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2014 IEEE International Symposium on Independent Computing (ISIC)最新文献

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Design support system with votes from multiple people using digital signage 设计支持系统从多人使用数字标牌投票
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011744
Masayuki Sakai, H. Takenouchi, Masataka Tokumaru
We propose a system to create designs that reflect multiple user preferences obtained by voting using digital signage. When creating such designs, it is important to collect a significant number of user opinions and adopt them in the designs. However, as the number of users increases, the collection of opinions becomes more difficult. We propose an interactive evolutionary computation system using digital signage. This system presents several designs. Each user evaluates the designs by voting. In other words, this system obtains the preferences of multiple users by voting and uses the preferences to evaluate designs. Therefore, the proposed system can create designs that please multiple users. In our previous research, we proposed a paired comparison voting (PCV) method that obtains preferences from multiple users by voting and confirmed the effectiveness of the method by simulation. Here, we construct a system using the PCV method and digital signage to demonstrate its effectiveness with real users. The proposed system uses the PCV method to create designs. The experimental results show that the designs generated by the proposed system converged visually and genetically. As a result, we verified that the proposed system creates designs reflecting the preferences of multiple people.
我们提出了一个系统来创建设计,以反映通过使用数字标牌投票获得的多个用户偏好。当创建这样的设计时,收集大量的用户意见并在设计中采用它们是很重要的。但是,随着用户数量的增加,收集意见变得更加困难。提出了一种基于数字标牌的交互式进化计算系统。该系统提出了几种设计方案。每个用户通过投票来评估设计。换句话说,该系统通过投票的方式获得多个用户的偏好,并使用这些偏好来评估设计。因此,所提出的系统可以创建取悦多个用户的设计。在我们之前的研究中,我们提出了一种配对比较投票(PCV)方法,通过投票获得多个用户的偏好,并通过仿真验证了该方法的有效性。在这里,我们使用PCV方法和数字标牌构建了一个系统,以展示其在实际用户中的有效性。所提出的系统使用PCV方法来创建设计。实验结果表明,该系统生成的设计在视觉上和遗传上都是收敛的。因此,我们验证了所提出的系统创建的设计反映了多个人的偏好。
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引用次数: 12
Using data mining technology to explore Internet addiction behavioral patterns 利用数据挖掘技术探索网络成瘾行为模式
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011757
Mu-Jung Huang, Chin-Chun Cheng, Mu-Yen Chen
The purposes of this study were to explore psychological satisfaction and emotional reaction of Internet users through emotional perspectives and to discuss whether Internet use behaviors would lead to addiction to the Internet. From previous literature and studies, it was found that most studies explored this topic by testing hypotheses. The study used data mining to identify association rules among affective ambivalence, Internet use behavior and Internet addiction. Online and paper questionnaires were distributed for this study. Online questionnaires were put on BBS, Facebook and major forums; paper questionnaires were distributed via convenience sampling. A total of 565 questionnaires were recovered. Among these, 502 copies of the questionnaires were valid, making the effective response rate about 88%. It was found from the affective ambivalence that different use behaviors would result in different affective states. Different individuals would also show different behavior and creativity.
本研究旨在从情绪的角度探讨网络使用者的心理满意度和情绪反应,并探讨网络使用行为是否会导致网络成瘾。从以往的文献和研究中,我们发现大多数研究都是通过检验假设来探讨这个话题的。本研究运用数据挖掘方法,找出情感矛盾心理、网络使用行为和网络成瘾之间的关联规律。本研究发放了在线问卷和纸质问卷。在BBS、Facebook和各大论坛上进行在线问卷调查;采用方便抽样的方式发放纸质问卷。共回收问卷565份。其中有效问卷502份,有效回复率约88%。从情感矛盾心理分析发现,不同的使用行为会导致不同的情感状态。不同的个体也会表现出不同的行为和创造力。
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引用次数: 1
Signboard design system through social voting technique 招牌设计系统通过社会投票技术
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011742
H. Takenouchi, H. Inoue, Masataka Tokumaru
We propose a signboard design system with votes by multiple people. When determining a signboard design with many people, it is important that local residents agree on a single signboard design. Therefore, we created a signboard design system that determines the design by popularity using an evolutionary computation algorithm to finalize the design. We have proposed a paired comparison voting method (PCV) that allows several thousand unspecified users to participate in the evaluation of candidate solutions. Specifically, the PCV method considers multiple opinion from the Internet votes to evaluate candidate solutions, accepting votes made during a defined time parameter. In our previous study, we confirmed the effectiveness of the PCV method by numerical simulations using evaluation agents that imitate human sensitivity. In this paper, we demonstrate its effectiveness for real users using a signboard design system. The system helps users to create a signboard design by considering the suitability of the grain pattern, background and character colors, and the signboard's environment. The experimental results showed that the PCV method can reduce the load on users and produce a suitable and satisfactory design, verifying the effectiveness of the PCV method for real users.
