Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011744
Masayuki Sakai, H. Takenouchi, Masataka Tokumaru
We propose a system to create designs that reflect multiple user preferences obtained by voting using digital signage. When creating such designs, it is important to collect a significant number of user opinions and adopt them in the designs. However, as the number of users increases, the collection of opinions becomes more difficult. We propose an interactive evolutionary computation system using digital signage. This system presents several designs. Each user evaluates the designs by voting. In other words, this system obtains the preferences of multiple users by voting and uses the preferences to evaluate designs. Therefore, the proposed system can create designs that please multiple users. In our previous research, we proposed a paired comparison voting (PCV) method that obtains preferences from multiple users by voting and confirmed the effectiveness of the method by simulation. Here, we construct a system using the PCV method and digital signage to demonstrate its effectiveness with real users. The proposed system uses the PCV method to create designs. The experimental results show that the designs generated by the proposed system converged visually and genetically. As a result, we verified that the proposed system creates designs reflecting the preferences of multiple people.
{"title":"Design support system with votes from multiple people using digital signage","authors":"Masayuki Sakai, H. Takenouchi, Masataka Tokumaru","doi":"10.1109/INDCOMP.2014.7011744","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011744","url":null,"abstract":"We propose a system to create designs that reflect multiple user preferences obtained by voting using digital signage. When creating such designs, it is important to collect a significant number of user opinions and adopt them in the designs. However, as the number of users increases, the collection of opinions becomes more difficult. We propose an interactive evolutionary computation system using digital signage. This system presents several designs. Each user evaluates the designs by voting. In other words, this system obtains the preferences of multiple users by voting and uses the preferences to evaluate designs. Therefore, the proposed system can create designs that please multiple users. In our previous research, we proposed a paired comparison voting (PCV) method that obtains preferences from multiple users by voting and confirmed the effectiveness of the method by simulation. Here, we construct a system using the PCV method and digital signage to demonstrate its effectiveness with real users. The proposed system uses the PCV method to create designs. The experimental results show that the designs generated by the proposed system converged visually and genetically. As a result, we verified that the proposed system creates designs reflecting the preferences of multiple people.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"238 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122023440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011757
Mu-Jung Huang, Chin-Chun Cheng, Mu-Yen Chen
The purposes of this study were to explore psychological satisfaction and emotional reaction of Internet users through emotional perspectives and to discuss whether Internet use behaviors would lead to addiction to the Internet. From previous literature and studies, it was found that most studies explored this topic by testing hypotheses. The study used data mining to identify association rules among affective ambivalence, Internet use behavior and Internet addiction. Online and paper questionnaires were distributed for this study. Online questionnaires were put on BBS, Facebook and major forums; paper questionnaires were distributed via convenience sampling. A total of 565 questionnaires were recovered. Among these, 502 copies of the questionnaires were valid, making the effective response rate about 88%. It was found from the affective ambivalence that different use behaviors would result in different affective states. Different individuals would also show different behavior and creativity.
{"title":"Using data mining technology to explore Internet addiction behavioral patterns","authors":"Mu-Jung Huang, Chin-Chun Cheng, Mu-Yen Chen","doi":"10.1109/INDCOMP.2014.7011757","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011757","url":null,"abstract":"The purposes of this study were to explore psychological satisfaction and emotional reaction of Internet users through emotional perspectives and to discuss whether Internet use behaviors would lead to addiction to the Internet. From previous literature and studies, it was found that most studies explored this topic by testing hypotheses. The study used data mining to identify association rules among affective ambivalence, Internet use behavior and Internet addiction. Online and paper questionnaires were distributed for this study. Online questionnaires were put on BBS, Facebook and major forums; paper questionnaires were distributed via convenience sampling. A total of 565 questionnaires were recovered. Among these, 502 copies of the questionnaires were valid, making the effective response rate about 88%. It was found from the affective ambivalence that different use behaviors would result in different affective states. Different individuals would also show different behavior and creativity.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125513793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011742
H. Takenouchi, H. Inoue, Masataka Tokumaru
We propose a signboard design system with votes by multiple people. When determining a signboard design with many people, it is important that local residents agree on a single signboard design. Therefore, we created a signboard design system that determines the design by popularity using an evolutionary computation algorithm to finalize the design. We have proposed a paired comparison voting method (PCV) that allows several thousand unspecified users to participate in the evaluation of candidate solutions. Specifically, the PCV method considers multiple opinion from the Internet votes to evaluate candidate solutions, accepting votes made during a defined time parameter. In our previous study, we confirmed the effectiveness of the PCV method by numerical simulations using evaluation agents that imitate human sensitivity. In this paper, we demonstrate its effectiveness for real users using a signboard design system. The system helps users to create a signboard design by considering the suitability of the grain pattern, background and character colors, and the signboard's environment. The experimental results showed that the PCV method can reduce the load on users and produce a suitable and satisfactory design, verifying the effectiveness of the PCV method for real users.
