognizer that can learn new symbols from single prototype examples. This makes our system easily extensible and customizable to new domains and unique drawing styles.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114559725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Quantum web fields and molecular meanderings: visualising web visitations 量子网络场和分子蜿蜒:可视化网络访问
Pub Date : 2004-05-25 DOI: 10.1145/989863.989895
Geoffrey P. Ellis, A. Dix
This paper describes two visualisation algorithms that give an impression of current activity on a web site. Both focus on giving a sense of the trail of individual visitors within the web space and showing their navigation paths. Past web activity is used to produce a spatial mapping of pages, which results in highly traversed page links lying close together in the 2D visualisation space. Pages visited by typical individual visitors thus form intelligible paths when plotted in the visualisation space. Both techniques attempt to enhance user awareness and experience, but they differ in their balance between utility and aesthetics.
本文描述了两种可视化算法,它们给出了网站上当前活动的印象。两者都专注于在网络空间中提供个人访问者的路径感,并显示他们的导航路径。过去的网络活动被用来生成页面的空间映射,这导致高度遍历的页面链接在2D可视化空间中紧密相连。典型的个人访问者访问的页面因此在可视化空间中绘制时形成可理解的路径。这两种技术都试图增强用户意识和体验,但它们在实用性和美学之间的平衡有所不同。
{"title":"Quantum web fields and molecular meanderings: visualising web visitations","authors":"Geoffrey P. Ellis, A. Dix","doi":"10.1145/989863.989895","DOIUrl":"https://doi.org/10.1145/989863.989895","url":null,"abstract":"This paper describes two visualisation algorithms that give an impression of current activity on a web site. Both focus on giving a sense of the trail of individual visitors within the web space and showing their navigation paths. Past web activity is used to produce a spatial mapping of pages, which results in highly traversed page links lying close together in the 2D visualisation space. Pages visited by typical individual visitors thus form intelligible paths when plotted in the visualisation space. Both techniques attempt to enhance user awareness and experience, but they differ in their balance between utility and aesthetics.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"163 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123786903","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Visualization of music performance as an aid to listener's comprehension 音乐表演的形象化有助于听众的理解
Pub Date : 2004-05-25 DOI: 10.1145/989863.989878
Rumi Hiraga, N. Matsuda
We present a new method for visualizing musical expressions with a special focus on the three major elements of tempo change, dynamics change, and articulation. We have represented tempo change as a horizontal interval delimited by vertical lines, while dynamics change and articulation within the interval are represented by the height and width of a bar, respectively. Then we grouped local expression into several groups by k-means clustering based on the values of the elements. The resulting groups represented the emotional expression in a performance that is controlled by the rhythmic and melodic structure, which controls the gray scale of the graphical components. We ran a pilot experiment to test the effectiveness of our method using two matching tasks and a questionnaire. In the first task, we used the same section of music, played by two different interpretations, while in the second task, two different sections of a performance were used. The results of the test seem to support the present approach, although there is still room for further improvement that will reflect the subtleties in performance.
