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Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization最新文献

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User Interfaces for Counteracting Decision Manipulation in Group Recommender Systems 群组推荐系统中对抗决策操纵的用户界面
Thi Ngoc Trang Tran, A. Felfernig, Viet-Man Le, Müslüm Atas, Martin Stettinger, Ralph Samer
In group recommender systems,decision manipulation refers to an attack in which a group member makes attempts to push his/her favorite options. In this paper, we propose user interfaces to counteract decision manipulation in group recommender systems. The proposed user interfaces visualize information dimensions regarding rating adaptations of group members at different transparency levels. The results show that the user interface at the highest transparency level best helps to discourage users from decision manipulation. Besides, the ability of the user interfaces to counteract decision manipulation differs depending on the dimensions represented in the user interfaces. The information dimensions regarding "textititem ratings " and "textitgroup recommendations " have the strongest impacts on preventing users from decision manipulation.
在群体推荐系统中,决策操纵是指群体成员试图推动他/她喜欢的选项的攻击。在本文中,我们提出了用户界面来抵制群体推荐系统中的决策操纵。所建议的用户界面可视化了在不同透明度级别上对组成员的适应性进行评级的信息维度。结果表明,最高透明度的用户界面最有助于阻止用户的决策操纵。此外,用户界面抵制决策操纵的能力取决于用户界面中表示的维度。关于“文本项目评分”和“文本组推荐”的信息维度对防止用户决策操纵的影响最大。
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引用次数: 6
Towards Explanations of Anti-Recommender Content in Public Radio 公共广播电台反推荐内容的解释
Stefan Hirschmeier
Other than private broadcasters, publicly financed broadcasters have to fulfil a public service remit. Individual playouts in public radio, therefore, consist not only of recommender content but also of 'anti-recommender content" that matches public interests. Such anti-recommender content in individual playouts may be unexpected for users and may need explanation. To find out what explanations might look like in public radio, we elicit the requirements of the public service remit for an example country. Based on these requirements, we propose an approach for designing explanations of recommendations that align with the public service remit.
除私营广播公司外,公共资助的广播公司必须履行公共服务职责。因此,公共广播电台的个别播放不仅包括推荐内容,还包括符合公众利益的“反推荐内容”。这样的反推荐内容在个别播放可能是意想不到的用户,可能需要解释。为了找出公共广播的解释可能是什么样子,我们引出了一个例子国家的公共服务职权的要求。基于这些要求,我们提出了一种与公共服务职责相一致的建议解释设计方法。
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引用次数: 1
Personalized Serious Games for Self-regulated Attention Training 用于自我调节注意力训练的个性化严肃游戏
Nadia Hocine
Attention plays an important role in the daily lives of people and especially in learning. It may be influenced by different factors since childhood or during the aging process because of deficits such as Attention Deficit Hyperactivity Disorder (ADHD), which is responsible of learning difficulties. Serious games for attention training may be helpful to develop self-regulation skills in attention training through a personalized game experience. It can provide children with appropriate guidance to develop their self-regulation skills while enhancing their cognitive functions such as attention. The transparency of the user model may help users (both children and tutors) to follow their progression, and to develop their learning strategy. In this paper, a pilot study was conducted to evaluate the assessment step of a developed attention training serious game. The objective was to study whether the transparency of the learner model influences the users' perception of their attention and self-regulate their learning. The primary results of the pilot experiment show that open learner model influences the decision of users on difficulty level preference that may be promising in self-regulated attention training.
