Kyungho Lee, D. Cox, Guy E. Garnett, Michael J. Junokas
A conductor provides a single unified vision of how to interpret and perform music. However, perceiving a conductor's musical intention and expression is quite challenging as they convey information to performers with subtle, nuanced, and highly individualized gestures. This artwork visualizes the conductor's gestures in order to give the audience a better understanding of its expressivity. To represent the expressivity of the gestures, we created motion profiles over eight frames, at 30 frames per second, and compared them to previously modeled gestures using three motion factors, called Weight, Space and Time from related concepts in Laban Movement Analysis (LMA). Based on this, we have created a real-time, interactive visualization that is driven by the motion factor parameters. The visualization receives the input video stream, and it is transformed into a representation of the three motion factors extracted from the real-time conducting gestures.
{"title":"Express it!: An Interactive System for Visualizing Expressiveness of Conductor's Gestures","authors":"Kyungho Lee, D. Cox, Guy E. Garnett, Michael J. Junokas","doi":"10.1145/2757226.2757243","DOIUrl":"https://doi.org/10.1145/2757226.2757243","url":null,"abstract":"A conductor provides a single unified vision of how to interpret and perform music. However, perceiving a conductor's musical intention and expression is quite challenging as they convey information to performers with subtle, nuanced, and highly individualized gestures. This artwork visualizes the conductor's gestures in order to give the audience a better understanding of its expressivity. To represent the expressivity of the gestures, we created motion profiles over eight frames, at 30 frames per second, and compared them to previously modeled gestures using three motion factors, called Weight, Space and Time from related concepts in Laban Movement Analysis (LMA). Based on this, we have created a real-time, interactive visualization that is driven by the motion factor parameters. The visualization receives the input video stream, and it is transformed into a representation of the three motion factors extracted from the real-time conducting gestures.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130133793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Feedback is important to the creative process, but not everyone has a personal crowd of individuals they can turn to for high-quality feedback. We introduce and evaluate Critiki, a novel system for gathering design critiques on crowdfunding project pages from paid crowdworkers. Stemming from previous research on crowdfunding project creators and their need for early-stage design feedback, we design and build a working system which fits the need of this population: rapid and inexpensive feedback. To solve issues with critique quality we describe a scaffolding technique designed to assist crowdworkers in writing high-quality critiques. We evaluate Critiki with two field deployments: 1) A randomized controlled experiment with 450 crowdworkers to evaluate the efficacy of the scaffolding technique and 2) A user study with 31 crowdfunding project creators to determine usability and user satisfaction. We contribute to research on Creativity and Cognition by demonstrating a working creativity support system, empirically evaluating the system, and describing how scaffolding approaches can be designed for other crowdsourced tasks
{"title":"Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers","authors":"M. Greenberg, Matthew W. Easterday, E. Gerber","doi":"10.1145/2757226.2757249","DOIUrl":"https://doi.org/10.1145/2757226.2757249","url":null,"abstract":"Feedback is important to the creative process, but not everyone has a personal crowd of individuals they can turn to for high-quality feedback. We introduce and evaluate Critiki, a novel system for gathering design critiques on crowdfunding project pages from paid crowdworkers. Stemming from previous research on crowdfunding project creators and their need for early-stage design feedback, we design and build a working system which fits the need of this population: rapid and inexpensive feedback. To solve issues with critique quality we describe a scaffolding technique designed to assist crowdworkers in writing high-quality critiques. We evaluate Critiki with two field deployments: 1) A randomized controlled experiment with 450 crowdworkers to evaluate the efficacy of the scaffolding technique and 2) A user study with 31 crowdfunding project creators to determine usability and user satisfaction. We contribute to research on Creativity and Cognition by demonstrating a working creativity support system, empirically evaluating the system, and describing how scaffolding approaches can be designed for other crowdsourced tasks","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131351409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Lisa Li, S. Moningi, Brian Magerko
This paper describes a co-creative web-based drawing application called the Drawing Apprentice. This system collaborates with users in real time abstract drawing. We describe the theory, interaction design, and user experience of the Drawing Apprentice system. We evaluate the system with formative user studies and expert evaluations from a juried art competition in which a Drawing Apprentice submission won the code-based art category.
