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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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Imagining Future Technologies: eTextile Weaving Workshops with Blind and Visually Impaired People 畅想未来科技:盲人及视障人士的纺织工作坊
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757247
Emilie Giles, J. Linden
The traditional approach for developing assistive technologies for blind and visually impaired users is to focus on problems and to try and resolve them by compensating for the loss of vision. In this research we took the approach of involving blind and visually impaired people, from a range of ages, in a hands-on making activity using an eTextile physical computing toolkit. Our aim was to create an environment where people could both make and learn form each other, but also where they would share their thoughts and imagine future scenarios for the technologies they were developing. We observed highly creative ways of working at all levels, from unique weaving techniques to choices in fabrics and materials, as well as expressions of personal preferences. We discuss the "in-home enjoyment" scenarios sketched by the participants and point to the role of creative workshops and eTextile toolkits as a tool for imagining future technologies.
为盲人和视力受损用户开发辅助技术的传统方法是关注问题,并试图通过补偿视力损失来解决问题。在这项研究中,我们采用了一种方法,让不同年龄的盲人和视障人士使用纺织品物理计算工具包进行动手制作活动。我们的目标是创造一个环境,在这里人们可以互相创造和学习,同时也可以分享他们的想法,想象他们正在开发的技术的未来场景。从独特的编织技术到面料和材料的选择,以及个人喜好的表达,我们在各个层面都观察到高度创造性的工作方式。我们讨论了参与者描绘的“在家享受”场景,并指出创意工作坊和纺织品工具包作为想象未来技术的工具的作用。
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引用次数: 22
[self.]: an Interactive Art Installation that Embodies Artificial Intelligence and Creativity (自我。:一个体现人工智能和创造力的互动艺术装置
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764549
A. Tidemann, Øyvind Brandtsegg
This paper describes [self.], an open source art installation that embodies artificial intelligence (AI) in order to learn, react, respond and be creative in its environment. Biologically inspired models are implemented to achieve this behaviour. The robot is built using a moving head, projector, camera and microphones. No form of knowledge or grammar have been implemented in the AI, the system starts in a ``tabula rasa' state and learns everything via its own sensory channels, forming categories in a bottom-up fashion. The robot recognizes sounds, and is able to recognize similar sounds, link them with the corresponding faces, and use the knowledge of past experiences to form new sentences. It projects neural memories that represent an association between sound and video as experienced during interaction.
这篇论文描述了我自己。]是一个开源艺术装置,体现了人工智能(AI),以便在其环境中学习,反应,回应和创造性。生物学启发的模型被用来实现这种行为。该机器人由移动的头部、投影仪、摄像头和麦克风组成。AI中没有任何形式的知识或语法,系统从“白板”状态开始,通过自己的感官渠道学习所有内容,以自下而上的方式形成类别。机器人可以识别声音,并能够识别相似的声音,将它们与相应的面孔联系起来,并利用过去的经验知识形成新的句子。它投射的神经记忆代表了声音和视频之间的联系,就像在互动过程中经历的那样。
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引用次数: 4
Session details: Graduate Student Symposium (14 papers) 会议详情:研究生研讨会(14篇论文)
B. Bailey, Danilo Di Mascio
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引用次数: 0
Evaluating TweetBubble with Ideation Metrics of Exploratory Browsing 用探索性浏览的创意指标评估TweetBubble
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757239
Ajit Jain, Nic Lupfer, Y. Qu, Rhema Linder, A. Kerne, Steven M. Smith
We extend the Twitter interface to stimulate exploratory browsing of social media and develop a creative cognition method to establish its efficacy. Exploratory browsing is a creative process in which users seek and traverse diverse and novel information as they investigate a conceptual space. The TweetBubble browser extension extends Twitter to enable expansion of social media associations@usernames and #hashtags-in-context, without overwriting initial content. We build on a prior metadata type system, developing new presentation semantics, which enable an integrated look and feel consistent with Twitter. We show how exploratory browsing constitutes a mini-c creative process. We use prior ideation metrics as a basis for new ideation metrics of exploratory browsing. We conducted a mixed methods crowdsourced study, with data from 54 participants, amidst the 2014 Academy Awards. Quantitative and qualitative findings validate the technique of in-context exploratory browsing interfaces for social media. Their consistency supports the validity of ideation metrics of exploratory browsing as an evaluation methodology for interactive systems designed to promote creative engagement.
我们对Twitter界面进行了扩展,以激发社交媒体的探索性浏览,并开发了一种创造性的认知方法来确定其有效性。探索性浏览是一个创造性的过程,在这个过程中,用户在研究一个概念空间时寻找和遍历各种各样的和新颖的信息。TweetBubble浏览器扩展扩展了Twitter,可以在不覆盖初始内容的情况下扩展社交媒体associations@usernames和#hashtags-in-context。我们建立在先前的元数据类型系统的基础上,开发新的表示语义,使集成的外观和感觉与Twitter一致。我们展示了探索性浏览是如何构成一个微型创意过程的。我们使用先前的构思指标作为探索性浏览的新构思指标的基础。我们在2014年奥斯卡颁奖典礼期间进行了一项混合方法的众包研究,数据来自54名参与者。定量和定性的研究结果验证了社交媒体的情境探索性浏览界面技术。它们的一致性支持了探索性浏览的构思指标作为旨在促进创造性参与的交互系统的评估方法的有效性。
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引用次数: 18
Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay 瓶盖和电池之间:中断游戏玩法的调查
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764551
Jesús Ibáñez, Yoram Chisik, Mon-Chu Chen
In this paper we present the initial results of a pilot study designed to explore the reactions and actions of children who experience a power failure while playing a hybrid physical/digital game. We wanted to see whether we can maintain the engagement of the children with the game if the digital component of the game (a tablet based game) ceases to function and if so whether they will continue from where they left off in the digital game or whether they will start a new round of gameplay. Early results suggests that the power failure and the resultant interruption to gameplay did not hamper the children engagement with the game but provided them with the opportunity to re-engage with the physical elements of the game. This suggests new directions for exploring the design of hybrid physical/digital games.
