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CHI '13 Extended Abstracts on Human Factors in Computing Systems最新文献

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Investigating visual discomfort with 3D displays: the stereoscopic discomfort scale 研究三维显示器的视觉不适:立体不适量表
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468411
F. Bracco, C. Chiorri, D. Glowinski, Beatrice Hosseini Nia, G. Vercelli
Notwithstanding their widespread diffusion, stereoscopic media have important drawbacks in terms of viewers' visual discomfort. Current assessment methods are mainly based on measures of objective parameters such as eye physiology or media characteristics. On the other hand, subjective methods only evaluate the personal experience related to the physiological symptoms. In this pilot study we developed and validated the Stereoscopic Discomfort Scale (SDS), a self-assessment tool for the subjective evaluation of physiological and psychological symptoms related to stereoscopic viewing. The results show evidence of internal consistency, unidimensionality and construct validity of the scale. Since SDS scores were also strongly correlated with facets of presence, we argue that the SDS could be a useful tool for the investigation of users' experience related to stereoscopic media.
尽管它们广泛传播,立体媒体在观众的视觉不适方面有重要的缺点。目前的评估方法主要基于眼生理或介质特性等客观参数的测量。另一方面,主观方法仅评价与生理症状相关的个人经验。在这项初步研究中,我们开发并验证了立体不适量表(SDS),这是一种主观评价与立体观看相关的生理和心理症状的自我评估工具。结果表明,量表具有内部一致性、单维性和结构效度。由于SDS得分也与存在的各个方面密切相关,我们认为SDS可以成为调查与立体媒体相关的用户体验的有用工具。
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引用次数: 4
SOUND BOUND: making a graphic equalizer more interactive and fun SOUND BOUND:使图形均衡器更具互动性和趣味性
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479585
Seungki Kim, Woohun Lee
SOUND BOUND is an interactive graphic equalizer. It displays the magnitude of frequency akin to traditional graphic equalizers or other sound visualizers, and it also allows the user to distort and create sounds by touch interaction. The user can create virtual balls or instrument icons on the screen and can cause these objects to collide with the equalizer by using a physics engine. When virtual balls collide with the equalizer bars, the magnitude of certain frequencies is amplified. When equalizer bars strikes an instruments icon, it create an instrumental sound effect. Until the invention of SOUND BOUND, the activities involved in listening to music have been essentially passive and static. SOUND BOUND actively engages people in the activity of listening to music and enhances their experience as well.
SOUND BOUND是一个交互式图形均衡器。它显示频率的幅度类似于传统的图形均衡器或其他声音可视化器,它还允许用户通过触摸交互来扭曲和创建声音。用户可以在屏幕上创建虚拟球或仪器图标,并可以使用物理引擎使这些对象与均衡器碰撞。当虚拟球与均衡器杆碰撞时,某些频率的幅度被放大。当均衡器条击中一个乐器图标,它创建一个乐器的声音效果。在SOUND BOUND发明之前,听音乐所涉及的活动基本上是被动和静态的。SOUND BOUND积极地让人们参与到听音乐的活动中,并增强他们的体验。
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引用次数: 3
HCI fieldwork in healthcare: creating a graduate guidebook 医疗保健中的HCI实地考察:创建研究生指南
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479647
D. Furniss, A. O'Kane, R. Randell, Svetlena Taneva, Helena M. Mentis, A. Blandford
The Institute of Medicine 2000 report To Err is Human raised concerns about patient safety worldwide: there is increasing pressure for safe, efficient and effective healthcare along with a drive to innovate and improve patient experience. As a consequence, the design and evaluation of medical technology in context is becoming more widespread in HCI and related disciplines. Whilst research results are reported in papers, the details of how to actually perform fieldwork studies in these challenging environments are not. This CHI 2013 workshop will bring together researchers from diverse backgrounds to share experiences and expertise in carrying out healthcare fieldwork in both clinical and non-clinical settings: across hospitals, homecare environments and on the move when using mobile healthcare technology. We aim to create a graduate guidebook for HCI fieldwork in healthcare for current and future generations of researchers.