注意力在人们的日常生活中起着重要的作用,尤其是在学习中。它可能受到不同因素的影响,从童年或在衰老过程中,由于缺陷,如注意缺陷多动障碍(ADHD),这是负责学习困难。通过个性化的游戏体验,严肃的注意力训练游戏可能有助于培养注意力训练中的自我调节技能。它可以为儿童提供适当的指导,发展他们的自我调节技能,同时增强他们的认知功能,如注意力。用户模型的透明度可以帮助用户(孩子和导师)跟踪他们的进度,并制定他们的学习策略。本文对开发的注意力训练严肃游戏的评估步骤进行了初步研究。目的是研究学习者模型的透明度是否会影响用户对注意力的感知和对学习的自我调节。先导实验的初步结果表明,开放学习者模型影响用户对难度偏好的决策,这在自我调节注意训练中可能具有前景。
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引用次数: 12
Using Personas to Model Museum Visitors 使用人物角色来模拟博物馆游客
Moneerah Almeshari, J. Dowell, J. Nyhan
It is widely agreed that museums and other cultural heritage venues should provide visitors with personalised interaction and services such as personalised mobile guides, although currently most do not. Since museum visitors are typically first-time visitors and since their visit is for a relatively short session, personalisation should use initial interaction data to associate the user with a particular persona and thereby infer other facts about the user's preferences and needs. In this paper we report a questionnaire-based study carried out with 105 visitors of a Science and Technology Centre to examine the minimal features needed to identify visitor personas. We find that museum visitors can be clustered by their visit motivation and perceived success factors; these clusters are found to correspond both with Falk's visitor categorisation and a prior classification of exploration styles. Consequently, these two features can be used to reliably identify the visitor persona, and therefore, can be used for user modeling.
人们普遍认为,博物馆和其他文化遗产场所应该为游客提供个性化的互动和服务,比如个性化的移动导游,尽管目前大多数博物馆和其他文化遗产场所都没有这样做。由于博物馆的参观者通常是第一次参观,而且他们的参观时间相对较短,个性化应该使用初始交互数据将用户与特定角色联系起来,从而推断出有关用户偏好和需求的其他事实。在本文中,我们报告了一项基于问卷的研究,该研究对一家科技中心的105名游客进行了调查,以检查识别游客角色所需的最小特征。我们发现博物馆游客可以通过他们的参观动机和感知成功因素来聚集;这些集群被发现与福尔克的游客分类和先前的探索风格分类相对应。因此,这两个特性可用于可靠地识别访问者角色,因此可用于用户建模。
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引用次数: 7
Co-Adapt: Continuously Tailored Software 协同适应:持续定制的软件
Pooja P. Bovard, Harry T. Gao, Jason B. Goodman, Zahar Prasov
While software tools can be very powerful, a one-size-fits-all approach does not work because individual needs vary over time. Co-Adapt is a software framework that learns from user activity and adjusts the interface in real time to suit changing needs. Prior research has shown that the best in class user interfaces (UI) are not as effective across multiple groups of people. We performed three experiments by integrating with three distinct UI prototypes that tested iteratively tailored software to show the effectiveness of different UI presentations. Co-Adapt demonstrates that a multitude of UIs improve usability, which in some instances lead to greater tool adoption. Our success across three domains suggests generalizability of the framework and is promising for further experimentation across other application areas.
虽然软件工具可以非常强大,但一刀切的方法是行不通的,因为个人需求会随着时间而变化。Co-Adapt是一个软件框架,它可以从用户活动中学习,并实时调整界面以适应不断变化的需求。先前的研究表明,最好的用户界面(UI)在多个人群中并不有效。我们通过集成三个不同的UI原型进行了三个实验,这些原型测试了迭代定制的软件,以显示不同UI演示的有效性。Co-Adapt证明了大量的ui提高了可用性,这在某些情况下会导致更多的工具采用。我们在三个领域的成功表明了该框架的通用性,并有望在其他应用领域进行进一步的试验。
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引用次数: 0
Human, All Too Human: Towards a Disfluent Virtual Tourist Guide 人类,太人类了:走向一个不流利的虚拟导游
A. Origlia, Renata Savy, Violetta Cataldo, Loredana Schettino, Alessandro Ansani, I. Sessa, A. Chiera, I. Poggi
Investigating the multimodal communication of Tourist Guides to implement a Virtual Tourist Guide leading tourists in three Italian Charterhouses, the paper focuses on an aspect of the human guide's speech that would be useful to create a very realistic Virtual Guide: linguistic disfluencies. On a corpus of three guided tours in S. Martino Charterhouse (Naples) an analysis is presented of the guides' pauses and their concomitant gestures.
