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Identification and Modeling of College Students' Psychological Stress Indicators for Deep Learning 大学生深度学习心理应激指标识别与建模
Pub Date : 2022-01-11 DOI: 10.1155/2022/6048088
Yuan Tian
Aiming at the problems of low accuracy of recognition results, long recognition time, and easy interference in traditional methods, a deep learning-oriented recognition modeling method of college students' psychological stress indicators is proposed. First, the ECG signal is collected by the ECG signal acquisition system, and the wavelet transform method is used to denoise the collected ECG signal. Then, the sequential backward selection algorithm is used to select the features of psychological stress indicators to reduce the feature dimension. Finally, based on the convolutional neural network in deep learning technology, a mental pressure indicator recognition model is established and the model parameters are optimized to realize the recognition of college students’ mental pressure indicators. Experimental results show that the method in this paper has high recognition accuracy, has high recognition efficiency, is not susceptible to interference, and has certain feasibility and effectiveness.
针对传统方法识别结果准确率低、识别时间长、易受干扰等问题,提出了一种面向深度学习的大学生心理压力指标识别建模方法。首先,心电信号采集系统采集心电信号,并利用小波变换方法对采集到的心电信号进行去噪处理。然后,采用顺序倒向选择算法对心理压力指标特征进行选择,降低特征维数;最后,基于深度学习技术中的卷积神经网络,建立心理压力指标识别模型,并对模型参数进行优化,实现大学生心理压力指标的识别。实验结果表明,本文方法识别精度高,识别效率高,不易受干扰,具有一定的可行性和有效性。
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引用次数: 4
Reflections on the Innovation of University Scientific Research Management in the Era of Big Data 关于大数据时代高校科研管理创新的思考
Pub Date : 2022-01-11 DOI: 10.1155/2022/7674486
Yiming Li
In China, universities are important centers for SR (scientific research) and innovation, and the quality of SR management has a significant impact on university innovation. The informatization of SR management is a critical component of university development in the big data environment. As a result, it is crucial to figure out how to improve SR management. As a result, this paper builds a four-tier B/W/D/C (Browser/Web/Database/Client) university SR management innovation information system based on big data technology and thoroughly examines the system’s hardware and software configuration. The SVM-WNB (Support Vector Machine-Weighted NB) classification algorithm is proposed, and the improved algorithm runs in parallel on the Hadoop cloud computing platform, allowing the algorithm to process large amounts of data efficiently. The optimization strategy proposed in this paper can effectively optimize the execution of scientific big data applications according to a large number of simulation experiments and real-world multidata center environment experiments.
在中国,大学是重要的科研和创新中心,科研管理的质量对大学创新有着重要的影响。高校管理信息化是大数据环境下高校发展的重要组成部分。因此,如何改进SR管理是至关重要的。因此,本文基于大数据技术构建了一个B/W/D/C (Browser/Web/Database/Client)四层的高校SR管理创新信息系统,并对系统的硬件和软件配置进行了深入研究。提出了SVM-WNB(支持向量机加权NB)分类算法,改进后的算法在Hadoop云计算平台上并行运行,使算法能够高效处理大量数据。根据大量的仿真实验和真实的多数据中心环境实验,本文提出的优化策略可以有效地优化科学大数据应用的执行。
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引用次数: 3
Virtual Reality Technology in Visual Design of Artistic Images: Analysis and Applications 虚拟现实技术在艺术形象视觉设计中的分析与应用
Pub Date : 2022-01-11 DOI: 10.1155/2022/2527623
Ling He, Shanshan Zhu
Within a few decades of development, Internet is been refreshing the world’s awareness of its development and potentials at an unexpected speed. In recent years, virtual reality technology has begun to be applied to more and more fields. Especially in instant transmission of information, the applications of VR are incomparable. Akin to the wide-ranged advantages of the technology in education and health, the applications of VR in the art of artistic image designing need to be addressed. With this research work, a comprehensive study is presented about the applications of virtual reality in the art of image visualization. The research intends to analyze the possibility of intermingling modern image visualization with the emerging VR technology. Following a systematic approach, the history and development of display design are reviewed besides studying the artistry