医学研究所(Institute of Medicine) 2000年的报告《犯错是人》(To Err is Human)提出了对全球患者安全的担忧:安全、高效和有效的医疗保健的压力越来越大,同时还需要创新和改善患者体验。因此,医疗技术的设计和评估在HCI和相关学科中变得越来越普遍。虽然研究结果在论文中报告,但如何在这些具有挑战性的环境中实际进行实地调查的细节却没有。本次CHI 2013研讨会将汇集来自不同背景的研究人员,分享在临床和非临床环境中开展医疗实地工作的经验和专业知识:在医院、家庭护理环境中以及在移动中使用移动医疗技术时。我们的目标是为当前和未来几代研究人员创建一本医疗保健领域HCI实地工作的研究生指南。
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引用次数: 8
Future lighting systems 未来照明系统
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479545
Remco Magielse, S. Offermans
Contemporary lighting systems may consist of many individual light sources that can be controlled on various parameters (e.g. intensity, colour, spatial position). Therefore, opening up freedom of control to the user in a comprehensive manner is a challenge. We present a lighting system with three different interfaces that suit different usage scenarios in terms of control effort and freedom. The system consists of modular ceiling tiles for down-lighting and colored wall-washing for atmospheric lighting. The LightPad allows people to quickly adjust all light sources with an expressive touch; duration and force determine respectively the light color and intensity. This could be used near the entrance of a space to quickly set the lighting. The LightCube allows users to choose between various presets that are related to different activities. The top-facing preset is activated. The LightApp is a tablet interface that allows users to control many light sources in detail using simple gestures: dragging, pinching, rotating and wiping. This could be used to create specific atmospheres, or to create presets for the LightCube.
现代照明系统可能由许多单独的光源组成,这些光源可以通过各种参数(例如强度、颜色、空间位置)进行控制。因此,向用户全面开放控制自由是一项挑战。我们提出了一个具有三种不同接口的照明系统,以适应不同的使用场景,在控制努力和自由方面。该系统由用于筒灯照明的模块化天花板瓷砖和用于大气照明的彩色洗墙组成。LightPad可以让人们快速调整所有光源的表现力触摸;持续时间和力分别决定光的颜色和强度。这可以在空间入口附近使用,以快速设置照明。LightCube允许用户在与不同活动相关的各种预设之间进行选择。顶部预置被激活。LightApp是一个平板电脑界面,允许用户使用简单的手势来详细控制许多光源:拖拽、捏捏、旋转和擦拭。这可以用来创建特定的氛围,或者为LightCube创建预设。
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引用次数: 18
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads 穿上广告服!:网站和广告主信誉对消费者对横幅广告反应的影响
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468680
Markus Hug, Nina T. Suter, Elisa D. Mekler, K. Opwis
Effective communication on the internet is becoming increasingly difficult for advertisers, as they have to compete with many others for user attention. We examine the role of source credibility (specifically website and advertiser credibility) as a means to increase advertising effectiveness. Our results showed that website credibility affects ad credibility, whereas advertiser credibility also enhances attitude toward the brand, and users' purchase intention. Based on these findings, we discuss implications and opportunities for future research on online advertising.
对于广告商来说,在互联网上进行有效的沟通正变得越来越困难,因为他们必须与许多其他公司竞争用户的注意力。我们研究来源可信度(特别是网站和广告商可信度)作为提高广告效果的一种手段的作用。我们的研究结果表明,网站可信度会影响广告可信度,而广告商可信度也会增强对品牌的态度,以及用户的购买意愿。基于这些发现,我们讨论了网络广告未来研究的意义和机会。
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引用次数: 2
CHI 2013 human work interaction design (HWID) SIG: past history and future challenges CHI 2013人机交互设计(HWID) SIG:过去的历史与未来的挑战
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468824
Torkil Clemmensen, Pedro F. Campos, D. Katre, J. Abdelnour-Nocera, A. Lopes, Rikke Orngreen, S. Minocha
In this SIG we aim to introduce the IFIP 13.6 Human Work Interaction Design (HWID) approach to the CHI audience. The HWID working group aims at establishing relationships between extensive empirical work-domain studies and HCI design. We invite participants from industry and academia with an interest on empirical work analysis, HCI, interaction design and usability and user experience in work situations and in the workplace. This SIG is a vital step towards creating a CHI2014 workshop on this topic.