{"title":"Signboard design system through social voting technique","authors":"H. Takenouchi, H. Inoue, Masataka Tokumaru","doi":"10.1109/INDCOMP.2014.7011742","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011742","url":null,"abstract":"We propose a signboard design system with votes by multiple people. When determining a signboard design with many people, it is important that local residents agree on a single signboard design. Therefore, we created a signboard design system that determines the design by popularity using an evolutionary computation algorithm to finalize the design. We have proposed a paired comparison voting method (PCV) that allows several thousand unspecified users to participate in the evaluation of candidate solutions. Specifically, the PCV method considers multiple opinion from the Internet votes to evaluate candidate solutions, accepting votes made during a defined time parameter. In our previous study, we confirmed the effectiveness of the PCV method by numerical simulations using evaluation agents that imitate human sensitivity. In this paper, we demonstrate its effectiveness for real users using a signboard design system. The system helps users to create a signboard design by considering the suitability of the grain pattern, background and character colors, and the signboard's environment. The experimental results showed that the PCV method can reduce the load on users and produce a suitable and satisfactory design, verifying the effectiveness of the PCV method for real users.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127395360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011758
A. Doi, Kenji Oshida, Kenji Sakakibara, Sachio Kurose, Tomoya Itoh
The Great East Japan Earthquake that occurred on March 11, 2011 resulted in unprecedented damage in various parts of Japan. In particular, the Fukushima Daiichi Nuclear Power Plant of Tokyo Electric Power Company received extensive damage due to the tsunami generated by the earthquake. In our paper, we propose the creation of a 3D virtual map that is a combination of a CAD topographic map near the Fukushima Daiichi plant, aerial photographs, and topographs.
{"title":"3D topographic map generation of Fukushima Daiichi Power plant: Visualization of the reconstruction plan for effective information sharing","authors":"A. Doi, Kenji Oshida, Kenji Sakakibara, Sachio Kurose, Tomoya Itoh","doi":"10.1109/INDCOMP.2014.7011758","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011758","url":null,"abstract":"The Great East Japan Earthquake that occurred on March 11, 2011 resulted in unprecedented damage in various parts of Japan. In particular, the Fukushima Daiichi Nuclear Power Plant of Tokyo Electric Power Company received extensive damage due to the tsunami generated by the earthquake. In our paper, we propose the creation of a 3D virtual map that is a combination of a CAD topographic map near the Fukushima Daiichi plant, aerial photographs, and topographs.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"366 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131546337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011748
Kazuki Murakami, Qiangfu Zhao, Ryota Hanyu
In recent years, cloud computing services have become a must in our daily lives. Although well-known security technologies are used for system protection and data protection, the security of existing service systems is far from enough. The main problem is that existing systems and/or programs usually have some unknown issues or vulnerabilities, and can be attacked by some unauthorized persons in some unexpected ways. To solve the problem, at least partially, we have proposed a new steganography protocol for improving information security in cloud storage services. The key point in this protocol is to synthesize an image that can be used as the encryption/decryption key, the stego-key, as well as the cover data. Initial analysis shows that the new protocol is very secure. This paper formulates the protocol in a more formal way, so that based on the formulation, we can find possible weak points more easily, and make the protocol more practically useful.
