首页 > 最新文献

CHI '13 Extended Abstracts on Human Factors in Computing Systems最新文献

英文 中文
The elephant in the conference room: let's talk about experience terminology 会议室里的大象:让我们谈谈经验术语
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468726
Analia Ibargoyen, Dalila Szostak, M. Bojic
We reflect upon how the ambiguous and often conflicting definitions of experience terminology (e.g., HFE, Usability, IxD, HCI, UX, XD) are impacting our understanding of the field as well as our ability to communicate, collaborate and educate others. We analyze the history of relevant disciplines and discuss the findings of an online survey completed by academics and professionals, which indicates a high variety in interpretation of terms. Further, we discuss surveys of job descriptions and related academic programs, and provide our perspective on the impact of this problem, as well as suggestions on how to begin to solve it.
我们反思那些模棱两可且经常相互冲突的体验术语定义(例如,HFE、可用性、IxD、HCI、UX、XD)是如何影响我们对该领域的理解以及我们沟通、协作和教育他人的能力的。我们分析了相关学科的历史,并讨论了一项由学者和专业人士完成的在线调查的结果,该调查表明,对术语的解释存在高度多样性。此外,我们讨论了工作描述和相关学术课程的调查,并提供了我们对这一问题的影响的看法,以及如何开始解决它的建议。
{"title":"The elephant in the conference room: let's talk about experience terminology","authors":"Analia Ibargoyen, Dalila Szostak, M. Bojic","doi":"10.1145/2468356.2468726","DOIUrl":"https://doi.org/10.1145/2468356.2468726","url":null,"abstract":"We reflect upon how the ambiguous and often conflicting definitions of experience terminology (e.g., HFE, Usability, IxD, HCI, UX, XD) are impacting our understanding of the field as well as our ability to communicate, collaborate and educate others. We analyze the history of relevant disciplines and discuss the findings of an online survey completed by academics and professionals, which indicates a high variety in interpretation of terms. Further, we discuss surveys of job descriptions and related academic programs, and provide our perspective on the impact of this problem, as well as suggestions on how to begin to solve it.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128034846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Combining social strategies and workload: a new design to reduce the negative effects of task interruptions 结合社交策略和工作量:减少任务中断的负面影响的新设计
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468388
Roelof Anne Jelle de Vries, M. Lohse, A. Winterboer, F. Groen, V. Evers
Being interrupted by notifications and reminders is common while working. In this study we consider whether system politeness reduces (negative) effects of being interrupted by system requests. We carried out a 2 (polite vs. neutral system request) x 2 (high vs. low mental load) between-participants experiment. We measured annoyance, frustration and mental effort. Our results suggest that social strategies can mitigate some of the negative effects, but that this depends on the difficulty of the task. We discuss the implications of these results for the design of interruptive system messages and for further research into social computing.
工作时被通知和提醒打断是很常见的。在本研究中,我们考虑系统礼貌是否会减少被系统请求打断的(负面)影响。我们在参与者之间进行了一个2(礼貌vs.中立的系统请求)x 2(高心理负荷vs.低心理负荷)的实验。我们测量了烦恼、沮丧和精神努力。我们的研究结果表明,社交策略可以减轻一些负面影响,但这取决于任务的难度。我们讨论了这些结果对中断系统消息的设计和对社会计算的进一步研究的影响。
{"title":"Combining social strategies and workload: a new design to reduce the negative effects of task interruptions","authors":"Roelof Anne Jelle de Vries, M. Lohse, A. Winterboer, F. Groen, V. Evers","doi":"10.1145/2468356.2468388","DOIUrl":"https://doi.org/10.1145/2468356.2468388","url":null,"abstract":"Being interrupted by notifications and reminders is common while working. In this study we consider whether system politeness reduces (negative) effects of being interrupted by system requests. We carried out a 2 (polite vs. neutral system request) x 2 (high vs. low mental load) between-participants experiment. We measured annoyance, frustration and mental effort. Our results suggest that social strategies can mitigate some of the negative effects, but that this depends on the difficulty of the task. We discuss the implications of these results for the design of interruptive system messages and for further research into social computing.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125729773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces LightCloth:用于创建交互表面的感应照明光纤布
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479523
S. Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, M. Inami, T. Igarashi
We introduce an input and output device that enables illumination, bi-directional data communication, and position sensing on a soft cloth. This "LightCloth" is woven from diffusive optical fibers. Sensor-emitter pairs attached to bundles of contiguous fibers enable bundle-specific light input and output. We developed a prototype system that allows full-color illumination and 8-bit data input by infrared signals.
