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An Adaptive Integral Sliding Mode Tracking Control for Robotic Manipulators 机械臂的自适应积分滑模跟踪控制
A. Vo, Hee-Jun Kang, T. Le
This paper proposes an adaptive integral sliding mode tracking control for robotic manipulators. Our proposed control method is developed based on the benefits of both integral sliding mode control and adaptive control, such as high robustness, high accuracy, and estimation ability. In this paper, an integral sliding mode controller is designed with the elimination of the reaching stage to provide better trajectory tracking accuracy and to stabilize the closed-loop system. To reduce the computation complexity, an adaptive controller with only one simple adaptive law is used to estimate the upper-bound values of the lumped model uncertainties. As a result, the requirement of their prior knowledge is eliminated and then decrease the computation cost. Consequently, this controller provides better tracking accuracy and handles the dynamic uncertainties and external disturbances more strongly. The system global stability of the controller is guaranteed by using Lyapunov criteria. Finally, the effectiveness of the proposed control method is tested by computer simulation for a PUMA560 robotic manipulator.
提出了一种机械臂自适应积分滑模跟踪控制方法。我们提出的控制方法是基于积分滑模控制和自适应控制的优点,如高鲁棒性、高精度和估计能力。本文设计了一种消除到达阶段的积分滑模控制器,以提供更好的轨迹跟踪精度和稳定闭环系统。为了降低计算复杂度,采用只包含一个简单自适应律的自适应控制器来估计集总模型不确定性的上界值。从而消除了对先验知识的要求,降低了计算量。因此,该控制器具有更好的跟踪精度,并能较强地处理动态不确定性和外部干扰。利用李雅普诺夫准则保证了控制器的全局稳定性。最后,以PUMA560机器人为例,通过计算机仿真验证了所提控制方法的有效性。
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引用次数: 0
Unmanned Surface Vehicle Prototype with Obstacle Avoidance System Area: Applications and Evaluation of Real-Time Big Data Systems 具有避障系统的无人水面车辆原型研究领域:实时大数据系统的应用与评估
Mahmood Al-Tekreeti, S. Özyer, Can Özdemir, Altuğ Karadağ, Saad Al-Dakheel
In this paper, Unmanned Surface Vehicles (USV) prototype and system design have been presented for the rescue of human life at sea. The USV will be protected from obstacles that may cause a crash to the USV by avoiding the obstacles using many kinds of detection sensors. All of these sensors send results to Crash Avoidance System (CAS) and to the main computer to control the USV direction depends on the obstacle shape, size or if it is a moving obstacle or not. The sensors that will be used for this purpose are Light Detection and Ranging (LIDAR) sensor, LIDAR-Lite sensors and ultrasonic sensors. All the information that will be collected from all these types of sensors will be used to direct the USV to the safe path. This work is a part of the research and development project which is accepted in Turkey Government with the collaboration of the University and Industry.
本文介绍了用于海上救生的无人水面航行器(USV)的原型和系统设计。通过使用多种探测传感器避开障碍物,USV将免受可能导致USV坠毁的障碍物的影响。所有这些传感器将结果发送到碰撞避免系统(CAS)和主计算机,以根据障碍物的形状、大小或是否是移动障碍物来控制USV的方向。用于此目的的传感器是光探测和测距(LIDAR)传感器、LIDAR- lite传感器和超声波传感器。从所有这些类型的传感器收集到的所有信息将用于引导USV进入安全路径。这项工作是土耳其政府在大学和工业界合作下接受的研究和发展项目的一部分。
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引用次数: 0
Research on Denoising Localization Algorithm for Positioning Laser Spots and Noise Spots Interlaced Image 激光斑点与噪声斑点交错图像定位的去噪定位算法研究
Tao He, Wenting Sheng, Shuaifang Wen, Xing Wang, Wenchao Liu, Liangen Yang
In the industrial production, both ceiling lighting and sunlight through the ceiling in the workshop can cause noise spots in the image acquired in the CCD laser online positioning system. Moreover, these ambient noise spots are interlaced with the positioning laser spots in the image, which makes it difficult to obtain the position information of the positioning laser spots accurately. Aiming at this problem, in this paper, according to the geometric characteristics of both positioning laser spots and ambient noise spot, a denoising localization algorithm for positioning laser spots and noise spots interlaced image is proposed, and the cylindrical bar positioning system is used as the experimental object to verify the algorithm. The algorithm steps are as follows, firstly the noise spot is located according to the geometric characteristics of the two kinds of spots, and the non-overlapping region of the two kinds of spots are identified at the same time. Secondly, the noise spots in the non-overlapping area are eliminated. Finally, the existing Blob positioning algorithm is slightly modified to complete the accurate extraction of the position coordinates of the positioning laser spots pixel. The algorithm can effectively eliminate the ambient noise spots on the premise of ensuring that the positioning laser spots are not damaged, and accurately realize the measurement of the position coordinates of the positioning laser spots pixel.
