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Subdivision-curve primitives: a new solution for interactive implicit modeling 细分曲线原语:一种交互式隐式建模的新方法
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923378
Marie-Paule Cani, S. Hornus
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. We focus on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C/sup 1/ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.
为了保持一个有吸引力的模型,基于骨架的隐式表面必须允许以交互速率设计和显示形状。我们关注那些骨架是相互连接的曲线的图形的表面。我们提出了细分曲线基元,它依赖于卷积来生成无凸起和无折痕的隐式曲面。这些表面有效而正确地显示使用局部网格周围的每条曲线,局部重叠在混合区域。细分曲线原语提供了一个实用的解决方案,以解决不必要的混合问题,确保C/sup /处处连续性。此外,无论工作站的性能如何,它们都可以用于在不同的细节级别上生成表示,从而使对象的至少粗略版本的交互式显示成为可能。
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引用次数: 36
Constant-time neighbor finding in hierarchical tetrahedral meshes 分层四面体网格的恒时邻居查找
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923400
M. Lee, H. Samet, L. Floriani
Techniques are presented for moving between adjacent tetrahedra in a tetrahedral mesh. The tetrahedra result from a recursive decomposition of a cube into six initial congruent tetrahedra. A new technique is presented for labeling the triangular faces. The labeling enables the implementation of a binary-like decomposition of each tetrahedron which is represented using a pointerless representation. Outlines of algorithms are given for traversing adjacent triangular faces of equal size in constant time.
提出了在四面体网格中相邻四面体之间移动的技术。四面体是将一个立方体递归分解成六个初始全等四面体的结果。提出了一种新的三角面标记方法。标记允许对使用无指针表示的每个四面体实现类似二进制的分解。给出了在恒定时间内遍历等量相邻三角形面的算法概要。
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引用次数: 43
Turning the approximating Catmull-Clark subdivision scheme into a locally interpolating surface modeling tool 将近似的Catmull-Clark细分方案转化为局部插值曲面建模工具
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923374
J. Claes, Koen Beets, F. Reeth, A. Iones, A. Krupkin
Recursive subdivision schemes have become one of the most important paradigms to model 3D surfaces of arbitrary topology used in computer graphics applications. A number of researchers, both with a mathematical background and from the computer graphics community, have added-and still are adding-different algorithms and features to further improve their capabilities. This paper describes a new modeling tool, providing the possibility to locally choose an interpolating variant of the conventionally approximating Catmull-Clark (1978) subdivision scheme. Our approach combines the advantages of approximating schemes with the precise control of interpolating schemes. Unlike other solutions that mostly narrow down to locally change the weighting factors of the subdivision scheme, we keep the underlying uniform scheme intact. Our method is based upon introducing additional control points on well-chosen locations, with optional interactive user control over the tangent plane (or surface normal) and the tension of the surface near the interpolating control points. Although this paper is concentrating on the Catmull-Clark scheme, the proposed techniques can be extended to other subdivision schemes.
递归剖分方案已成为计算机图形学应用中任意拓扑三维曲面建模的重要范式之一。许多具有数学背景和计算机图形学社区的研究人员已经添加了——并且仍然在添加——不同的算法和特性,以进一步提高它们的能力。本文描述了一种新的建模工具,提供了局部选择传统近似Catmull-Clark(1978)细分方案的插值变体的可能性。我们的方法结合了近似方案的优点和插值方案的精确控制。与其他解决方案大多缩小到局部改变细分方案的权重因子不同,我们保持了底层统一方案的完整性。我们的方法是基于在精心选择的位置上引入额外的控制点,可选的交互式用户控制切面(或表面法线)和插值控制点附近表面的张力。虽然本文主要讨论的是Catmull-Clark方案,但所提出的技术可以扩展到其他细分方案。
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引用次数: 4
Interpolating implicit surfaces from scattered surface data using compactly supported radial basis functions 利用紧支持的径向基函数从分散的表面数据插值隐式曲面
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923379
B. Morse, T. Yoo, P. Rheingans, David T. Chen, K. Subramanian
Describes algebraic methods for creating implicit surfaces using linear combinations of radial basis interpolants to form complex models from scattered surface points. Shapes with arbitrary topology are easily represented without the usual interpolation or aliasing errors arising from discrete sampling. These methods were first applied to implicit surfaces by V.V. Savchenko, et al. (1995) and later developed independently by G. Turk and J.F. O'Brien (1998) as a means of performing shape interpolation. Earlier approaches were limited as a modeling mechanism because of the order of the computational complexity involved. We explore and extend these implicit interpolating methods to make them suitable for systems of large numbers of scattered surface points by using compactly supported radial basis interpolants. The use of compactly supported elements generates a sparse solution space, reducing the computational complexity and making the technique practical for large models. The local nature of compactly supported radial basis functions permits the use of computational techniques and data structures such as k-d trees for spatial subdivision, promoting fast solvers and methods to divide and conquer many of the subproblems associated with these methods. Moreover, the representation of complex models permits the exploration of diverse surface geometry. This reduction in computational complexity enables the application of these methods to the study of the shape properties of large, complex shapes.
