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Intelligence via ultrafilters: structural properties of some intelligence comparators of deterministic Legg-Hutter agents 通过超过滤器的智能:确定性Legg-Hutter代理的一些智能比较器的结构特性
Pub Date : 2019-01-01 DOI: 10.2478/jagi-2019-0003
S. Alexander
Abstract Legg and Hutter, as well as subsequent authors, considered intelligent agents through the lens of interaction with reward-giving environments, attempting to assign numeric intelligence measures to such agents, with the guiding principle that a more intelligent agent should gain higher rewards from environments in some aggregate sense. In this paper, we consider a related question: rather than measure numeric intelligence of one Legg-Hutter agent, how can we compare the relative intelligence of two Legg-Hutter agents? We propose an elegant answer based on the following insight: we can view Legg-Hutter agents as candidates in an election, whose voters are environments, letting each environment vote (via its rewards) which agent (if either) is more intelligent. This leads to an abstract family of comparators simple enough that we can prove some structural theorems about them. It is an open question whether these structural theorems apply to more practical intelligence measures.
Legg和Hutter以及后来的作者通过与奖励环境的相互作用来考虑智能代理,试图为这些代理分配数字智能度量,指导原则是更智能的代理应该从某种总体意义上从环境中获得更高的奖励。在本文中,我们考虑了一个相关的问题:我们如何比较两个Legg-Hutter智能体的相对智能,而不是测量一个Legg-Hutter智能体的数值智能?基于以下见解,我们提出了一个优雅的答案:我们可以将Legg-Hutter代理视为选举中的候选人,其选民是环境,让每个环境(通过其奖励)投票给哪个代理(如果有的话)更聪明。这导致了一个抽象的比较器族,足够简单,我们可以证明一些关于它们的结构定理。这些结构定理是否适用于更实际的智力测量,这是一个悬而未决的问题。
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引用次数: 5
On Defining Artificial Intelligence 关于人工智能的定义
Pub Date : 2019-01-01 DOI: 10.2478/jagi-2019-0002
Pei Wang
Abstract This article systematically analyzes the problem of defining “artificial intelligence.” It starts by pointing out that a definition influences the path of the research, then establishes four criteria of a good working definition of a notion: being similar to its common usage, drawing a sharp boundary, leading to fruitful research, and as simple as possible. According to these criteria, the representative definitions in the field are analyzed. A new definition is proposed, according to it intelligence means “adaptation with insufficient knowledge and resources.” The implications of this definition are discussed, and it is compared with the other definitions. It is claimed that this definition sheds light on the solution of many existing problems and sets a sound foundation for the field.
本文系统地分析了“人工智能”的定义问题。首先指出一个定义对研究路径的影响,然后确立了一个概念的良好工作定义的四个标准:与其常用用法相似,绘制明确的边界,导致富有成效的研究,以及尽可能简单。根据这些准则,分析了该领域具有代表性的定义。提出了一种新的定义,即“智力”是指“在知识和资源不足的情况下进行适应”。讨论了这一定义的含义,并与其他定义进行了比较。据称,这一定义揭示了许多现有问题的解决方案,并为该领域奠定了良好的基础。
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引用次数: 150
Learning and decision-making in artificial animals 人工动物的学习和决策
Pub Date : 2018-07-01 DOI: 10.2478/jagi-2018-0002
Claes Strannegård, Nils Svangård, David Lindström, Joscha Bach, Bas R. Steunebrink
Abstract A computational model for artificial animals (animats) interacting with real or artificial ecosystems is presented. All animats use the same mechanisms for learning and decisionmaking. Each animat has its own set of needs and its own memory structure that undergoes continuous development and constitutes the basis for decision-making. The decision-making mechanism aims at keeping the needs of the animat as satisfied as possible for as long as possible. Reward and punishment are defined in terms of changes to the level of need satisfaction. The learning mechanisms are driven by prediction error relating to reward and punishment and are of two kinds: multi-objective local Q-learning and structural learning that alter the architecture of the memory structures by adding and removing nodes. The animat model has the following key properties: (1) autonomy: it operates in a fully automatic fashion, without any need for interaction with human engineers. In particular, it does not depend on human engineers to provide goals, tasks, or seed knowledge. Still, it can operate