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Teaching Media and Information Literacy to Postgraduate Researchers 研究生媒介与信息素养教学
Pub Date : 2011-02-01 DOI: 10.11120/ITAL.2011.10010035
A. Whitworth, S. McIndoe, C. Whitworth
Abstract This paper reports on a project funded by the HEA-ICS, which sought to create an open educational resource to help develop media and information literacy skills in postgraduate research students. The resource uses a distinctive and holistic approach to the teaching of these subjects, which brings together Bruce et al’s ‘Six Frames of Information Literacy’ model (2007), Egan’s division of literacy into conventional, emergent and comprehensive (1990), and Whitworth’s objective, subjective and intersubjective domains of value (2009b). The paper describes the structure and methods of the course, and some results from the summer 2010 evaluation of the draft version. It explains how this evaluation has resulted in the final version of the materials which are in place on http://madigitaltechnologies.wordpress.com/infoliteracy.
摘要:本文报道了HEA-ICS资助的一个项目,该项目旨在创建一个开放的教育资源,以帮助研究生培养媒体和信息素养技能。该资源采用独特而全面的方法来教授这些科目,其中包括Bruce等人的“信息素养的六个框架”模型(2007年),Egan将读写能力分为常规、紧急和综合(1990年),以及Whitworth的客观、主观和主体间价值领域(2009b)。本文介绍了该课程的结构和方法,以及2010年夏季评估草案的一些结果。它解释了这个评估是如何产生最终版本的材料,这些材料在http://madigitaltechnologies.wordpress.com/infoliteracy上就位。
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引用次数: 11
Virtual Learning Environments for mobile learning: Constrained by infrastructural and sociological boundaries? 移动学习的虚拟学习环境:受到基础设施和社会学边界的限制?
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010012
Laura Crane, Phillip Benachour, P. Coulton
Abstract This paper describes and discusses two issues which limit the delivery of mobile learning from assisting in disseminating course and module information to higher education students. The concept of delivering information to support learning is designed to augment their engagement with their subject areas and ultimately enhance their learning experience by allowing for increased flexibility in their access to learning materials. The paper concentrates on both the infrastructural and sociological issues associated with providing VLE access from a mobile or flexible position. Using mobile widgets, network coverage data and student’s responses to understand the potential benefits and limitations of using mobile devices to access information from the VLE. Discovering the majority of students are without a dedicated application or mobile website, coupled with inept network access this paper investigates the apparent constraints of a promising method of disseminating information to learners.
摘要本文描述并讨论了限制移动学习的两个问题,即移动学习在帮助高等教育学生传播课程和模块信息方面存在的问题。提供信息以支持学习的概念旨在增强他们对学科领域的参与,并通过允许他们更灵活地获取学习材料,最终增强他们的学习体验。本文集中讨论与从移动或灵活位置提供VLE访问相关的基础设施和社会学问题。使用移动小部件、网络覆盖数据和学生的反应来理解使用移动设备访问VLE信息的潜在好处和限制。发现大多数学生没有专门的应用程序或移动网站,再加上网络访问不便,本文调查了向学习者传播信息的一种有前途的方法的明显限制。
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引用次数: 6
Generalised Diagramming Tools with Automatic Marking 具有自动标记的通用绘图工具
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010022
P. Thomas, K. Waugh, N. Smith
Abstract We describe an approach to the generalisation of tools for teaching and learning the skills associated with modelling with diagrams. The paper briefly describes the existing revision tools and our approach to automatic marking of diagrams. We report on our work to generalise both the marking algorithm and the drawing editor in such a way that revision tools can be easily generated for new domains. We also report how we have incorporated our tools into our institution’s Moodle-based Virtual Learning Environment (VLE).
摘要:我们描述了一种方法,用于教学和学习与图建模相关的技能的工具的泛化。本文简要介绍了现有的修订工具和我们的自动标记图的方法。我们报告了我们的工作,概括了标记算法和绘图编辑器,这样就可以很容易地为新领域生成修订工具。我们还报告了我们如何将我们的工具纳入我们机构的基于moodle的虚拟学习环境(VLE)。
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引用次数: 6
Python for Teaching Introductory Programming: A Quantitative Evaluation Python入门编程教学:定量评估
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010086
Ambikesh Jayal, S. Lauria, A. Tucker, S. Swift
Abstract This paper compares two different approaches of teaching introductory programming by quantitatively analysing the student assessments in a real classroom. The first approach is to emphasise the principles of object-oriented programming and design using Java from the very beginning. The second approach is to first teach the basic programming concepts (loops, branch, and use of libraries) using Python and then move on to oriented programming using Java. Each approach was adopted for one academic year (2008–09 and 2009–10) with first year undergraduate students. Quantitative analysis of the student assessments from the first semester of each year was then carried out. The results of this analysis are presented in this paper. These results suggest that the later approach leads to enhanced learning of introductory programming concepts by students.
