This workshop is the result of a practice-based research, which explored several interrelated elements: first the theory of Psychogeography, ap- plied to the creative representation of urban environments from a multi- layered approach and from an emotional and psychological perspective; second, the exploration of sound and acoustic theory, as research tools and artistic possibilities, directed towards the analysis of public space, its documentation and understanding in relation to processes of iden- tity, intangible patrimony and storytelling. And finally, an experimenta- tion and technical research related to audio postproduction, real-time data processing and interactivity. This exploration lead altogether to the design of a persuasive experience that sought to communicate the re- search outcomes to a broader audience by means of an experimental performance and sound installation presented initially in several cities in the north of Europe.
{"title":"Psychogeographical City: The City Understood as an Emotional Scenario","authors":"Iván Chaparro, Ricardo Duenas","doi":"10.1145/2757226.2767186","DOIUrl":"https://doi.org/10.1145/2757226.2767186","url":null,"abstract":"This workshop is the result of a practice-based research, which explored several interrelated elements: first the theory of Psychogeography, ap- plied to the creative representation of urban environments from a multi- layered approach and from an emotional and psychological perspective; second, the exploration of sound and acoustic theory, as research tools and artistic possibilities, directed towards the analysis of public space, its documentation and understanding in relation to processes of iden- tity, intangible patrimony and storytelling. And finally, an experimenta- tion and technical research related to audio postproduction, real-time data processing and interactivity. This exploration lead altogether to the design of a persuasive experience that sought to communicate the re- search outcomes to a broader audience by means of an experimental performance and sound installation presented initially in several cities in the north of Europe.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121384994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Live audiovisual event. Duration: 30 to 70 minutes. Venue: single screen/ cinema. Music & Imagery Overlap. Overlap have developed a style outside film, TV and video art - a way of abstracting and combining imagery that has a musical or painterly logic rather than a narrative based or conceptual one. A visual take on serialism - wallpaper with conceits. Recent works explore the relationship between still and moving imagery through systems of implied motion within transitions, use of discreet picture planes and obscuration techniques. The view is in movie time but limited to flat photographic space, through a perceptual keyhole more akin to memories and dreams. Experiments with sound and image are distilled into single screen pieces - Lazy Wave, Cloud Edged, Forest Tree, Returning - forming useful components for live mixing, audiovisual polyphonies for installations and performances. Aquatint is a mesmeric dance of shapes, lights and abstract imagery on the cusp of the recognizable, reflecting the emotional response we experience in powerful natural environments. Atmospheric, complex, sensual and earthy, yet delivered through a systematic patterning within a synthetic void. In a world of ubiquitous, immediately interpret-able imagery and information, perhaps a crucial purpose for abstraction is a kind of universal yet personal sensory mapping. Whilst referencing a traditional art form through painterly, processed delivery, Aquatint is at once romantic and analytical, closer to memories and dreams than cinema: prompting thoughts about portrayals of beauty and the quasi-religious reverence that landscape can trigger. Elemental, technological, dramatised, abstraction.
{"title":"Aquatint","authors":"Michael Denton, Anna McCrickard","doi":"10.1145/2757226.2757359","DOIUrl":"https://doi.org/10.1145/2757226.2757359","url":null,"abstract":"Live audiovisual event. Duration: 30 to 70 minutes. Venue: single screen/ cinema. Music & Imagery Overlap. Overlap have developed a style outside film, TV and video art - a way of abstracting and combining imagery that has a musical or painterly logic rather than a narrative based or conceptual one. A visual take on serialism - wallpaper with conceits. Recent works explore the relationship between still and moving imagery through systems of implied motion within transitions, use of discreet picture planes and obscuration techniques. The view is in movie time but limited to flat photographic space, through a perceptual keyhole more akin to memories and dreams. Experiments with sound and image are distilled into single screen pieces - Lazy Wave, Cloud Edged, Forest Tree, Returning - forming useful components for live mixing, audiovisual polyphonies for installations and performances. Aquatint is a mesmeric dance of shapes, lights and abstract imagery on the cusp of the recognizable, reflecting the emotional response we experience in powerful natural environments. Atmospheric, complex, sensual and earthy, yet delivered through a systematic patterning within a synthetic void. In a world of ubiquitous, immediately interpret-able imagery and information, perhaps a crucial purpose for abstraction is a kind of universal yet personal sensory mapping. Whilst referencing a traditional art form through painterly, processed delivery, Aquatint is at once romantic and analytical, closer to memories and dreams than cinema: prompting thoughts about portrayals of beauty and the quasi-religious reverence that landscape can trigger. Elemental, technological, dramatised, abstraction.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115598157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
While universities teach students how to build new products, few students choose to further implement their work due to limited resources and mentorship. Theories of learning and innovation describe the importance of working in a social context to acquire resources from peers. While HCI researchers have built recommender and expert routing systems to identify help givers, novice designers still fail to contact expert peers for various psychological reasons, such as fear of contacting someone older or more experienced. By designing online tools and platforms that encourage and scaffold that act of help-seeking, we can connect more designers with informal mentors who can help them improve and implement their work as a professional product. The goal of my dissertation is to support help-seeking among novice designers by 1) developing an emergent model of help-seeking behavior in the context of crowdfunding, and building a tool that 2) recommends potential help-givers from one's social network and 3) presents their information in a way that encourages reaching out for advice.