either with or without human interaction; (2) generality: it uses the same learning and decision-making mechanisms in all environments, e.g. desert environments and forest environments and for all animats, e.g. frog animats and bee animats; and (3) adequacy: it is able to learn basic forms of animal skills such as eating, drinking, locomotion, and navigation. Eight experiments are presented. The results obtained indicate that (i) dynamic memory structures are strictly more powerful than static; (ii) it is possible to use a fixed generic design to model basic cognitive processes of a wide range of animals and environments; and (iii) the animat framework enables a uniform and gradual approach to AGI, by successively taking on more challenging problems in the form of broader and more complex classes of environments
摘要提出了一种人工动物与真实或人工生态系统相互作用的计算模型。所有动物都使用相同的学习和决策机制。每种动物都有自己的一套需求和自己的记忆结构,它们经历了不断的发展,构成了决策的基础。决策机制旨在尽可能长时间地满足动物的需求。奖励和惩罚是根据需求满足程度的变化来定义的。学习机制是由与奖惩相关的预测误差驱动的,有两种类型:多目标局部q学习和结构学习,通过增加和删除节点来改变记忆结构的结构。动物模型具有以下关键属性:(1)自主性:它以全自动的方式运行,不需要与人类工程师进行任何交互。特别是,它不依赖于人类工程师来提供目标、任务或种子知识。尽管如此,它可以在有或没有人类互动的情况下运行;(2)通用性:在所有环境(如沙漠环境和森林环境)和所有动物(如青蛙动物和蜜蜂动物)中使用相同的学习和决策机制;(3)充分性:能够学习基本形式的动物技能,如吃、喝、运动和导航。给出了八个实验。结果表明:(1)动态存储结构比静态存储结构更强大;(ii)可以使用固定的通用设计来模拟各种动物和环境的基本认知过程;(iii)动物框架通过以更广泛和更复杂的环境类别的形式依次处理更具挑战性的问题,从而实现统一和渐进的AGI方法
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引用次数: 5
Computable Variants of AIXI which are More Powerful than AIXItl AIXI的可计算变体,比AIXItl更强大
Pub Date : 2018-05-22 DOI: 10.2478/jagi-2019-0001
Susumu Katayama
Abstract This paper presents Unlimited Computable AI, or UCAI, that is a family of computable variants of AIXI. UCAI is more powerful than AIXItl, which is a conventional family of computable variants of AIXI, in the following ways: 1) UCAI supports models of terminating computation, including typed lambda calculi, while AIXItl only supports Turing machine with timeout ˜t, which can be simulated by typed lambda calculi for any ˜t; 2) unlike UCAI, AIXItl limits the program length to some ˜l .
本文提出了无限可计算AI (Unlimited Computable AI, UCAI),它是AIXI的一个可计算变体族。UCAI比AIXI的传统可计算变体AIXItl更强大,在以下方面:1)UCAI支持终止计算模型,包括类型化lambda演算,而AIXItl只支持超时为~ t的图灵机,可以用任意~ t的类型化lambda演算来模拟;2)与UCAI不同,AIXItl将程序长度限制在一些~ 1。
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引用次数: 3
Towards General Evaluation of Intelligent Systems: Lessons Learned from Reproducing AIQ Test Results 迈向智能系统的一般评估:从重现AIQ测试结果中吸取的教训
Pub Date : 2018-03-07 DOI: 10.2478/jagi-2018-0001
Ondrej Vadinský
Abstract This paper attempts to replicate the results of evaluating several artificial agents using the Algorithmic Intelligence Quotient test originally reported by Legg and Veness. Three experiments were conducted: One using default settings, one in which the action space was varied and one in which the observation space was varied. While the performance of freq, Q0, Qλ, and HLQλ corresponded well with the original results, the resulting values differed, when using MC-AIXI. Varying the observation space seems to have no qualitative impact on the results as reported, while (contrary to the original results) varying the action space seems to have some impact. An analysis of the impact of modifying parameters of MC-AIXI on its performance in the default settings was carried out with the help of data mining techniques used to identifying highly performing configurations. Overall, the Algorithmic Intelligence Quotient test seems to be reliable, however as a general artificial intelligence evaluation method it has several limits. The test is dependent on the chosen reference machine and also sensitive to changes to its settings. It brings out some differences among agents, however, since they are limited in size, the test setting may not yet be sufficiently complex. A demanding parameter sweep is needed to thoroughly evaluate configurable agents that, together with the test format, further highlights computational requirements of an agent. These and other issues are discussed in the paper along with proposals suggesting how to alleviate them. An implementation of some of the proposals is also demonstrated.
