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Can Individual code reviews improve solo programming on an introductory course? 在入门课程中,单独的代码审查能提高单独编程吗?
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010071
Glenn Jenkins, O. Ademoye
Abstract Peer code reviews have been successfully applied to the teaching of programming and can be applied to solo programming. Collaborative approaches are currently popular and have been successfully applied though social interaction and assessment issues limit their application. It is believed that a checklist based individual code review can provide a framework which allows students to proofread their code prior to submission, improving performance. Pilot and follow-up studies were conducted at Swansea Metropolitan University and although the results are inconclusive some important observations are made with regards to the use of this technique. Further study into the effects of individual code reviews on student performance is recommended.
对等代码审查已经成功地应用于编程教学,并且可以应用于单独编程。协作方法目前很流行,并已成功应用,但社会互动和评估问题限制了它们的应用。人们相信,基于个人代码审查的检查表可以提供一个框架,允许学生在提交之前校对他们的代码,从而提高性能。在斯旺西城市大学进行了试点和后续研究,尽管结果不确定,但对该技术的使用进行了一些重要的观察。建议进一步研究个别代码审查对学生成绩的影响。
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引用次数: 4
Evaluation Of Student Engagement With Peer Feedback Based On Student-Generated MCQs 基于学生自创mcq的同伴反馈对学生参与的评价
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010027
J. Devon, James H. Paterson, D. Moffat, J. McCrae
Abstract In this paper, we describe the usage patterns found on four different modules and analyse the detailed outcomes of two case studies based around the usage of the PeerWise system which encourages students to create multiple choice questions (MCQs) for their peers and allows them to evaluate and write comments on MCQs written by their peers. The case studies evaluated data collected from using PeerWise with different student cohorts taking the same modules over two consecutive academic years. Between the years interventions were introduced to attempt to increase student engagement. It was noted that although increased levels of participation were observed in cohorts on different modules the authors are aware that other factors often can have a strong influence, including the awarding of marks for participation, the year of study and students perceived value. This evaluation seems to show that the early and specific interventions applied did have an influence on the pattern of student usage by increasing the student engagement with the PeerWise system.
在本文中,我们描述了四个不同模块的使用模式,并分析了基于PeerWise系统使用情况的两个案例研究的详细结果。PeerWise系统鼓励学生为他们的同龄人创建多项选择题(mcq),并允许他们对同龄人所写的mcq进行评估和评论。案例研究评估了使用PeerWise收集的数据,这些数据来自连续两个学年学习相同模块的不同学生群体。在这两年间,为了提高学生的参与度,学校引入了干预措施。有人指出,虽然在不同模块的队列中观察到参与程度有所提高,但提交人意识到,其他因素往往会产生很大的影响,包括对参与程度的打分、学习年份和学生的感知价值。这一评估似乎表明,通过提高学生对PeerWise系统的参与度,早期和具体的干预措施确实对学生使用模式产生了影响。
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引用次数: 14
Personalized Content Provision for Virtual Learning Environments via the Semantic Web 通过语义网为虚拟学习环境提供个性化内容
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010014
Lipeng Wen, M. Brayshaw, N. Gordon
Abstract In this paper we discuss how we may personalize e-learning along three distinct axes, namely: teaching and learning pedagogical philosophies, personalized educational processes to taste and the coordination of these processes during execution. In doing so we are concerned with supporting users’ choices of educational options in course delivery via the Web services. In the work presented here, we assess the practical needs of learners and tutors and then the main research problems are analysed from a practical and pragmatic point of view. Following on from this the design of an intelligent virtual learning environment (VLE) is described to map a set of extensive didactic paradigms, which is represented by a system model and architecture. In this system, the semantic information of learning units and processes (e.g. the relationships among units) can be described and integrated in terms of various requirements of our users. As a result instructional materials with a wide variety of executional options and conditions can be built. Furthermore, through reassembling the semantics of learning content according to users’ new demands, our target audience (both student and content deliverers) can change their particular educational experience dynamically. This VLE can provide high-powered pedagogy-layered personalization - thus enabling new managed e-learning Web services and applications.
本文从教学与学习的教学理念、个性化教育过程的品味以及这些过程在执行过程中的协调三个不同的角度探讨了如何实现个性化电子学习。在这样做的过程中,我们关心的是支持用户通过Web服务在课程交付中选择教育选项。在这里提出的工作中,我们评估学习者和导师的实际需求,然后从实际和务实的角度分析主要研究问题。在此基础上,描述了智能虚拟学习环境(VLE)的设计,以映射一组广泛的教学范式,该范式由系统模型和体系结构表示。在该系统中,学习单元和过程的语义信息(例如单元之间的关系)可以根据用户的各种需求进行描述和集成。因此,可以建立具有各种执行选项和条件的教学材料。此外,通过根据用户的新需求重组学习内容的语义,我们的目标受众(包括学生和内容发布者)可以动态地改变他们特定的教育体验。该VLE可以提供高性能的教学分层个性化,从而支持新的托管电子学习Web服务和应用程序。
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引用次数: 13
Assessment in Systems Analysis and Design: Simulation, Constraints and New Foundations 系统分析与设计中的评估:模拟、约束与新基础
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010080
John Kerins
Abstract Over recent years, we have attempted to design summative assessments for a final year undergraduate module in Systems Analysis and Design that engage students in stimulating, practical tasks that are based upon real-world requirements. This paper evaluates the progression of these ambitions and draws attention to the constraints that inevitably limit attempts to simulate software development environments. The paper critically reflects on lessons learned and anticipates improvements in the model, particularly the idea that student solutions can form a repository of material representing an advancing body of in-house knowledge, and the prospect of moving towards a more real-world learning and assessment environment. Current work is focused on analysing system requirements among a community of voluntary carers dealing with elderly residents. This has the advantage of forging valuable external links as well as providing a live user environment. It is suggested that such projects could also be integrated into other modules.
