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Interactive data summarization: an example application 交互式数据汇总:一个示例应用程序
Pub Date : 2004-05-25 DOI: 10.1145/989863.989892
N. Lesh, M. Mitzenmacher
Summarizing large multidimensional datasets is a challenging task, often requiring extensive investigation by a user to identify overall trends and important exceptions to them. While many visualization tools help a user produce a single summary of the data at a time, they require the user to explore the dataset manually. Our idea is to have the computer perform an exhaustive search and inform the user about where further investigation is warranted. Our algorithm takes a large, multidimensional dataset as input, along with a specification of the user's goals, and produces a concise summary that can be clearly visualized in bar graphs or linegraphs. We demonstrate our techniques in a sample prototype for summarizing information stored in spreadsheet databases.
总结大型多维数据集是一项具有挑战性的任务,通常需要用户进行广泛的调查,以确定总体趋势和重要的例外情况。虽然许多可视化工具可以帮助用户一次生成单个数据摘要,但它们要求用户手动浏览数据集。我们的想法是让计算机执行详尽的搜索,并告知用户需要进一步调查的地方。我们的算法采用一个大型的多维数据集作为输入,并附带用户目标的规范,并生成一个简明的摘要,可以在条形图或线形图中清晰地可视化。我们在一个用于汇总存储在电子表格数据库中的信息的示例原型中演示了我们的技术。
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引用次数: 8
Task oriented visual interface for debugging timing problems in hardware design 面向任务的可视化界面调试硬件设计中的时序问题
Pub Date : 2004-05-25 DOI: 10.1145/989863.989932
Donna Nakano, Erric Solomon
We describe a graphical toolkit for debugging timing problems in hardware design. The toolkit was developed as a part of the graphical user interface for a static timing analysis tool PrimeTime from Synopsys Inc. A static timing analysis tool identifies critical logical paths with timing violations in a circuit design without simulating the design, thereby dramatically shortening the time required for timing closure. The toolkit's visual organization of multiple graphical views of timing data helps the user manage the complexity of the data and the debugging process.
我们描述了一个用于调试硬件设计中的时序问题的图形工具包。该工具包是作为静态时序分析工具PrimeTime的图形用户界面的一部分开发的。静态时序分析工具识别电路设计中具有时序违规的关键逻辑路径,而无需模拟设计,从而大大缩短时序关闭所需的时间。该工具包对计时数据的多个图形化视图进行可视化组织,帮助用户管理数据的复杂性和调试过程。
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引用次数: 0
Extensible interfaces for mobile devices in an advanced platform for infomobility services 用于信息移动服务的高级平台中的移动设备的可扩展接口
Pub Date : 2004-05-25 DOI: 10.1145/989863.989949
L. Mazzucchelli, M. Pace
Satellite position based applications, location based information services and communication infrastructures, integrated in Infomobility systems, have had a great influence on the development of new applications in various fields. INStANT, "INfomobility Services for SafeTy-critical Application on Land and Sea based on the use of iNtegrated GNSS Terminals for needs of OLYMPIC cities", is a Pilot Project co-funded by European Commission and GALILEO Joint Undertaking; it aims to provide a scalable and dynamic re-configurable system for Infomobility services. The main innovations of the project are the design of an info-mobile architecture that allows scalability and dynamic mode of operations to achive robustness, service continuity and usability in specific contexts (e.g. Emergency Services). A demanding task of the project was the design of an innovative platform for the user terminal, based on the integration of advanced software components capable of geo-positioning, mobile communications, visualization and mapping.Modeling dynamic user interfaces, based on prescriptions written in XUL - "XML-based User Interface Language", is the target of our study. The resulting solution, capable to run on mobile devices such as Pocket and Tablet PCs, shows features like flexibility, dynamic response to context and processes, usability and on-demand features.
基于卫星位置的应用、基于位置的信息服务和通信基础设施,集成在信息移动系统中,对各个领域新应用的发展产生了重大影响。INStANT,“基于使用综合GNSS终端满足奥运城市需求的陆地和海上安全关键应用的信息移动服务”,是由欧盟委员会和伽利略联合事业共同资助的试点项目;它旨在为信息移动服务提供一个可扩展的、动态的、可重新配置的系统。该项目的主要创新是设计了一种信息移动架构,允许可扩展性和动态操作模式,从而在特定情况下(例如紧急服务)实现稳健性、服务连续性和可用性。该项目的一项艰巨任务是在集成先进的地理定位、移动通信、可视化和制图软件组件的基础上,为用户终端设计一个创新平台。基于XUL(“基于xml的用户界面语言”)编写的处方对动态用户界面进行建模是我们研究的目标。最终的解决方案能够在Pocket和Tablet pc等移动设备上运行,显示出灵活性、对上下文和流程的动态响应、可用性和按需功能等特点。
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引用次数: 2
Designing affordances for the navigation of detail-on-demand hypervideo 设计细节点播超视频导航的功能支持
Pub Date : 2004-05-25 DOI: 10.1145/989863.989913
Andreas Girgensohn, L. Wilcox, F. Shipman, S. Bly
We introduced detail-on-demand video as a simple type of hypervideo that allows users to watch short video segments and to follow hyperlinks to see additional detail. Such video lets users quickly access desired information without having to view the entire contents linearly. A challenge for presenting this type of video is to provide users with the appropriate affordances to understand the hypervideo structure and to navigate it effectively. Another challenge is to give authors tools that allow them to create good detail-on-demand video. Guided by user feedback, we iterated designs for a detail-on-demand video player. We also conducted two user studies to gain insight into people's understanding of hypervideo and to improve the user interface. We found that the interface design was tightly coupled to understanding hypervideo structure and that different designs greatly affected what parts of the video people accessed. The studies also suggested new guidelines for hypervideo authoring.
