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2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology最新文献

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Green-Waved Cooperative Coordination Algorithm for Decentralized Traffic Control 分散交通控制中的绿波协同协调算法
Yulin Zhang, Yang Xu, Tingting Sun, Pengfei Liu
Green-waved traffic control, which coordinates intersections to allow continuous traffic flow from major directions without unnecessary stops, is one of the most efficient strategies to improve the efficiency of urban transportation. However, in large-scale urban transportation systems, traditional centralized coordination methods suffer bottlenecks in both communication and computation. It is hard to make decentralized control with very limited observation to the whole network or avoid conflict traffic flows within a complex intersection. In this paper, we proposed a novel decentralized, multi-agent based schema for massive traffic lights coordination to promote the green-waved effect. In additional, we use constraint optimization agents within a local intersection to efficiently search for joint activities of the lights. This paper also builds a heuristic algorithm to solve the scalable coordination problem and with our massive urban transportation simulator, we have proved the feasibility of our approach.
绿波交通控制是一种最有效的提高城市交通效率的策略,它协调十字路口,使主要方向的交通畅通无阻,而不会出现不必要的停车。然而,在大规模的城市交通系统中,传统的集中式协调方式在通信和计算上都存在瓶颈。在对整个网络的观察非常有限的情况下,很难进行分散控制或避免复杂交叉口内的冲突交通流。本文提出了一种分散的、基于多智能体的大规模交通信号灯协调方案,以促进绿波效应。此外,我们在局部交叉口内使用约束优化代理来有效地搜索灯光的联合活动。本文还建立了一种求解可扩展协调问题的启发式算法,并通过大规模城市交通模拟器验证了该方法的可行性。
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引用次数: 3
Hierarchical Clustering Based on Hyper-edge Similarity for Community Detection 基于超边缘相似度的分层聚类社区检测
Qing Cheng, Zhong Liu, Jincai Huang, Cheng Zhu, Yanjun Liu
Community structure is very important for many real-world networks. It has been shown that communities are overlapping and hierarchical. However, most previous methods, based on the graph model, can't investigate these two properties of community structure simultaneously. Moreover, in some cases the use of simple graphs does not provide a complete description of the real-world network. After introducing hyper graphs to describe real-world networks and defining hyper-edge similarity measurement, we propose a Hierarchical Clustering method based on Hyper-edge Similarity (HCHS) to simultaneously detect both the overlapping and hierarchical properties of complex community structure, as well as using the newly introduced community density to evaluate the goodness of a community. The examples of application to real-world networks give excellent results.
社区结构对于许多现实世界的网络来说是非常重要的。研究表明,社区是重叠的、分层的。然而,以往大多数基于图模型的方法无法同时研究群落结构的这两种性质。此外,在某些情况下,简单图的使用并不能提供对真实网络的完整描述。在引入超图来描述现实网络并定义超边缘相似度度量之后,我们提出了一种基于超边缘相似度(HCHS)的分层聚类方法来同时检测复杂社区结构的重叠性和层级性,并使用新引入的社区密度来评估社区的优劣。应用于实际网络的例子给出了很好的结果。
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引用次数: 8
Reducing Correlated Failures Impact in Peer-to-Peer Storage Systems Using Mobile Agents Flocks 利用移动代理群减少对等存储系统中相关故障的影响
Benoît Romito, F. Bourdon
This paper introduces MinCor (Minimum of Correlations), a decentralized simulated annealing algorithm designed for the data placement in peer-to-peer networks. Its goal is to reduce the correlated failures impact in such data storage systems. This data placement is realized using a multi-agent system which turns the documents into mobile agents flocks. After a network clustering step where highly correlated peers are regrouped together, the flocks executing MinCor are able to find a placement minimizing the number of agents on the same clusters. This placement is obtained in a decentralized way thanks to the environment exploration capabilities of the flocks. A set of experiments are performed on this system in presence of correlated failures. They show that, in practice, the expected placement is well obtained. They also show that, flocks using the MinCor algorithm suffer less simultaneous losses in presence of correlated failures than a mere random placement.