techniques used in the technology of art image visualization design. The interdisciplinary association of the two fields is explored with the help of relevant algorithms. The model proposed in the paper for the design of art image is based on the visual interactive process, rigorous assembly sequence, and appropriate equipment mode. As a result, the whole design process is more controllable and feasible. The suggested design concept is verified dynamically. Through the collection and comparison of feedback information, the hypothesis algorithm of the model is updated to accommodate the dynamic information so that to reflect the complete image design process. To assess performance of the model, evaluation was conducted from various perspectives. The three basic image operations such as illumination change, occlusion change, and color change were performed by using the two technologies such as the traditional image design and VR-based image design. From the comparison of experimental data, it was revealed that the effects of traditional art image visualization products produced by the art image visualization and that of VR technology are quite different. For instance, the visualization score achieved for the lighting change operation using the VR technology was 95.48%, whereas 85.57% was obtained for the same operation using the traditional image design technology. Similarly, while adding visual effects using the VR technology, an average of 9% higher score was obtained for the said image operations. The promising results attained for the VR-based design testify that the technology is feasible and suitable to be intermingled with the visual design of art image. As a whole, the findings justify that the proposed approach is quite applicable in visual design of art image systems. In view of the significance of the research, the study can be extended to related domains of computer-based designing and visualization as well.
经过几十年的发展,互联网正以意想不到的速度刷新着世界对其发展和潜力的认识。近年来,虚拟现实技术开始应用于越来越多的领域。尤其是在信息的即时传输方面,VR的应用是无可比拟的。类似于这项技术在教育和健康方面的广泛优势,VR在艺术形象设计艺术中的应用需要得到解决。通过这项研究工作,对虚拟现实技术在图像可视化艺术中的应用进行了全面的研究。本研究旨在分析现代图像可视化与新兴的虚拟现实技术相结合的可能性。本文系统地回顾了展示设计的历史和发展,并研究了艺术图像可视化设计技术中所使用的艺术技巧。在相关算法的帮助下,探索了这两个领域的跨学科联系。本文提出的艺术形象设计模型是基于视觉交互过程、严谨的装配顺序和合适的设备模式。从而使整个设计过程更具可控性和可行性。对所提出的设计理念进行了动态验证。通过对反馈信息的收集和比较,更新模型的假设算法以适应动态信息,从而反映完整的图像设计过程。为了评估模型的性能,我们从多个角度进行了评价。利用传统图像设计和基于vr的图像设计两种技术,完成光照变化、遮挡变化、颜色变化等三种基本图像操作。从实验数据的对比中可以看出,利用艺术图像可视化技术生产的传统艺术图像可视化产品与VR技术生产的效果有很大的不同。例如,使用VR技术的灯光变化操作的可视化得分为95.48%,而使用传统图像设计技术的相同操作的可视化得分为85.57%。同样,当使用VR技术添加视觉效果时,上述图像操作的平均得分提高了9%。基于vr的设计取得了良好的效果,证明了该技术与艺术形象的视觉设计相融合是可行的。总体而言,研究结果证明了所提出的方法在艺术图像系统的视觉设计中是非常适用的。鉴于本研究的意义,本研究还可以扩展到计算机设计和可视化等相关领域。
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引用次数: 3
Modeling and Simulation of Consumer Preference Decision for Commercial Complex Location Based on System Dynamics 基于系统动力学的商业综合体选址消费者偏好决策建模与仿真
Pub Date : 2022-01-10 DOI: 10.1155/2022/1846254
Bin Guo, Bing Zhang, Yang Li
The influencing factors of consumer shopping behavior play a key role in the later performance of commercial real estate enterprises. On the basis of analyzing the influence factors of customer patronage and the influence factors of commercial complex site selection decision and their relationship, a causal relationship graph and a system dynamic model are established, which can describe the influence of customer preference on commercial complex site selection decision. And introducing customer subjective factors optimize the original pure objective factors site selection decision model. The model is implemented by using the system dynamics modeling tool Vensim. At the same time, the model is verified by using the data of the first-hand investigation. The results show that the calculated data of the model is in good agreement with the actual data. The results show that the system dynamics method can effectively simulate the influence of various factors on the decision-making of the commercial complex. As the forecast of the model, the key indexes of the decision-making of the city commercial complex are discussed, and the measures to be taken are put forward, which can provide reference for the decision-making of the location.
