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The use of LEGO Mindstorms NXT Robots in the Teaching of Introductory Java Programming to Undergraduate Students LEGO Mindstorms NXT机器人在本科Java编程入门教学中的应用
Pub Date : 2010-02-01 DOI: 10.11120/ITAL.2010.09010002
E. A. Gandy, Samuel Bradley, David Arnold-Brookes, Norman R. Allen
Abstract This paper describes a project carried out within the University of Sunderland’s Department of Computing, Engineering and Technology during the 2008/9 academic year to investigate the potential for the use of LEGO Mindstorms NXT robots in the teaching of basic programming skills to undergraduate students. The project’s initial proposal and context is discussed, with potential benefits identified and feedback methods outlined. The paper then describes of students and evaluates the student feedback and results obtained. In addition, a number of spin-off projects are the operational issues encountered when the project was implemented for two separate cohorts described which have provided additional benefits to students, the department and local schoolchildren. The paper concludes by outlining future work which is being carried out at the University of Sunderland as a result of this project.
摘要:本文描述了2008/9学年在桑德兰大学计算机、工程与技术系开展的一个项目,该项目旨在调查乐高Mindstorms NXT机器人在本科生基本编程技能教学中的潜力。讨论了项目的初始建议和背景,确定了潜在的好处并概述了反馈方法。然后,论文对学生进行了描述,并对学生的反馈和取得的成果进行了评价。此外,若干附带项目是在为上述两个不同群组执行项目时遇到的业务问题,这些项目为学生、该部和当地学童提供了额外的好处。论文最后概述了由于这个项目,桑德兰大学正在开展的未来工作。
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引用次数: 38
Information Systems Curricula in the UK: A Survey of Undergraduate Courses (research-in-progress) 英国信息系统课程:本科课程调查(研究进行中)
Pub Date : 2010-02-01 DOI: 10.11120/ital.2010.09010087
Angelos Stefanidis, G. Fitzgerald
Abstract For the most part of the current decade academia and industry have been reporting decreasing numbers of Information Systems (IS) undergraduate students and IS graduate professionals respectively. Among the possible explanations offered, a number of researchers have argued that ageing IS undergraduate curricula are partly to blame for the demise of the discipline. As a first step, the authors of this work have set out to classify existing IS curricula offered by UK universities to enable further research around the areas of curriculum development, skills and pedagogy. The study uses the IS Body of Knowledge (BoK) descriptors which are part of the UK’s Quality Assurance Agency 1 (QAA) Subject Benchmark Statement for Computing (SBSC). The results of the study are supplemented by data about course entry requirements, course naming conventions and course accreditation by the British Computer Society (BCS). It is hoped that IS academics, curriculum developers and IS practitioners will benefit from gaining a better understanding of what IS students are expected to know when they graduate.
在过去十年的大部分时间里,学术界和工业界分别报告了信息系统(IS)本科生和IS研究生专业人员数量的减少。在各种可能的解释中,许多研究人员认为,老龄化的信息系统本科课程是该学科消亡的部分原因。作为第一步,这项工作的作者已经着手对英国大学提供的现有信息系统课程进行分类,以便围绕课程开发,技能和教学法领域进行进一步研究。该研究使用IS知识体系(BoK)描述符,该描述符是英国质量保证局(QAA)计算学科基准声明(SBSC)的一部分。研究结果还补充了有关课程入学要求、课程命名惯例和英国计算机协会(BCS)课程认证的数据。希望信息系统学者、课程开发人员和信息系统从业者能够从更好地了解信息系统学生毕业时应该知道的内容中受益。
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引用次数: 6
The Marriage of IT Vendor Training with Postgraduate Attributes: An Unholy Union? IT供应商培训与研究生属性的结合:一个邪恶的结合?
Pub Date : 2010-02-01 DOI: 10.11120/ITAL.2010.09010110
Richard Hill
Abstract This paper describes the collaboration between Sheffield Hallam University and an International IT Consulting organisation to develop an innovative postgraduate curriculum that combines intensive, vendor-specific certification training together with a challenging enquiry-focused educational experience. Employers prefer to ‘benchmark’ potential applicants against industry certification standards, yet also desire the qualities of a postgraduate’s enquiring mind. Using research and ‘open enquiry’ as principle values, a curriculum has been created that facilitates exploration of a wide range of practical and theoretical topics in order to support the development of a highly skilled, autonomous ‘Technical Consultant’. A key aspect of this approach is to provide guidance for learners to explore their own development paths, whilst also exposing them to an established vendor specific platform in order to gain sufficient practical experience before seeking employment.