本文通过对三家意大利租赁店的虚拟导游的多模式沟通进行调查,重点研究了虚拟导游语言的一个方面,这将有助于创建一个非常逼真的虚拟导游:语言不流利。在圣马蒂诺查特豪斯(那不勒斯)的三个导游语料库中,对导游的停顿和伴随的手势进行了分析。
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引用次数: 3
Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems 面向以用户为中心的自适应系统评价的多模态方法
A. Nussbaumer, Christina M. Steiner, Owen Conlan
This paper presents an approach and methodology for user-centred evaluation of adaptive systems. In contrast to layered evaluation approaches that decompose adaptation into its constituents, our approach conceptualises the quality and benefit for the user into separate evaluation qualities for a comprehensive and multifaceted evaluation. Instruments of different modalities are used to measure these qualities from the user perspective. A service is presented that takes up this approach and enables time- and cost-efficient evaluation by defining and re-using evaluation qualities and instruments, as well as collecting and analysing data based on these definitions. This approach allows to compare different adaptive systems by using the same qualities and adapting the instruments to the specific characteristics of the particular adaptive system.
本文提出了一种以用户为中心的自适应系统评价方法。与将适应性分解为其组成部分的分层评估方法相反,我们的方法将用户的质量和利益概念化为单独的评估质量,以进行全面和多方面的评估。使用不同形式的仪器从用户的角度来测量这些品质。提出了一种采用这种方法的服务,并通过定义和重用评估质量和工具,以及基于这些定义收集和分析数据,实现了时间和成本效益的评估。这种方法允许通过使用相同的质量和使仪器适应特定自适应系统的特定特征来比较不同的自适应系统。
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引用次数: 0
Reading News with a Purpose: Explaining User Profiles for Self-Actualization 带着目的阅读新闻:解释自我实现的用户配置文件
Emily Sullivan, D. Bountouridis, Jaron Harambam, Shabnam Najafian, Felicia Loecherbach, M. Makhortykh, Domokos M. Kelen, Daricia Wilkinson, David Graus, N. Tintarev
Personalized content provided by recommender systems is an integral part of the current online news reading experience. However, news recommender systems are criticized for their 'black-box' approach to data collection and processing, and for their lack of explainability and transparency. This paper focuses on explaining user profiles constructed from aggregated reading behavior data, used to provide content-based recommendations. The paper makes a first step toward consolidating epistemic values of news providers and news readers. We present an evaluation of an explanation interface reflecting these values, and find that providing users with different goals for self-actualization (i.e., Broaden Horizons vs. Discover the Unexplored) influences their reading intentions for news recommendations.
推荐系统提供的个性化内容是当前在线新闻阅读体验的一个组成部分。然而,新闻推荐系统因其数据收集和处理的“黑箱”方法以及缺乏可解释性和透明度而受到批评。本文的重点是解释从聚合的阅读行为数据构建的用户配置文件,用于提供基于内容的推荐。本文为巩固新闻提供者和新闻读者的认知价值迈出了第一步。我们对反映这些价值观的解释界面进行了评估,并发现为用户提供不同的自我实现目标(即,拓宽视野vs.发现未探索)会影响他们对新闻推荐的阅读意图。
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引用次数: 24
UMAP 2019 HAAPIE (Human Aspects in Adaptive and Personalized Interactive Environments) Workshop Chairs' Welcome UMAP 2019 HAAPIE(自适应和个性化互动环境中的人的方面)研讨会主持人欢迎
Panagiotis Germanakos, V. Dimitrova, B. Steichen, A. Piotrkowicz
It is our great pleasure to welcome you to the 4th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2019). HAAPIE 2019 (http://haapie.cs.ucy.ac.cy) is a full-day workshop held on 09 June 2019 in conjunction with the 27th ACM Conference on User Modeling, Adaptation and Personalization (UMAP 2019), 09-12 June 2019 in Larnaca, Cyprus. Nowadays, the profound digital transformation has upgraded the role of the computational system into an intelligent multidimensional communication medium that creates new opportunities, competencies, models and processes. HAAPIE embraces the essence of the human-machine co-existence and aims to bring more inclusively the 'human-in-the-loop" approach/idea, adequately supporting the rising multi-purpose goals, needs, requirements, activities and interactions of users through new human-centered adaptive and personalized interactive environments, algorithms and systems. It brings together experts, researchers, students and practitioners from different disciplines in order to share ideas and experiences, lessons learned, approaches and results that could substantially contribute to the broader UMAP community. This year we received 10 submissions from all around the world covering a broad range of topics on the workshop's research themes. Each paper has been reviewed by up to 3 members of the IPC with expertise in the respective area to ensure the necessary relevance, quality and novelty.