在本文中,我们展示了一项试点研究的初步结果,该研究旨在探索儿童在玩混合物理/数字游戏时遇到电源故障时的反应和行动。我们想知道,如果游戏的数字组件(基于平板电脑的游戏)不再发挥作用,我们是否能够保持孩子们对游戏的粘性,如果是这样,他们是否会从他们离开的数字游戏中继续下去,或者他们是否会开始新一轮的游戏玩法。早期的研究结果表明,电源故障和由此导致的游戏中断并没有影响孩子们对游戏的投入,而是为他们提供了重新投入游戏物理元素的机会。这为探索混合物理/数字游戏的设计指明了新的方向。
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引用次数: 0
Session details: Posters and Demos Session 1 会议详情:海报和演示
B. Bailey, E. Cherry
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引用次数: 0
Nature Bot: Experiencing Nature in the Built Environment 自然机器人:在建筑环境中体验自然
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764547
Sophie McDonald, David S. Kirk, N. Bryan-Kinns
Nature Bot is a two-part, interactive art installation that uses technology to facilitate a remote exploration of nature through a remote controlled robot with video link, whilst simultaneously reflecting the exploration through a kinetic reactive sculpture within a local built environment. Attention Restoration Theory (ART) was used to design the system so that it harnesses the beneficial properties of "wild nature." The project presents a unique approach to using technology to mediate a sense of immersive connection to nature, providing the user with agency within an external natural environment. The results of a qualitative user experience study suggest the installation fulfilled the elements of ART necessary for an environment conducive of mental restoration and feelings of wellbeing, and that it reflected a sense of nature within the built environment.
“自然机器人”是一个由两部分组成的互动艺术装置,它利用技术,通过带有视频链接的远程控制机器人来促进对自然的远程探索,同时通过当地建筑环境中的动态反应雕塑来反映探索。注意力恢复理论(ART)被用于设计该系统,以便它利用“野生自然”的有益特性。该项目提出了一种独特的方法,利用技术来调解与自然的沉浸感,为用户提供外部自然环境中的代理。定性用户体验研究的结果表明,该装置满足了有利于精神恢复和幸福感的环境所必需的艺术元素,并且它反映了建筑环境中的自然感。
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引用次数: 4
The Aesthetics of Activism 行动主义美学
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764550
Michael Heidt, V. Moulder
For this demonstration the authors intend to present the Aesthetics of Activism as a work-in-progress. The artwork is designed to aggregate visual material from social networks to form themed compositions that can be explored jointly within a shared interactive space. Visual elements are programmatically arranged according to formal aesthetic criteria, while motion within the exhibition space is detected via optical sensors. Artistry built into the algorithms used for creating the visual compositions and those used to present, filter and rank content within the social web are exposed for people interested in the relationships between the cultural and computer layers inherent to the system design.
为了证明这一点,作者打算把行动主义美学作为一项正在进行的工作来呈现。该作品旨在将来自社交网络的视觉材料聚合成主题作品,可以在共享的互动空间中共同探索。视觉元素按照正式的审美标准被程序化地安排,而展览空间内的运动是通过光学传感器检测的。对于那些对系统设计中固有的文化和计算机层之间的关系感兴趣的人来说,用于创建视觉组合和用于在社交网络中呈现、过滤和排名内容的算法中的艺术性是暴露的。
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引用次数: 3
InspirationWall: Supporting Idea Generation Through Automatic Information Exploration 灵感墙:通过自动信息探索支持创意生成
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757252
S. Andolina, Khalil Klouche, Diogo Cabral, Tuukka Ruotsalo, Giulio Jacucci
Collaborative idea generation leverages social interactions and knowledge sharing to spark diverse associations and produce creative ideas. Information exploration systems expand the current context by suggesting novel but related concepts. In this paper we introduce InspirationWall, an unobtrusive display that leverages speech recognition and information exploration to enhance an ongoing idea generation session with automatically retrieved concepts that relate to the conversation. We evaluated the system in six idea generation sessions of 20 minutes with small groups of two people. Preliminary results suggest that InspirationWall contrasts the decay of idea productivity over time and can thus represent an effective way to enhance idea generation activities.
协作创意产生利用社会互动和知识共享来激发不同的联系并产生创造性的想法。信息探索系统通过提出新颖但相关的概念来扩展当前的上下文。在本文中,我们介绍了InspirationWall,这是一个不显眼的显示器,它利用语音识别和信息探索来增强正在进行的想法生成会话,并自动检索与对话相关的概念。我们对这个系统进行了评估,每组20分钟,每组两个人。初步结果表明,InspirationWall对比了创意生产力随时间的衰减,因此可以代表一种有效的方式来增强创意产生活动。
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引用次数: 45
Session details: Keynote Address 1 会议详情:主题演讲
T. Maver
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引用次数: 0
期刊
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
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