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2020 3rd International Conference of Inclusive Technology and Education (CONTIE)最新文献

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Classification of student success using Random Forest and Neural Networks 使用随机森林和神经网络的学生成功分类
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00027
M. Ruiz-Rodriguez, J. Andrés Sandoval-Bringas, Mónica A. Carreño-León
In recent years online education has overgrown be-cause of the many advantages it offers. During courses, different institutions collect and analyze student performance data to improve their educational experience. One of the main challenges of online education is being able to detect those students who have difficulties completing the course. This paper presents an approach to classify student success based on Random Forests and Neural Networks. One of the characteristics of Random Forests is that the algorithm selects the best feature to split the data. The selection of the most relevant features were used to train the Neural Network models.
近年来,由于在线教育提供了许多优势,它已经过度发展。在课程中,不同的机构收集和分析学生的表现数据,以改善他们的教育体验。在线教育的主要挑战之一是能够发现那些在完成课程方面有困难的学生。本文提出了一种基于随机森林和神经网络的学生成绩分类方法。随机森林的一个特点是算法选择最优的特征来分割数据。选择最相关的特征用于训练神经网络模型。
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引用次数: 2
A Virtual companion in COVID-19 times COVID-19时代的虚拟伴侣
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00045
Sussy Itzeri Cervantes Ramírez, Gabriel Cervantes Bello, M. Galindo
In this work, a methodology is proposed to be implemented as a measure to mitigate or lessen the effect of anxiety and stress caused in students by longer periods of protection in response to the COVID-19 pandemic.The use of a Virtual companion can help to identify critical cases, as well as provide strategies aimed at reducing undesirable emotional levels in the frame of Mindfulness. The fundamental algorithm of this Virtual companion is based on Artificial Intelligence.
在这项工作中,提出了一种方法,作为缓解或减轻因COVID-19大流行而长期受到保护对学生造成的焦虑和压力影响的措施。使用虚拟伴侣可以帮助识别关键情况,并提供旨在减少正念框架内不良情绪水平的策略。该虚拟伴侣的基本算法是基于人工智能的。
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引用次数: 2
Questionnaire validation to establish the relationship between ICT skills and school performance 问卷验证建立ICT技能与学校绩效的关系
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00014
O. G. Gutierrez Aguilar, Ygnacio Tomaylla Quispe, Ananí Gutiérrez Aguilar
The study purpose was to validate from a homologation and adaptation process, the questionnaire "Staff Information, Communication and Technology Skills Audit Questionnaire - Scott Lower School Bedford". The objective of this questionnaire is to discover who is sufficient and in what kind of aspect needs additional support/training for an adequate ICT use, through the application of the Item Response Theory (IRT) model for polytomical items of graduated response. The original questionnaire consists on nine factors, for this study, three have been considered and a fourth has been added related to the use of Interactive Whiteboards (PDI) and was evaluated by the judges. The proposed version consists of 36 items and was applied to 30 students from the fourth grade of secondary school of the Regular Basic Education (EBR), in Moquegua, where the ICT project was carried out, between 2014 - 2019. The latent structure of the items was analyzed, firstly, applying the exploratory factorial analysis through SPSS, secondly, for the confirmatory analysis the PLS-SEM methodology was used, which is a second generation multivariate method called Structural Equation Modeling with Partial Least Squares. Regarding the matrix of poly-correlationships between items, it is indicated that the 4 factors correlate adequately with the dependent variable - School Performance, thus the estimation of the parameters was carried out with the maximum marginal plausibility. Based on the results of the factor analysis, 4 items were excluded from the scale, this due to the distortion and inadequate behavior in the model, resulting in a questionnaire of 28 items. The results revealed in the analyses that the scale and its components presented adequate properties of validity and reliability and the feasibility of establishing a correlation with School Performance.