摘要本文试图复制Legg和Veness最初报道的算法智商测试(Algorithmic Intelligence Quotient test)评估几种人工智能体的结果。我们进行了三个实验:一个是使用默认设置,一个是改变动作空间,一个是改变观察空间。使用MC-AIXI时,freq、Q0、Qλ和HLQλ的性能与原始结果一致,但结果值不同。改变观察空间似乎对报告的结果没有定性影响,而(与原始结果相反)改变行动空间似乎有一些影响。利用数据挖掘技术,分析了MC-AIXI在默认设置下修改参数对其性能的影响。总的来说,算法智商测试似乎是可靠的,但是作为一种通用的人工智能评估方法,它有一些局限性。测试依赖于所选择的参考机器,并且对其设置的变化也很敏感。然而,由于它们的大小有限,测试设置可能还不够复杂,因此在代理之间存在一些差异。需要进行严格的参数扫描来彻底评估可配置代理,这些可配置代理与测试格式一起进一步突出了代理的计算需求。本文对这些问题和其他问题进行了讨论,并提出了如何缓解这些问题的建议。本文还演示了其中一些建议的实现。
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引用次数: 1
Homeostatic Agent for General Environment 一般环境稳态剂
Pub Date : 2018-03-07 DOI: 10.1515/jagi-2017-0001
N. Yoshida
Abstract One of the essential aspect in biological agents is dynamic stability. This aspect, called homeostasis, is widely discussed in ethology, neuroscience and during the early stages of artificial intelligence. Ashby’s homeostats are general-purpose learning machines for stabilizing essential variables of the agent in the face of general environments. However, despite their generality, the original homeostats couldn’t be scaled because they searched their parameters randomly. In this paper, first we re-define the objective of homeostats as the maximization of a multi-step survival probability from the view point of sequential decision theory and probabilistic theory. Then we show that this optimization problem can be treated by using reinforcement learning algorithms with special agent architectures and theoretically-derived intrinsic reward functions. Finally we empirically demonstrate that agents with our architecture automatically learn to survive in a given environment, including environments with visual stimuli. Our survival agents can learn to eat food, avoid poison and stabilize essential variables through theoretically-derived single intrinsic reward formulations.
生物制剂的动态稳定性是生物制剂研究的一个重要方面。这方面被称为内稳态,在行为学、神经科学和人工智能的早期阶段被广泛讨论。Ashby的自稳态器是通用的学习机器,用于在面对一般环境时稳定代理的基本变量。然而,尽管它们具有通用性,但原始的自稳态器无法缩放,因为它们随机搜索其参数。本文首先从序列决策理论和概率论的观点出发,将自稳态器的目标重新定义为多步生存概率的最大化。然后,我们证明了这种优化问题可以通过使用具有特殊代理架构和理论推导的内在奖励函数的强化学习算法来处理。最后,我们通过经验证明,具有我们架构的智能体可以自动学习在给定环境中生存,包括具有视觉刺激的环境。我们的生存代理可以通过理论推导的单一内在奖励公式来学习吃食物,避免中毒和稳定基本变量。
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引用次数: 12
Learning and Reasoning in Unknown Domains 未知领域的学习和推理
Pub Date : 2016-12-01 DOI: 10.1515/jagi-2016-0002
Claes Strannegård, Abdul Rahim Nizamani, Jonas Juel, U. Persson
Abstract In the story Alice in Wonderland, Alice fell down a rabbit hole and suddenly found herself in a strange world called Wonderland. Alice gradually developed knowledge about Wonderland by observing, learning, and reasoning. In this paper we present the system Alice In Wonderland that operates analogously. As a theoretical basis of the system, we define several basic concepts of logic in a generalized setting, including the notions of domain, proof, consistency, soundness, completeness, decidability, and compositionality. We also prove some basic theorems about those generalized notions. Then we model Wonderland as an arbitrary symbolic domain and Alice as a cognitive architecture that learns autonomously by observing random streams of facts from Wonderland. Alice is able to reason by means of computations that use bounded cognitive resources. Moreover, Alice develops her belief set by continuously forming, testing, and revising hypotheses. The system can learn a wide class of symbolic domains and challenge average human problem solvers in such domains as propositional logic and elementary arithmetic.