消费者购物行为的影响因素对商业地产企业的后期绩效起着关键作用。在分析顾客惠顾影响因素和商业综合体选址决策影响因素及其相互关系的基础上,建立了顾客偏好对商业综合体选址决策影响的因果关系图和系统动态模型。并引入顾客主观因素对原有纯客观因素的选址决策模型进行优化。利用系统动力学建模工具Vensim实现了该模型。同时,利用第一手调查数据对模型进行了验证。结果表明,该模型的计算数据与实际数据吻合较好。结果表明,系统动力学方法可以有效地模拟各种因素对商业综合体决策的影响。作为模型的预测,探讨了城市商业综合体决策的关键指标,并提出了应采取的措施,可为城市商业综合体选址决策提供参考。
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引用次数: 1
Research on Trajectory Planning in Thunderstorm Weather Based on Dynamic Window Algorithm during Approach Segment 基于动态窗口算法的雷暴天气进场段轨迹规划研究
Pub Date : 2022-01-10 DOI: 10.1155/2022/7031928
Li Lu, Chenyu Liu
Dynamic window algorithm (DWA) is a local path-planning algorithm, which can be used for obstacle avoidance through speed selection and obtain the optimal path, but the algorithm mainly plans the path for fixed obstacles. Based on DWA algorithm, this paper proposes an improved DWA algorithm based on space-time correlation, namely, space-time dynamic window approach. In SDWA algorithm, a DWA associated with obstacle position and time is proposed to achieve the purpose of path planning for moving obstacles. Then, by setting the coordinates of the initial moving obstacle and identifying safety distance, we can define the shape of the obstacle and the path planning of the approach segment in thunderstorm weather based on the SDWA model was realized. Finally, the superior performance of the model was verified by setting moving obstacles for path planning and selecting the aircraft approach segment in actual thunderstorm weather. The results showed that SDWA has good path-planning performance in a dynamic environment. Its path-planning results were very similar to an actual aircraft performing thunderstorm-avoidance maneuvers, but with more smooth and economical trajectory. The proposed SDWA model had great decision-making potential for approach segment planning in thunderstorm weather.