本研究的目的是从一个认证和适应过程中验证问卷“员工信息、沟通和技术技能审计问卷-贝德福德斯科特低年级”。本问卷的目的是通过应用项目反应理论(IRT)模型对分级反应的多分项目进行分析,发现谁是足够的,以及在哪些方面需要额外的支持/培训才能充分使用信息通信技术。最初的问卷由九个因素组成,在这项研究中,考虑了三个因素,并增加了与交互式白板(PDI)的使用有关的第四个因素,并由评委进行评估。拟议的版本包括36个项目,并在2014年至2019年期间应用于莫克瓜普通基础教育(EBR)中学四年级的30名学生。莫克瓜是ICT项目的实施地。分析项目的潜在结构,首先使用SPSS进行探索性因子分析,其次使用PLS-SEM方法进行验证性分析,这是第二代多变量方法,称为偏最小二乘法结构方程建模。从项目间的多相关矩阵来看,这4个因素与因变量“学校绩效”有充分的相关性,因此以最大的边际似然度对参数进行估计。根据因子分析的结果,由于模型中的扭曲和行为不充分,从量表中排除了4个项目,导致问卷共28个项目。分析结果表明,量表及其组成部分具有足够的效度和信度特性,具有建立与学校绩效相关关系的可行性。
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引用次数: 0
Development of a Video Game to Support the Strengthening of Pre-Numerical Skills and the Numerical Relationship to Quantities with Children with Autism Spectrum Disorder 一个电子游戏的开发,以支持加强自闭症谱系障碍儿童的前数字技能和数字与数量的关系
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00011
J. G. Soto Muñoz, Jesús Andrés Sandoval Bringas, Israel Durán Encinas, Brenda Cecilia Lara Rubio, Miguel Parra García
Education, in a certain sense, conditions individuals to master the essential skills to their independence, including people with special needs. For this reason, different measures and practices have been carried out to reinforce knowledge and aim to help these people improve their quality of life. Reading, writing and mathematics are considered fundamental for this development, which is why it is essential that this knowledge be properly acquired at an early age by all people, therefore, many teachers use the dynamics that proliferate and enrich the acquisition of that knowledge. Currently, the use of video games has proliferated, allowing them to be found in different contexts and areas, such as medicine, education, as well as in military aspects. Although the idea of video games that help people with special needs to understand activities or strengthen knowledge is not new, there are still many areas that have not been strengthened and that require special attention to support the intellectual development of these individuals. This work proposes the development of a video game that allows supporting teachers or tutors to strengthen pre-numerical skills and the numerical relationship to quantities in children diagnosed with autism spectrum disorder.
从某种意义上说,教育使个人,包括有特殊需要的人,掌握独立的基本技能。出于这个原因,采取了不同的措施和做法来加强知识,旨在帮助这些人提高他们的生活质量。阅读、写作和数学被认为是这种发展的基础,这就是为什么所有人都必须在早期适当地获得这些知识,因此,许多教师使用动态来增殖和丰富这些知识的获取。目前,电子游戏的使用已经激增,使它们能够在不同的背景和领域中找到,例如医学,教育以及军事方面。尽管电子游戏帮助有特殊需求的人理解活动或加强知识的想法并不新鲜,但仍有许多领域没有得到加强,需要特别关注以支持这些人的智力发展。这项工作建议开发一种电子游戏,允许辅助教师或导师加强被诊断为自闭症谱系障碍的儿童的预数字技能和数字与数量的关系。
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引用次数: 0
Computer-assisted Remedial Instruction Structured to reduce Dyslexia in children 计算机辅助补习教学结构减少儿童阅读障碍
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00018
Juan P. Cardona, Cesar Velazquez, G. Domínguez, J. Muñoz, F. Álvarez
the study is a remedial instruction strategy to improve reading ability of children with developmental dyslexia, strategy belongs to Structured Literacy category which align resources, knowledge, programs and standard explicit practices in a systematic and progressive way, the proposal include Testing Effect and some practices from PhAB/DI and WIST. The study report the first part of the project, a test to detect Developmental Dyslexia in order to detect children who do fit the strategy, every test consist in a set of tests and its relationships, the purpose is to use the results as first input of the software system and a continuous support the strategy on two axis, axis one: will help in the monitoring and sequential tracking of lessons and tests, in order to maintain systematic control. Axis two: will keep a statistical model of development for every children, this model is based on classical reading models (Dual-Route model of Coltheart and the theory Double Deficit of Wolf) and data from the tracking of lessons and tests, model will mirror the development model of reading process and will make recommendation to tutors about any observation of development of reading process. The methodology give a brief and useful account of participant’s profiles. The findings of this study are very similar to previous research studies on remedial training, show smooth tendencies but do not show clear relationships between variables, the early evaluation of the software system support was considered as a solid support of strategy and the continuous evaluations along with the strategy in a diagnostic-intervention approach was considered as a viable and functional strategy.