{"title":"A new steganography protocol for improving security of cloud storage services","authors":"Kazuki Murakami, Qiangfu Zhao, Ryota Hanyu","doi":"10.1109/INDCOMP.2014.7011748","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011748","url":null,"abstract":"In recent years, cloud computing services have become a must in our daily lives. Although well-known security technologies are used for system protection and data protection, the security of existing service systems is far from enough. The main problem is that existing systems and/or programs usually have some unknown issues or vulnerabilities, and can be attacked by some unauthorized persons in some unexpected ways. To solve the problem, at least partially, we have proposed a new steganography protocol for improving information security in cloud storage services. The key point in this protocol is to synthesize an image that can be used as the encryption/decryption key, the stego-key, as well as the cover data. Initial analysis shows that the new protocol is very secure. This paper formulates the protocol in a more formal way, so that based on the formulation, we can find possible weak points more easily, and make the protocol more practically useful.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115017745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011740
K. Koswatte, Incheon Paik, B. Kumara
In the manufacturing industry, SCM (Supply Chain Management) is playing an important role which gives profit to enterprise. Extracting innovative design considerations for a product from the information infrastructure requires large knowledge base and solutions to technical and physical contradictions. Construction of information infrastructure with the integration of four designs attributes: component cost, quality, function and technology, innovation can be enhanced. Information which is useful to improve the existing products and development of a new product can be acquired from the database and from the ontology. The TRIZ (Theory of Inventive Problem Solving) supports designers for innovative product design by searching from a knowledge base. The existing TRIZ ontology support innovative design of a product. But it is considering about a specific product (flashlight) for TRIZ ontology. Our final goal is to construct meta-TRIZ ontology that can be applied to multiple products. To achieve this goal, we try to apply the semantic TRIZ to another product; multifunction fan (Smart Fan), as an interim stage towards meta-ontology. This may open up new possibilities to innovative product designs with multifunction.
{"title":"Meta-framework for semantic TRIZ","authors":"K. Koswatte, Incheon Paik, B. Kumara","doi":"10.1109/INDCOMP.2014.7011740","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011740","url":null,"abstract":"In the manufacturing industry, SCM (Supply Chain Management) is playing an important role which gives profit to enterprise. Extracting innovative design considerations for a product from the information infrastructure requires large knowledge base and solutions to technical and physical contradictions. Construction of information infrastructure with the integration of four designs attributes: component cost, quality, function and technology, innovation can be enhanced. Information which is useful to improve the existing products and development of a new product can be acquired from the database and from the ontology. The TRIZ (Theory of Inventive Problem Solving) supports designers for innovative product design by searching from a knowledge base. The existing TRIZ ontology support innovative design of a product. But it is considering about a specific product (flashlight) for TRIZ ontology. Our final goal is to construct meta-TRIZ ontology that can be applied to multiple products. To achieve this goal, we try to apply the semantic TRIZ to another product; multifunction fan (Smart Fan), as an interim stage towards meta-ontology. This may open up new possibilities to innovative product designs with multifunction.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129040858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011752
Ikumi Imani, Itaru Takarajima
It is well-known that locative prepositions are used to make temporal expressions, and that they have been intensively studied in theoretical, cognitive and psycho-linguistics. However, there have been few attempts to develop a theoretical framework to deal with linguistic data on the locative prepositions (see Piñón (1997), Zwarts and Winter (1997) and Zwarts (2000) for a vector semantics to capture parallelism between aspects and a certain kind of locative prepositions). There are two purposes in this paper. One is to investigate prepositions “in,” “on,” “at” and “from/to” in English that have correlations between space and time, and show how the topological properties of the locative prepositions are preserved in temporal expressions. The other purpose is to develop a theoretical framework, or what we call a “topological approach” to natural languages, in which we use topological concepts such as spaces, paths and dimensions to analyze the linguistic data.
