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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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Express it!: An Interactive System for Visualizing Expressiveness of Conductor's Gestures 表达出来!指挥家手势表现力的可视化交互系统
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757243
Kyungho Lee, D. Cox, Guy E. Garnett, Michael J. Junokas
A conductor provides a single unified vision of how to interpret and perform music. However, perceiving a conductor's musical intention and expression is quite challenging as they convey information to performers with subtle, nuanced, and highly individualized gestures. This artwork visualizes the conductor's gestures in order to give the audience a better understanding of its expressivity. To represent the expressivity of the gestures, we created motion profiles over eight frames, at 30 frames per second, and compared them to previously modeled gestures using three motion factors, called Weight, Space and Time from related concepts in Laban Movement Analysis (LMA). Based on this, we have created a real-time, interactive visualization that is driven by the motion factor parameters. The visualization receives the input video stream, and it is transformed into a representation of the three motion factors extracted from the real-time conducting gestures.
指挥家对如何诠释和演奏音乐提供一个统一的视角。然而,指挥家的音乐意图和表达方式是非常具有挑战性的,因为他们用微妙的、微妙的、高度个性化的手势向演奏者传达信息。为了让观众更好地理解指挥的表现力,这件作品将指挥的手势形象化了。为了表示手势的表现力,我们以每秒30帧的速度创建了超过8帧的运动配置文件,并将它们与先前使用拉班运动分析(LMA)中相关概念的三个运动因素(称为重量,空间和时间)建模的手势进行比较。在此基础上,我们创建了一个由运动因子参数驱动的实时交互式可视化。可视化接收输入的视频流,并将其转换为从实时传导手势中提取的三个运动因子的表示。
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引用次数: 2
Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers Critiki:从付费众包工作者那里收集设计反馈的脚手架式方法
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757249
M. Greenberg, Matthew W. Easterday, E. Gerber
Feedback is important to the creative process, but not everyone has a personal crowd of individuals they can turn to for high-quality feedback. We introduce and evaluate Critiki, a novel system for gathering design critiques on crowdfunding project pages from paid crowdworkers. Stemming from previous research on crowdfunding project creators and their need for early-stage design feedback, we design and build a working system which fits the need of this population: rapid and inexpensive feedback. To solve issues with critique quality we describe a scaffolding technique designed to assist crowdworkers in writing high-quality critiques. We evaluate Critiki with two field deployments: 1) A randomized controlled experiment with 450 crowdworkers to evaluate the efficacy of the scaffolding technique and 2) A user study with 31 crowdfunding project creators to determine usability and user satisfaction. We contribute to research on Creativity and Cognition by demonstrating a working creativity support system, empirically evaluating the system, and describing how scaffolding approaches can be designed for other crowdsourced tasks
反馈对创意过程很重要,但并不是每个人都有自己的一群人可以向他们寻求高质量的反馈。我们介绍并评估了Critiki,这是一个从付费众筹工作者那里收集众筹项目页面上设计评论的新系统。根据之前对众筹项目创造者的研究以及他们对早期设计反馈的需求,我们设计并构建了一个适合这一人群需求的工作系统:快速且廉价的反馈。为了解决评论质量问题,我们描述了一种脚手架技术,旨在帮助众包工作者撰写高质量的评论。我们通过两个实地部署来评估Critiki: 1)与450名众筹工作者进行随机对照实验,以评估脚手架技术的有效性;2)与31名众筹项目创建者进行用户研究,以确定可用性和用户满意度。我们通过展示一个有效的创造力支持系统,对该系统进行实证评估,并描述如何为其他众包任务设计脚手架方法,从而为创造力和认知的研究做出贡献
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引用次数: 46
Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration 绘画学徒:艺术合作的积极共同创造代理人
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764555
N. Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Lisa Li, S. Moningi, Brian Magerko
This paper describes a co-creative web-based drawing application called the Drawing Apprentice. This system collaborates with users in real time abstract drawing. We describe the theory, interaction design, and user experience of the Drawing Apprentice system. We evaluate the system with formative user studies and expert evaluations from a juried art competition in which a Drawing Apprentice submission won the code-based art category.