我们提出了一种可视化音乐表达的新方法,特别关注节奏变化、动态变化和发音这三个主要元素。我们将节奏变化表示为由垂直线分隔的水平音程,而动态变化和音程内的发音分别由条的高度和宽度表示。然后根据元素的值,采用k-means聚类方法将局部表达式分成若干组。由此产生的组代表了由节奏和旋律结构控制的表演中的情感表达,节奏和旋律结构控制着图形成分的灰度。我们通过两个匹配任务和一份问卷,进行了一个试点实验来测试我们方法的有效性。在第一个任务中,我们使用同一段音乐,用两种不同的解释来演奏,而在第二个任务中,我们使用了两个不同的表演部分。测试结果似乎支持目前的方法,尽管仍有进一步改进的空间,以反映性能的微妙之处。
{"title":"Visualization of music performance as an aid to listener's comprehension","authors":"Rumi Hiraga, N. Matsuda","doi":"10.1145/989863.989878","DOIUrl":"https://doi.org/10.1145/989863.989878","url":null,"abstract":"We present a new method for visualizing musical expressions with a special focus on the three major elements of tempo change, dynamics change, and articulation. We have represented tempo change as a horizontal interval delimited by vertical lines, while dynamics change and articulation within the interval are represented by the height and width of a bar, respectively. Then we grouped local expression into several groups by k-means clustering based on the values of the elements. The resulting groups represented the emotional expression in a performance that is controlled by the rhythmic and melodic structure, which controls the gray scale of the graphical components. We ran a pilot experiment to test the effectiveness of our method using two matching tasks and a questionnaire. In the first task, we used the same section of music, played by two different interpretations, while in the second task, two different sections of a performance were used. The results of the test seem to support the present approach, although there is still room for further improvement that will reflect the subtleties in performance.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"729 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129684815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
How users interact with biodiversity information using TaxonTree 用户如何使用TaxonTree与生物多样性信息交互
Pub Date : 2004-05-25 DOI: 10.1145/989863.989918
Bongshin Lee, C. Parr, D. Campbell, B. Bederson
Biodiversity databases have recently become widely available to the public and to other researchers. To retrieve information from these resources, users must understand the underlying data schemas even though they often are not content experts. Many other domains share this problem.We developed an interface, TaxonTree, to visualize the taxonomic hierarchy of animal names. We applied integrated searching and browsing so that users need not have complete knowledge either of appropriate keywords or the organization of the data.Our qualitative user study of TaxonTree in an undergraduate course is the first to describe usage patterns in the biodiversity domain. We found that tree-based interaction and visualization aided users' understanding of the data. Most users approached biodiversity data by browsing, using common, general knowledge rather than the scientific keyword expertise necessary to search using traditional interfaces. Users with different levels of interest in the domain had different interaction preferences.
生物多样性数据库最近已广泛地向公众和其他研究人员开放。要从这些资源中检索信息,用户必须了解底层数据模式,即使他们通常不是内容专家。许多其他领域也存在这个问题。我们开发了一个接口TaxonTree来可视化动物名称的分类层次。我们采用了集成的搜索和浏览,因此用户不需要完全了解合适的关键字或数据的组织。我们在本科课程中对TaxonTree的定性用户研究是第一个描述生物多样性领域使用模式的研究。我们发现基于树的交互和可视化有助于用户理解数据。大多数用户通过浏览来获取生物多样性数据,使用常见的、一般的知识,而不是使用传统界面搜索所必需的科学关键字专业知识。对领域有不同兴趣程度的用户有不同的交互偏好。
{"title":"How users interact with biodiversity information using TaxonTree","authors":"Bongshin Lee, C. Parr, D. Campbell, B. Bederson","doi":"10.1145/989863.989918","DOIUrl":"https://doi.org/10.1145/989863.989918","url":null,"abstract":"Biodiversity databases have recently become widely available to the public and to other researchers. To retrieve information from these resources, users must understand the underlying data schemas even though they often are not content experts. Many other domains share this problem.We developed an interface, TaxonTree, to visualize the taxonomic hierarchy of animal names. We applied integrated searching and browsing so that users need not have complete knowledge either of appropriate keywords or the organization of the data.Our qualitative user study of TaxonTree in an undergraduate course is the first to describe usage patterns in the biodiversity domain. We found that tree-based interaction and visualization aided users' understanding of the data. Most users approached biodiversity data by browsing, using common, general knowledge rather than the scientific keyword expertise necessary to search using traditional interfaces. Users with different levels of interest in the domain had different interaction preferences.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130833307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
A visual tool for tracing users' behavior in Virtual Environments 用于在虚拟环境中跟踪用户行为的可视化工具
Pub Date : 2004-05-25 DOI: 10.1145/989863.989868
L. Chittaro, Lucio Ieronutti
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only by studying the behavior of real users in VEs. This paper proposes a tool, called VU-Flow, that is able to automatically record usage data of VEs and then visualize it in formats that make it easy for the VE designer to visually detect peculiar users' behaviors and thus better understand the effects of her design choices. In particular, the visualizations concern: i) the detailed paths followed by single users or groups of users in the VE, ii) areas of maximum (or minimum) users' flow, iii) the parts of the environment more seen (or less seen) by users, iv) detailed replay of users visits. We show examples of how these visualizations allow one to visually detect useful information such as the interests of users, navigation problems, users' visiting style. Although this paper describes how VU-Flow can be used in the context of VEs, it is interesting to note that the tool can be also applied to the study of users of location-aware mobile devices in physical environments.