我们介绍了一种输入和输出装置,可以在软布上实现照明、双向数据通信和位置传感。这种“光布”是由扩散光纤编织而成的。连接在连续光纤束上的传感器-发射器对可以实现特定束的光输入和输出。我们开发了一个原型系统,可以实现全彩照明和8位红外信号的数据输入。
{"title":"LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces","authors":"S. Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, M. Inami, T. Igarashi","doi":"10.1145/2468356.2479523","DOIUrl":"https://doi.org/10.1145/2468356.2479523","url":null,"abstract":"We introduce an input and output device that enables illumination, bi-directional data communication, and position sensing on a soft cloth. This \"LightCloth\" is woven from diffusive optical fibers. Sensor-emitter pairs attached to bundles of contiguous fibers enable bundle-specific light input and output. We developed a prototype system that allows full-color illumination and 8-bit data input by infrared signals.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"166 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121862423","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
AffectCam: arousal- augmented sensecam for richer recall of episodic memories 影响摄像头:唤醒增强的感官摄像头,更丰富的回忆情景记忆
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468542
C. Sas, Tomasz Fratczak, Matthew Rees, Hans-Werner Gellersen, Vaiva Kalnikaité, A. Coman, K. Höök
This paper describes the design and evaluation of AffectCam, a wearable system integrating SenseCam and BodyMedia SenseWear for capturing galvanic skin response as a measure of bodily arousal. AffectCam's algorithms use arousal as a filtering mechanism for selecting the most personally relevant photos captured during people's ordinary daily life, i.e. high arousal photos. We discuss initial findings showing that emotional arousal does improve the quality of memory recall associated with emotionally arousing events. In particular, the high arousal photos support richer recall of episodic memories than low arousal ones, i.e. over 50% improvement. We also consider how various phenomenological characteristics of autobiographical memories such as event, emotions, thoughts, place and time are differently cued by the AffectCam.
本文描述了AffectCam的设计和评估,这是一个集成了SenseCam和BodyMedia SenseWear的可穿戴系统,用于捕获皮肤电反应作为身体唤醒的测量。AffectCam的算法使用唤醒作为过滤机制,选择在人们日常生活中拍摄的与个人最相关的照片,即高唤醒照片。我们讨论了初步的研究结果,表明情绪唤醒确实提高了与情绪唤醒事件相关的记忆回忆的质量。特别是,高唤醒的照片比低唤醒的照片支持更丰富的情景记忆,即超过50%的改善。我们还考虑了事件、情感、思想、地点和时间等自传式记忆的各种现象学特征是如何被AffectCam不同地提示的。
{"title":"AffectCam: arousal- augmented sensecam for richer recall of episodic memories","authors":"C. Sas, Tomasz Fratczak, Matthew Rees, Hans-Werner Gellersen, Vaiva Kalnikaité, A. Coman, K. Höök","doi":"10.1145/2468356.2468542","DOIUrl":"https://doi.org/10.1145/2468356.2468542","url":null,"abstract":"This paper describes the design and evaluation of AffectCam, a wearable system integrating SenseCam and BodyMedia SenseWear for capturing galvanic skin response as a measure of bodily arousal. AffectCam's algorithms use arousal as a filtering mechanism for selecting the most personally relevant photos captured during people's ordinary daily life, i.e. high arousal photos. We discuss initial findings showing that emotional arousal does improve the quality of memory recall associated with emotionally arousing events. In particular, the high arousal photos support richer recall of episodic memories than low arousal ones, i.e. over 50% improvement. We also consider how various phenomenological characteristics of autobiographical memories such as event, emotions, thoughts, place and time are differently cued by the AffectCam.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115952701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 60
Visions and visioning in CHI: CHI 2013 special interest group meeting CHI的愿景和愿景:CHI 2013特别兴趣小组会议
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468826
A. Quigley, A. Dix, W. Mackay, H. Ishii, Jürgen Steimle
There are many visions that touch on the future of human computer interaction from a trans-human future to a post-technological UI. However visions related to the progress of technology are not new. Creative and insightful visionaries from Denis Diderot to Vannevar Bush have been postulating visions of possible futures or technology for centuries. Some idealised views end up discredited with advances in knowledge, while others now appear remarkably prescient. The question is, do visions and the process of creating them have a place in CHI, or are they simply flights of fancy? This SIG meeting provides a forum for visionaries; researchers and practitioners looking to consider the place and importance of visions within CHI. Can visions, the process of visioning and forming new visions help us refine, advance or develop new research or forms of interaction. And if visions are important to us, then are they part of the regular academic process? If so, should CHI provide venues for publishing new visions?