近年来,我们试图为系统分析与设计的最后一年本科模块设计总结性评估,让学生参与到基于现实世界需求的激励性实践任务中。本文评估了这些目标的进展,并将注意力吸引到不可避免地限制了模拟软件开发环境的尝试的约束上。本文批判性地反思了所学到的经验教训,并预测了模型的改进,特别是学生的解决方案可以形成一个代表内部知识先进体的材料存储库的想法,以及向更现实的学习和评估环境迈进的前景。目前的工作重点是分析照顾长者的志愿照顾者社区的系统需求。这样做的好处是可以建立有价值的外部链接,并提供一个实时的用户环境。建议这些项目也可纳入其他模块。
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引用次数: 1
Understanding the Student Experience through the Use of Personas 通过人物角色的使用来理解学生的经历
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010004
M. Lilley, Andrew Pyper, Sue Attwood
This paper reports on work conducted by the Computer Science Usability Group at the University of Hertfordshire in which a User-Centred Design methodology was applied to gain a deeper understanding of our undergraduate distance learning student population. Specifically, the work reported here is concerned with the approach employed to the development of personas, and how these were applied to the design of learning experiences. This paper also includes samples of the personas produced as part of this work. Discussions with staff elicited a mixed response to the approach; some colleagues felt they already had a good intuitive sense of who the learners were. However it is argued here that one of the benefits of using personas is in how they make such implicit knowledge explicit and the impact this has upon the collective understanding of who our learners are.
本文报告了赫特福德大学计算机科学可用性小组进行的工作,其中应用了以用户为中心的设计方法来深入了解我们的本科远程学习学生群体。具体地说,这里报告的工作关注的是用于人物角色发展的方法,以及如何将这些方法应用于学习经验的设计。本文还包括作为这项工作的一部分产生的人物角色的样本。与工作人员的讨论引起了对这种做法的不同反应;一些同事觉得他们已经对谁是学习者有了很好的直觉。然而,这里有人认为,使用人物角色的好处之一是它们如何使这些隐性知识变得明确,以及这对我们的学习者是谁的集体理解的影响。
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引用次数: 19
Participative Design for Interview Skills: Pilot Evaluation of Animated Video Snippets 访谈技巧的参与式设计:动画视频片段的试点评估
Pub Date : 2012-06-01 DOI: 10.11120/ITAL.2012.11010038
K. Dudman, P. Dekker
Abstract This paper evaluates the use of participative design in the provision of animated video snippets to support first year undergraduates in interview skills in a module on personal development in computing. Animated video snippets are made available in a blog encouraging students to consider issues relating to employment interviews before and after viewing; the students are also asked to indicate to what extent they felt the materials provided support. The design, delivery and evaluation of the use of video snippets is discussed, and feedback from participants at each stage of development and deployment is considered. The design process is iterative, incorporating suggestions made at each stage, and encouraging a sense of ownership as well and supporting reflective practice. The study also notes parallels between the ADDIE approach to instructional design and the action research model. There were 6 stages in the study, which was carried out at London Metropolitan University.
摘要:本文评估了参与式设计在计算机个人发展模块中提供动画视频片段以支持一年级本科生面试技巧的使用。在博客中提供了动画视频片段,鼓励学生在观看之前和之后考虑与就业面试有关的问题;学生们还被要求指出他们认为这些材料在多大程度上提供了支持。讨论了视频片段使用的设计、交付和评估,并考虑了参与者在开发和部署的每个阶段的反馈。设计过程是迭代的,在每个阶段都包含了建议,并鼓励主人翁意识和支持反思实践。该研究还指出了ADDIE教学设计方法与行动研究模式之间的相似之处。这项在伦敦城市大学进行的研究分为6个阶段。
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引用次数: 0
A Scaffolded Approach to Teaching Information Systems Design 教学信息系统设计的框架方法
Pub Date : 2012-06-01 DOI: 10.11120/ital.2012.11010056
S. Wade, M. Salahat, Dave Wilson
Abstract This paper reflects on the experience of delivering a module in Information Systems Design to postgraduate students. The module has been taught for a number of years but has recently been restructured around a novel systems development framework presented as a pattern language. This restructuring represents a move towards a “scaffolded” approach to delivering the module. We present evidence that this approach has improved both the students’ technical skills and their confidence in applying these skills.