我们提出了一个由多人投票的招牌设计系统。当与许多人一起决定一个招牌设计时,重要的是当地居民同意一个招牌设计。因此,我们创建了一个招牌设计系统,通过使用进化计算算法来确定设计的流行度,从而最终确定设计。我们提出了一种配对比较投票方法(PCV),允许数千个未指定的用户参与对候选解决方案的评估。具体而言,PCV方法考虑来自互联网投票的多个意见来评估候选解决方案,接受在定义的时间参数内进行的投票。在我们之前的研究中,我们通过使用模拟人类敏感性的评估剂进行数值模拟,证实了PCV方法的有效性。在本文中,我们用一个招牌设计系统为实际用户演示了它的有效性。该系统通过考虑纹路图案、背景和文字颜色以及标牌环境的适宜性来帮助用户创建标牌设计。实验结果表明,PCV方法可以减轻用户的负担,并产生合适和满意的设计,验证了PCV方法对实际用户的有效性。
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引用次数: 8
3D topographic map generation of Fukushima Daiichi Power plant: Visualization of the reconstruction plan for effective information sharing 福岛第一核电站三维地形图的生成:重建计划的可视化以实现有效的信息共享
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011758
A. Doi, Kenji Oshida, Kenji Sakakibara, Sachio Kurose, Tomoya Itoh
The Great East Japan Earthquake that occurred on March 11, 2011 resulted in unprecedented damage in various parts of Japan. In particular, the Fukushima Daiichi Nuclear Power Plant of Tokyo Electric Power Company received extensive damage due to the tsunami generated by the earthquake. In our paper, we propose the creation of a 3D virtual map that is a combination of a CAD topographic map near the Fukushima Daiichi plant, aerial photographs, and topographs.
2011年3月11日发生的东日本大地震给日本各地造成了前所未有的破坏。特别是,东京电力公司的福岛第一核电站因地震引发的海啸而受到严重破坏。在我们的论文中,我们建议创建一个三维虚拟地图,它是福岛第一核电站附近的CAD地形图、航空照片和地形图的组合。
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引用次数: 2
A new steganography protocol for improving security of cloud storage services 一种新的隐写协议,用于提高云存储服务的安全性
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011748
Kazuki Murakami, Qiangfu Zhao, Ryota Hanyu
In recent years, cloud computing services have become a must in our daily lives. Although well-known security technologies are used for system protection and data protection, the security of existing service systems is far from enough. The main problem is that existing systems and/or programs usually have some unknown issues or vulnerabilities, and can be attacked by some unauthorized persons in some unexpected ways. To solve the problem, at least partially, we have proposed a new steganography protocol for improving information security in cloud storage services. The key point in this protocol is to synthesize an image that can be used as the encryption/decryption key, the stego-key, as well as the cover data. Initial analysis shows that the new protocol is very secure. This paper formulates the protocol in a more formal way, so that based on the formulation, we can find possible weak points more easily, and make the protocol more practically useful.