在工业生产中,车间吊顶照明和通过吊顶照射的阳光都会在CCD激光在线定位系统获取的图像中产生噪点。此外,这些环境噪声点与图像中的定位激光光斑相互交织,难以准确获取定位激光光斑的位置信息。针对这一问题,本文根据定位激光光斑和环境噪声光斑的几何特征,提出了一种定位激光光斑和噪声光斑交错图像的去噪定位算法,并以柱棒定位系统作为实验对象对算法进行了验证。算法步骤如下:首先根据两类点的几何特征定位噪声点,同时识别两类点的非重叠区域;其次,消除非重叠区域的噪声点;最后,对现有Blob定位算法稍加修改,完成定位激光光斑像素点位置坐标的精确提取。该算法能在保证定位激光光斑不被损坏的前提下,有效地消除环境噪声斑,准确实现定位激光光斑像素位置坐标的测量。
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引用次数: 0
Singing Evaluation based on Deep Metric Learning 基于深度度量学习的歌唱评价
Terry Tan
This paper aims to evaluate singing performance based on deep metric learning. As the vocal sound will be the input, we will first need to separate that from a soundtrack. After the separation, the vocal audio will be represented by Mel-spectrogram as an input in our proposed model. The process to build up our model splits into pre-training and training steps. Meta learning is adopted for pre-training while deep metric learning is adopted for training. The output of the model is a Euclidean distance reflecting the singers' performance, which is determined by comparing their sounds to the originals. Experimental results show a stable and reliable singing evaluation.
本文旨在基于深度度量学习的歌唱表演评价。因为人声是输入,所以我们首先需要将其与原声区分开来。分离后的语音音频将用梅尔谱图表示,作为我们提出的模型的输入。建立模型的过程分为预训练和训练两个步骤。预训练采用元学习,训练采用深度度量学习。该模型的输出是反映歌手表演的欧几里得距离,这是通过将他们的声音与原声进行比较而确定的。实验结果表明,该评价方法稳定可靠。
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引用次数: 3
Deep Learning Based Code Completion Models for Programming Codes 基于深度学习的编程代码补全模型
Shuai Wang, Jinyang Liu, Ye Qiu, Zhiyi Ma, Junfei Liu, Zhonghai Wu
With the fast development of Information Technology, program software and mobile applications have been widely used in the world, and are playing important roles in human's daily life. Thus, writing programming codes has been important work in many fields. however, it is a hard and time-cost task which presents a great amount of workload to programmers. To make programmers' work easier, intelligent code completion models have been a popular research topic in recent years. This paper designs Deep Learning based models to automatically complete programming codes, which are LSTM-based neural networks, and are combined with several techniques such as Word Embedding models in NLP (Natural Language Processing), and Multihead Attention Mechanism. Moreover, in the models, this paper raises a new algorithm of generating input sequences from partial AST (Abstract Syntax Tree) that have most relevance with nodes to be predicted which is named as RZT (Reverse Zig-zag Traverse) Algorithm, and is the first work of applying Multihead Attention Block into this task. This paper makes insight into codes of several different programming languages, and the models this paper presents show good performances in accuracy comparing with the state-of-art models.