本文介绍了一种用于点对点网络中数据放置的去中心化模拟退火算法MinCor (Minimum of correlation)。其目标是减少此类数据存储系统中相关故障的影响。这种数据放置是使用多代理系统实现的,该系统将文档转换为移动代理群。在将高度相关的节点重新组合在一起的网络聚类步骤之后,执行MinCor的群能够找到最小化同一集群上代理数量的放置。由于羊群的环境探索能力,这种安置是以分散的方式获得的。在存在相关故障的情况下,对该系统进行了一组实验。它们表明,在实践中,预期的安置是很好的。他们还表明,与随机放置相比,使用MinCor算法的鸟群在存在相关故障时遭受的同时损失更少。
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引用次数: 1
Investigation and Prototype Design of Collaborative Virtual Learning Enivronments 协同虚拟学习环境的研究与原型设计
M. Darwaish, Fang Wang
Virtual learning environments (VLEs) are online learning systems that are used to enhance a student's learning experience by providing a set of teaching, learning and communication tools. The current VLEs, however, are not fully utilised or exploited to support effective collaborative learning. This paper investigates how to build effective online collaborative virtual learning environments, by exploring the requirements of VLEs from personal users. A prototype is then created to show how the designs of current VLEs can be improved to provide the essential functionalities and ease of use.
虚拟学习环境(VLEs)是一种在线学习系统,通过提供一套教学、学习和交流工具来增强学生的学习体验。然而,目前的vle并没有被充分利用或利用来支持有效的协作学习。本文从个人用户的需求出发,探讨了如何构建有效的在线协同虚拟学习环境。然后创建一个原型,以展示如何改进当前vle的设计,以提供基本功能和易用性。
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引用次数: 2
A Novel Meta Learning System and Its Application to Optimization of Computing Agents' Results 一种新的元学习系统及其在计算代理结果优化中的应用
O. Kazík, K. Pesková, M. Pilát, Roman Neruda
We present a description of our multi-agent system where computational intelligence methods are embodied as software agents. This system is designed in order to allow easy experiments with learning, meta learning, gathering experience based on previous computations, and recommending suitable methods for particular data. The architecture of the system is presented and its meta learning abilities are demonstrated on a set of experiments with neural network models and both evolutionary and local search heuristics.
我们描述了我们的多智能体系统,其中计算智能方法体现为软件代理。该系统的设计是为了允许简单的学习实验,元学习,根据以前的计算收集经验,并为特定数据推荐合适的方法。介绍了该系统的体系结构,并通过神经网络模型以及进化和局部搜索启发式的一系列实验证明了其元学习能力。
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引用次数: 3
Improvement of a Methodology for Website Keyobject Identification through the Application of Eye-Tracking Technologies 应用眼动追踪技术改进网站关键目标识别方法
Juan Domingo Velásquez-Silva
This paper introduces the utilization of data originated in the web user ocular movement to improve the methodology for identifying Website Key objects that was designed by Velasquez and Dujovne through the use of eye tracking tools. Given a website, this methodology takes as input the request register (Web log) of the website, the pages that compose it and the interest of users in the web objects of each page, which is quantified using a survey. Subsequently, the data is transformed and preprocessed before finally applying Web mining algorithms that allow the extraction of the Website Key objects. In this paper, a novel application of the eye tracking technology is proposed, in order to dispense with the survey, that is to say, using a more precise tool to achieve an improvement in the classification of the Website Key objects. It was concluded that eye tracking technology is useful and accurate when it comes to knowing what a user looks at and therefore, what attracts their attention the most. Finally, it was established that there is an improvement of between 15% and 16% when using the information generated by the eye tracker.
本文介绍了利用源自网络用户眼动的数据来改进Velasquez和Dujovne通过使用眼动追踪工具设计的识别网站关键对象的方法。给定一个网站,该方法将该网站的请求记录(Web log)、组成该网站的页面以及用户对每个页面的Web对象的兴趣作为输入,并使用调查对其进行量化。随后,在最终应用Web挖掘算法(允许提取Website Key对象)之前,对数据进行转换和预处理。本文提出了一种新的眼动追踪技术的应用,为了省去调查,也就是说,使用更精确的工具来实现对网站关键对象分类的改进。结论是,眼动追踪技术在了解用户在看什么以及什么最吸引他们的注意力方面是有用和准确的。最后,我们确定了当使用眼动仪产生的信息时,有15%到16%的改进。
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引用次数: 5
Prototype of New Business Process Visualization Tool 新的业务流程可视化工具原型
A. Nagai, T. Tsuboi, Takayuki Ito
Since around 2000, many companies have worked to create interorganizational cooperation, which can solve the problem of a lack of resources when creating new business. In the real world, many companies cannot find the holder of necessary resources, and they cannot conduct proper interor-ganizational cooperation. To solve these problems, we propose a business process visualization tool.