摘要:本文描述了谢菲尔德哈勒姆大学与一家国际IT咨询机构之间的合作,以开发一种创新的研究生课程,该课程结合了密集的、针对供应商的认证培训以及具有挑战性的以探究为中心的教育体验。雇主更喜欢根据行业认证标准对潜在申请人进行“基准测试”,但也希望研究生具有探究精神的品质。以研究和“公开询问”为原则,创建了一个课程,促进了广泛的实践和理论主题的探索,以支持高技能,自主的“技术顾问”的发展。这种方法的一个关键方面是为学习者提供指导,让他们探索自己的发展道路,同时也让他们接触到一个既定的供应商特定平台,以便在求职前获得足够的实践经验。
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引用次数: 0
Motivating Students in Software Engineering Group Projects: An Experience Report 激励学生参与软件工程小组项目:一份经验报告
Pub Date : 2010-02-01 DOI: 10.11120/ital.2010.09010010
N. Gold
Abstract Motivating students to engage with their subject is an ongoing challenge in higher education, particularly in science and engineering. This paper presents experiences gained in introducing robotics as a means to increase engagement with a second-year undergraduate software-engineering group-project module forming part of a computer science degree programme. Robotics is well-established as an effective platform for teaching parts of the computer science curriculum. Nonetheless, the approach is not universally adopted and experience reports are helpful to those introducing robotics to the curriculum for the first time, particularly where robotics itself is not a main curriculum focus. This report presented here aims to identify strengths and weaknesses, and expose lessons learned from what was a broadly successful experience, of which students reported high motivation and enjoyment. Nonetheless some logistical, pedagogical, and technical issues were encountered from which lessons can be learned.
在高等教育中,特别是在科学和工程领域,激励学生参与他们的学科是一个持续的挑战。本文介绍了在引入机器人技术作为一种手段,以增加参与二年级本科软件工程小组项目模块,形成计算机科学学位课程的一部分所获得的经验。机器人技术被公认为计算机科学课程的有效教学平台。尽管如此,这种方法并没有被普遍采用,经验报告对那些第一次将机器人技术引入课程的人很有帮助,特别是在机器人技术本身不是主要课程重点的地方。本报告旨在确定优势和劣势,并从广泛成功的经验中吸取教训,学生们报告了高动力和乐趣。尽管如此,还是遇到了一些可以从中吸取教训的后勤、教学和技术问题。
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引用次数: 6
Engineering Education Island: Teaching Engineering in Virtual Worlds 工程教育岛:虚拟世界中的工程教学
Pub Date : 2009-11-01 DOI: 10.11120/ital.2009.08030002
M. Callaghan, K. McCusker, J. Lopez Losada, J. Harkin, S. Wilson
Abstract In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modelling and scripting tools. Virtual learning environments support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environments are highly restrictive, offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates and demonstrates how virtual learning environments (VLEs) and virtual worlds can be integrated to create learner centred experiential based learning experiences in the area of engineering education and virtual laboratories and how this functionality can be extended to allow the tracking and subsequent recording of user interactions in the virtual world. Engineering Education Island, a virtual space dedicated to teaching engineering related subjects is introduced and the practical use of this additional functionality discussed.