摘要本文通过对实际课堂中学生评价的定量分析,比较了两种不同的程序设计导论教学方法。第一种方法是从一开始就强调面向对象编程和使用Java进行设计的原则。第二种方法是首先使用Python教授基本的编程概念(循环、分支和库的使用),然后使用Java进行面向对象编程。每种方法在一个学年(2008-09学年和2009-10学年)对一年级本科生采用。然后对每年第一学期的学生评估进行定量分析。本文给出了分析的结果。这些结果表明,后一种方法可以增强学生对入门编程概念的学习。
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引用次数: 23
A Real-World Mobile Interaction Design Task 一个真实的移动交互设计任务
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010064
Praminda Caleb Solly, P. Matthews
Abstract This paper presents an overview of a real-world interaction design assignment where the focus was on encouraging students to explore the conceptual design space to find creative solutions. By providing them with background information extracted from a real research study with access to a domain expert, we were able to assist with enabling a deeper analysis of the context, which is often difficult to do within the resource limitations of an academic course. Also by engaging the students in a real case-study we were able to explore the potential for further developing the work as a cross-disciplinary collaborative research project. Integrating research and teaching in this way creates an exciting environment where both students and teachers become co-learners.
摘要:本文概述了一个现实世界的交互设计作业,重点是鼓励学生探索概念设计空间,找到创造性的解决方案。通过向他们提供从真实研究中提取的背景信息,并与领域专家联系,我们能够帮助他们对背景进行更深入的分析,这在学术课程的资源限制下通常很难做到。此外,通过让学生参与真实的案例研究,我们能够探索进一步发展这项工作作为跨学科合作研究项目的潜力。以这种方式将研究和教学结合起来,创造了一个令人兴奋的环境,学生和教师都成为共同学习者。
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引用次数: 4
Emergent Requirements for Supporting Introductory Programming 支持介绍性编程的紧急需求
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010078
Natalie J. Coull, I. Duncan
Abstract The problems associated with learning and teaching first year University Computer Science (CS1) programming classes are summarized showing that various support tools and techniques have been developed and evaluated. From this review of applicable support the paper derives ten requirements that a support tool should have in order to improve CS1 student success rate with respect to learning and understanding.
摘要总结了大学计算机科学(CS1)第一年编程课程的学习和教学中存在的问题,并对各种支持工具和技术进行了开发和评估。通过对适用支持的回顾,本文得出了支持工具应该具备的十个要求,以提高CS1学生在学习和理解方面的成功率。
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引用次数: 39
Embedding Inquiry based learning into Programming via Paired Assessment 通过配对评估将基于查询的学习嵌入到编程中
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010072
Sonya A. Coleman, Eric Nichols
Abstract Changes within our approach to teaching can make some students feel uncomfortable. To overcome this, inquiry based learning, which is strongly supported by research in the areas of intellectual development and approaches to learning (Prince, 2007), can be used. Inquiry based approaches should be introduced in combination with existing teaching styles in order to address the needs of all students. Pair programming enhances the communication among peers and encourages students to ask questions of each other and be more ambitious in their computer programming practicals. The students subsequently gain confidence from one another to try different approaches to solving programming problems; this enhances deeper learning. Additionally, working in pairs provides some students with the courage to ask questions of the teacher while with their pair, which they may not do alone. This paper presents a case study on using pair programming to encourage inquiry based learning within programming modules, to improve attendance and practical assessment results.
我们教学方法的改变会使一些学生感到不舒服。为了克服这一点,可以使用基于探究的学习,这种学习得到了智力发展和学习方法领域研究的大力支持(Prince, 2007)。为了满足所有学生的需求,应结合现有的教学方式,引入以探究为基础的方法。结对编程增强了同龄人之间的交流,鼓励学生互相提问,并在计算机编程实践中更有抱负。随后,学生们从彼此身上获得信心,尝试不同的方法来解决编程问题;这加强了更深层次的学习。此外,结对学习让一些学生有勇气和他们的搭档一起问老师问题,这是他们一个人做不到的。本文提出了一个案例研究,使用结对编程来鼓励基于探究的学习在编程模块,以提高出勤率和实际评估结果。
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引用次数: 3
Ontology-Based E-Learning Personalisation For Disabled Students in Higher Education 基于本体的高等教育残障学生网络学习个性化
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010001
J. Nganji, M. Brayshaw, B. Tompsett
Abstract The number of students with disabilities in UK higher education institutions increases every year. Delivering education online is becoming increasingly challenging as institutions encounter some disabilities requiring adjustments of learning environments. The law requires that people with disabilities be given equivalent learning experiences to their non-disabled peers through “reasonable adjustments”. Educational institutions have thus utilised assistive technologies to assist disabled students in their learning, but some of these technologies are incompatible with some learning environments, hence excluding some disabled students and resulting in a disability divide. To solve this problem, amongst other solutions, e-learning personalisation has been used and more recently, this is also achieved using Semantic Web technologies such as ontologies. Nevertheless, as ontologies are incorporated into learning environments little seems to be done to personalise learning for some disabled students. This study, in order to bridge the gap, proposes a personalisation approach based on a disability ontology containing information on various disabilities encountered in higher education, which can be used to present disabled students with learning resources relevant and suitable for their specific needs.