我们将细节点播视频作为一种简单的超视频类型引入,它允许用户观看短视频片段,并通过超链接查看更多细节。这样的视频可以让用户快速访问所需的信息,而不必线性地查看整个内容。呈现这种类型的视频的一个挑战是为用户提供适当的支持来理解超视频结构并有效地导航它。另一个挑战是为作者提供工具,使他们能够制作出优质的按需视频。在用户反馈的指导下,我们迭代了一个细节点播视频播放器的设计。我们还进行了两次用户研究,以深入了解人们对超视频的理解,并改进用户界面。我们发现界面设计与理解超视频结构紧密相关,不同的设计极大地影响了人们访问的视频部分。这些研究还为超视频创作提出了新的指导方针。
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引用次数: 37
The Input Configurator toolkit: towards high input adaptability in interactive applications 输入配置器工具包:在交互式应用程序中实现高输入适应性
Pub Date : 2004-05-25 DOI: 10.1145/989863.989904
Pierre Dragicevic, Jean-Daniel Fekete
This article describes ICON (Input Configurator), an input management system that enables interactive applications to achieve a high level of input adaptability. We define input adaptability as the ability of an interactive application to exploit alternative input devices effectively and offer users a way of adapting input interaction to suit their needs. We describe several examples of interaction techniques implemented using ICON with little or no support from applications that are hard or impossible to implement using regular GUI toolkits.
本文描述了ICON(输入配置器),这是一个输入管理系统,它使交互式应用程序能够实现高水平的输入适应性。我们将输入适应性定义为交互式应用程序有效地利用可选输入设备并为用户提供一种适应输入交互以满足其需求的方法的能力。我们描述了几个使用ICON实现交互技术的例子,这些交互技术很少或根本没有应用程序的支持,这些应用程序很难或不可能使用常规GUI工具包实现。
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引用次数: 33
A visual interface for a multimodal interactivity annotation tool: design issues and implementation solutions 多模态交互注释工具的可视化界面:设计问题和实现解决方案
Pub Date : 2004-05-25 DOI: 10.1145/989863.989937
M. Kolodnytsky, N. Bernsen, L. Dybkjær
This paper discusses the user interface design for the NITE WorkBench for Windows (NWB) which enables annotation and analysis of full natural interactive communicative behaviour between humans and between humans and systems. The system enables users to perceive voice and video data and control its presentation when performing multi-level, cross-level and cross-modality annotation, information visualisation for data coding and analysis, information retrieval, and data exploitation.
本文讨论了NITE WorkBench for Windows (NWB)的用户界面设计,它能够对人之间以及人与系统之间的完全自然的交互通信行为进行注释和分析。该系统使用户能够感知语音和视频数据,并在执行多级、跨级别和跨模态注释、数据编码和分析的信息可视化、信息检索和数据开发时控制其表示。
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引用次数: 1
First prototype of conversational H.C. Andersen 安徒生对话的第一个原型
Pub Date : 2004-05-25 DOI: 10.1145/989863.989951
N. Bernsen, Marcela Charfuelan, A. Corradini, L. Dybkjær, Thomas Hansen, Svend Kiilerich, M. Kolodnytsky, Dmytro Kupkin, M. Mehta
This paper describes the implemented first prototype of a domain-oriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.
本文描述了实现的第一个面向领域的会话式教育娱乐系统原型,该系统允许用户通过语音和2D手势输入与栩栩如生的动画童话作家安徒生进行交互。
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引用次数: 16
Sim-U-Sketch: a sketch-based interface for SimuLink Sim-U-Sketch:一个基于草图的SimuLink接口
Pub Date : 2004-05-25 DOI: 10.1145/989863.989923
L. Kara, T. Stahovich
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab®'s Simulink® software package. With this tool, users can construct functional Simulink models simply by drawing sketches on a computer screen. To support iterative design, Sim-U-Sketch allows users to interact with their sketches in real time to modify existing objects and add new ones. The system is equipped with a domain-independent, trainable symbol recognizer that can learn new symbols from single prototype examples. This makes our system easily extensible and customizable to new domains and unique drawing styles.