近年来,云计算服务已经成为我们日常生活中的必需品。虽然采用了知名的安全技术进行系统保护和数据保护,但现有业务系统的安全性还远远不够。主要的问题是现有的系统和/或程序通常有一些未知的问题或漏洞,并且可能被一些未经授权的人以一些意想不到的方式攻击。为了解决这个问题,至少部分地,我们提出了一种新的隐写协议来提高云存储服务中的信息安全。该协议的关键是合成一幅图像,该图像既可以作为加/解密密钥,也可以作为隐密密钥,还可以作为覆盖数据。初步分析表明,新协议是非常安全的。本文以一种更正式的方式对协议进行了表述,从而使我们能够更容易地发现可能存在的弱点,使协议更具实际用途。
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引用次数: 2
Meta-framework for semantic TRIZ 语义TRIZ的元框架
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011740
K. Koswatte, Incheon Paik, B. Kumara
In the manufacturing industry, SCM (Supply Chain Management) is playing an important role which gives profit to enterprise. Extracting innovative design considerations for a product from the information infrastructure requires large knowledge base and solutions to technical and physical contradictions. Construction of information infrastructure with the integration of four designs attributes: component cost, quality, function and technology, innovation can be enhanced. Information which is useful to improve the existing products and development of a new product can be acquired from the database and from the ontology. The TRIZ (Theory of Inventive Problem Solving) supports designers for innovative product design by searching from a knowledge base. The existing TRIZ ontology support innovative design of a product. But it is considering about a specific product (flashlight) for TRIZ ontology. Our final goal is to construct meta-TRIZ ontology that can be applied to multiple products. To achieve this goal, we try to apply the semantic TRIZ to another product; multifunction fan (Smart Fan), as an interim stage towards meta-ontology. This may open up new possibilities to innovative product designs with multifunction.
在制造业中,供应链管理发挥着为企业创造利润的重要作用。从信息基础设施中提取产品的创新设计注意事项需要庞大的知识库以及技术和物理矛盾的解决方案。信息基础设施建设具有集成组件成本、质量、功能和技术四个设计属性,可增强创新能力。可以从数据库和本体中获取对改进现有产品和开发新产品有用的信息。TRIZ(创造性问题解决理论)通过从知识库中搜索来支持设计师进行创新产品设计。现有的TRIZ本体支持产品的创新设计。但它正在考虑一个特定的产品(手电筒)为TRIZ本体。我们的最终目标是构建可以应用于多个产品的元triz本体。为了实现这一目标,我们尝试将语义TRIZ应用于另一个产品;多功能风扇(Smart fan),作为元本体的过渡阶段。这可能为多功能创新产品设计开辟新的可能性。
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引用次数: 0
Topological approaches to locative prepositions 定位介词的拓扑方法
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011752
Ikumi Imani, Itaru Takarajima
It is well-known that locative prepositions are used to make temporal expressions, and that they have been intensively studied in theoretical, cognitive and psycho-linguistics. However, there have been few attempts to develop a theoretical framework to deal with linguistic data on the locative prepositions (see Piñón (1997), Zwarts and Winter (1997) and Zwarts (2000) for a vector semantics to capture parallelism between aspects and a certain kind of locative prepositions). There are two purposes in this paper. One is to investigate prepositions “in,” “on,” “at” and “from/to” in English that have correlations between space and time, and show how the topological properties of the locative prepositions are preserved in temporal expressions. The other purpose is to develop a theoretical framework, or what we call a “topological approach” to natural languages, in which we use topological concepts such as spaces, paths and dimensions to analyze the linguistic data.
位置介词用于时间表达是众所周知的,在理论、认知和心理语言学中都有广泛的研究。然而,很少有人尝试建立一个理论框架来处理关于位置介词的语言数据(参见Piñón (1997), Zwarts and Winter(1997)和Zwarts(2000)的向量语义来捕捉方面和特定类型的位置介词之间的并行性)。本文有两个目的。一是研究英语中具有空间和时间相关性的介词“in”、“on”、“at”和“from/to”,并展示位置介词的拓扑特性在时间表达式中是如何保持的。另一个目的是开发一个理论框架,或者我们称之为自然语言的“拓扑方法”,其中我们使用拓扑概念,如空间,路径和维度来分析语言数据。
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引用次数: 0
Word sense disambiguation using author topic model 基于作者主题模型的词义消歧
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011753
Shougo Kaneishi, Takuya Tajima
Purpose of this paper is what decrease situations of misleading in text, blog, tweet etc. We use Latent Dirichlet Allocation (LDA) for Word Sense Disambiguation (WSD). This paper experiments with a new approaches for WSD. The approach is WSD with author topic model. The availability of this approach is exerted on modeling of sentence on the Twitter. In this study, first flow is author estimate, and second flow is WSD. In the first flow, we use LDA topic modeling and dataset from novels in Japanese. We use collapsed Gibbs sampling as the estimated method for parameter of LDA. In the second flow, we use the dataset from the tweet on Twitter. By the two experiments, author topic model is found to be useful for WSD.