随着信息技术的快速发展,程序软件和移动应用程序在世界范围内得到了广泛的应用,在人们的日常生活中发挥着重要的作用。因此,编写程序代码在许多领域都是很重要的工作。然而,这是一项困难且耗时的任务,给程序员带来了大量的工作量。为了使程序员的工作更容易,智能代码完成模型是近年来的一个热门研究课题。本文设计了基于深度学习的自动完成编程代码的模型,该模型是基于lstm的神经网络,并结合了NLP(自然语言处理)中的词嵌入模型和多头注意机制等技术。此外,在模型中,本文提出了一种从部分AST (Abstract Syntax Tree)生成与待预测节点最相关的输入序列的新算法,称为RZT (Reverse z -zag Traverse)算法,这是首个将多头注意力块应用于该任务的算法。本文深入研究了几种不同编程语言的代码,与目前的模型相比,本文提出的模型在精度上有良好的表现。
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引用次数: 4
Development of Tactical Level AI for Melee and Range Combat 为近战和远程战斗开发战术级别AI
V. Gorshkov, A. Zagarskikh
The development of AI directly affects the emergence of new technologies. In modern video games, AI faces a wide range of tasks at various levels. The current situation is such that in addition to standard decision-making, to which the average player is casual, AI often has to do more complex things: to perceive the environment, interact with it, interact with the other AI, move in a complex three-dimensional space and other various tasks. Given the constant development of the gaming industry, the requirements for AI are constantly increasing. Therefore, there is the problem of AI flexibility. In video games, we can increasingly see how the battle of two NPCs turns into a simple search of teams to attack and defend. These primitives repel the player, destroying a decent part of the gameplay conceived by the developer. In the same way it is applicable to the visualization of historical events. For accurate reconstruction, it is necessary that the behavior of the agents be similar to human's behavior. In this paper, we give a brief review on some of well-known AI development methods, compare their effectiveness and present a new method of AI development that simulate the behavior of non- player character in melee and ranged combat based on the interaction of three levels: strategic, tactical and operational for decision-making. Combination of the well-known methods of AI development, base agent's model change and improvement in agent understanding of the environment by using the Voronoi diagram. The method proposed in this paper are showing significantly different results from the most popular design methods and the Utility-AI-Behavior Tree method, significantly reducing the distance in terms of key indicators such as survive time, use of useful resources, number of enemies killed. The used method imitates the player's actions, while excluding the human error factor and unexpected actions. The designed AI simulates the player's logical actions with a good accuracy, but is still more predictable than the real players. Mathematical calculations and the distribution of weights on each frame do not have a significant impact on performance, which allows simulating the behavior of many agents at once in one scenario, without losing performance and influencing the resulting sensations from the gameplay.
人工智能的发展直接影响着新技术的出现。在现代电子游戏中,AI面临着各种级别的广泛任务。目前的情况是,除了标准的决策(游戏邦注:一般玩家都很随意)之外,AI通常还需要做更复杂的事情:感知环境、与环境互动、与其他AI互动、在复杂的三维空间中移动以及其他各种任务。随着游戏行业的不断发展,对AI的要求也在不断提高。因此,存在人工智能灵活性的问题。在电子游戏中,我们可以越来越多地看到两个npc之间的战斗是如何变成一个简单的团队攻击和防御的过程。这些原语会让玩家反感,破坏了开发者构思的部分游戏玩法。同样,它也适用于历史事件的可视化。为了实现准确的重建,智能体的行为必须与人类的行为相似。本文简要回顾了一些著名的人工智能开发方法,比较了它们的有效性,并提出了一种新的人工智能开发方法,该方法基于战略、战术和决策操作三个层面的相互作用,模拟非玩家角色在近战和远程战斗中的行为。结合知名的人工智能开发方法,通过使用Voronoi图,改变基础智能体的模型,提高智能体对环境的理解。本文提出的方法与最流行的设计方法和效用-人工智能行为树方法的结果明显不同,在生存时间、有用资源的使用、杀死敌人的数量等关键指标上显著缩短了距离。所使用的方法模仿玩家的行动,同时排除人为错误因素和意外行动。设计出来的AI能够很准确地模拟玩家的逻辑行动,但仍然比真正的玩家更具可预测性。数学计算和每帧的权重分布对性能没有显著影响,这允许在一个场景中同时模拟许多代理的行为,而不会损失性能并影响游戏玩法的最终感觉。
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引用次数: 0
Adaptive Multi-Parameter Prediction Model Based on Grey Theory 基于灰色理论的自适应多参数预测模型
Jie Jiang, Zhang Yan
Fault prediction is of great importance to ensuring weapon equipments' safety and reliability. Usually the data for fault detection and prediction of weapon equipments have features like small samples and multi-parameter. Currently the main fault prediction methods have achieved some success in practical applications, but all fall short at some aspects. Based on grey prediction theory and with analysis of disadvantages of GM(1, 1) model, an adaptive prediction model with several characteristic parameters for small samples is put forward. This model modifies initial value and background value, and takes interrelations of the parameters and characteristics of prediction series into account. The model is then used for prediction and analysis with the multi-parameter data of certain aero-engine. The results show that the model has good prediction precision, which in turn validates its availability.