近年来,3D虚拟世界在电子学习和远程教育中的应用有了显著的增长。这些沉浸式环境提供了使用世界内建模和脚本工具创建复杂,高度交互式模拟的能力。虚拟学习环境支持教育背景下的教学,提供管理课程演示、管理和评估的功能。然而,虚拟学习环境的表示层是高度限制的,提供有限的机会来创造高度引人入胜和沉浸式的用户体验。本文研究并演示了如何将虚拟学习环境(VLEs)和虚拟世界集成在一起,在工程教育和虚拟实验室领域创建以学习者为中心的基于体验的学习体验,以及如何扩展此功能以允许跟踪和后续记录虚拟世界中的用户交互。工程教育岛是一个专门教授工程相关学科的虚拟空间,并讨论了该附加功能的实际应用。
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引用次数: 34
Learner immersion engagement in the 3D virtual world: principles emerging from the DELVE project 学习者沉浸在3D虚拟世界的参与:从DELVE项目出现的原则
Pub Date : 2009-11-01 DOI: 10.11120/ital.2009.08030040
N. Mount, C. Chambers, D. Weaver, G. Priestnall
Abstract This paper investigates the issues surrounding the use of 3D virtual worlds to enhance learner immersion through improved learner engagement. It is based on findings from the JISC-funded DEsign of Learning spaces in 3D Virtual Environments (DELVE) project at the University of Nottingham and the Open University. Given continued confusion about the term immersion, what it means for a learner to be immersed, and the relationship between immersion, presence and engagement, notions of immersion and engagement in 3D virtual environments are explored in the context of previous published studies ranging from virtual reality to psychology. The resultant improved understanding of the terminology is then used as the basis for coding results from a qualitative, inductive analysis of 20 students that undertook a substantive learning task in the virtual environment Second Life. Emergent themes from the analysis identify key factors that act to both enhance and restrict learner engagement in 3D virtual worlds and a set of principles for practitioners who wish to use 3D virtual environments to enhance learner engagement is presented.
摘要:本文研究了使用3D虚拟世界通过提高学习者参与度来增强学习者沉浸感的问题。它是基于jiscc资助的3D虚拟环境学习空间设计(DELVE)项目的研究结果,该项目在诺丁汉大学和开放大学进行。考虑到对沉浸这个术语的持续困惑,它对学习者的沉浸意味着什么,沉浸、存在和参与之间的关系,沉浸和参与在3D虚拟环境中的概念在之前发表的研究背景下进行了探索,从虚拟现实到心理学。由此产生的对术语理解的提高,然后被用作对20名学生进行定性归纳分析的编码结果的基础,这些学生在虚拟环境“第二人生”中承担了实质性的学习任务。从分析中出现的主题确定了增强和限制学习者在3D虚拟世界中的参与的关键因素,并为希望使用3D虚拟环境来增强学习者参与的从业者提出了一套原则。
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引用次数: 47
Educational campuses in Second Life, 2007–2009: the development of a framework for campus builders 第二人生中的教育校园,2007-2009:校园建设者框架的发展
Pub Date : 2009-11-01 DOI: 10.11120/ital.2009.08030019
R. Gough, J. Dearnley
Abstract Academics are increasingly looking at using virtual worlds for educational purposes, but the guidance for establishing a virtual presence is limited. This paper presents the results of an exploratory observational study on 95 virtual campuses in Second Life which has produced a framework that may assist staff or students in building their own campuses. The investigation first took place in 2007 and was repeated in 2009, so the results have been updated and comparisons drawn between the two reviews, highlighting what has changed and what activities appear to have taken place. Recommendations have been made regarding the design of a campus, bringing attention to building practices that might obstruct navigation and impede activities.
学术界越来越关注将虚拟世界用于教育目的,但建立虚拟存在的指导是有限的。本文介绍了对第二人生中95个虚拟校园进行探索性观察研究的结果,该研究产生了一个框架,可以帮助员工或学生建立自己的校园。该调查于2007年首次进行,并于2009年再次进行,因此对结果进行了更新,并对两次审查进行了比较,突出了发生了哪些变化以及似乎发生了哪些活动。对校园的设计提出了建议,使人们注意到可能妨碍导航和妨碍活动的建筑实践。
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引用次数: 2
Developing academic information literacy for undergraduates through inquiry based learning 通过研究性学习培养大学生的学术信息素养
Pub Date : 2009-06-01 DOI: 10.11120/ital.2009.08020002
M. Hepworth
Abstract This paper describes the design and implementation of an information literacy module for first semester undergraduate students at Loughborough University. These students were taking Information Management and either Business Studies or Computing, or a degree in Publishing with English or Publishing with E-business or Web Development and Design. The purpose of the module was to enable them to work effectively in the higher education context and be able to research topics, using the resources around them and conform to the norms associated with student work. In addition, the module provided an opportunity for students to become familiar with the discipline of information science. Specifically, they were expected to identify an area where the systematic management of data, information and knowledge enabled people to learn and make better decisions. This provided the inquiry based context within which information literacy was developed in the sense that they chose the area to investigate rather than researching a closely defined question. Students mapped the subject domain, became familiar with learning resources, made use of information and created a poster to communicate their findings. A combination of lectures, practical sessions, pointers to learning resources and assignments, as well as, pre and post diagnostic tests, were used deliver and evaluate information literacy learning. It is argued that a similar approach could be taken to foster information literacy within other disciplines.