尽管已经为设计虚拟环境(ve)提出了一些指导方针(例如,基于架构原则),但只有通过研究ve中真实用户的行为才能确定一些可用性问题。本文提出了一种名为VU-Flow的工具,它能够自动记录VE的使用数据,然后将其可视化,使VE设计师能够轻松地从视觉上发现用户的特殊行为,从而更好地了解她的设计选择的效果。具体而言,可视化涉及:i) VE中单个用户或用户组所遵循的详细路径,ii)用户流量最大(或最小)的区域,iii)用户更容易看到(或更少看到)的环境部分,iv)用户访问的详细回放。我们将展示一些示例,说明这些可视化如何使人们能够直观地检测有用的信息,例如用户的兴趣、导航问题、用户的访问风格。虽然本文描述了如何在虚拟现实环境中使用VU-Flow,但有趣的是,该工具也可以应用于物理环境中位置感知移动设备用户的研究。
{"title":"A visual tool for tracing users' behavior in Virtual Environments","authors":"L. Chittaro, Lucio Ieronutti","doi":"10.1145/989863.989868","DOIUrl":"https://doi.org/10.1145/989863.989868","url":null,"abstract":"Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only by studying the behavior of real users in VEs. This paper proposes a tool, called VU-Flow, that is able to automatically record usage data of VEs and then visualize it in formats that make it easy for the VE designer to visually detect peculiar users' behaviors and thus better understand the effects of her design choices. In particular, the visualizations concern: i) the detailed paths followed by single users or groups of users in the VE, ii) areas of maximum (or minimum) users' flow, iii) the parts of the environment more seen (or less seen) by users, iv) detailed replay of users visits. We show examples of how these visualizations allow one to visually detect useful information such as the interests of users, navigation problems, users' visiting style. Although this paper describes how VU-Flow can be used in the context of VEs, it is interesting to note that the tool can be also applied to the study of users of location-aware mobile devices in physical environments.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129736342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 84
Dealing with geographic continuous fields: the way to a visual GIS environment 处理地理连续场:实现可视化GIS环境的途径
Pub Date : 2004-05-25 DOI: 10.1145/989863.989920
R. Laurini, L. Paolino, M. Sebillo, G. Tortora, G. Vitiello
Recently, much attention has been devoted to the management of continuous fields, which describe geographic phenomena, such as temperature, electromagnetism and pressure. While objects are distinguished by their dimensions, and can be associated with points, lines, or areas, such phenomena can be measurable at any point of their domain by distinguishing what varies, and how smoothly. Thus, when dealing with continuous fields, a basic requirement is represented by users' capability to capture some features of a scenario, by selecting an area of interest and handling the involved phenomena.The aim of our research is to provide GIS users with a visual environment where they can manage both continuous fields and discrete objects, by posing spatial queries which capture the heterogeneous nature of phenomena. In particular, in this paper we propose a visual query language Phenomena, which provides users with a uniform style of interaction with the world, which is conceptually modeled as a composition of continuous fields and discrete objects. The intuitiveness of the underlying operators as well as of the query formulation process is ensured by the choice of suitable metaphors and by the adoption of the paradigm of direct manipulation.A prototype of a visual environment running Phenomena has been realized, which allows users to query experimental data by following a SQL-like SELECT-FROM-WHERE scheme.