{"title":"Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration","authors":"N. Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Lisa Li, S. Moningi, Brian Magerko","doi":"10.1145/2757226.2764555","DOIUrl":"https://doi.org/10.1145/2757226.2764555","url":null,"abstract":"This paper describes a co-creative web-based drawing application called the Drawing Apprentice. This system collaborates with users in real time abstract drawing. We describe the theory, interaction design, and user experience of the Drawing Apprentice system. We evaluate the system with formative user studies and expert evaluations from a juried art competition in which a Drawing Apprentice submission won the code-based art category.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131424576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InkWell is a writer's assistant---a natural language revision program designed to assist creative writers by producing stylistic variations on texts based on craft-based facets of creative writing and by mimicking aspects of specified writers and their personality traits. It is built on top of an optimization process that produces variations on a supplied text, evaluates those variations quantitatively, and selects variations that best satisfy the goals of writing craft and writer mimicry. We describe the design and capabilities of InkWell, and present an early evaluation of its effectiveness and uses with two established literary writers along with an experiment using InkWell to write haiku on its own.
{"title":"InkWell: A Creative Writer's Creative Assistant","authors":"R. Gabriel, Jilin Chen, Jeffrey Nichols","doi":"10.1145/2757226.2757229","DOIUrl":"https://doi.org/10.1145/2757226.2757229","url":null,"abstract":"InkWell is a writer's assistant---a natural language revision program designed to assist creative writers by producing stylistic variations on texts based on craft-based facets of creative writing and by mimicking aspects of specified writers and their personality traits. It is built on top of an optimization process that produces variations on a supplied text, evaluates those variations quantitatively, and selects variations that best satisfy the goals of writing craft and writer mimicry. We describe the design and capabilities of InkWell, and present an early evaluation of its effectiveness and uses with two established literary writers along with an experiment using InkWell to write haiku on its own.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134039148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper discusses the use of choreography in mapping sound to movement in the field of new instrument design. Using the analogy of the drum kit player utilising all four limbs in a similar fashion to a dancer, we investigate the notion of mapping movement to prerecorded sound in that order, as opposed to sound mapped to movement. In this way the mapping process becomes a type of "choreography", where a particular piece of music is learnt to be played as the mapping is determined. We outline three main factors which must be balanced within the mapping process. We present findings from the development of a new gestural interface for electronic percussionists and several collaborations that this interface has been used in.
{"title":"Choreography in the Mapping of New Instruments","authors":"Alon Ilsar, Andrew Johnston","doi":"10.1145/2757226.2764543","DOIUrl":"https://doi.org/10.1145/2757226.2764543","url":null,"abstract":"This paper discusses the use of choreography in mapping sound to movement in the field of new instrument design. Using the analogy of the drum kit player utilising all four limbs in a similar fashion to a dancer, we investigate the notion of mapping movement to prerecorded sound in that order, as opposed to sound mapped to movement. In this way the mapping process becomes a type of \"choreography\", where a particular piece of music is learnt to be played as the mapping is determined. We outline three main factors which must be balanced within the mapping process. We present findings from the development of a new gestural interface for electronic percussionists and several collaborations that this interface has been used in.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131958909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pao Siangliulue, Joel Chan, Krzysztof Z Gajos, Steven W. Dow
Emerging online ideation platforms with thousands of example ideas provide an important resource for creative production. But how can ideators best use these examples to create new innovations? Recent work has suggested that not just the choice of examples, but also the timing of their delivery can impact creative outcomes. Building on existing cognitive theories of creative insight, we hypothesize that people are likely to benefit from examples when they run out of ideas. We explore two example delivery mechanisms that test this hypothesis: 1) a system that proactively provides examples when a user appears to have run out of ideas, and 2) a system that provides examples when a user explicitly requests them. Our online experiment (N=97) compared these two mechanisms against two baselines: providing no examples and automatically showing examples at a regular interval. Participants who requested examples themselves generated ideas that were rated the most novel by external evaluators. Participants who received ideas automatically when they appeared to be stuck produced the most ideas. Importantly, participants who received examples at a regular interval generated fewer ideas than participants who received no examples, suggesting that mere access to examples is not sufficient for creative inspiration. These results emphasize the importance of the timing of example delivery. Insights from this study can inform the design of collective ideation support systems that help people generate many high quality ideas.