本文描述了一个基于web的协同创作绘画应用程序drawing Apprentice。该系统与用户协同进行实时抽象画。我们描述了绘图学徒系统的原理、交互设计和用户体验。我们通过形成性的用户研究和来自评审艺术比赛的专家评估来评估系统,其中绘图学徒提交的作品赢得了基于代码的艺术类别。
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引用次数: 45
InkWell: A Creative Writer's Creative Assistant InkWell:创意作家的创意助理
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757229
R. Gabriel, Jilin Chen, Jeffrey Nichols
InkWell is a writer's assistant---a natural language revision program designed to assist creative writers by producing stylistic variations on texts based on craft-based facets of creative writing and by mimicking aspects of specified writers and their personality traits. It is built on top of an optimization process that produces variations on a supplied text, evaluates those variations quantitatively, and selects variations that best satisfy the goals of writing craft and writer mimicry. We describe the design and capabilities of InkWell, and present an early evaluation of its effectiveness and uses with two established literary writers along with an experiment using InkWell to write haiku on its own.
InkWell是一个作家的助手——一个自然语言修改程序,旨在帮助有创意的作家根据创意写作的工艺方面产生文本的风格变化,并通过模仿特定作家及其个性特征的方面。它是建立在一个优化过程之上的,这个优化过程会在提供的文本上产生变化,定量地评估这些变化,并选择最能满足写作技巧和作家模仿目标的变化。我们描述了InkWell的设计和功能,并与两位知名文学作家一起对其有效性和用途进行了早期评估,同时还进行了使用InkWell自己写俳句的实验。
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引用次数: 10
Choreography in the Mapping of New Instruments 新乐器映射中的舞蹈编排
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764543
Alon Ilsar, Andrew Johnston
This paper discusses the use of choreography in mapping sound to movement in the field of new instrument design. Using the analogy of the drum kit player utilising all four limbs in a similar fashion to a dancer, we investigate the notion of mapping movement to prerecorded sound in that order, as opposed to sound mapped to movement. In this way the mapping process becomes a type of "choreography", where a particular piece of music is learnt to be played as the mapping is determined. We outline three main factors which must be balanced within the mapping process. We present findings from the development of a new gestural interface for electronic percussionists and several collaborations that this interface has been used in.
本文讨论了在新乐器设计领域中,舞蹈在声音与动作映射中的应用。利用架鼓手以类似于舞者的方式使用所有四肢的类比,我们研究了将运动映射到预先录制的声音的概念,而不是将声音映射到运动。这样,映射过程就变成了一种“编舞”,当映射确定时,就会学习演奏特定的音乐片段。我们概述了在绘图过程中必须平衡的三个主要因素。我们介绍了电子打击乐手的新手势界面的开发结果,以及该界面已用于的几个合作。
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引用次数: 6
Providing Timely Examples Improves the Quantity and Quality of Generated Ideas 提供及时的例子可以提高创意的数量和质量
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757230
Pao Siangliulue, Joel Chan, Krzysztof Z Gajos, Steven W. Dow
Emerging online ideation platforms with thousands of example ideas provide an important resource for creative production. But how can ideators best use these examples to create new innovations? Recent work has suggested that not just the choice of examples, but also the timing of their delivery can impact creative outcomes. Building on existing cognitive theories of creative insight, we hypothesize that people are likely to benefit from examples when they run out of ideas. We explore two example delivery mechanisms that test this hypothesis: 1) a system that proactively provides examples when a user appears to have run out of ideas, and 2) a system that provides examples when a user explicitly requests them. Our online experiment (N=97) compared these two mechanisms against two baselines: providing no examples and automatically showing examples at a regular interval. Participants who requested examples themselves generated ideas that were rated the most novel by external evaluators. Participants who received ideas automatically when they appeared to be stuck produced the most ideas. Importantly, participants who received examples at a regular interval generated fewer ideas than participants who received no examples, suggesting that mere access to examples is not sufficient for creative inspiration. These results emphasize the importance of the timing of example delivery. Insights from this study can inform the design of collective ideation support systems that help people generate many high quality ideas.