动态窗口算法(Dynamic window algorithm, DWA)是一种局部路径规划算法,可以通过速度选择进行避障,获得最优路径,但该算法主要针对固定障碍物进行路径规划。本文在DWA算法的基础上,提出了一种基于时空相关性的改进DWA算法,即时空动态窗口法。在SDWA算法中,提出了一种与障碍物位置和时间相关联的DWA,以达到对移动障碍物进行路径规划的目的。然后,通过设置初始移动障碍物的坐标,识别安全距离,定义障碍物形状,实现基于SDWA模型的雷暴天气下进场段路径规划。最后,通过在实际雷暴天气中设置运动障碍物进行路径规划和选择飞机进近段,验证了该模型的优越性能。结果表明,SDWA在动态环境下具有良好的路径规划性能。它的路径规划结果与实际飞机进行雷暴规避机动非常相似,但具有更平稳和更经济的轨迹。提出的SDWA模型对雷暴天气下的进近段规划具有很大的决策潜力。
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引用次数: 2
Molecular Docking for Ligand-Receptor Binding Process Based on Heterogeneous Computing 基于异构计算的配体-受体结合过程的分子对接
Pub Date : 2022-01-10 DOI: 10.1155/2022/9197606
Jianhua Li, Guanlong Liu, Zhiyuan Zhen, Zihao Shen, Shiliang Li, Honglin Li
Molecular docking aims to predict possible drug candidates for many diseases, and it is computationally intensive. Particularly, in simulating the ligand-receptor binding process, the binding pocket of the receptor is divided into subcubes, and when the ligand is docked into all cubes, there are many molecular docking tasks, which are extremely time-consuming. In this study, we propose a heterogeneous parallel scheme of molecular docking for the binding process of ligand to receptor to accelerate simulating. The parallel scheme includes two layers of parallelism, a coarse-grained layer of parallelism implemented in the message-passing interface (MPI) and a fine-grained layer of parallelism focused on the graphics processing unit (GPU). At the coarse-grain layer of parallelism, a docking task inside one lattice is assigned to one unique MPI process, and a grouped master-slave mode is used to allocate and schedule the tasks. Meanwhile, at the fine-gained layer of parallelism, GPU accelerators undertake the computationally intensive computing of scoring functions and related conformation spatial transformations in a single docking task. The results of the experiments for the ligand-receptor binding process show that on a multicore server with GPUs the parallel program has achieved a speedup ratio as high as 45 times in flexible docking and as high as 54.5 times in semiflexible docking, and on a distributed memory system, the docking time for flexible docking and that for semiflexible docking gradually decrease as the number of nodes used in the parallel program gradually increases. The scalability of the parallel program is also verified in multiple nodes on a distributed memory system and is approximately linear.
分子对接旨在预测许多疾病可能的候选药物,它是计算密集型的。特别是在模拟配体与受体结合过程中,受体的结合袋被划分为多个亚立方体,当配体与所有立方体对接时,有许多分子对接任务,非常耗时。在本研究中,我们提出了一种异质平行分子对接方案,以加速配体与受体结合过程的模拟。并行方案包括两层并行性,在消息传递接口(MPI)中实现的粗粒度并行性层和专注于图形处理单元(GPU)的细粒度并行性层。在粗粒度并行层,将一个格子内的对接任务分配给一个唯一的MPI进程,并使用分组主从模式来分配和调度任务。同时,在精细获得的并行层,GPU加速器承担单个对接任务中评分函数和相关构象空间变换的计算密集型计算。配体-受体结合过程的实验结果表明,在具有gpu的多核服务器上,并行程序在灵活对接时的加速比高达45倍,在半灵活对接时的加速比高达54.5倍;在分布式存储系统上,随着并行程序使用的节点数量逐渐增加,灵活对接和半灵活对接的对接时间逐渐减少。并行程序的可扩展性也在分布式存储系统的多个节点上得到验证,并且近似线性。
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引用次数: 3
Design and Implementation of Intelligent Vehicle Control System Based on Internet of Things and Intelligent Transportation 基于物联网和智能交通的智能车辆控制系统的设计与实现
Pub Date : 2022-01-10 DOI: 10.1155/2022/6201367
Zhihui Hu, H. Tang
With the improvement of urbanization and the continuous expansion of transportation scale, traffic problem has become an important problem in our life. How to ensure traffic safety has become the key issue for the government to implement social management. Nowadays, Internet of Things (IOT) technology is widely used in the industrial technology field. It will have a great impact on human production and life. Intelligent transportation system is a research field involving many high and new technologies. This paper proposes an intelligent transportation system based on Internet of Things technology. This paper presents the optimal design structure of intelligent transportation system based on Internet of Things technology. The experimental results show that the intelligent transportation system can effectively realize the information interaction between the vehicle and the control center and understand the road conditions in advance. At the same time, the intelligent transportation system can improve the driving speed of vehicles on the road, make effective use of resources, reduce economic losses during vehicle operation, and reduce air pollution caused by gasoline emission.