近年来,连续场的管理备受关注,连续场描述了地理现象,如温度、电磁和压力。虽然物体是通过它们的尺寸来区分的,并且可以与点、线或区域联系起来,但这种现象可以在其领域的任何一点上通过区分变化和平滑程度来测量。因此,在处理连续字段时,基本需求由用户通过选择感兴趣的领域并处理所涉及的现象来捕获场景的某些特征的能力来表示。我们研究的目的是为GIS用户提供一个可视化的环境,在这个环境中,他们可以通过提出空间查询来管理连续的领域和离散的对象,这些查询可以捕捉到现象的异质性质。在本文中,我们特别提出了一种视觉查询语言现象,它为用户提供了一种与世界交互的统一风格,它在概念上被建模为连续字段和离散对象的组合。通过选择合适的隐喻和采用直接操作范式,确保了底层操作符以及查询制定过程的直观性。实现了一个运行现象的可视化环境的原型,它允许用户按照类似sql的SELECT-FROM-WHERE模式来查询实验数据。
{"title":"Dealing with geographic continuous fields: the way to a visual GIS environment","authors":"R. Laurini, L. Paolino, M. Sebillo, G. Tortora, G. Vitiello","doi":"10.1145/989863.989920","DOIUrl":"https://doi.org/10.1145/989863.989920","url":null,"abstract":"Recently, much attention has been devoted to the management of continuous fields, which describe geographic phenomena, such as temperature, electromagnetism and pressure. While objects are distinguished by their dimensions, and can be associated with points, lines, or areas, such phenomena can be measurable at any point of their domain by distinguishing what varies, and how smoothly. Thus, when dealing with continuous fields, a basic requirement is represented by users' capability to capture some features of a scenario, by selecting an area of interest and handling the involved phenomena.The aim of our research is to provide GIS users with a visual environment where they can manage both continuous fields and discrete objects, by posing spatial queries which capture the heterogeneous nature of phenomena. In particular, in this paper we propose a visual query language Phenomena, which provides users with a uniform style of interaction with the world, which is conceptually modeled as a composition of continuous fields and discrete objects. The intuitiveness of the underlying operators as well as of the query formulation process is ensured by the choice of suitable metaphors and by the adoption of the paradigm of direct manipulation.A prototype of a visual environment running Phenomena has been realized, which allows users to query experimental data by following a SQL-like SELECT-FROM-WHERE scheme.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129702565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Visualizing programs with Jeliot 3 使用Jeliot 3可视化程序
Pub Date : 2004-05-25 DOI: 10.1145/989863.989928
Andrés Moreno, Niko Myller, E. Sutinen, M. Ben-Ari
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is the fully or semi-automatic visualization of the data and control flows. The development process of Jeliot has been research-oriented, meaning that all the different versions have had their own research agenda rising from the design of the previous version and their empirical evaluations. In this process, the user interface and visualization has evolved to better suit the targeted audience, which in the case of Jeliot 3, is novice programmers. In this paper we explain the model for the system and introduce the features of the user interface and visualization engine. Moreover, we have developed an intermediate language that is used to decouple the interpretation of the program from its visualization. This has led to a modular design that permits both internal and external extensibility.