从跨人类的未来到后技术UI,有很多关于人机交互未来的设想。然而,与技术进步相关的愿景并不新鲜。从丹尼斯·狄德罗(Denis Diderot)到范内瓦尔·布什(Vannevar Bush),几个世纪以来,富有创造力和洞察力的空想家一直在设想可能的未来或技术。随着知识的进步,一些理想化的观点最终变得不可信,而另一些观点现在看起来非常有先见之明。问题是,愿景和创造愿景的过程在CHI中有一席之地吗,或者它们只是一种幻想?这个小组会议为有远见的人提供了一个论坛;研究人员和实践者希望考虑愿景在CHI中的地位和重要性。设想和形成新愿景的过程可以帮助我们完善,推进或发展新的研究或互动形式。如果愿景对我们很重要,那么它们是常规学术过程的一部分吗?如果是,智库是否应该提供发布新愿景的场所?
{"title":"Visions and visioning in CHI: CHI 2013 special interest group meeting","authors":"A. Quigley, A. Dix, W. Mackay, H. Ishii, Jürgen Steimle","doi":"10.1145/2468356.2468826","DOIUrl":"https://doi.org/10.1145/2468356.2468826","url":null,"abstract":"There are many visions that touch on the future of human computer interaction from a trans-human future to a post-technological UI. However visions related to the progress of technology are not new. Creative and insightful visionaries from Denis Diderot to Vannevar Bush have been postulating visions of possible futures or technology for centuries. Some idealised views end up discredited with advances in knowledge, while others now appear remarkably prescient. The question is, do visions and the process of creating them have a place in CHI, or are they simply flights of fancy? This SIG meeting provides a forum for visionaries; researchers and practitioners looking to consider the place and importance of visions within CHI. Can visions, the process of visioning and forming new visions help us refine, advance or develop new research or forms of interaction. And if visions are important to us, then are they part of the regular academic process? If so, should CHI provide venues for publishing new visions?","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"147 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131371272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Location privacy revisited: factors of privacy decisions 重新审视位置隐私:隐私决策的因素
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468500
B. Henne, M. Harbach, Matthew Smith
The privacy problems associated with disclosing location information have repeatedly been the subject of research during the past decade. Yet, only the increasing adoption of smartphones today unveils real world implications, since a large number of users currently use location-based services and GPS-enabled devices for a multitude of purposes. Recently, research suggested that location privacy is not a relevant problem for today's users. However, a study we conducted indicates that it might be too early to call off investigations of location privacy: In a survey of 414 users on online media sharing behavior, we found that location was rated as the type of photo metadata that poses the highest risk to privacy. Therefore, we revisit the discussion on location privacy in this paper and propose factors that can explain the conflicting views.