描述使用径向基插值的线性组合创建隐式曲面的代数方法,以从分散的曲面点形成复杂模型。具有任意拓扑的形状很容易表示,而没有通常的插值或混叠误差引起的离散采样。这些方法首先由V.V. Savchenko等人(1995)应用于隐式曲面,后来由G. Turk和J.F. O'Brien(1998)独立开发,作为执行形状插值的手段。由于所涉及的计算复杂性的顺序,早期的方法作为一种建模机制受到限制。我们探索并扩展了这些隐式插值方法,利用紧支撑径向基插值使其适用于大量分散曲面点的系统。紧支持元素的使用产生了一个稀疏的解空间,降低了计算复杂度,使该技术适用于大型模型。紧支持径向基函数的局部特性允许使用计算技术和数据结构,如k-d树进行空间细分,促进快速求解器和方法来划分和征服与这些方法相关的许多子问题。此外,复杂模型的表示允许探索不同的表面几何形状。计算复杂度的降低使这些方法能够应用于研究大型复杂形状的形状特性。
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引用次数: 429
Mesh simplification using four-face clusters 使用四面聚类简化网格
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923391
L. Velho
In this paper we introduce a new algorithm for simplification of polygonal meshes. It generates a variable resolution structure called hierarchical 4-K mesh. This structure is a powerful representation for non-uniform level of detail that among other things, allows simple and efficient extraction of conforming meshes.
本文介绍了一种新的多边形网格化简算法。它生成一个可变分辨率结构,称为分层4-K网格。这种结构是对非统一细节级别的强大表示,它允许简单有效地提取符合的网格。
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引用次数: 25
Fairing recursive subdivision surfaces with curve interpolation constraints 具有曲线插值约束的整流罩递归细分曲面
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923375
A. Nasri, Tae-wan Kim, Kunwoo Lee
Given a polygonal mesh with a set of tagged control polygons, a subdivision surface that interpolates the B-spline curves of these control polygons can be obtained by constructing a set of polygonal complexes, each of which converges to one of the given curves. The construction process will geometrically and topologically disturb the initial and/or the subdivided polygonal meshes in the vicinity of the polygonal complexes. This may result in poorly shaped surfaces across the interpolated curves. Based on signal fairing, this paper describes a method to fair such a surface and paves the way to achieve further constraints such as interpolating curves with predefined tangent plane or cross curvature.
给定一个带有一组标记控制多边形的多边形网格,通过构造一组多边形复合体,每个复合体收敛于给定曲线中的一条,可以得到插值这些控制多边形的b样条曲线的细分曲面。施工过程将在几何上和拓扑上扰乱多边形复合体附近的初始和/或细分多边形网格。这可能导致内插曲线上的曲面形状不佳。本文提出了一种基于信号整流的曲面整流方法,并为实现具有预定切平面或交叉曲率的插值曲线等进一步的约束铺平了道路。
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引用次数: 7
Dynamic meshes for accurate polygonization of implicit surfaces with sharp features 具有尖锐特征的隐式曲面的精确多边形化的动态网格
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923377
Y. Ohtake, A. Belyaev, A. Pasko
The paper presents a novel approach for accurate polygonization of implicit surfaces with sharp features. The approach is based on mesh evolution towards a given implicit surface with simultaneous control of the mesh vertex positions and mesh normals.
提出了一种具有尖锐特征的隐式曲面的精确多边形化方法。该方法基于网格向给定隐式曲面的演化,同时控制网格顶点位置和网格法线。
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引用次数: 55
Marching intersections: an efficient resampling algorithm for surface management 行进路口:一种有效的曲面管理重采样算法
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923401
C. Rocchini, Paolo Cignoni, F. Ganovelli, C. Montani, P. Pingi, Roberto Scopigno
The paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models. The method, called marching intersections (MI), adopts a volumetric approach and acts as a resampling filter. All the intersection points between the input model and the lines of a user selected 3D reference grid are located and then, beginning from these intersections, an output surface is reconstructed. MI, which presents good characteristics in terms of efficiency, compactness, and quality of the output models, can be also used: for the conversion between different representation schemes; to perform logical operations on geometric models; for the topological simplification of surfaces; and for the simplification of huge meshes, i.e. meshes too large to be allocated in main memory during the simplification process. All these aspects are discussed in the paper and timing and graphic results are presented.