新兴的在线创意平台拥有成千上万的创意示例,为创意生产提供了重要的资源。但是,如何才能最好地利用这些例子来创造新的创新呢?最近的研究表明,不仅例子的选择,而且表达的时机也会影响创造性的结果。基于现有的关于创造性洞察力的认知理论,我们假设,当人们想不出主意时,他们可能会从例子中受益。我们探索了两种示例交付机制来测试这一假设:1)当用户似乎已经用尽想法时主动提供示例的系统,以及2)当用户明确要求时提供示例的系统。我们的在线实验(N=97)将这两种机制与两种基线进行了比较:不提供示例和定期自动显示示例。要求举例的参与者自己提出的想法被外部评估人员评为最新颖的。那些在陷入困境时自动接受想法的参与者产生了最多的想法。重要的是,定期接受例子的参与者比没有接受例子的参与者产生的想法更少,这表明仅仅接触例子是不足以获得创造性灵感的。这些结果强调了示例交付时间的重要性。这项研究的见解可以为集体创意支持系统的设计提供信息,帮助人们产生许多高质量的创意。
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引用次数: 90
Torrrque: Augmented Drum-Kit Torrrque:增强鼓套件
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757360
Christos Michalakos
Torrrque is an improvised piece of music with the Augmented Drum-Kit, a bespoke electro-acoustic instrument comprising of a traditional acoustic drum-kit, embedded speakers, microphones, motors, solenoids, DMX lights and live electronics. The setup is controlled by a Max/MSP patch, which works with a combination of machine-listening techniques, timed events, and direct intervention by the performer.
Torrrque是一个即兴音乐与增强鼓套件,一个定制的电声乐器,包括一个传统的声学鼓套件,嵌入式扬声器,麦克风,电机,螺线管,DMX灯和现场电子。该设置由Max/MSP补丁控制,该补丁结合了机器侦听技术、定时事件和表演者的直接干预。
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引用次数: 1
Session details: Paper Session 1: Textiles and Objects (4 papers) 会议详情:论文部分1:纺织品和物品(4篇论文)
A. Kerne, David A. Shamma
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引用次数: 0
Public Online Failure With Crowdfunding 众筹导致公共网络失败
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764767
M. Greenberg
Kickstarter is a growing online crowdfunding platform where individuals attempt to raise funds for creative projects by leveraging their personal social networks for small financial contributions. Crowdfunding platforms like Kickstarter are actively growing, with thousands of individuals attempting projects each month. While other scholarly research and the popular press has focused on the success stories from crowd- funding, the fact remains that a majority of projects fail. Little attention has focused on the majority of individuals who have run failed projects and experienced a publicly embarrassing event in the process. We see crowdfunding platforms as a unique opportunity to study and understand how individuals react to online embarrassment.
Kickstarter是一个新兴的在线众筹平台,在这里,个人可以利用自己的社交网络为创意项目筹集资金。像Kickstarter这样的众筹平台正在积极发展,每个月都有成千上万的人尝试项目。虽然其他学术研究和大众媒体关注众筹的成功案例,但事实是大多数项目都失败了。很少有人关注那些在项目失败的过程中经历过公开尴尬事件的大多数人。我们认为众筹平台是一个独特的机会,可以研究和理解个人对网络尴尬的反应。
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引用次数: 4
Session details: Paper Session 5: Working and Learning (2 notes 3papers) 会议详情:论文会议5:工作与学习(2注释3篇论文)
E. Do
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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
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