在过去十年中,与位置信息披露相关的隐私问题一直是研究的主题。然而,只有智能手机的日益普及才能揭示现实世界的影响,因为大量用户目前使用基于位置的服务和支持gps的设备用于多种目的。最近,研究表明,位置隐私对今天的用户来说不是一个相关的问题。然而,我们进行的一项研究表明,取消对位置隐私的调查可能还为时过早:在对414名用户的在线媒体分享行为的调查中,我们发现位置被评为对隐私构成最高风险的照片元数据类型。因此,我们重新审视本文中关于位置隐私的讨论,并提出可以解释冲突观点的因素。
{"title":"Location privacy revisited: factors of privacy decisions","authors":"B. Henne, M. Harbach, Matthew Smith","doi":"10.1145/2468356.2468500","DOIUrl":"https://doi.org/10.1145/2468356.2468500","url":null,"abstract":"The privacy problems associated with disclosing location information have repeatedly been the subject of research during the past decade. Yet, only the increasing adoption of smartphones today unveils real world implications, since a large number of users currently use location-based services and GPS-enabled devices for a multitude of purposes. Recently, research suggested that location privacy is not a relevant problem for today's users. However, a study we conducted indicates that it might be too early to call off investigations of location privacy: In a survey of 414 users on online media sharing behavior, we found that location was rated as the type of photo metadata that poses the highest risk to privacy. Therefore, we revisit the discussion on location privacy in this paper and propose factors that can explain the conflicting views.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131377591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Lumahelm: an interactive helmet Lumahelm:互动式头盔
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479542
W. Walmink, Alan D. Chatham, F. Mueller
We wear helmets to protect us from injury, but how much more can they do for us in their everyday use? LumaHelm turns the helmet into a display through which we can communicate, express and play. We are exploring how this can make cycling safer, skateboarding more expressive, improve communication on construction sites, and affect any other activity requiring a helmet. Through this design and research process we want to find out what wearable technology in the future may look like and how it can be more intimately integrated in our everyday lives.
我们戴头盔是为了保护我们免受伤害,但在日常使用中,头盔还能为我们做多少呢?LumaHelm把头盔变成了一个显示器,通过它我们可以交流、表达和玩耍。我们正在探索如何使骑自行车更安全,滑板更有表现力,改善建筑工地的沟通,以及影响任何其他需要头盔的活动。通过这个设计和研究过程,我们想要找出未来可穿戴技术的样子,以及它如何更紧密地融入我们的日常生活。
{"title":"Lumahelm: an interactive helmet","authors":"W. Walmink, Alan D. Chatham, F. Mueller","doi":"10.1145/2468356.2479542","DOIUrl":"https://doi.org/10.1145/2468356.2479542","url":null,"abstract":"We wear helmets to protect us from injury, but how much more can they do for us in their everyday use? LumaHelm turns the helmet into a display through which we can communicate, express and play. We are exploring how this can make cycling safer, skateboarding more expressive, improve communication on construction sites, and affect any other activity requiring a helmet. Through this design and research process we want to find out what wearable technology in the future may look like and how it can be more intimately integrated in our everyday lives.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132132011","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Big huggin: a bear for affection gaming Big huggin:一只玩情感游戏的熊
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479574
Lindsay D. Grace
Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn't touch more personal? Why isn't touch more tactile? Big Huggin' is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The Big Huggin' game is designed to offer reflection on the way we play and the cultural benefit of alternative play.
今天,人机交互的世界是非个人的。在这里,触觉是通过玻璃和塑料来调节的。多点触控意味着没有质感的光滑防腐材料。为什么触摸不能更个性化一些呢?为什么触摸没有更多的触感?Big Huggin'是一款使用30英寸定制泰迪熊控制器的游戏。玩家通过适时的拥抱来完成游戏。这是一个实验和姿态在替代界面。与其向数不清的敌人发射玩具枪,或者发动数不清的耗油虚拟汽车的引擎,为什么不给一个拥抱呢?Big Huggin’游戏旨在反思我们的游戏方式以及另类游戏的文化益处。
{"title":"Big huggin: a bear for affection gaming","authors":"Lindsay D. Grace","doi":"10.1145/2468356.2479574","DOIUrl":"https://doi.org/10.1145/2468356.2479574","url":null,"abstract":"Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn't touch more personal? Why isn't touch more tactile? Big Huggin' is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The Big Huggin' game is designed to offer reflection on the way we play and the cultural benefit of alternative play.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130460717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Different strokes for different folks: individual stress response as manifested in typed text 不同人的不同笔画:个体的应激反应在打字文本中的表现
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479508
L. Vizer
Stress is a part of everyday life, but chronic high stress can have psychological and physiological side effects. Systems that can detect harmful levels of stress could assist users in managing their stress and health. However, current assessments are often obtrusive or require specialized equipment. This research leverages attributes of everyday keyboard interactions to proactively and continuously monitor cognitive function. A laboratory study was conducted where typing samples were collected under stress and no-stress conditions. Keystroke and linguistic features were extracted from the samples and models were constructed for each participant. Correct classification rates ranged from 62% to 88% with a mean of 72%.
