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2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology最新文献

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A Generalized Links and Text Properties Based Forum Crawler 一个基于链接和文本属性的论坛爬虫
Amit Sachan, Wee-Yong Lim, V. Thing
Web forums have become a major source of information gathering/mining due to a large amount of user generated content. Crawling of web forums is necessary to gather/mine the information from them. However, a generic web crawler is unable to efficiently and effectively crawl the web forums because of the existence of many redundant and duplicate pages. In addition, there exists a crawling relationship among the useful pages that need to be considered. So, for efficient crawling, we need to intelligently crawl the web forums by eliminating redundant and duplicate pages, and understanding the crawling relationship. Existing works in forum crawling use visual pattern recognition based methods, which make them extremely computational expensive. In this paper, we propose a novel light-weight crawling method using text and links properties of the pages in web forums. Theoretical analysis and experimental results show the effectiveness and efficiency of the proposed method.
由于大量的用户生成内容,网络论坛已经成为信息收集/挖掘的主要来源。爬行网络论坛是必要的,以收集/挖掘他们的信息。然而,由于存在许多冗余和重复的网页,一般的网络爬虫无法高效和有效地抓取网络论坛。此外,需要考虑的有用页面之间存在爬行关系。因此,为了实现高效的抓取,我们需要通过消除冗余和重复的页面来智能地抓取论坛,并理解抓取关系。现有的论坛爬行工作使用基于视觉模式识别的方法,这使得它们的计算成本非常高。本文提出了一种基于论坛页面的文本和链接属性的轻量级抓取方法。理论分析和实验结果表明了该方法的有效性和高效性。
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引用次数: 10
A Friction Based Social Force Model for Group Behaviors 基于摩擦的群体行为社会力模型
Zhaofeng Li, Yichuan Jiang
Group behaviors of organisms can be described as the response to personally and socially acquired information. Many previous works, for example traditional social force model and alignment rule, concern the influence of neighbors' behaviors, but overlook the individual direct response to the information of environment. Here, we propose a novel friction based social force model and focus on the individual initiative, which is a direct response to environmental stimuli. By employing multi-agent methods, our model simulates a grazing case: a group of sheep graze in a meadow. We demonstrate that, guided by friction force (namely the individual initiative of unwilling to move), initiatives of individual and partners have variable influences on the benefit and motion of individuals in group behaviors. Furthermore, simulation results are consistent with two recent biological observations, that cannot be mimicked by traditional social force model and alignment rule.
生物的群体行为可以被描述为对个人和社会获得的信息的反应。以往的许多研究,如传统的社会力量模型和对齐规则,都关注邻居行为的影响,而忽略了个体对环境信息的直接反应。在此,我们提出了一种新的基于摩擦的社会力模型,并关注个体主动性,即对环境刺激的直接反应。通过多智能体方法,我们的模型模拟了一个放牧案例:一群羊在草地上吃草。我们证明了在摩擦力(即不愿移动的个体主动性)的引导下,个体和伙伴的主动性对群体行为中个体的利益和运动有不同的影响。此外,模拟结果与最近的两个生物学观察结果一致,传统的社会力模型和排列规则无法模拟。
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引用次数: 4
Context Aware Named Entity Disambiguation 上下文感知的命名实体消歧
Ivo Lasek, P. Vojtás
Recently, named entity recognition tools tend to disambiguate recognized named entities on a very detailed level. Instead of elementary types (e.g. Person or Location), they assign concrete identifiers, trying to distinguish even different entities having same name and type (e.g. cities with the same name in different countries). We introduce a novel method for this kind of named entity disambiguation exploiting structural dependencies of recognized entities. We analyse the co-occurrence of disambiguated entities in the backing knowledge base and use this information to improve results of existing named entity disambiguation approaches. A model for co-occurrence representation is proposed and evaluated based on a dataset that we mine from Wikipedia.
最近,命名实体识别工具倾向于在非常详细的级别上消除已识别的命名实体的歧义。它们不使用基本类型(例如Person或Location),而是分配具体的标识符,试图区分具有相同名称和类型的不同实体(例如不同国家中具有相同名称的城市)。我们提出了一种利用已识别实体的结构依赖关系来消除这类命名实体歧义的新方法。我们分析了消歧实体在后台知识库中的共现性,并利用这些信息来改进现有的命名实体消歧方法的结果。基于维基百科的数据集,我们提出并评估了一个共现表示模型。
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引用次数: 3
An Ontology-Based Mining of Consumer Feedbacks Using Fuzzy Reasoning 基于本体的模糊推理消费者反馈挖掘
Lipika Dey, Sameera Bharadwaja H., Shefali Bhat
Text analytics on consumer-generated content has gained significant momentum over last few years. A wide-range of text mining techniques has been proposed which can provide interesting insights about the text content. But, the challenge still exists in consuming the extracted information in form of actionable intelligence. Identifying actionable intelligence is difficult due to differences in consumer and business languages. Since feedbacks rarely talks of a single problem, determining the problems is also challenging. We propose a framework to address some of these challenges. Organizational websites or standard domain-ontologies are rich repositories of domain knowledge. The proposed method utilizes this knowledge to learn a discriminative classifier model for a domain using Fisher's discriminant metric. The consumer feedbacks are classified to different business categories using the learnt model. The output is further fed into a fuzzy reasoning unit where every feedback is assigned confidence values for each category. Initial experiments show that the proposed framework is capable of handling text feedbacks containing customer complaints in various domains.