在《爱丽丝梦游仙境》这个故事中,爱丽丝掉进了一个兔子洞,突然发现自己进入了一个叫做仙境的奇怪世界。爱丽丝通过观察、学习和推理逐渐发展了对仙境的认识。在本文中,我们提出了类似操作的系统爱丽丝梦游仙境。作为系统的理论基础,我们定义了逻辑的几个基本概念,包括定义域、证明、一致性、健全性、完备性、可判决性和可组合性。我们还证明了关于这些广义概念的一些基本定理。然后,我们将仙境建模为一个任意的符号域,将爱丽丝建模为一个认知架构,通过观察仙境中的随机事实流来自主学习。爱丽丝能够通过使用有限认知资源的计算来进行推理。此外,Alice通过不断地形成、测试和修改假设来发展她的信念集。该系统可以学习广泛的符号域,并在命题逻辑和初等算术等领域挑战一般的人类问题解决者。
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引用次数: 5
The Sigma Cognitive Architecture and System: Towards Functionally Elegant Grand Unification 西格玛认知架构与系统:迈向功能优雅的大统一
Pub Date : 2016-12-01 DOI: 10.1515/JAGI-2016-0001
P. Rosenbloom, A. Demski, Volkan Ustun
Abstract Sigma (Σ) is a cognitive architecture and system whose development is driven by a combination of four desiderata: grand unification, generic cognition, functional elegance, and sufficient efficiency. Work towards these desiderata is guided by the graphical architecture hypothesis, that key to progress on them is combining what has been learned from over three decades’ worth of separate work on cognitive architectures and graphical models. In this article, these four desiderata are motivated and explained, and then combined with the graphical architecture hypothesis to yield a rationale for the development of Sigma. The current state of the cognitive architecture is then introduced in detail, along with the graphical architecture that sits below it and implements it. Progress in extending Sigma beyond these architectures and towards a full cognitive system is then detailed in terms of both a systematic set of higher level cognitive idioms that have been developed and several virtual humans that are built from combinations of these idioms. Sigma as a whole is then analyzed in terms of how well the progress to date satisfies the desiderata. This article thus provides the first full motivation, presentation and analysis of Sigma, along with a diversity of more specific results that have been generated during its development.