自2000年左右以来,许多公司都致力于创建组织间合作,这可以解决创建新业务时缺乏资源的问题。在现实世界中,许多公司找不到必要资源的持有者,也无法进行适当的组织间合作。为了解决这些问题,我们提出了一个业务流程可视化工具。
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引用次数: 1
Agent-Based Virtual Humans in Co-Space: An Evaluative Study 协同空间中基于agent的虚拟人的评价研究
Yilin Kang, A. Tan, F. Nah
Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nan yang Technological University (NTU) Co-Space populated with virtual human characters. Three key requirements of realistic virtual humans in the virtual world have been identified, namely (1) autonomy: agents can function on their own, (2) interactivity: agents can interact naturally with players, and (3) personality: agents can exhibit human traits and characteristics. Working towards these challenges, we propose a brain-inspired agent architecture that integrates goal-directed autonomy, natural language interaction and human-like personality. We conducted an evaluative study involving human subjects to assess how virtual characters may enhance user experience in the virtual world. The results show that the fusion ART-based virtual humans receive significantly higher ratings in various performance measures related to user experience, especially Telepresence, Perceived Interactivity and Flow.
协同空间是指在观感、功能和服务方面模仿现实世界的交互式虚拟环境。我们开发了一个三维虚拟世界,名为南洋理工大学(NTU) Co-Space,里面有虚拟的人类角色。本文确定了虚拟世界中现实虚拟人的三个关键要求,即(1)自主性:代理人可以独立运作;(2)交互性:代理人可以与玩家自然互动;(3)个性:代理人可以表现出人类的特征和特征。为了应对这些挑战,我们提出了一种基于大脑的智能体架构,该架构集成了目标导向的自主性、自然语言交互和类人人格。我们进行了一项涉及人类受试者的评估性研究,以评估虚拟角色如何增强虚拟世界中的用户体验。结果表明,基于融合艺术的虚拟人在与用户体验相关的各种性能指标中获得了显着更高的评级,特别是远程呈现,感知交互性和流程。
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引用次数: 6
Learning Communication in Interactive Dynamic Influence Diagrams 在交互式动态影响图中学习沟通
Yi-feng Zeng, Hua Mao, Prashant Doshi, Yinghui Pan, Jian Luo
Communication is one of central activities in multiagent systems. It enables the knowledge sharing among multiple agents and improves the planning quality in a long run. In this paper, we study communication decision problems in the framework of interactive dynamic influence diagrams~(I-DIDs). I-DIDs are recognized probabilistic graphical models for sequential decision making in uncertain multiagent settings. We extend the representation to explicitly model communication actions as well as their relations to other variables in the domain. The challenging work is on developing an incentive mechanism that drives level 0 agents to learn communication while they act alone in a dynamic environment. We present solutions to the new model and show meaningful communication strategies in a multiagent problem domain.
通信是多智能体系统的核心活动之一。它可以实现多个agent之间的知识共享,从长远来看可以提高规划质量。本文研究了交互式动态影响图框架下的通信决策问题。i - did是一种公认的概率图形模型,用于不确定多智能体环境下的顺序决策。我们将表示扩展为显式地建模通信行为以及它们与领域中其他变量的关系。具有挑战性的工作是开发一种激励机制,促使0级代理在动态环境中单独行动时学习沟通。我们提出了新模型的解决方案,并展示了在多智能体问题域中有意义的通信策略。
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引用次数: 2
Empirical Evaluation of Multi-Agent Routing Approaches 多智能体路由方法的实证评价
A. T. Mors, C. Witteveen, Charlotte Ipema, F. D. Nijs, Theodor Tsiourakis
In multi-agent route planning, there is a set of autonomous vehicles (agents), each with their own start and destination locations. Agents want to reach their destinations as quickly as possible while avoiding conflicts with other agents. We present a single-agent route planning algorithm that finds an optimal conflict-free route plan given a set of reservations from higher-priority agents. We also present an approach that constructs a conflict-free schedule along a fixed path. In order to obtain low-cost multi-agent plans, the fixed paths must provide the agents with sufficiently different alternatives in case certain parts of the infrastructure are more congested than others. We tried both a k shortest paths algorithm, and an algorithm for node-disjoint paths, and compared both approaches to the routing algorithm, and investigated how performances depend on characteristics of the infrastructure.
在多智能体路径规划中,存在一组自动驾驶车辆(agent),每个agent都有自己的起点和目的地。代理商希望尽可能快地到达目的地,同时避免与其他代理商发生冲突。我们提出了一种单智能体路径规划算法,该算法在给定一组高优先级智能体的预订情况下找到最优的无冲突路径规划。我们还提出了一种沿固定路径构建无冲突时间表的方法。为了获得低成本的多代理计划,在基础设施的某些部分比其他部分更拥挤的情况下,固定路径必须为代理提供足够不同的替代方案。我们尝试了k最短路径算法和节点不相交路径算法,并将这两种方法与路由算法进行了比较,并研究了性能如何依赖于基础设施的特征。
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引用次数: 4
期刊
2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology
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