随着城市化水平的提高和交通规模的不断扩大,交通问题已经成为我们生活中的一个重要问题。如何确保交通安全已成为政府实施社会管理的关键问题。如今,物联网(IOT)技术被广泛应用于工业技术领域。它将对人类的生产和生活产生巨大的影响。智能交通系统是一个涉及许多高新技术的研究领域。本文提出了一种基于物联网技术的智能交通系统。提出了基于物联网技术的智能交通系统的优化设计结构。实验结果表明,该智能交通系统能够有效实现车辆与控制中心之间的信息交互,并能提前了解路况。同时,智能交通系统可以提高车辆在道路上的行驶速度,有效利用资源,减少车辆运行过程中的经济损失,减少汽油排放造成的空气污染。
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引用次数: 7
Movie Special Effects Processing Based on Computer Imaging Technology 基于计算机成像技术的电影特效处理
Pub Date : 2022-01-10 DOI: 10.1155/2022/1384589
Yidong Cheng, Yi Wang
The film space is the image of social life represented on the screen, which determines that the form of the film and television picture is a plane model, and it can only use a two-dimensional plane space to express an objective scene with a three-dimensional space. In order to improve the effects of special effects processing in movies, this paper applies computer imaging technology to the processing of movie characteristics. When performing specific scene simulations, the specific structure of each computer imaging particle system is derived on the basis of the general structure of the computer imaging particle system. In addition, this paper combines the improved algorithm to carry out several case analyses, and the reliability of this method is verified through simulation experiments, which promotes the application and promotion of computer imaging technology in movie special effects processing.
电影空间是在银幕上表现出来的社会生活形象,这就决定了影视画面的形式是平面模型,它只能用二维平面空间用三维空间来表现客观场景。为了提高电影特效处理的效果,本文将计算机成像技术应用到电影特征的处理中。在进行特定场景模拟时,在计算机成像粒子系统总体结构的基础上推导出各个计算机成像粒子系统的具体结构。此外,本文结合改进算法进行了多个案例分析,并通过仿真实验验证了该方法的可靠性,促进了计算机成像技术在电影特效处理中的应用和推广。
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引用次数: 0
Application of Virtual Reality Technology in Film and Television Animation Based on Artificial Intelligence Background 基于人工智能背景的虚拟现实技术在影视动画中的应用
Pub Date : 2022-01-10 DOI: 10.1155/2022/2604408
Yanrong Bao
The application of artificial intelligence technology in the film and television field has profoundly changed the content and production methods of television programs and promoted the development and production of a new generation of artificial intelligence television. The popularization of artificial intelligence technology is conducive to improving the quality of television program content, innovating content categories, reducing television program production cost, and improving production efficiency. Due to the popularization and the use of virtual reality (VR) technology in scientific research and social life, the application of VR technology has been studied from the perspective of film and television animation (FTA) teaching, hoping to promote the development of FTA education. First, the existing dynamic environment modeling technology, real-time three-dimensional (3D) graphic generation technology, stereoscopic display, and sensor technology and other VR technologies are combined to carry out teaching design. In view of the current situation of the teaching process of FTA major, the research on these four aspects has been carried out. VR technology is used as an auxiliary teaching tool to complete the basic course teaching of FTA; the 3D animation course and VR technology are combined to improve the teaching effect of professional skill courses. Then, in the application effect, classroom satisfaction, comprehensive quality evaluation, and professional core curriculum effect are compared and analyzed. The results show that the students’ comprehensive quality evaluation in VR technology group is significantly improved, and the satisfaction of classroom atmosphere, teaching mode, and teaching facilities are 75%, 61%, and 81%, respectively. The students in this group can better integrate the new design method into the animation modeling and complete the course design task with high quality. Compared with the traditional teaching mode, the students’ satisfaction is higher and the harvest is greater. Therefore, the use of VR technology in FTA teaching can stimulate students’ interest in learning, improve learning efficiency, and promote the mastery of professional knowledge and skills. The application mode and effect analysis of the proposed VR technology provide a reference for the application of VR technology in FTA teaching.