摘要:本文描述了拉夫堡大学本科第一学期信息素养模块的设计与实现。这些学生修读信息管理、商业研究或计算机,或攻读英语出版学位、电子商务出版学位或网络开发与设计学位。该模块的目的是使他们能够在高等教育环境中有效地工作,并能够利用他们周围的资源研究主题,并符合与学生工作相关的规范。此外,该模块为学生提供了一个熟悉信息科学学科的机会。具体地说,他们希望确定一个领域,在这个领域中,对数据、信息和知识的系统管理使人们能够学习和作出更好的决定。这提供了基于探究的背景,在这种背景下,信息素养得到了发展,因为他们选择了调查的领域,而不是研究一个严格定义的问题。学生们绘制了主题领域,熟悉了学习资源,利用了信息,并制作了一张海报来传达他们的发现。采用讲座、实践会议、学习资源和作业指针以及诊断前和诊断后测试相结合的方式,提供和评估信息素养学习。有人认为,在其他学科中也可以采取类似的方法来培养信息素养。
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引用次数: 6
Ambient intelligence: opportunities and consequences of its use in smart Classrooms 环境智能:在智能教室中使用的机会和后果
Pub Date : 2009-06-01 DOI: 10.11120/ital.2009.08020053
J. Augusto
Abstract Ambient Intelligence (AmI) is consolidating its role as a new paradigm and driving force within computer science that exploits the opportunities to deploy distributed intelligent systems supported by new technology. Most of the developments related to AmI so far are concentrated either in the healthcare (e.g. smart homes for the elderly), or automotive (smart cars) sectors. This paper provides an overview of the use of AmI in educational environments. One aim of this article is to increase the awareness of the possibilities that AmI bring to the teaching and learning environment. The other aim of the article is to illustrate the thesis that those possibilities have been so far overlooked around the globe, more noticeable in the UK where other applications of AmI are thriving.
环境智能(AmI)正在巩固其作为计算机科学新范式和驱动力的作用,利用新技术支持部署分布式智能系统的机会。到目前为止,与人工智能相关的大多数发展都集中在医疗保健(例如老年人的智能家居)或汽车(智能汽车)领域。本文概述了在教育环境中使用AmI的情况。本文的目的之一是提高人们对AmI为教学环境带来的可能性的认识。这篇文章的另一个目的是阐明这样一个论点,即到目前为止,这些可能性在全球范围内都被忽视了,在英国更为明显,因为AmI的其他应用正在蓬勃发展。
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引用次数: 37
Women and Informatics: the Ada Web Portal 妇女与信息学:Ada门户网站
Pub Date : 2009-06-01 DOI: 10.11120/ital.2009.08020064
Emanuela Boschetto, Agostino Cortesi
Abstract The gender gap in Informatics education is becoming a crucial issue. Over the last four years, the number of women enrolled in IT-related bachelor programs in Italian universities has dramatically decreased, by around 30%. Today, only 15% of Informatics students are female, while the overall percentage of females enrolled at Italian universities is more than 55%. The aim of the Ada Web Portal we present in this paper is to facilitate communication and to share experiences between women (students, teachers, and professionals) working in the IT area.
信息学教育中的性别差异问题日益成为一个重要的问题。在过去的四年里,在意大利大学攻读it相关学士学位的女性人数急剧下降,降幅约为30%。如今,只有15%的信息学学生是女性,而意大利大学的女性入学率超过了55%。我们在本文中介绍的Ada Web Portal的目的是促进在IT领域工作的女性(学生、教师和专业人员)之间的交流和分享经验。
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引用次数: 1
期刊
Innovation in Teaching and Learning in Information and Computer Sciences
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