我们提出了一个程序可视化工具,称为Jeliot 3,旨在帮助新手学习过程和面向对象编程。Jeliot的主要特点是数据和控制流的全自动或半自动可视化。Jeliot的发展过程是以研究为导向的,这意味着所有不同的版本都有自己的研究议程,这些议程来自于前一个版本的设计和他们的实证评估。在这个过程中,用户界面和可视化已经发展到更适合目标受众,在Jeliot 3的情况下,目标受众是新手程序员。本文阐述了该系统的模型,并介绍了用户界面和可视化引擎的特点。此外,我们还开发了一种中间语言,用于将程序的解释与其可视化解耦。这导致了一种允许内部和外部可扩展性的模块化设计。
{"title":"Visualizing programs with Jeliot 3","authors":"Andrés Moreno, Niko Myller, E. Sutinen, M. Ben-Ari","doi":"10.1145/989863.989928","DOIUrl":"https://doi.org/10.1145/989863.989928","url":null,"abstract":"We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is the fully or semi-automatic visualization of the data and control flows. The development process of Jeliot has been research-oriented, meaning that all the different versions have had their own research agenda rising from the design of the previous version and their empirical evaluations. In this process, the user interface and visualization has evolved to better suit the targeted audience, which in the case of Jeliot 3, is novice programmers. In this paper we explain the model for the system and introduce the features of the user interface and visualization engine. Moreover, we have developed an intermediate language that is used to decouple the interpretation of the program from its visualization. This has led to a modular design that permits both internal and external extensibility.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128011880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 261
Perceiving awareness information through 3D representations 通过3D表示感知感知信息
Pub Date : 2004-05-25 DOI: 10.1145/989863.989947
Fabrizio Nunnari, C. Simone
The paper describes a framework supporting the creation of 3D user interfaces to visualize awareness information about the cooperation context of distributed actors. The paper discusses the motivations behind the framework and illustrates ThreeDmap, an editor allowing the creation and customization of 3D interfaces supporting the perception of awareness information.
本文描述了一个支持创建3D用户界面的框架,以可视化分布式参与者的协作上下文的感知信息。本文讨论了框架背后的动机,并举例说明了ThreeDmap,一个允许创建和定制支持感知信息感知的3D界面的编辑器。
{"title":"Perceiving awareness information through 3D representations","authors":"Fabrizio Nunnari, C. Simone","doi":"10.1145/989863.989947","DOIUrl":"https://doi.org/10.1145/989863.989947","url":null,"abstract":"The paper describes a framework supporting the creation of 3D user interfaces to visualize awareness information about the cooperation context of distributed actors. The paper discusses the motivations behind the framework and illustrates ThreeDmap, an editor allowing the creation and customization of 3D interfaces supporting the perception of awareness information.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122279963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games Scene-Driver:将广播动画内容重新用于引人入胜、叙事连贯的游戏
Pub Date : 2004-05-25 DOI: 10.1145/989863.989876
A. Wolff, P. Mulholland, Z. Zdráhal
Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content from the children's television series "Tiny Planets". Scene-Driver can be used to produce variations on a domino-like game. When playing, the child selects from a set of tiles that depict, for example, characters from the series. The child manipulates the direction of a story in the Tiny Planet world by their choice of tile. The successful selection of a tile will result in a scene from the show being played. A scene is defined as a section from an episode which has certain self-contained narrative elements such as conflict introduction, conflict resolution or comedic event. A scene-supervisor uses these descriptions to ensure that as well as having all the properties prescribed by the child's choice of tile, the scenes are presented in a coherent order according to certain plot and directorial principles. Inter-scene continuity is provided in the form of transition scenes which depict the departure and arrival of relevant characters between one scene and the next. Preliminary evaluations have demonstrated the potential of Scene-Driver to produce engaging and usable games based on broadcast content for young children.