位置介词用于时间表达是众所周知的,在理论、认知和心理语言学中都有广泛的研究。然而,很少有人尝试建立一个理论框架来处理关于位置介词的语言数据(参见Piñón (1997), Zwarts and Winter(1997)和Zwarts(2000)的向量语义来捕捉方面和特定类型的位置介词之间的并行性)。本文有两个目的。一是研究英语中具有空间和时间相关性的介词“in”、“on”、“at”和“from/to”,并展示位置介词的拓扑特性在时间表达式中是如何保持的。另一个目的是开发一个理论框架,或者我们称之为自然语言的“拓扑方法”,其中我们使用拓扑概念,如空间,路径和维度来分析语言数据。
{"title":"Topological approaches to locative prepositions","authors":"Ikumi Imani, Itaru Takarajima","doi":"10.1109/INDCOMP.2014.7011752","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011752","url":null,"abstract":"It is well-known that locative prepositions are used to make temporal expressions, and that they have been intensively studied in theoretical, cognitive and psycho-linguistics. However, there have been few attempts to develop a theoretical framework to deal with linguistic data on the locative prepositions (see Piñón (1997), Zwarts and Winter (1997) and Zwarts (2000) for a vector semantics to capture parallelism between aspects and a certain kind of locative prepositions). There are two purposes in this paper. One is to investigate prepositions “in,” “on,” “at” and “from/to” in English that have correlations between space and time, and show how the topological properties of the locative prepositions are preserved in temporal expressions. The other purpose is to develop a theoretical framework, or what we call a “topological approach” to natural languages, in which we use topological concepts such as spaces, paths and dimensions to analyze the linguistic data.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114230724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011753
Shougo Kaneishi, Takuya Tajima
Purpose of this paper is what decrease situations of misleading in text, blog, tweet etc. We use Latent Dirichlet Allocation (LDA) for Word Sense Disambiguation (WSD). This paper experiments with a new approaches for WSD. The approach is WSD with author topic model. The availability of this approach is exerted on modeling of sentence on the Twitter. In this study, first flow is author estimate, and second flow is WSD. In the first flow, we use LDA topic modeling and dataset from novels in Japanese. We use collapsed Gibbs sampling as the estimated method for parameter of LDA. In the second flow, we use the dataset from the tweet on Twitter. By the two experiments, author topic model is found to be useful for WSD.
{"title":"Word sense disambiguation using author topic model","authors":"Shougo Kaneishi, Takuya Tajima","doi":"10.1109/INDCOMP.2014.7011753","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011753","url":null,"abstract":"Purpose of this paper is what decrease situations of misleading in text, blog, tweet etc. We use Latent Dirichlet Allocation (LDA) for Word Sense Disambiguation (WSD). This paper experiments with a new approaches for WSD. The approach is WSD with author topic model. The availability of this approach is exerted on modeling of sentence on the Twitter. In this study, first flow is author estimate, and second flow is WSD. In the first flow, we use LDA topic modeling and dataset from novels in Japanese. We use collapsed Gibbs sampling as the estimated method for parameter of LDA. In the second flow, we use the dataset from the tweet on Twitter. By the two experiments, author topic model is found to be useful for WSD.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133943565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011759
Kaoru Yamagishi, Lei Jing, Zixue Cheng
There are a lot of home appliances and personal computers around us. However, few of the user interfaces are designed on user-centric approaches. In this study, as an interface focusing on the ease of use, we develop a system to control personal computer by applying the natural behavior of human. Research issues include the definition of the association between the PC operations and gestures, the recognition of hand gestures, the adjustment of the error of the gestures, and how to realize the system. We define the association of the PC operations used very often with hand gesture of human. Dynamic Time Warping (DTW) algorithm is used to recognize gestures. Magic Ring (MR) is a finger-worn ring type sensor used to collect data of gestures. The MR collects the acceleration value of a gesture by acceleration sensor installed in the MR and transmits the value to a PC through wireless sensor installed in the MR. On the PC side, control commands of gestures are managed. In order to perform the correct PC operations by the gestures avoiding malfunction, a bending sensor which is used for detecting the start of gesture is employed. In this system, more than 20 kinds of hand gestures can be recognized by DTW-based method. We have experimented with controlling typical applications installed in a PC, by hand gestures for evaluating our system.