在这个SIG中,我们的目标是向CHI的观众介绍IFIP 13.6人机交互设计(HWID)方法。HWID工作组旨在建立广泛的经验工作领域研究与HCI设计之间的关系。我们邀请来自工业界和学术界的参与者,他们对经验工作分析、人机交互、交互设计、工作环境和工作场所的可用性和用户体验感兴趣。这次SIG是创建CHI2014研讨会的重要一步。
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引用次数: 9
Accentuating visualization parameters to guide exploration 强调可视化参数以指导勘探
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468671
M. Dörk, Heidi Lam, O. Benjelloun
We present a new method for displaying visualization parameters to guide casual data exploration. When visualizing datasets with large parameter spaces it can be difficult to move between data views. Building on social navigation and degree-of-interest visualization, we propose the concept of accentuation as the selection and emphasis of visualization parameters based on social and semantic signals. We describe how we designed an accentuated visualization interface, and discuss open challenges and directions for future research.
我们提出了一种显示可视化参数的新方法,以指导随意的数据探索。当可视化具有大参数空间的数据集时,很难在数据视图之间移动。在社会导航和兴趣度可视化的基础上,我们提出了强调的概念,即基于社会和语义信号选择和强调可视化参数。我们描述了我们如何设计一个强化的可视化界面,并讨论了未来研究的开放挑战和方向。
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引用次数: 8
Understanding crowdfunding work: implications for support tools 理解众筹工作:对支持工具的影响
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468515
Julie Hui, M. Greenberg, E. Gerber
Crowdfunding is changing the way people realize their work by providing a new way to gain support from a distributed audience. This study seeks to understand the work of crowdfunding project creators in order to inform the design of crowdfunding support tools and systems. We conducted interviews with 30 project creators from three popular crowdfunding platforms in order to understand what tasks are involved and what tools people use to accomplish crowdfunding work. Initial results suggest that project creators carry out three main types of work-preparing the campaign material, marketing the project, and following through with project goals-and have adapted general support tools to facilitate doing this work. From our initial findings, we hope to improve and design future crowdfunding support tools and systems.
众筹提供了一种获得分散受众支持的新方式,从而改变了人们实现自己工作的方式。本研究旨在了解众筹项目发起人的工作,以便为众筹支持工具和系统的设计提供信息。我们采访了30位来自三个热门众筹平台的项目发起人,以了解众筹涉及到哪些任务以及人们使用哪些工具来完成众筹工作。最初的结果表明,项目创建者主要进行三种类型的工作——准备活动材料、营销项目和跟踪项目目标——并采用了通用的支持工具来促进这项工作。根据我们最初的发现,我们希望改进和设计未来的众筹支持工具和系统。
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引用次数: 30
Bases of human-computer trust and explanations 人机信任的基础及其解释
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468667
F. Nothdurft, Helmut Lang, Melina Klepsch, W. Minker
Maintaining and enhancing the willingness of a user to interact with a technical system is crucial for human-computer interaction (HCI). Trust has shown to be an important factor influencing the frequency and kind of usage. In this paper we present our ongoing work on using explanations to maintain the trust relationship between human and computer. We describe an experiment on how different goals of explanations can be used to influence the bases of human-computer trust in a directed way. We present the results of a conducted preliminary study and outline how to improve the experiment so as to be able to include the results in an existing dialogue system.
保持和增强用户与技术系统交互的意愿对于人机交互(HCI)至关重要。信任已被证明是影响使用频率和类型的重要因素。在本文中,我们介绍了我们正在进行的使用解释来维持人与计算机之间信任关系的工作。我们描述了一个关于如何使用不同的解释目标来直接影响人机信任基础的实验。我们提出了一项初步研究的结果,并概述了如何改进实验,以便能够将结果纳入现有的对话系统。
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引用次数: 4
Changing perspectives of time in HCI HCI中不断变化的时间观
Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479649
Siân E. Lindley, R. Corish, E. Vaara, Pedro Ferreira, V. Simbelis
The aim of this workshop is to unpack different ways of thinking about time, drawing a distinction between time as experienced, and time as counted by a ticking clock or measured by a computer algorithm. The concept of time is often taken for granted within HCI, yet highlighting the assumptions that underpin it could provide a resource for research and innovation. In this extended abstract, we illustrate how this is so.
本次研讨会的目的是揭示思考时间的不同方式,区分经验的时间和由滴答作响的时钟计算的时间或由计算机算法测量的时间。在HCI中,时间概念通常被认为是理所当然的,但强调支撑它的假设可以为研究和创新提供资源。在这个扩展的摘要中,我们说明了这是如何做到的。
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引用次数: 30
期刊
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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