人工智能技术在影视领域的应用,深刻改变了电视节目的内容和制作方式,推动了新一代人工智能电视的开发和生产。人工智能技术的普及有利于提高电视节目内容质量,创新内容类别,降低电视节目制作成本,提高生产效率。由于虚拟现实(VR)技术在科研和社会生活中的普及和使用,人们从影视动画(FTA)教学的角度研究VR技术的应用,希望能促进FTA教育的发展。首先,结合现有的动态环境建模技术、实时三维(3D)图形生成技术、立体显示技术以及传感器技术等VR技术进行教学设计。针对FTA专业教学过程的现状,对这四个方面进行了研究。利用VR技术作为辅助教学工具,完成FTA基础课程教学;将3D动画课程与VR技术相结合,提高专业技能课程的教学效果。然后在应用效果、课堂满意度、综合素质评价、专业核心课程效果等方面进行对比分析。结果表明,VR技术组学生的综合素质评价显著提高,对课堂氛围、教学模式和教学设施的满意度分别为75%、61%和81%。该组学生能更好地将新的设计方法融入到动画建模中,高质量地完成课程设计任务。与传统教学模式相比,学生满意度更高,收获更大。因此,在FTA教学中使用VR技术可以激发学生的学习兴趣,提高学习效率,促进专业知识技能的掌握。本文提出的虚拟现实技术的应用模式和效果分析,为虚拟现实技术在FTA教学中的应用提供了参考。
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引用次数: 3
Deep Convolutional Nets Learning Classification for Artistic Style Transfer 艺术风格迁移的深度卷积网络学习分类
Pub Date : 2022-01-10 DOI: 10.1155/2022/2038740
R. D. Kumar, E. G. Julie, Y. H. Robinson, S. Vimal, G. Dhiman, Murugesh Veerasamy
Humans have mastered the skill of creativity for many decades. The process of replicating this mechanism is introduced recently by using neural networks which replicate the functioning of human brain, where each unit in the neural network represents a neuron, which transmits the messages from one neuron to other, to perform subconscious tasks. Usually, there are methods to render an input image in the style of famous art works. This issue of generating art is normally called nonphotorealistic rendering. Previous approaches rely on directly manipulating the pixel representation of the image. While using deep neural networks which are constructed using image recognition, this paper carries out implementations in feature space representing the higher levels of the content image. Previously, deep neural networks are used for object recognition and style recognition to categorize the artworks consistent with the creation time. This paper uses Visual Geometry Group (VGG16) neural network to replicate this dormant task performed by humans. Here, the images are input where one is the content image which contains the features you want to retain in the output image and the style reference image which contains patterns or images of famous paintings and the input image which needs to be style and blend them together to produce a new image where the input image is transformed to look like the content image but “sketched” to look like the style image.
几十年来,人类已经掌握了创造的技能。复制这一机制的过程是最近通过使用神经网络引入的,神经网络可以复制人脑的功能,其中神经网络中的每个单元代表一个神经元,该神经元将信息从一个神经元传递到另一个神经元,以执行潜意识任务。通常,有一些方法可以将输入图像渲染成著名艺术作品的风格。生成美术的这个问题通常被称为非真实感渲染。以前的方法依赖于直接操纵图像的像素表示。在使用图像识别构建的深度神经网络的同时,本文在表示内容图像更高层次的特征空间中进行了实现。在此之前,深度神经网络被用于对象识别和风格识别,对与创作时间一致的艺术品进行分类。本文使用视觉几何组(VGG16)神经网络来复制人类执行的这一休眠任务。在这里,图像是输入的,其中一个是内容图像,它包含了你想在输出图像中保留的特征,另一个是风格参考图像,它包含了名画的图案或图像,而输入图像需要被风格化,并将它们混合在一起,以产生一个新的图像,输入图像被转换成看起来像内容图像,但“草图”看起来像风格图像。
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引用次数: 4
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