{"title":"Providing Timely Examples Improves the Quantity and Quality of Generated Ideas","authors":"Pao Siangliulue, Joel Chan, Krzysztof Z Gajos, Steven W. Dow","doi":"10.1145/2757226.2757230","DOIUrl":"https://doi.org/10.1145/2757226.2757230","url":null,"abstract":"Emerging online ideation platforms with thousands of example ideas provide an important resource for creative production. But how can ideators best use these examples to create new innovations? Recent work has suggested that not just the choice of examples, but also the timing of their delivery can impact creative outcomes. Building on existing cognitive theories of creative insight, we hypothesize that people are likely to benefit from examples when they run out of ideas. We explore two example delivery mechanisms that test this hypothesis: 1) a system that proactively provides examples when a user appears to have run out of ideas, and 2) a system that provides examples when a user explicitly requests them. Our online experiment (N=97) compared these two mechanisms against two baselines: providing no examples and automatically showing examples at a regular interval. Participants who requested examples themselves generated ideas that were rated the most novel by external evaluators. Participants who received ideas automatically when they appeared to be stuck produced the most ideas. Importantly, participants who received examples at a regular interval generated fewer ideas than participants who received no examples, suggesting that mere access to examples is not sufficient for creative inspiration. These results emphasize the importance of the timing of example delivery. Insights from this study can inform the design of collective ideation support systems that help people generate many high quality ideas.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134006447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Torrrque is an improvised piece of music with the Augmented Drum-Kit, a bespoke electro-acoustic instrument comprising of a traditional acoustic drum-kit, embedded speakers, microphones, motors, solenoids, DMX lights and live electronics. The setup is controlled by a Max/MSP patch, which works with a combination of machine-listening techniques, timed events, and direct intervention by the performer.
{"title":"Torrrque: Augmented Drum-Kit","authors":"Christos Michalakos","doi":"10.1145/2757226.2757360","DOIUrl":"https://doi.org/10.1145/2757226.2757360","url":null,"abstract":"Torrrque is an improvised piece of music with the Augmented Drum-Kit, a bespoke electro-acoustic instrument comprising of a traditional acoustic drum-kit, embedded speakers, microphones, motors, solenoids, DMX lights and live electronics. The setup is controlled by a Max/MSP patch, which works with a combination of machine-listening techniques, timed events, and direct intervention by the performer.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129570740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Paper Session 1: Textiles and Objects (4 papers)","authors":"A. Kerne, David A. Shamma","doi":"10.1145/3247464","DOIUrl":"https://doi.org/10.1145/3247464","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124826583","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kickstarter is a growing online crowdfunding platform where individuals attempt to raise funds for creative projects by leveraging their personal social networks for small financial contributions. Crowdfunding platforms like Kickstarter are actively growing, with thousands of individuals attempting projects each month. While other scholarly research and the popular press has focused on the success stories from crowd- funding, the fact remains that a majority of projects fail. Little attention has focused on the majority of individuals who have run failed projects and experienced a publicly embarrassing event in the process. We see crowdfunding platforms as a unique opportunity to study and understand how individuals react to online embarrassment.
{"title":"Public Online Failure With Crowdfunding","authors":"M. Greenberg","doi":"10.1145/2757226.2764767","DOIUrl":"https://doi.org/10.1145/2757226.2764767","url":null,"abstract":"Kickstarter is a growing online crowdfunding platform where individuals attempt to raise funds for creative projects by leveraging their personal social networks for small financial contributions. Crowdfunding platforms like Kickstarter are actively growing, with thousands of individuals attempting projects each month. While other scholarly research and the popular press has focused on the success stories from crowd- funding, the fact remains that a majority of projects fail. Little attention has focused on the majority of individuals who have run failed projects and experienced a publicly embarrassing event in the process. We see crowdfunding platforms as a unique opportunity to study and understand how individuals react to online embarrassment.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124894545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Paper Session 5: Working and Learning (2 notes 3papers)","authors":"E. Do","doi":"10.1145/3247471","DOIUrl":"https://doi.org/10.1145/3247471","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121234595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}