Sigma (Σ)是一种认知架构和系统,它的发展是由四个需求的组合驱动的:大统一、通用认知、功能优雅和足够的效率。实现这些理想的工作是由图形架构假设指导的,在这些假设上取得进展的关键是将30多年来在认知架构和图形模型方面的独立工作中学到的东西结合起来。在本文中,对这四种需求进行了激励和解释,然后将其与图形架构假设相结合,以产生Sigma开发的基本原理。然后详细介绍认知体系结构的当前状态,以及位于它下面并实现它的图形体系结构。将西格玛扩展到这些架构之外,并向完整的认知系统发展的进展,然后详细介绍了已经开发的一套系统的高级认知习语,以及由这些习语组合而成的几个虚拟人。然后根据到目前为止的进度满足期望的程度对整个西格玛进行分析。因此,本文提供了第一个完整的动机,Sigma的演示和分析,以及在其开发过程中产生的各种更具体的结果。
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引用次数: 72
Unnatural Selection: Seeing Human Intelligence in Artificial Creations 《非自然选择:从人工造物中看人类智能》
Pub Date : 2015-12-01 DOI: 10.1515/jagi-2015-0002
T. Veale
Abstract As generative AI systems grow in sophistication, so too do our expectations of their outputs. For as automated systems acculturate themselves to ever larger sets of inspiring human examples, the more we expect them to produce human-quality outputs, and the greater our disappointment when they fall short. While our generative systems must embody some sense of what constitutes human creativity if their efforts are to be valued as creative by human judges, computers are not human, and need not go so far as to actively pretend to be human to be seen as creative. As discomfiting objects that reside at the boundary of two seemingly disjoint categories, creative machines arouse our sense of the uncanny, or what Freud memorably called the Unheimlich. Like a ventriloquist’s doll that finds its own voice, computers are free to blend the human and the non-human, to surprise us with their knowledge of our world and to discomfit with their detached, other-worldly perspectives on it. Nowhere is our embrace of the unnatural and the uncanny more evident than in the popularity of Twitterbots, automatic text generators on Twitter that are followed by humans precisely because they are non-human, and because their outputs so often seem meaningful yet unnatural. This paper evaluates a metaphor generator named @MetaphorMagnet, a Twitterbot that tempers the uncanny with aptness to yield results that are provocative but meaningful.
随着生成式人工智能系统变得越来越复杂,我们对其输出的期望也越来越高。因为随着自动化系统适应越来越多的鼓舞人心的人类例子,我们越期望它们产生人类质量的输出,当它们达不到目标时,我们就越失望。虽然我们的生成系统必须体现一些构成人类创造力的东西,如果它们的努力被人类法官视为创造性,计算机不是人类,也不需要主动假装成人类来被视为创造性。作为处于两个看似不相关的类别的边界上的令人不安的物体,创造性的机器唤起了我们对神秘的感觉,或者弗洛伊德令人难忘地称之为昂海姆利克法。就像腹语者的玩偶能找到自己的声音一样,计算机可以自由地将人类和非人类融合在一起,用它们对我们世界的了解给我们带来惊喜,并让我们对它们超然的、超凡脱俗的视角感到不安。没有什么比Twitterbots的流行更能体现我们对不自然和不可思议的拥抱了,Twitter上的自动文本生成器被人类使用,正是因为它们不是人类,而且它们的输出往往看起来有意义,但却不自然。本文评估了一个名为@隐喻磁铁的隐喻生成器,这是一个twitter机器人,它可以用灵巧的方式缓和不可思议的事情,产生具有煽动性但又有意义的结果。
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引用次数: 9
Choosing the Right Path: Image Schema Theory as a Foundation for Concept Invention 选择正确的道路:意象图式理论作为概念发明的基础
Pub Date : 2015-12-01 DOI: 10.1515/jagi-2015-0003
Maria M. Hedblom, O. Kutz, F. Neuhaus
Abstract Image schemas are recognised as a fundamental ingredient in human cognition and creative thought. They have been studied extensively in areas such as cognitive linguistics. With the goal of exploring their potential role in computational creative systems, we here study the viability of the idea to formalise image schemas as a set of interlinked theories. We discuss in particular a selection of image schemas related to the notion of ‘path’, and show how they can be mapped to a formalised family of microtheories reflecting the different aspects of path following. Finally, we illustrate the potential of this approach in the area of concept invention, namely by providing several examples illustrating in detail in what way formalised image schema families support the computational modelling of conceptual blending.
摘要意象图式是人类认知和创造性思维的重要组成部分。它们在认知语言学等领域得到了广泛的研究。为了探索它们在计算创造性系统中的潜在作用,我们在这里研究将图像图式形式化为一组相互关联的理论的想法的可行性。我们特别讨论了与“路径”概念相关的意象图式的选择,并展示了如何将它们映射到反映路径遵循不同方面的正式微观理论家族。最后,我们说明了这种方法在概念发明领域的潜力,即通过提供几个例子来详细说明形式化图像图式族以何种方式支持概念混合的计算建模。
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引用次数: 40
期刊
Journal of Artificial General Intelligence
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