{"title":"Leveraging Online Communities for Novice Designers","authors":"Julie Hui","doi":"10.1145/2757226.2764774","DOIUrl":"https://doi.org/10.1145/2757226.2764774","url":null,"abstract":"While universities teach students how to build new products, few students choose to further implement their work due to limited resources and mentorship. Theories of learning and innovation describe the importance of working in a social context to acquire resources from peers. While HCI researchers have built recommender and expert routing systems to identify help givers, novice designers still fail to contact expert peers for various psychological reasons, such as fear of contacting someone older or more experienced. By designing online tools and platforms that encourage and scaffold that act of help-seeking, we can connect more designers with informal mentors who can help them improve and implement their work as a professional product. The goal of my dissertation is to support help-seeking among novice designers by 1) developing an emergent model of help-seeking behavior in the context of crowdfunding, and building a tool that 2) recommends potential help-givers from one's social network and 3) presents their information in a way that encourages reaching out for advice.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116424474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This short paper describes a performance in the Artworks section of the Creativity and Cognitions conference 2015. The artwork makes use of the author's research into creating a dialog between the fields of music and philosophy. Specifically the artwork is a multimedia piece that structures a philosophical text as a metaphor realized as electronic musical shape and process. The piece is entitled: Constellation theory of knowledge. Utilizing the philosophical concept of the "constellation" (an idea that Theodor Adorno and Walter Benjamin both made use of) the work seeks to first describe the idea and then articulate it in metaphorical form. This process is an extension of earlier modes of composition that utilized ideas in music via symbolic abstraction. R. Strauss and R. Wagner both made use of this form -- the procedure has not been developed further and offers interesting possibilities in terms of orienting motion processes within electronic music.
{"title":"Performance: Constellation Theory of Knowledge Electronic Music and Philosophical Metaphor","authors":"Scott L. Simon","doi":"10.1145/2757226.2757377","DOIUrl":"https://doi.org/10.1145/2757226.2757377","url":null,"abstract":"This short paper describes a performance in the Artworks section of the Creativity and Cognitions conference 2015. The artwork makes use of the author's research into creating a dialog between the fields of music and philosophy. Specifically the artwork is a multimedia piece that structures a philosophical text as a metaphor realized as electronic musical shape and process. The piece is entitled: Constellation theory of knowledge. Utilizing the philosophical concept of the \"constellation\" (an idea that Theodor Adorno and Walter Benjamin both made use of) the work seeks to first describe the idea and then articulate it in metaphorical form. This process is an extension of earlier modes of composition that utilized ideas in music via symbolic abstraction. R. Strauss and R. Wagner both made use of this form -- the procedure has not been developed further and offers interesting possibilities in terms of orienting motion processes within electronic music.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129855041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
As photography takes center stage on today's social media platforms, given the ease of modern capture devices (i.e. mobile phones, point and shoot cameras, tablets, etc.), the ability to produce and publish images occurs at a much quicker rate than the humble Kodak Brownie camera afforded the masses when introduced in January 1900. This enhanced ease has generated an opportunity for the everyday photographer to creatively communicate through the distribution of their images. This paper applies research results from a qualitative visual ethnographic study focusing on the non-verbal posts of a select group of Facebook users. The Dell Hymes' SPEAKING framework was used to structure the visual data; analysis leveraged Gerry Philipsen's Speech Codes Theory and James W. Carey's Ritual Communication Theory contributes to the creation of a communicative framework for the non-verbal social media postings. In conclusion, what emerges through the data is a visual speech code that tacitly leverages traditional photographic genres while at the same time supporting a system of meanings and symbols that enhance the instantaneous posts and communications of the day-to-day ebb and flow of life.