摘要:本文是对研究生信息系统设计模块教学的体会。该模块已经教授了许多年,但最近围绕一种新的系统开发框架进行了重组,该框架以模式语言的形式呈现。这种重组代表了向交付模块的“脚手架”方法的转变。我们提供的证据表明,这种方法既提高了学生的技术技能,也提高了他们应用这些技能的信心。
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引用次数: 6
Using seminars to assess computing students 利用研讨会评估计算机专业的学生
Pub Date : 2011-11-01 DOI: 10.11120/ital.2011.10030044
Martyn Prigmore
Abstract This paper uses five years worth of assessment and feedback data to analyse the effectiveness of student-led seminars as an assessment strategy on a final year undergraduate e-commerce module. The strategy, which involves offering students opportunities to improve their grade by using multiple assessment points, is found to be effective but to suffer from inefficiencies for both student and teacher. A literature review provides ideas for improvements which retain the benefits of the strategy while reducing the workload for both students and teachers.
摘要本文利用五年的评估和反馈数据,分析了学生主导的研讨会作为本科最后一年电子商务模块评估策略的有效性。该策略包括通过使用多个评估点为学生提供提高成绩的机会,该策略被发现是有效的,但对学生和教师来说都存在效率低下的问题。文献综述提供了改进的想法,保留了策略的好处,同时减少了学生和教师的工作量。
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引用次数: 0
Using an Online Student Response System in Small Group Teaching: A Pilot Study 在小组教学中使用在线学生答辩系统:一项试点研究
Pub Date : 2011-11-01 DOI: 10.11120/ITAL.2011.10030038
H. Sellahewa
Abstract Student response systems have shown to be an effective tool in addressing some of the challenges of teaching and learning in large classrooms. Traditional student response systems are based on clickers—handheld devices used to transmit student responses to a receiver. In contrast, the EduMECCA SRS captures student responses via smart phones and tablet PCs that can be connected to the internet. This paper is focused on the use of the EduMECCA SRS in small group teaching. A pilot study was conducted in the Applied Computing department of the University of Buckingham where the EduMECCA SRS was used in a number of courses of the BSc in Computing programme. Student feedback indicates that the SRS has had a positive effect on student learning and students’ experience in small classrooms. However, practical issues may deter the widespread use of the SRS system within the School/University.
摘要 学生应答系统已被证明是应对大班教学挑战的有效工具。传统的学生答题系统基于点击器--用于将学生答题传送到接收器的手持设备。相比之下,EduMECCA SRS 可通过可连接互联网的智能手机和平板电脑捕捉学生的回答。本文主要介绍 EduMECCA SRS 在小组教学中的应用。白金汉大学应用计算机系开展了一项试点研究,将 EduMECCA SRS 用于计算机学士课程的一些课程中。学生的反馈表明,SRS 对学生的学习和学生在小教室中的体验产生了积极影响。然而,实际问题可能会阻碍 SRS 系统在学校/大学内的广泛使用。
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引用次数: 6
A Practical Approach to Design and Delivery of Courseware for VLE-based Learning 基于vle学习的课件设计与交付的实用方法
Pub Date : 2011-11-01 DOI: 10.11120/ital.2011.10030004
Quan Dang, Peiyuan Pan, Tingkai Wang
Abstract This paper presents a practical approach to the design and delivery of courseware for e-learning. The approach is based on the premise that courseware for e-learning should be much more than just a set of online learning materials. In order to identify what e-learning courseware should include and how it should be designed, we consider the task of designing and delivering for e-learning from a broad perspective, taking into account the nature of the learning activity, learner learning styles, and the milieu and media within which the learning community is formed and learning activities take place. A framework for design and delivery for e-learning was developed with an aim to include relevant constituents which are required for learning outcomes to be achieved. The framework covers the entire lifecycle of a taught module from planning to design to delivery, and includes guidelines for: (1) e-learning design process, (2) e-learning design product, and (3) e-learning delivery. It can also be used to evaluate existing courseware for improvement and/or re-design purpose.
本文提出了一种实用的电子学习课件的设计和交付方法。这种方法基于一个前提,即电子学习的课件不应该仅仅是一套在线学习材料。为了确定电子学习课件应该包括什么以及应该如何设计,我们从一个广泛的角度来考虑设计和交付电子学习的任务,考虑到学习活动的性质、学习者的学习风格、学习社区形成和学习活动发生的环境和媒体。制定了电子学习的设计和交付框架,旨在包括实现学习成果所需的相关组成部分。该框架涵盖了教学模块从规划到设计再到交付的整个生命周期,并包括以下指导方针:(1)电子学习设计过程,(2)电子学习设计产品,(3)电子学习交付。它也可以用来评估现有的课件改进和/或重新设计的目的。
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引用次数: 5
期刊
Innovation in Teaching and Learning in Information and Computer Sciences
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