针对消费者生成内容的文本分析在过去几年中获得了显著的发展势头。广泛的文本挖掘技术已经被提出,这些技术可以提供关于文本内容的有趣见解。但是,如何以可操作的情报形式使用提取的信息仍然存在挑战。由于消费者和业务语言的差异,识别可操作的情报是困难的。由于反馈很少涉及单个问题,因此确定问题也具有挑战性。我们提出了一个解决其中一些挑战的框架。组织网站或标准领域本体是领域知识的丰富存储库。该方法利用这些知识来学习一个使用Fisher判别度量的领域的判别分类器模型。使用学习到的模型将消费者反馈分类到不同的业务类别。输出进一步输入到一个模糊推理单元,其中每个反馈为每个类别分配置信度值。初步实验表明,所提出的框架能够处理包含不同领域客户投诉的文本反馈。
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引用次数: 3
A Novel Meta Learning System and Its Application to Optimization of Computing Agents' Results 一种新的元学习系统及其在计算代理结果优化中的应用
O. Kazík, K. Pesková, M. Pilát, Roman Neruda
We present a description of our multi-agent system where computational intelligence methods are embodied as software agents. This system is designed in order to allow easy experiments with learning, meta learning, gathering experience based on previous computations, and recommending suitable methods for particular data. The architecture of the system is presented and its meta learning abilities are demonstrated on a set of experiments with neural network models and both evolutionary and local search heuristics.
我们描述了我们的多智能体系统,其中计算智能方法体现为软件代理。该系统的设计是为了允许简单的学习实验,元学习,根据以前的计算收集经验,并为特定数据推荐合适的方法。介绍了该系统的体系结构,并通过神经网络模型以及进化和局部搜索启发式的一系列实验证明了其元学习能力。
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引用次数: 3
Improvement of a Methodology for Website Keyobject Identification through the Application of Eye-Tracking Technologies 应用眼动追踪技术改进网站关键目标识别方法
Juan Domingo Velásquez-Silva
This paper introduces the utilization of data originated in the web user ocular movement to improve the methodology for identifying Website Key objects that was designed by Velasquez and Dujovne through the use of eye tracking tools. Given a website, this methodology takes as input the request register (Web log) of the website, the pages that compose it and the interest of users in the web objects of each page, which is quantified using a survey. Subsequently, the data is transformed and preprocessed before finally applying Web mining algorithms that allow the extraction of the Website Key objects. In this paper, a novel application of the eye tracking technology is proposed, in order to dispense with the survey, that is to say, using a more precise tool to achieve an improvement in the classification of the Website Key objects. It was concluded that eye tracking technology is useful and accurate when it comes to knowing what a user looks at and therefore, what attracts their attention the most. Finally, it was established that there is an improvement of between 15% and 16% when using the information generated by the eye tracker.
本文介绍了利用源自网络用户眼动的数据来改进Velasquez和Dujovne通过使用眼动追踪工具设计的识别网站关键对象的方法。给定一个网站,该方法将该网站的请求记录(Web log)、组成该网站的页面以及用户对每个页面的Web对象的兴趣作为输入,并使用调查对其进行量化。随后,在最终应用Web挖掘算法(允许提取Website Key对象)之前,对数据进行转换和预处理。本文提出了一种新的眼动追踪技术的应用,为了省去调查,也就是说,使用更精确的工具来实现对网站关键对象分类的改进。结论是,眼动追踪技术在了解用户在看什么以及什么最吸引他们的注意力方面是有用和准确的。最后,我们确定了当使用眼动仪产生的信息时,有15%到16%的改进。
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引用次数: 5
Prototype of New Business Process Visualization Tool 新的业务流程可视化工具原型
A. Nagai, T. Tsuboi, Takayuki Ito
Since around 2000, many companies have worked to create interorganizational cooperation, which can solve the problem of a lack of resources when creating new business. In the real world, many companies cannot find the holder of necessary resources, and they cannot conduct proper interor-ganizational cooperation. To solve these problems, we propose a business process visualization tool.