我们周围有很多家用电器和个人电脑。然而,很少有用户界面是基于以用户为中心的方法设计的。在本研究中,作为一个注重易用性的界面,我们开发了一个应用人的自然行为来控制个人计算机的系统。研究问题包括PC机操作与手势的关联定义、手势的识别、手势误差的调整以及系统如何实现。我们定义了经常使用的PC操作与人类手势的关联。采用动态时间扭曲(DTW)算法对手势进行识别。Magic Ring (MR)是一种手指佩戴的环形传感器,用于收集手势数据。MR通过安装在MR中的加速度传感器收集手势的加速度值,并通过安装在MR中的无线传感器将该值传输给PC机,PC机端管理手势的控制命令。为了使手势正确地执行PC操作,避免故障,采用弯曲传感器检测手势的启动。在这个系统中,基于dtw的方法可以识别20多种手势。我们已经尝试过通过手势来控制安装在PC上的典型应用程序来评估我们的系统。
{"title":"A system for controlling personal computers by hand gestures using a wireless sensor device","authors":"Kaoru Yamagishi, Lei Jing, Zixue Cheng","doi":"10.1109/INDCOMP.2014.7011759","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011759","url":null,"abstract":"There are a lot of home appliances and personal computers around us. However, few of the user interfaces are designed on user-centric approaches. In this study, as an interface focusing on the ease of use, we develop a system to control personal computer by applying the natural behavior of human. Research issues include the definition of the association between the PC operations and gestures, the recognition of hand gestures, the adjustment of the error of the gestures, and how to realize the system. We define the association of the PC operations used very often with hand gesture of human. Dynamic Time Warping (DTW) algorithm is used to recognize gestures. Magic Ring (MR) is a finger-worn ring type sensor used to collect data of gestures. The MR collects the acceleration value of a gesture by acceleration sensor installed in the MR and transmits the value to a PC through wireless sensor installed in the MR. On the PC side, control commands of gestures are managed. In order to perform the correct PC operations by the gestures avoiding malfunction, a bending sensor which is used for detecting the start of gesture is employed. In this system, more than 20 kinds of hand gestures can be recognized by DTW-based method. We have experimented with controlling typical applications installed in a PC, by hand gestures for evaluating our system.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125985522","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-12-01DOI: 10.1109/INDCOMP.2014.7011747
Rojanee Khummongkol, M. Yokota
Natural language can be the most convenient means for ordinary people at their intuitive interaction with home robots and among all its sublanguages, the spatiotemporal (or 4D) language is expected to be the most important when both the entities communicate each other in their casual scenes. As easily imagined, it is quite ordinary for people to understand a 4D expression with the mental image of a certain scene being described by it and therefore such a human mental process is worth simulating by computers in order to facilitate intuitive human-robot interaction. This paper attempts to model this human performance, considering what people attend to and how they control their awareness during spatiotemporal language understanding as mental image processing.
{"title":"Simulation of human awareness control in spatiotemporal language understanding as mental image processing","authors":"Rojanee Khummongkol, M. Yokota","doi":"10.1109/INDCOMP.2014.7011747","DOIUrl":"https://doi.org/10.1109/INDCOMP.2014.7011747","url":null,"abstract":"Natural language can be the most convenient means for ordinary people at their intuitive interaction with home robots and among all its sublanguages, the spatiotemporal (or 4D) language is expected to be the most important when both the entities communicate each other in their casual scenes. As easily imagined, it is quite ordinary for people to understand a 4D expression with the mental image of a certain scene being described by it and therefore such a human mental process is worth simulating by computers in order to facilitate intuitive human-robot interaction. This paper attempts to model this human performance, considering what people attend to and how they control their awareness during spatiotemporal language understanding as mental image processing.","PeriodicalId":246465,"journal":{"name":"2014 IEEE International Symposium on Independent Computing (ISIC)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129916428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}