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Interdisciplinary and International Perspectives on 3D Printing in Education最新文献

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Using OpenSCAD for Teaching Mathematics 利用OpenSCAD进行数学教学
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH006
André Rafael Liziero, Maria Ivete Basniak
Three-dimensional representations have been used in teaching for several decades. However, these representations were made primarily using materials available in the market. The use of 3D printers has extended the possibility of creating and printing these objects, enabling the printing of three-dimensional models using computer designs. These computational designs or 3D computational modeling are built employing various software programs, which require reflections and strategies during their production. In this chapter, the authors discuss the possibilities of using the OpenSCAD software 3D models for teaching mathematics.
三维表示已经在教学中使用了几十年。然而,这些陈述主要是使用市场上可获得的材料作出的。3D打印机的使用扩大了创造和打印这些物体的可能性,使使用计算机设计打印三维模型成为可能。这些计算设计或3D计算建模是使用各种软件程序构建的,这些软件程序在生产过程中需要反思和策略。在本章中,作者讨论了使用OpenSCAD软件三维模型进行数学教学的可能性。
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引用次数: 0
Design and Evaluation of a Collaborative Learning System for 3D Model Sharing 三维模型共享协同学习系统的设计与评价
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH013
Tsai-Yen Li, I-Sheng Lin
Due to the prevalence of 3D printers, many applications of 3D printing have been developed for education in the recent years. Although there are web sites hosting 3D models created by students and allowing them to be shared with others, these systems usually lack educational functions, especially for collaborative learning. On the other hand, most learning management systems do not provide functions needed for sharing and viewing 3D models. In this chapter, a system called 3D model co-learning space (3D MCLS), dedicated to collaborative learning, will be reported. The system allows a user to store, share, display, and discuss 3D models and allows a teacher to manage a group of students in a flexible way. Furthermore, the system can create the thumbnail of a 3D model automatically. It uses tags to organize models into groups according to their attributes or teams in a class. In addition, it provides blind assignments of peer reviews. The authors have implemented such a system and conducted a pilot study to obtain a preliminary evaluation on the usability of the system.
由于3D打印机的普及,近年来在教育领域开发了许多3D打印应用。虽然有一些网站托管由学生创建的3D模型,并允许与他人共享,但这些系统通常缺乏教育功能,特别是对于协作学习。另一方面,大多数学习管理系统不提供共享和查看3D模型所需的功能。本章将介绍一种用于协同学习的三维模型共同学习空间(3D MCLS)系统。该系统允许用户存储、共享、显示和讨论3D模型,并允许教师以灵活的方式管理一组学生。此外,该系统还能自动生成三维模型的缩略图。它使用标签根据模型的属性或类中的团队将模型组织成组。此外,它还提供了同行评审的盲分配。作者已经实现了这样一个系统,并进行了试点研究,以获得对系统可用性的初步评估。
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引用次数: 0
Libraries, New Technology, and Education 图书馆、新技术和教育
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH010
Patricia Fidalgo, Joan Thormann, Andrea Davis
This chapter presents a snapshot of the current status of the use of 3D printers by libraries in the U.S. through a review of the literature and a survey with librarians to share information and expand the current knowledge of 3D printing services in libraries. Information about use of 3D printers in academic, public, school, and governmental libraries is described. Incorporating 3D services into libraries, how to set up a program, sample guidelines, online resources, management, funding, and challenges are shared. The original research addresses challenges, opportunities afforded, programs, activities, school/library relationships, and library policies. In conclusion, libraries accomplish one of their goals as a public institution by offering access to emerging technologies as a way to enhance educational opportunities with an interdisciplinary approach.
本章通过对文献的回顾和对图书馆馆员的调查,介绍了美国图书馆使用3D打印机的现状,以分享信息并扩展图书馆中3D打印服务的当前知识。介绍了在学术、公共、学校和政府图书馆中使用3D打印机的信息。将3D服务纳入图书馆,如何建立一个程序,示例指南,在线资源,管理,资金和挑战进行了分享。原始研究涉及挑战、机会、项目、活动、学校/图书馆关系和图书馆政策。总之,图书馆作为一个公共机构,通过提供新兴技术,以跨学科的方式增加教育机会,实现了他们的目标之一。
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引用次数: 0
Case Illustrations of 3D Printing in Brazilian Schools and Community 3D打印在巴西学校和社区的案例插图
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH008
Manuel Marcos Maciel Formiga, Marcondes Moreira De Araujo, Ieda M. Santos
This chapter discusses 3D printing technologies in Brazilian schools through analysis of selected cases including one case implemented in the community with implications to schools. A description of the methodology and review of the cases are presented. Analysis is supported by international literature to enrich the review and compare how the field is evolving in the country. Results indicate that students and teachers are predominantly experiencing 3D printing via extra-curricular activities supported by research projects implemented outside the schools. On the other hand, the Lite Maker project made it possible to bring a 3D printer to schools. The community-based project illustrates how 3D printed objects can support visually impaired students. 3D printing technology is moving slowly into the mainstream of Brazilian educational landscape. However, schools will increase access to this technology as printers and its accessories become more affordable. Implications for practice and future research are discussed.