自2000年左右以来,许多公司都致力于创建组织间合作,这可以解决创建新业务时缺乏资源的问题。在现实世界中,许多公司找不到必要资源的持有者,也无法进行适当的组织间合作。为了解决这些问题,我们提出了一个业务流程可视化工具。
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引用次数: 1
Agent-Based Virtual Humans in Co-Space: An Evaluative Study 协同空间中基于agent的虚拟人的评价研究
Yilin Kang, A. Tan, F. Nah
Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nan yang Technological University (NTU) Co-Space populated with virtual human characters. Three key requirements of realistic virtual humans in the virtual world have been identified, namely (1) autonomy: agents can function on their own, (2) interactivity: agents can interact naturally with players, and (3) personality: agents can exhibit human traits and characteristics. Working towards these challenges, we propose a brain-inspired agent architecture that integrates goal-directed autonomy, natural language interaction and human-like personality. We conducted an evaluative study involving human subjects to assess how virtual characters may enhance user experience in the virtual world. The results show that the fusion ART-based virtual humans receive significantly higher ratings in various performance measures related to user experience, especially Telepresence, Perceived Interactivity and Flow.
协同空间是指在观感、功能和服务方面模仿现实世界的交互式虚拟环境。我们开发了一个三维虚拟世界,名为南洋理工大学(NTU) Co-Space,里面有虚拟的人类角色。本文确定了虚拟世界中现实虚拟人的三个关键要求,即(1)自主性:代理人可以独立运作;(2)交互性:代理人可以与玩家自然互动;(3)个性:代理人可以表现出人类的特征和特征。为了应对这些挑战,我们提出了一种基于大脑的智能体架构,该架构集成了目标导向的自主性、自然语言交互和类人人格。我们进行了一项涉及人类受试者的评估性研究,以评估虚拟角色如何增强虚拟世界中的用户体验。结果表明,基于融合艺术的虚拟人在与用户体验相关的各种性能指标中获得了显着更高的评级,特别是远程呈现,感知交互性和流程。
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引用次数: 6
Learning Communication in Interactive Dynamic Influence Diagrams 在交互式动态影响图中学习沟通
Yi-feng Zeng, Hua Mao, Prashant Doshi, Yinghui Pan, Jian Luo
Communication is one of central activities in multiagent systems. It enables the knowledge sharing among multiple agents and improves the planning quality in a long run. In this paper, we study communication decision problems in the framework of interactive dynamic influence diagrams~(I-DIDs). I-DIDs are recognized probabilistic graphical models for sequential decision making in uncertain multiagent settings. We extend the representation to explicitly model communication actions as well as their relations to other variables in the domain. The challenging work is on developing an incentive mechanism that drives level 0 agents to learn communication while they act alone in a dynamic environment. We present solutions to the new model and show meaningful communication strategies in a multiagent problem domain.
通信是多智能体系统的核心活动之一。它可以实现多个agent之间的知识共享,从长远来看可以提高规划质量。本文研究了交互式动态影响图框架下的通信决策问题。i - did是一种公认的概率图形模型,用于不确定多智能体环境下的顺序决策。我们将表示扩展为显式地建模通信行为以及它们与领域中其他变量的关系。具有挑战性的工作是开发一种激励机制,促使0级代理在动态环境中单独行动时学习沟通。我们提出了新模型的解决方案,并展示了在多智能体问题域中有意义的通信策略。
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引用次数: 2
Empirical Evaluation of Multi-Agent Routing Approaches 多智能体路由方法的实证评价
A. T. Mors, C. Witteveen, Charlotte Ipema, F. D. Nijs, Theodor Tsiourakis
In multi-agent route planning, there is a set of autonomous vehicles (agents), each with their own start and destination locations. Agents want to reach their destinations as quickly as possible while avoiding conflicts with other agents. We present a single-agent route planning algorithm that finds an optimal conflict-free route plan given a set of reservations from higher-priority agents. We also present an approach that constructs a conflict-free schedule along a fixed path. In order to obtain low-cost multi-agent plans, the fixed paths must provide the agents with sufficiently different alternatives in case certain parts of the infrastructure are more congested than others. We tried both a k shortest paths algorithm, and an algorithm for node-disjoint paths, and compared both approaches to the routing algorithm, and investigated how performances depend on characteristics of the infrastructure.
在多智能体路径规划中,存在一组自动驾驶车辆(agent),每个agent都有自己的起点和目的地。代理商希望尽可能快地到达目的地,同时避免与其他代理商发生冲突。我们提出了一种单智能体路径规划算法,该算法在给定一组高优先级智能体的预订情况下找到最优的无冲突路径规划。我们还提出了一种沿固定路径构建无冲突时间表的方法。为了获得低成本的多代理计划,在基础设施的某些部分比其他部分更拥挤的情况下,固定路径必须为代理提供足够不同的替代方案。我们尝试了k最短路径算法和节点不相交路径算法,并将这两种方法与路由算法进行了比较,并研究了性能如何依赖于基础设施的特征。
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引用次数: 4
期刊
2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology
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