随着摄影在今天的社交媒体平台上占据中心位置,考虑到现代捕捉设备(即手机、傻瓜相机、平板电脑等)的便利性,制作和发布图像的速度比1900年1月推出的柯达布朗尼相机要快得多。这种增强的易用性为日常摄影师创造了一个机会,通过他们的图像分布进行创造性的交流。本文应用了一项定性视觉人种志研究的研究结果,该研究侧重于选定的一组Facebook用户的非语言帖子。使用Dell Hymes的SPEAKING框架构建可视化数据;该分析利用了Gerry Philipsen的言语密码理论和James W. Carey的仪式交际理论,为非语言社交媒体帖子创造了一个交际框架。总而言之,通过这些数据呈现出来的是一种视觉语言代码,它默认地利用了传统的摄影类型,同时支持一种意义和符号系统,增强了日常生活潮起潮落的即时发帖和交流。
{"title":"Captured Moments: Defining a Communicative Framework for Social Photography","authors":"Robin Fogel Avni","doi":"10.1145/2757226.2757233","DOIUrl":"https://doi.org/10.1145/2757226.2757233","url":null,"abstract":"As photography takes center stage on today's social media platforms, given the ease of modern capture devices (i.e. mobile phones, point and shoot cameras, tablets, etc.), the ability to produce and publish images occurs at a much quicker rate than the humble Kodak Brownie camera afforded the masses when introduced in January 1900. This enhanced ease has generated an opportunity for the everyday photographer to creatively communicate through the distribution of their images. This paper applies research results from a qualitative visual ethnographic study focusing on the non-verbal posts of a select group of Facebook users. The Dell Hymes' SPEAKING framework was used to structure the visual data; analysis leveraged Gerry Philipsen's Speech Codes Theory and James W. Carey's Ritual Communication Theory contributes to the creation of a communicative framework for the non-verbal social media postings. In conclusion, what emerges through the data is a visual speech code that tacitly leverages traditional photographic genres while at the same time supporting a system of meanings and symbols that enhance the instantaneous posts and communications of the day-to-day ebb and flow of life.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129670730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Performances","authors":"P. Cosgrove, S. Gollifer","doi":"10.1145/3247476","DOIUrl":"https://doi.org/10.1145/3247476","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126132226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes everyday technologies in use in a long-term dementia care ward, and ways in which these technologies facilitated creative expression for residents within. Drawing on ethnographic research focusing on participation in creative activities for people with dementia living in care, the paper details how residents engaged with technologies (such as television) in a passive way (spending hours sitting in front of the TV without engaging with others around them), and in an active way (singing and dancing to music played via stereo and record player). Findings from this research emphasise the importance for interaction design for dementia in appreciating the role of active creative participation in sustaining personhood in dementia. Given a lack of both time and resources in publicly-funded care homes, we also highlight the value of opportunistic design in the field.
{"title":"Creative and Opportunistic Use of Everyday Music Technologies in a Dementia Care Unit","authors":"K. Morrissey, John C. McCarthy","doi":"10.1145/2757226.2757228","DOIUrl":"https://doi.org/10.1145/2757226.2757228","url":null,"abstract":"This paper describes everyday technologies in use in a long-term dementia care ward, and ways in which these technologies facilitated creative expression for residents within. Drawing on ethnographic research focusing on participation in creative activities for people with dementia living in care, the paper details how residents engaged with technologies (such as television) in a passive way (spending hours sitting in front of the TV without engaging with others around them), and in an active way (singing and dancing to music played via stereo and record player). Findings from this research emphasise the importance for interaction design for dementia in appreciating the role of active creative participation in sustaining personhood in dementia. Given a lack of both time and resources in publicly-funded care homes, we also highlight the value of opportunistic design in the field.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128853473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This short paper summarizes a PhD research in progress as titled in the heading. The research investigates the effect that design tools have on the method of drawing and creativity in early stages of architectural design with an intention of contribution to the procurement of CAD tools. Currently into the second year of the PhD, pilot protocol studies have been executed and new propositions for coding schemes and method of analysis are being tested.
{"title":"Architecture by Tools: The Syntax of Drawing and the Creativity of Thought","authors":"M. Tahsiri","doi":"10.1145/2757226.2764762","DOIUrl":"https://doi.org/10.1145/2757226.2764762","url":null,"abstract":"This short paper summarizes a PhD research in progress as titled in the heading. The research investigates the effect that design tools have on the method of drawing and creativity in early stages of architectural design with an intention of contribution to the procurement of CAD tools. Currently into the second year of the PhD, pilot protocol studies have been executed and new propositions for coding schemes and method of analysis are being tested.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124807661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We describe an approach to analyzing student-created content on wiki systems based on identifying creative linguistic content. We apply this approach to wiki entries written by students in an advanced chemistry course. We illustrate creative linguistic forms, how they change over time, and, based on in-depth student interviews, their value to student producers and consumers of wiki content.
{"title":"Creative Language in a Student-generated Bioorganic Chemistry Wiki Textbook","authors":"A. Tartaro, B. Goess, M. Winiski","doi":"10.1145/2757226.2757250","DOIUrl":"https://doi.org/10.1145/2757226.2757250","url":null,"abstract":"We describe an approach to analyzing student-created content on wiki systems based on identifying creative linguistic content. We apply this approach to wiki entries written by students in an advanced chemistry course. We illustrate creative linguistic forms, how they change over time, and, based on in-depth student interviews, their value to student producers and consumers of wiki content.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115064989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora
This paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between "authentic" outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop.
{"title":"Creating a Collaborative Space for Creativity through a Pervasive User Experience","authors":"Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora","doi":"10.1145/2757226.2757234","DOIUrl":"https://doi.org/10.1145/2757226.2757234","url":null,"abstract":"This paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between \"authentic\" outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114761330","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}