本章通过对选定案例的分析,讨论了巴西学校的3D打印技术,其中包括一个在社区实施的对学校有影响的案例。方法的描述和审查的情况下,提出。分析得到了国际文献的支持,以丰富综述并比较该领域在该国的发展情况。结果表明,学生和教师主要是通过校外实施的研究项目支持的课外活动体验3D打印。另一方面,life Maker项目使3D打印机进入学校成为可能。这个以社区为基础的项目展示了3D打印物品如何帮助视障学生。3D打印技术正在慢慢进入巴西教育领域的主流。然而,随着打印机及其配件变得更便宜,学校将增加使用这项技术的机会。讨论了对实践和未来研究的启示。
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引用次数: 2
Re-Educating the Educators 教育工作者再教育
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH002
James I. Novak
Given the rapid integration of 3D printing into schools and universities, educators must equip themselves with new skills, class structures, procedures, and thinking, many of which may be challenging for teachers with non-technical expertise. Training in 3D printing and computer-aided design traditionally requires extended instruction and experience, which is unlikely to be practical for school teachers. This chapter explores how effective up-skilling can occur through one-day professional development workshops, where educators from all areas of teaching work together during intensive hands-on sessions to understand the foundational principles of 3D printing, become aware of the opportunities and limitations, and develop strategies together for implementing it into their curriculums. Through examination of the literature around 3D printing adoption in Australian schools, and an analysis of peer-reviewed research into short-format professional development, this chapter will help inform researchers, teachers, and those developing higher-level curriculum directives around 3D printing in schools.
鉴于3D打印在学校和大学中的快速整合,教育工作者必须掌握新的技能,课堂结构,程序和思维,其中许多对于非技术专业知识的教师来说可能是具有挑战性的。传统上,3D打印和计算机辅助设计方面的培训需要大量的教学和经验,这对学校教师来说不太现实。本章探讨了如何有效地提高技能可以通过为期一天的专业发展研讨会,在密集的动手会议期间,来自所有教学领域的教育工作者一起工作,了解3D打印的基本原理,意识到机会和限制,并制定战略,将其实施到他们的课程中。通过对澳大利亚学校采用3D打印的文献的研究,以及对短格式专业发展的同行评议研究的分析,本章将有助于为研究人员、教师和那些在学校中围绕3D打印开发更高水平课程指令的人提供信息。
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引用次数: 7
Creating Tactile Graphs for Students With Visual Impairments 为有视觉障碍的学生制作触觉图形
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH011
Terence Cavanaugh, Nicholas Eastham
Educational technologists are often asked to provide assistance in the identification or creation of assistive technologies for students. Individuals with visual impairments attending graduate schools are expected to be able to work with data sets, including reading, interpreting, and sharing findings with others in their field, but due to their impairments may not be able to work with standard displays. The cost and time involved in preparing adapted graphs based on student research data for individuals with visual impairments can be prohibitive. This chapter introduces a method for the rapid prototyping of tactile graphs for students to use in data analysis through the use of spreadsheets, internet-based conversion tools, and a 3D printer.
教育技术专家经常被要求在为学生识别或创造辅助技术方面提供帮助。在研究生院就读的视障人士被期望能够处理数据集,包括阅读、解释和与他们所在领域的其他人分享发现,但由于他们的障碍,可能无法处理标准的显示。为有视觉障碍的个人准备基于学生研究数据的适应性图表所涉及的成本和时间可能令人望而却步。本章介绍了一种快速制作触觉图形原型的方法,学生可以通过使用电子表格、基于互联网的转换工具和3D打印机来进行数据分析。
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引用次数: 0
Collaborative Design Education Using 3D Printing 使用3D打印的协同设计教育
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH014
K. Muramatsu, Sonam Wangmo
Design education is important at technical universities and colleges. In general, real product design requires collaborative work. In this chapter, the authors discuss collaborative design education. An A360 cloud platform on Autodesk's 3D computer-aided design “AutoCAD” is adopted to illustrate a collaborative design activity implemented in the Engineering Graphics class offered at the College of Science and Technology, Royal University of Bhutan. By using A360 cloud, students can share a 3D model with group members. Based on feedback received, students can modify the initial model, share it, print, and discuss the modified object with members. This collaborative work allows students to create enhanced 3D design objects while engaged in discussions and interactions. The authors also discuss some difficulties encountered during the collaborative process and offer recommendations and future research ideas.