故障预测对保证武器装备的安全可靠运行具有重要意义。通常用于武器装备故障检测和预测的数据具有小样本和多参数的特点。目前主要的故障预测方法在实际应用中取得了一定的成功,但在某些方面都存在不足。基于灰色预测理论,在分析GM(1,1)模型不足的基础上,提出了一种多特征参数的小样本自适应预测模型。该模型对初始值和背景值进行了修正,并考虑了各参数之间的相互关系和预测序列的特征。将该模型应用于某型航空发动机多参数数据的预测分析。结果表明,该模型具有较好的预测精度,验证了该模型的有效性。
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引用次数: 4
Intellectual Route Planning Methods for Realistic Agents' Movement 现实智能体运动的智能路径规划方法
D. Chebotkov, A. Zagarskikh
Realistic pedestrian flow visualization is a complex problem of multi-agent modeling. It can be applied to different crowd dynamics solutions. This paper presents a new route planning method for agents that can be used in interactive simulation of crowd movement. It is based on game development technologies and modern artificial intelligence techniques. We use reinforcement learning to train the agent to navigate through moving pedestrians. A set of experiments were carried out and the results of the study were evaluated. The proposed approach is compared with existing methods and its perspectives are discussed.
现实行人流可视化是一个复杂的多智能体建模问题。它可以应用于不同的人群动力学解决方案。提出了一种可用于人群运动交互仿真的智能体路径规划新方法。它是基于游戏开发技术和现代人工智能技术。我们使用强化学习来训练智能体在移动的行人中导航。进行了一系列实验,并对研究结果进行了评价。本文将该方法与现有方法进行了比较,并对其前景进行了讨论。
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引用次数: 0
A Compensation Method for FOG Temperature Drift Error Based on Double-section Polynomial Fitting 基于双段多项式拟合的光纤陀螺温度漂移误差补偿方法
Yang Li, Ke Chen, Liu-wei Mao
The problem of large modeling error exists in the modeling and compensation of Fiber Optic Gyroscope (FOG) temperature drift by traditional polynomial fitting. In the case, a compensation method for FOG temperature drift error based on double-section polynomial fitting is studied, which can build the model of the FOG temperature drift error in both the startup section and the balanced section. Experimental results show that the new method can improve both the accuracy of modeling and the effect of compensation effectively.
传统的多项式拟合方法对光纤陀螺温度漂移进行建模和补偿,存在建模误差大的问题。在这种情况下,研究了一种基于双段多项式拟合的光纤陀螺温度漂移误差补偿方法,该方法可以同时建立光纤陀螺启动段和平衡段温度漂移误差的模型。实验结果表明,该方法能有效地提高建模精度和补偿效果。
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引用次数: 1
Adaptive Neural Sliding Mode Control for 3-DOF Planar Parallel Manipulators 平面三自由度并联机器人的自适应神经滑模控制
Thanh Nguyen Truong, Hee-Jun Kang, T. Le
This paper proposes a combination between a neural network and an adaptive sliding mode control for trajectory tracking control of a 3-DOF planar parallel manipulator. It has a complicated dynamic model, including modelling uncertainties, frictional uncertainties and external disturbances. The proposed control algorithm is to use a PID sliding mode surface, an adaptive sliding mode controller with a neural network to overcome the drawback of the traditional sliding mode controllers, such as slow response rate with variation of uncertainties and external disturbances, chattering, and upper bound values of undefined dynamics which affects system performance, high wear of moving mechanical parts and high heat losses in power circuits. The radial basis function neural network is designed to compensate for uncertainties and external disturbances, which allows small switching gain. Hence, the chattering can be significantly reduced. In addition, an adaptive control law is used to adaptively converge small switching gains of the sliding mode controller as the neural network reduces model uncertainties. The effectiveness of the proposed control strategy is demonstrated by simulations which are conducted by using the combination of Sim-Mechanics and SolidWorks.
提出了一种将神经网络与自适应滑模控制相结合的三自由度平面并联机械臂轨迹跟踪控制方法。它具有复杂的动力学模型,包括建模不确定性、摩擦不确定性和外部干扰。本文提出的控制算法是利用PID滑模面、神经网络自适应滑模控制器来克服传统滑模控制器响应速度慢、不确定因素和外界干扰变化、抖振、未定义动力学上界值影响系统性能、运动机械部件磨损大、功率电路热损耗大等缺点。径向基函数神经网络设计用于补偿不确定性和外部干扰,使开关增益较小。因此,颤振可以显著减少。此外,由于神经网络降低了模型的不确定性,采用自适应控制律自适应收敛滑模控制器的小开关增益。结合仿真软件Sim-Mechanics和SolidWorks进行了仿真,验证了该控制策略的有效性。
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引用次数: 4
期刊
Proceedings of the 2019 3rd International Symposium on Computer Science and Intelligent Control
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