压力是日常生活的一部分,但长期的高压力会对心理和生理产生副作用。可以检测有害压力水平的系统可以帮助用户管理他们的压力和健康。然而,目前的评估往往是突兀的或需要专门的设备。本研究利用日常键盘交互的属性来主动和持续地监测认知功能。进行了实验室研究,在压力和无压力条件下收集打字样本。从样本中提取击键和语言特征,并为每个参与者构建模型。正确分类率从62%到88%不等,平均为72%。
{"title":"Different strokes for different folks: individual stress response as manifested in typed text","authors":"L. Vizer","doi":"10.1145/2468356.2479508","DOIUrl":"https://doi.org/10.1145/2468356.2479508","url":null,"abstract":"Stress is a part of everyday life, but chronic high stress can have psychological and physiological side effects. Systems that can detect harmful levels of stress could assist users in managing their stress and health. However, current assessments are often obtrusive or require specialized equipment. This research leverages attributes of everyday keyboard interactions to proactively and continuously monitor cognitive function. A laboratory study was conducted where typing samples were collected under stress and no-stress conditions. Keystroke and linguistic features were extracted from the samples and models were constructed for each participant. Correct classification rates ranged from 62% to 88% with a mean of 72%.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134030697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Does interactive search results overview help?: an eye tracking study 交互式搜索结果概述有帮助吗?眼动追踪研究
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468691
J. Gwizdka, Michael J. Cole
We examined the effect of introducing search results overview in the form of a tag cloud displayed next to a textual search result list. Does such an overview make users faster in search task execution and lower the cognitive effort required to make progress? We use cognitive effort measures derived from eye tracking data to examine the effect of providing a tag cloud-like summary on a user's information search and navigation behaviors. The results show that a results overview helps a user become faster and more efficient. One contribution of this work is to describe the use of eye tracking data to create a simple model of reading and measures of cognitive effort. Another is to use those measures to explain the differences in interaction with two information search interfaces
我们研究了在文本搜索结果列表旁边以标记云的形式引入搜索结果概述的效果。这样的概览是否能让用户更快地执行搜索任务,并降低取得进展所需的认知努力?我们使用来自眼动追踪数据的认知努力度量来检验提供类似标签云的摘要对用户信息搜索和导航行为的影响。结果表明,结果概述可以帮助用户变得更快、更高效。这项工作的一个贡献是描述了使用眼动追踪数据来创建一个简单的阅读模型和认知努力的测量。另一种方法是使用这些度量来解释与两个信息搜索界面交互的差异
{"title":"Does interactive search results overview help?: an eye tracking study","authors":"J. Gwizdka, Michael J. Cole","doi":"10.1145/2468356.2468691","DOIUrl":"https://doi.org/10.1145/2468356.2468691","url":null,"abstract":"We examined the effect of introducing search results overview in the form of a tag cloud displayed next to a textual search result list. Does such an overview make users faster in search task execution and lower the cognitive effort required to make progress? We use cognitive effort measures derived from eye tracking data to examine the effect of providing a tag cloud-like summary on a user's information search and navigation behaviors. The results show that a results overview helps a user become faster and more efficient. One contribution of this work is to describe the use of eye tracking data to create a simple model of reading and measures of cognitive effort. Another is to use those measures to explain the differences in interaction with two information search interfaces","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134061694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
期刊
CHI '13 Extended Abstracts on Human Factors in Computing Systems
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1