本研究是一种旨在提高发展性阅读障碍儿童阅读能力的补习教学策略,该策略属于结构化读写范畴,将资源、知识、方案和标准显性实践以系统、渐进的方式进行整合,建议包括测试效果以及PhAB/DI和WIST的一些实践。该研究报告了项目的第一部分,一个检测发展性阅读障碍的测试,以检测符合策略的儿童,每个测试都包括一组测试及其关系,目的是使用结果作为软件系统的第一个输入,并在两个轴上持续支持策略,轴一:将有助于监测和顺序跟踪课程和测试,以保持系统控制。轴二:将为每个孩子保留一个发展的统计模型,这个模型是基于经典的阅读模型(colheart的双路径模型和Wolf的双赤字理论)和来自课程和测试的跟踪数据,模型将反映阅读过程的发展模型,并将对任何阅读过程发展的观察向导师提出建议。该方法给出了参与者简介的简要和有用的说明。本研究的结果与以往关于补习训练的研究结果非常相似,表现出平滑的趋势,但变量之间的关系不明确,认为软件系统支持的早期评估是对策略的坚实支持,并且认为诊断干预方法中的持续评估与策略一起是可行的和有效的策略。
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引用次数: 0
Towards the design of interactions in an Smart Parking for people with disability 面向残障人士的智能停车场交互设计
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00024
Jésus Antonio Rosas Percastre, J. R. Cáceres
The growth of cities has led to an increase in the number of vehicles passing on the streets generating an increase in traffic. This makes it difficult, among other things, to the mobility and access of the roads on which parking spaces are located. This is particularly important in the context of people with disability (PWD) who use their own vehicles to transport themselves. Since they are faced with the problem of finding a place to park and encounter obstacles that hinder their access and mobility, such as limited spaces, poorly marked spaces, poorly parked vehicles or objects that obstruct the places they have designated for their use.Smart Parking technology has helped to facilitate access to parking spaces by creating a mean of consultation and booking, but little has been considered to the PWD and the obstacles they may encounter when arriving at their destination, as they are generally not taken into account in the design of the technology.In this paper we propose a Smart Parking system based on computer vision (CV) and cameras with network connection for the detection of obstacles that make it impossible to park to the PWD, we propose to identify poorly parked vehicles and objects that are obstructing parking spaces. The information obtained is intended to link to a mobile application so that PWD can consult available locations as well as information about obstacles encountered, thereby, they can improve their interaction with their destination, as well as taking measures related to their mobility.
城市的发展导致街道上通过的车辆数量增加,从而增加了交通流量。这使得停车位所在道路的移动性和通行性变得困难。对于使用自己的车辆出行的残疾人来说,这一点尤为重要。因为他们面临找地方停车的问题,遇到阻碍他们进入和行动的障碍,例如有限的空间,标记不清的空间,停放不当的车辆或阻碍他们指定使用的地方的物体。智能泊车技术提供了一种咨询和预约泊车的方式,方便市民使用泊车位,但由于技术的设计通常没有考虑残疾人士及他们到达目的地时可能遇到的障碍,因此很少考虑残疾人士及他们到达目的地时可能遇到的障碍。在本文中,我们提出了一种基于计算机视觉(CV)和具有网络连接的摄像机的智能停车系统,用于检测无法停放到PWD的障碍物,我们建议识别停放不良的车辆和阻塞停车位的物体。获取的信息将连接到移动应用程序,以便残疾人可以查询可用的位置以及遇到的障碍的信息,从而改善他们与目的地的互动,并采取与他们的行动有关的措施。
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引用次数: 0
Design of a tool to support Kanji learning based on text analysis 基于文本分析的汉字学习工具的设计
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00029
Diana Rocha Botello
The use of technology can have positive effects in second language acquisition. However, in many cases, students must learn an entirely new writing script before they can access basic learning resources in the target language. Such is the case for Mexican students learning Japanese. Unlike Spanish, which is written with a 27 character Latin-based script, Japanese texts require two different 46 character syllabaries (Hiragana and Katakana) and an independent logographic system (Kanji). Notably, the latter comprises thousands of individual symbols that must be committed to memory. Even though some resources exist to help Spanish speakers acquire Kanji, most existing tools are based on the recurrent association of predefined lists of images with their respective symbol. As of the authors’ knowledge, none take into account linguistic features such as kanji likelihood in print media, symbol co-ocurrence or other contextual information that could simplify recall for the learner. This article presents a preliminary analysis of several candidate textual features, oriented towards the design of context-aware Kanji learning software.