设计教育在技术大学和学院很重要。一般来说,真正的产品设计需要协同工作。在本章中,作者讨论了协作设计教育。在不丹皇家大学科技学院的工程图学课程中,采用Autodesk 3D计算机辅助设计“AutoCAD”上的A360云平台来演示协同设计活动。通过使用A360云,学生可以与小组成员共享3D模型。根据收到的反馈,学生可以修改初始模型,共享,打印,并与成员讨论修改后的对象。这种协作工作允许学生在参与讨论和互动的同时创建增强的3D设计对象。作者还讨论了在合作过程中遇到的一些困难,并提出了建议和未来的研究思路。
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引用次数: 0
Girls and 3D Printing 女孩和3D打印
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH007
P. Sullivan, J. Lantz, Andrea H. Adams
Using Guernsey's framework for technology use with young children, this case study examines two middle elementary grade female students as they experience 3D printing in a Makerspace environment. In this case study, the girls spent a day working with a Makerspace staff member to learn how to 3D print a design of their choice from Thingiverse. The case study provides a chance to analyze the reactions, discourse, and activities of two girls introduced to 3D printing in a makerspace. The authors sorted the verbalizations, behaviors, and actions of the two girls into a reflection on the concepts of content, context, and child put forth by Guernsey.
本案例研究使用根西岛的技术框架与幼儿一起使用,研究了两个初等年级的女学生在创客空间环境中体验3D打印的过程。在这个案例研究中,女孩们花了一天的时间与创客空间的工作人员一起学习如何从Thingiverse中选择3D打印设计。案例研究提供了一个机会来分析两个女孩在创客空间中接触3D打印的反应、话语和活动。作者将两个女孩的语言、行为和行动分类,以反映根西提出的内容、语境和儿童的概念。
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引用次数: 1
3D Printing Interdisciplinary Learning for Complex Problems 复杂问题的3D打印跨学科学习
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH005
J. Loy
Since the initial introduction of 3D printing as a prototyping tool for pupils studying practical technology subjects, its use has rapidly expanded over the last few years as educators have started to explore its potential as a teaching tool in diverse subjects. Yet it is possible that its potential as an educational tool lies beyond the innovative subject-specific applications currently under development, in a more expansive role as a catalyst for interdisciplinary educational practices. This chapter considers the possibility that 3D printing provides a platform for interdisciplinary educational experiences, aligned to scholarship on the development of significant learning experiences grounded in practice and the empowering of learners through changing relationships in the classroom, for engagement with complex problems across traditional subject boundaries.
自从最初引入3D打印作为学生学习实用技术科目的原型工具以来,它的使用在过去几年中迅速扩大,因为教育工作者已经开始探索其作为不同科目教学工具的潜力。然而,它作为一种教育工具的潜力可能超越目前正在开发的创新的特定学科应用,作为跨学科教育实践的催化剂发挥更广泛的作用。本章考虑了3D打印为跨学科教育体验提供平台的可能性,与基于实践的重要学习经验的发展以及通过改变课堂关系赋予学习者权力相一致,以参与跨越传统学科界限的复杂问题。
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引用次数: 1
3D Printed Glitches 3D打印故障
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7018-9.CH004
James F. Kerestes
3D printing is a common resource within the architecture and design disciplines in higher education. As is the case with all tools, there is a predetermined functionality and expected outcome when using additive manufacturing technology. There are also learning opportunities rooted in unforeseen equipment errors. The following chapter outlines alternate approaches for the use of 3D printing beyond mere representation and utilization in higher education design environments. Manufactured glitches enable students to analyze the predetermined functionality of the tools they engage with, and enter into a dialogue with technology as a medium for exploration and authorial exchange. To explore these concepts, a series of case studies that tested the parameters of glitches in both digital (three-dimensional modeling software) and physical mediums (rapid prototyping) was completed by a group of architecture and design students at a Midwestern University in the United States.
3D打印是高等教育中建筑和设计学科的共同资源。与所有工具一样,在使用增材制造技术时,有一个预定的功能和预期的结果。也有学习的机会植根于不可预见的设备故障。下一章概述了在高等教育设计环境中使用3D打印的替代方法,而不仅仅是表示和利用。制造的故障使学生能够分析他们使用的工具的预定功能,并与技术进行对话,作为探索和作者交流的媒介。为了探索这些概念,美国中西部大学的一群建筑和设计专业的学生完成了一系列的案例研究,测试了数字(三维建模软件)和物理介质(快速原型)中的故障参数。
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引用次数: 0
期刊
Interdisciplinary and International Perspectives on 3D Printing in Education
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