Scene-Driver是一个软件工具包,用于重复使用广播动画内容,为儿童提供新的引人入胜的体验。它的开发和测试使用了儿童电视连续剧《微小星球》的内容。Scene-Driver可以用来制作多米诺骨牌游戏的变体。在玩游戏时,孩子们从一组描述的贴图中进行选择,例如系列中的角色。在《小小星球》中,孩子们通过选择砖块来操纵故事的发展方向。成功选择一个贴图将导致一个场景从节目中播放。场景被定义为情节的一个部分,它具有某些独立的叙事元素,如冲突介绍、冲突解决或喜剧事件。场景监制使用这些描述来确保所有的属性都是由孩子选择的贴图所决定的,场景是根据特定的情节和导演原则以连贯的顺序呈现的。场景间的连续性以过渡场景的形式提供,过渡场景描绘了一个场景与下一个场景之间相关人物的离开和到达。初步评估表明,Scene-Driver有潜力根据广播内容为幼儿制作引人入胜和可用的游戏。
{"title":"Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games","authors":"A. Wolff, P. Mulholland, Z. Zdráhal","doi":"10.1145/989863.989876","DOIUrl":"https://doi.org/10.1145/989863.989876","url":null,"abstract":"Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content from the children's television series \"Tiny Planets\". Scene-Driver can be used to produce variations on a domino-like game. When playing, the child selects from a set of tiles that depict, for example, characters from the series. The child manipulates the direction of a story in the Tiny Planet world by their choice of tile. The successful selection of a tile will result in a scene from the show being played. A scene is defined as a section from an episode which has certain self-contained narrative elements such as conflict introduction, conflict resolution or comedic event. A scene-supervisor uses these descriptions to ensure that as well as having all the properties prescribed by the child's choice of tile, the scenes are presented in a coherent order according to certain plot and directorial principles. Inter-scene continuity is provided in the form of transition scenes which depict the departure and arrival of relevant characters between one scene and the next. Preliminary evaluations have demonstrated the potential of Scene-Driver to produce engaging and usable games based on broadcast content for young children.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124043529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Modelling internet based applications for designing multi-device adaptive interfaces 基于互联网的多设备自适应接口设计应用建模
Pub Date : 2004-05-25 DOI: 10.1145/989863.989906
E. Bertini, G. Santucci
The wide spread of mobile devices in the consumer market has posed a number of new issues in the design of internet applications and their user interfaces. In particular, applications need to adapt their interaction modalities to different portable devices. In this paper we address the problem of defining models and techniques for designing internet based applications that automatically adapt to different mobile devices. First, we define a formal model that allows for specifying the interaction in a way that is abstract enough to be decoupled from the presentation layer, which is to be adapted to different contexts. The model is mainly based on the idea of describing the user interaction in terms of elementary actions. Then, we provide a formal device characterization showing how to effectively implements the AIUs in a multidevice context.
随着移动设备在消费者市场的广泛普及,互联网应用程序及其用户界面的设计出现了许多新问题。特别是,应用程序需要使其交互模式适应不同的便携式设备。在本文中,我们解决了定义模型和技术的问题,以设计基于互联网的应用程序,自动适应不同的移动设备。首先,我们定义一个正式的模型,该模型允许以一种足够抽象的方式指定交互,以便与表示层解耦,以适应不同的上下文。该模型主要基于用基本动作来描述用户交互的思想。然后,我们提供了一个正式的设备表征,展示了如何在多设备上下文中有效地实现aiu。
{"title":"Modelling internet based applications for designing multi-device adaptive interfaces","authors":"E. Bertini, G. Santucci","doi":"10.1145/989863.989906","DOIUrl":"https://doi.org/10.1145/989863.989906","url":null,"abstract":"The wide spread of mobile devices in the consumer market has posed a number of new issues in the design of internet applications and their user interfaces. In particular, applications need to adapt their interaction modalities to different portable devices. In this paper we address the problem of defining models and techniques for designing internet based applications that automatically adapt to different mobile devices. First, we define a formal model that allows for specifying the interaction in a way that is abstract enough to be decoupled from the presentation layer, which is to be adapted to different contexts. The model is mainly based on the idea of describing the user interaction in terms of elementary actions. Then, we provide a formal device characterization showing how to effectively implements the AIUs in a multidevice context.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129221145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
期刊
Proceedings of the working conference on Advanced visual interfaces
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1