英国高等教育机构的残疾学生人数每年都在增加。随着教育机构遇到一些需要调整学习环境的障碍,在线教育正变得越来越具有挑战性。该法律要求,通过“合理调整”,残疾人士获得与非残疾同龄人同等的学习经历。因此,教育机构利用辅助技术来帮助残疾学生学习,但其中一些技术与某些学习环境不兼容,从而将一些残疾学生排除在外,造成残疾鸿沟。为了解决这个问题,在其他解决方案中,已经使用了电子学习个性化,最近,这也使用语义Web技术(如本体)来实现。然而,当本体被纳入学习环境时,对于一些残疾学生来说,个性化学习似乎做得很少。为了弥补这一差距,本研究提出了一种基于残疾本体的个性化方法,该方法包含高等教育中遇到的各种残疾信息,可用于为残疾学生提供相关且适合其特定需求的学习资源。
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引用次数: 37
Bob’s Project Guidelines: Writing a Dissertation for a BSc. in Computer Science 鲍勃的项目指导方针:写一个学士学位论文。计算机科学
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010043
R. Laramee
Abstract These detailed guidelines attempt to explain the mechanics of writing a third year project dissertation in Computer Science. They serve as a useful starting point for students (and new advisers) in their third or fourth year of study in the Computer Science Department of a UK-based university. Afterall, no one is born knowing how to write a dissertation. Yet, there are certain elements, a commonality, that can be found in virtually all good dissertations. We give our recommendations as to each section a good dissertation consists of as well as what each section contains. These guidelines are generic and can be customized to fit most projects. The guidelines are open and free to use at any university or institution without permission. We believe that the writing can start with the abstract, however, in practice writing usually starts with the background section. The abstract can be approximately 6–12 sentences. It is a difficult starting point, but it forces the author to write down a concise description of what it is they’re researching and what the benefits are. Chances are, if the author can’t write an abstract, then it is not clear in the author’s mind what the project is about. Of course the abstract will be refined and updated over the lifetime of the project. The abstract can concisely (1) identify the project topic, (2) identify the benefits and advantages that result (3) and if there is novelty, describe the novelty of the presented work. If there’s a description of the project in a previously existing project selection brochure then that can be used as a basis for an abstract. These guidelines are a starting point only and are not a substitute for an advisor.
这些详细的指导方针试图解释写计算机科学三年级项目论文的机制。对于在英国大学计算机科学系学习第三或第四年的学生(以及新导师)来说,它们是一个有用的起点。毕竟,没有人生来就知道如何写论文。然而,在几乎所有优秀的论文中都能找到某些共同点。我们给我们的建议,每个部分一个好的论文包括以及每个部分所包含的。这些指导方针是通用的,可以定制以适应大多数项目。该指南是公开的,任何大学或机构都可以免费使用,无需许可。我们认为写作可以从摘要开始,然而,在实践中,写作通常从背景部分开始。摘要大约可以是6-12个句子。这是一个困难的起点,但它迫使作者写下一个简洁的描述,他们正在研究什么,好处是什么。很有可能,如果作者不会写摘要,那么作者就不清楚这个项目是关于什么的。当然,在项目的整个生命周期中,抽象将被改进和更新。摘要可以简洁地(1)确定项目主题,(2)确定结果的好处和优势(3),如果有新颖性,描述所提出工作的新颖性。如果在先前存在的项目选择手册中有对项目的描述,那么可以将其用作摘要的基础。这些指导方针只是一个起点,不能代替顾问。
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引用次数: 0
Studying First Year Forensic Computing: Managing the Student Experience 学习第一年的取证计算:管理学生体验
Pub Date : 2011-02-01 DOI: 10.11120/ital.2011.10010091
D. Salt, H. Lallie, P. Lawson
Abstract The experiences of students studying Computer Forensics at the University of Derby, together with the views of the teaching and technical support staff, strongly suggests a growing mismatch between expectations and reality, an underdeveloped ability to problem solve and communicate findings and unrealistic expectations of the job market. In improving the conceptualisation of how our courses can better equip students for employment and how their understanding of some of the intellectual and advocacy aspects of investigating cases and presenting evidence can be improved we make suggestions on what works and what needs to be improved. Emphasis is put upon investigative skills rather than investigative tools (the reverse of student expectations), marshalling and presentation of facts and the growing importance of triage approaches. We conclude with asset of recommendations on how digital forensics courses can be improved in terms of delivery, managing student expectations and aspirations, and increased engagement with industry and commerce.
德比大学计算机取证专业学生的经历,以及教学和技术支持人员的观点,强烈表明期望与现实之间的差距越来越大,解决问题和交流发现的能力不发达,对就业市场的期望不切实际。在改进我们的课程如何使学生更好地为就业做好准备的概念,以及如何提高他们对调查案件和提供证据的一些智力和倡导方面的理解的过程中,我们就哪些有效和哪些需要改进提出了建议。重点放在调查技能而不是调查工具上(与学生的期望相反),对事实的整理和陈述,以及分类方法日益重要。最后,我们就如何在交付、管理学生的期望和愿望以及增加与工业和商业的接触方面改进数字取证课程提出了一系列建议。
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引用次数: 0
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Innovation in Teaching and Learning in Information and Computer Sciences
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