Sim-U-Sketch是我们为Matlab®的Simulink®软件包开发的一个基于实验草图的界面。有了这个工具,用户可以简单地通过在计算机屏幕上绘制草图来构建功能的Simulink模型。为了支持迭代设计,Sim-U-Sketch允许用户与他们的草图实时交互,以修改现有对象并添加新对象。该系统配备了一个领域独立的、可训练的符号识别器,可以从单个原型样本中学习新的符号。这使得我们的系统很容易扩展和定制到新的领域和独特的绘画风格。
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引用次数: 28
Visualization of music performance as an aid to listener's comprehension 音乐表演的形象化有助于听众的理解
Pub Date : 2004-05-25 DOI: 10.1145/989863.989878
Rumi Hiraga, N. Matsuda
We present a new method for visualizing musical expressions with a special focus on the three major elements of tempo change, dynamics change, and articulation. We have represented tempo change as a horizontal interval delimited by vertical lines, while dynamics change and articulation within the interval are represented by the height and width of a bar, respectively. Then we grouped local expression into several groups by k-means clustering based on the values of the elements. The resulting groups represented the emotional expression in a performance that is controlled by the rhythmic and melodic structure, which controls the gray scale of the graphical components. We ran a pilot experiment to test the effectiveness of our method using two matching tasks and a questionnaire. In the first task, we used the same section of music, played by two different interpretations, while in the second task, two different sections of a performance were used. The results of the test seem to support the present approach, although there is still room for further improvement that will reflect the subtleties in performance.
我们提出了一种可视化音乐表达的新方法,特别关注节奏变化、动态变化和发音这三个主要元素。我们将节奏变化表示为由垂直线分隔的水平音程,而动态变化和音程内的发音分别由条的高度和宽度表示。然后根据元素的值,采用k-means聚类方法将局部表达式分成若干组。由此产生的组代表了由节奏和旋律结构控制的表演中的情感表达,节奏和旋律结构控制着图形成分的灰度。我们通过两个匹配任务和一份问卷,进行了一个试点实验来测试我们方法的有效性。在第一个任务中,我们使用同一段音乐,用两种不同的解释来演奏,而在第二个任务中,我们使用了两个不同的表演部分。测试结果似乎支持目前的方法,尽管仍有进一步改进的空间,以反映性能的微妙之处。
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引用次数: 24
Dealing with geographic continuous fields: the way to a visual GIS environment 处理地理连续场:实现可视化GIS环境的途径
Pub Date : 2004-05-25 DOI: 10.1145/989863.989920
R. Laurini, L. Paolino, M. Sebillo, G. Tortora, G. Vitiello
Recently, much attention has been devoted to the management of continuous fields, which describe geographic phenomena, such as temperature, electromagnetism and pressure. While objects are distinguished by their dimensions, and can be associated with points, lines, or areas, such phenomena can be measurable at any point of their domain by distinguishing what varies, and how smoothly. Thus, when dealing with continuous fields, a basic requirement is represented by users' capability to capture some features of a scenario, by selecting an area of interest and handling the involved phenomena.The aim of our research is to provide GIS users with a visual environment where they can manage both continuous fields and discrete objects, by posing spatial queries which capture the heterogeneous nature of phenomena. In particular, in this paper we propose a visual query language Phenomena, which provides users with a uniform style of interaction with the world, which is conceptually modeled as a composition of continuous fields and discrete objects. The intuitiveness of the underlying operators as well as of the query formulation process is ensured by the choice of suitable metaphors and by the adoption of the paradigm of direct manipulation.A prototype of a visual environment running Phenomena has been realized, which allows users to query experimental data by following a SQL-like SELECT-FROM-WHERE scheme.
近年来,连续场的管理备受关注,连续场描述了地理现象,如温度、电磁和压力。虽然物体是通过它们的尺寸来区分的,并且可以与点、线或区域联系起来,但这种现象可以在其领域的任何一点上通过区分变化和平滑程度来测量。因此,在处理连续字段时,基本需求由用户通过选择感兴趣的领域并处理所涉及的现象来捕获场景的某些特征的能力来表示。我们研究的目的是为GIS用户提供一个可视化的环境,在这个环境中,他们可以通过提出空间查询来管理连续的领域和离散的对象,这些查询可以捕捉到现象的异质性质。在本文中,我们特别提出了一种视觉查询语言现象,它为用户提供了一种与世界交互的统一风格,它在概念上被建模为连续字段和离散对象的组合。通过选择合适的隐喻和采用直接操作范式,确保了底层操作符以及查询制定过程的直观性。实现了一个运行现象的可视化环境的原型,它允许用户按照类似sql的SELECT-FROM-WHERE模式来查询实验数据。
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引用次数: 8
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Proceedings of the working conference on Advanced visual interfaces
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