我们非常高兴地欢迎您参加第四届自适应和个性化互动环境中的人类方面国际研讨会(HAAPIE 2019)。HAAPIE 2019 (http://haapie.cs.ucy.ac.cy)是2019年6月9日与2019年6月9日至12日在塞浦路斯拉纳卡举行的第27届ACM用户建模、适应和个性化会议(UMAP 2019)同时举行的全天研讨会。如今,深刻的数字化转型已经将计算系统的作用升级为一种智能的多维通信媒介,创造了新的机会、能力、模型和流程。HAAPIE拥抱人机共存的本质,旨在带来更具包容性的“人在循环”方法/理念,通过新的以人为中心的自适应和个性化交互环境、算法和系统,充分支持用户日益增长的多目的目标、需求、要求、活动和交互。它汇集了来自不同学科的专家、研究人员、学生和从业者,以便分享可以为更广泛的UMAP社区做出重大贡献的想法和经验、教训、方法和结果。今年我们收到了来自世界各地的10份意见书,涵盖了研讨会研究主题的广泛主题。每篇论文都由最多3名在各自领域具有专业知识的IPC成员进行审查,以确保必要的相关性,质量和新颖性。
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引用次数: 0
Susceptibility to Fitness App's Persuasive Features: Differences Between Acting and Non-Acting Users 对健身应用说服功能的敏感度:表演用户与非表演用户的差异
Kiemute Oyibo, I. Adaji, Julita Vassileva
The incidence of physical inactivity, obesity and non-communicable diseases is on the rise globally due to the sedentary lifestyles occasioned by modernity and technology. As a means of tackling the inactivity problem, which is almost becoming a global epidemic, research has shown that persuasive technology holds bright prospects. However, in the physical activity domain, there is limited research on users' persuasion profiles and the differences between users who are currently exercising (acting users) and those who have the intentions to exercise in the future (non-acting users). To bridge this gap, we conducted a study among 190 participants resident in two individualist countries to determine the susceptibility profile of both user types and their differences. We based our study on storyboards, illustrating six commonly employed persuasive features in fitness apps. The results of our analysis showed that both user types are most likely to be susceptible to Goal-Setting/Self-Monitoring, followed by Reward and Competition, and least likely to be susceptible to Cooperation, Social Comparison and Social Learning. In particular, acting users are more likely to be susceptible to Social Learning than non-acting us-ers. Overall, our findings suggest that, irrespective of user type, personal features will be more likely effective than social features among users from individualist cultures. We discuss the implications of our findings in the context of fitness apps design.
由于现代化和技术带来的久坐不动的生活方式,缺乏身体活动、肥胖和非传染性疾病的发病率在全球范围内呈上升趋势。研究表明,作为解决几乎成为全球流行病的不活动问题的一种手段,劝导技术具有光明的前景。然而,在体育活动领域,对用户的说服概况以及目前正在锻炼的用户(行为用户)和未来有锻炼意图的用户(非行为用户)之间的差异的研究有限。为了弥补这一差距,我们在两个个人主义国家的190名参与者中进行了一项研究,以确定两种用户类型的易感性特征及其差异。我们的研究基于故事板,说明了健身应用中常用的六个说服功能。我们的分析结果显示,这两种用户类型最容易受到目标设定/自我监控的影响,其次是奖励和竞争,最不容易受到合作、社会比较和社会学习的影响。特别是,表演用户比不表演的用户更容易受到社交学习的影响。总的来说,我们的研究结果表明,无论用户类型如何,个人主义文化的用户的个人特征比社交特征更有效。我们讨论了我们的研究结果对健身应用设计的影响。
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引用次数: 7
期刊
Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization
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