科技的运用对二语习得有积极的影响。然而,在许多情况下,学生必须先学习一种全新的书写方式,然后才能使用目标语言的基本学习资源。这就是学习日语的墨西哥学生的情况。与西班牙语不同,西班牙语是用27个字符的拉丁字母书写的,日语文本需要两个不同的46个字符的音节(平假名和片假名)和一个独立的符号系统(汉字)。值得注意的是,后者包含成千上万个必须存入记忆的单独符号。尽管有一些资源可以帮助说西班牙语的人获得汉字,但大多数现有的工具都是基于预定义的图像列表与其各自的符号的循环关联。据作者所知,没有人考虑到语言特征,如印刷媒体中汉字的可能性,符号共现或其他可以简化学习者回忆的上下文信息。本文针对上下文感知型汉字学习软件的设计,对几种候选文本特征进行了初步分析。
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引用次数: 0
Design of accessible university exams for deaf people 为聋人设计的无障碍大学考试
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00025
J. Rojano-Cáceres, Edgar R. González-Contreras
In this paper we present the proposal for designing accessible exams for aspirants or in general examinee users who are deaf or hard-of-hearing and which are users of sign language. The proposal is based on the inclusion of multimedia elements in sign language which is the primary language for deaf people. In this work particularly is taken as a case study the exam to enter to universities in Mexico because it is a very well know test and with a solid design which is used for most public institution. So it represents the first big problem to pursue a university degree. Therefore, the present work propose a digital exam instead of a paper based test which can be interpreted in sign language in any step of the exam. As it was said, Ceneval’s exam is a case study which is well analyzed in the paper, but the plataform proposed can be used to evaluate any course through the creation of exam with multimedia support.
在本文中,我们提出了为有志者或一般考生设计无障碍考试的建议,这些考生是聋人或听力障碍,并且是手语使用者。该提案是基于将多媒体元素纳入聋哑人的主要语言手语中。在这项工作中,特别以进入墨西哥大学的考试为案例研究,因为它是一个非常知名的考试,并且具有大多数公共机构使用的坚实设计。所以它代表了追求大学学位的第一个大问题。因此,目前的工作提出了一种数字考试,而不是基于纸张的测试,可以在考试的任何步骤中用手语解释。如前所述,Ceneval的考试是一个案例研究,本文对其进行了很好的分析,但所提出的平台可以通过创建多媒体支持的考试来评估任何课程。
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引用次数: 0
Using tangible interfaces for teaching Braille 使用有形的界面进行盲文教学
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00032
J. Andrés Sandoval-Bringas, Mónica A. Carreño-León, I. Durán Encinas, Alejandro Leyva Carrillo, Italia Estrada Cota, Rafael Cosio Castro
Visual impairment in children is a frequent situation in the school-age population, which affects the incorporation of children with this condition in regular schools, which negatively affects people's social and affective development. The inclusion of people with disabilities in regular education is of special importance, which is why it has been an area of interest in education, science and technology. The development of new technologies is essential to be able to design solutions to the problem that improve the quality of life and its incorporation into society. This research presents the results of a study that was applied to a girl with blindness to introduce her to learning the Braille system, using an interactive system with the integration of tangible elements and software applications. The results obtained in the case study were favorable, reaching the objective in less time compared to the traditional method.
儿童视力障碍是学龄人口中常见的一种情况,这影响了有视力障碍的儿童在正规学校的入学,对人们的社会和情感发展产生了负面影响。将残疾人纳入正规教育特别重要,这就是为什么它一直是教育、科学和技术领域感兴趣的一个领域。新技术的发展对于能够设计解决问题的办法,提高生活质量并使其融入社会是至关重要的。本研究介绍了一项应用于盲人女孩学习盲文系统的研究结果,该研究使用了一个结合有形元素和软件应用的互动系统。与传统方法相比,该方法在较短的时间内达到了预期的效果。
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引用次数: 1
Development of a Mobile Application to Support the Learning Process of Geometry 一个支持几何学习过程的移动应用程序的开发
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00023
M. Cruz, M. Bendezu, Esther Ruth Calatayud Madariaga, Karla Farfán Dávalos, Leonardo Dávila Huacoto, Leonidas Asto
The importance of mathematics in regular basic educational training is very important, fundamentally for the intellectual development of students. Peru, in the last evaluations carried out by the Programme for International Student Assessment (PISA), has been occupying the last places in Latin America, also according to the Census Evaluation of Students (ECE), in charge of the Ministry of Education of Peru, a low performance in that area. Reason why this article presents a proposal for the design and construction of a mobile application with augmented reality (RA) to support the learning process of mathematics in the area of geometry, in this way teachers will have a tool that It can help them improve the teaching-learning process, and students will have new ways of learning through this playful, intuitive, simple and attractive application.
数学在常规基础教育训练中的重要性是非常重要的,从根本上对学生的智力发展至关重要。在国际学生评估方案(PISA)最近进行的评估中,秘鲁在拉丁美洲一直排在最后几位,根据秘鲁教育部负责的学生普查评估(ECE),秘鲁在该领域的表现也很差。本文提出了一个基于增强现实(RA)的移动应用程序的设计和构建的建议,以支持几何领域的数学学习过程,这样教师将有一个工具,它可以帮助他们改善教学过程,学生将有新的学习方式,通过这个有趣的,直观的,简单的和有吸引力的应用程序。
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引用次数: 0
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2020 3rd International Conference of Inclusive Technology and Education (CONTIE)
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