本文的目的是减少文本、博客、微博等的误导情况。我们使用潜在狄利克雷分配(LDA)进行词义消歧(WSD)。本文尝试了一种新的WSD方法。该方法是WSD与作者主题模型。该方法的有效性在Twitter上的句子建模中得到了验证。在本研究中,第一流为作者估计,第二流为WSD。在第一个流中,我们使用LDA主题建模和来自日文小说的数据集。我们使用折叠Gibbs抽样作为LDA参数的估计方法。在第二个流中,我们使用Twitter上的tweet的数据集。通过两个实验,作者的主题模型对WSD是有用的。
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引用次数: 1
A system for controlling personal computers by hand gestures using a wireless sensor device 一种使用无线传感器装置通过手势控制个人计算机的系统
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011759
Kaoru Yamagishi, Lei Jing, Zixue Cheng
There are a lot of home appliances and personal computers around us. However, few of the user interfaces are designed on user-centric approaches. In this study, as an interface focusing on the ease of use, we develop a system to control personal computer by applying the natural behavior of human. Research issues include the definition of the association between the PC operations and gestures, the recognition of hand gestures, the adjustment of the error of the gestures, and how to realize the system. We define the association of the PC operations used very often with hand gesture of human. Dynamic Time Warping (DTW) algorithm is used to recognize gestures. Magic Ring (MR) is a finger-worn ring type sensor used to collect data of gestures. The MR collects the acceleration value of a gesture by acceleration sensor installed in the MR and transmits the value to a PC through wireless sensor installed in the MR. On the PC side, control commands of gestures are managed. In order to perform the correct PC operations by the gestures avoiding malfunction, a bending sensor which is used for detecting the start of gesture is employed. In this system, more than 20 kinds of hand gestures can be recognized by DTW-based method. We have experimented with controlling typical applications installed in a PC, by hand gestures for evaluating our system.
我们周围有很多家用电器和个人电脑。然而,很少有用户界面是基于以用户为中心的方法设计的。在本研究中,作为一个注重易用性的界面,我们开发了一个应用人的自然行为来控制个人计算机的系统。研究问题包括PC机操作与手势的关联定义、手势的识别、手势误差的调整以及系统如何实现。我们定义了经常使用的PC操作与人类手势的关联。采用动态时间扭曲(DTW)算法对手势进行识别。Magic Ring (MR)是一种手指佩戴的环形传感器,用于收集手势数据。MR通过安装在MR中的加速度传感器收集手势的加速度值,并通过安装在MR中的无线传感器将该值传输给PC机,PC机端管理手势的控制命令。为了使手势正确地执行PC操作,避免故障,采用弯曲传感器检测手势的启动。在这个系统中,基于dtw的方法可以识别20多种手势。我们已经尝试过通过手势来控制安装在PC上的典型应用程序来评估我们的系统。
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引用次数: 8
Simulation of human awareness control in spatiotemporal language understanding as mental image processing 人类意识控制在时空语言理解中的模拟:心理图像处理
Pub Date : 2014-12-01 DOI: 10.1109/INDCOMP.2014.7011747
Rojanee Khummongkol, M. Yokota
Natural language can be the most convenient means for ordinary people at their intuitive interaction with home robots and among all its sublanguages, the spatiotemporal (or 4D) language is expected to be the most important when both the entities communicate each other in their casual scenes. As easily imagined, it is quite ordinary for people to understand a 4D expression with the mental image of a certain scene being described by it and therefore such a human mental process is worth simulating by computers in order to facilitate intuitive human-robot interaction. This paper attempts to model this human performance, considering what people attend to and how they control their awareness during spatiotemporal language understanding as mental image processing.
自然语言可能是普通人与家庭机器人直观交互的最方便手段,在所有子语言中,时空(或4D)语言预计将是最重要的,当两个实体在他们的休闲场景中相互交流时。不难想象,人们通过一个4D表达式所描述的场景的心理形象来理解一个4D表达式是很平常的事情,因此这种人类的心理过程值得用计算机来模拟,以促进直观的人机交互。本文试图模拟这种人类行为,考虑人们在时空语言理解过程中所关注的内容以及他们如何控制自己的意识。
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引用次数: 3
期刊
2014 IEEE International Symposium on Independent Computing (ISIC)
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