本文提出了一种简单有效的表面模型小拓扑不一致和高频细节去除算法。该方法被称为行进交叉点(MI),采用体积法并作为重采样滤波器。将输入模型与用户选定的三维参考网格线之间的所有交点定位,然后从这些交点开始重建输出曲面。MI在输出模型的效率、紧凑性和质量方面表现出良好的特点,也可用于:不同表示方案之间的转换;对几何模型进行逻辑运算;对于曲面的拓扑化简;对于大型网格的简化,即在简化过程中网格太大而无法在主内存中分配。本文对这些方面进行了讨论,并给出了时序和图形结果。
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引用次数: 43
Parameterization of freeform features 自由形状特征的参数化
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923371
J. Vergeest, I. Horváth, S. Spanjaard
Freeform features can be regarded as key elements of shape modeling. Commonly, features are defined, controlled and computed using parameters. We propose a feature formulation strictly based on the parameterization, as a mapping from an arbitrary set to some domain of interest. This formalism accommodates many of the common representation forms and in addition allows: the uniform definition of freeform features; the analysis of feature properties, such as their spatial coverage, differentiability, uniqueness, overlap; and the comparison of alternative parameterizations for a given type of feature, regarding user control and computation. We have investigated in detail two feature types, the ridge and the hole. The proposed parameterizations indeed provide both interactive control and automatic feature extraction, are the key functions of a flexible forward/backward design support tool. Numerical results of the freeform feature parameter extraction process are presented.
自由形状特征可以看作是形状建模的关键要素。通常,特征是用参数来定义、控制和计算的。我们提出了一个严格基于参数化的特征公式,作为从任意集合到某个感兴趣域的映射。这种形式主义容纳了许多常见的表示形式,此外还允许:自由形式特征的统一定义;地物的空间覆盖、可微性、唯一性、重叠性等特征属性分析;以及关于用户控制和计算的给定类型特征的可选参数化的比较。我们详细研究了两种特征类型,脊和孔。所提出的参数化确实提供了交互控制和自动特征提取,这是一个灵活的向前/向后设计支持工具的关键功能。给出了自由曲面特征参数提取过程的数值结果。
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引用次数: 43
Fast navigation through an FRep sculpture garden 快速导航通过一个FRep雕塑花园
Pub Date : 2001-05-07 DOI: 10.1109/SMA.2001.923381
M. Kazakov, A. Pasko, V. Adzhiev
Function representation (FRep) allows for the construction of quite complex shapes, such as isosurfaces of real-valued functions composed using functionally defined primitives and operations. Calculating such functions in complex cases can be very time-consuming. Interactive extraction and visualization of isosurfaces for them can hardly be imagined. In this paper, we present a method for interactive navigation through a "sculpture garden" containing non-intersecting FRep objects defined in terms of the specialized high-level language HyperFun. Before the actual isosurface extraction and visualization occurs, the objects are voxelized on a regular 3D grid with the possibility of further adaptive voxelization. The polygonization employs a hierarchical representation of the voxelized data and a view-dependent isosurface reconstruction at different levels of detail. To speed up the extraction process, an isosurface is constructed only in the visible part of the data set, with its updates performed incrementally as the observer moves. Due to the low pre-processing costs required for isosurface mesh construction, it is possible to visualize time-dependent objects, if the hardware is capable of calculating the updates in real time.
函数表示(FRep)允许构造相当复杂的形状,例如使用函数定义的原语和操作组成的实值函数的等值面。在复杂情况下计算这些函数可能非常耗时。对它们进行交互提取和等值面的可视化是难以想象的。在本文中,我们提出了一种通过“雕塑花园”进行交互式导航的方法,该“雕塑花园”包含了根据专门的高级语言HyperFun定义的非相交的FRep对象。在实际的等值面提取和可视化发生之前,对象在一个规则的3D网格上体素化,并有可能进一步自适应体素化。多边形化采用体素化数据的分层表示和不同细节级别的视图相关等值面重建。为了加快提取过程,只在数据集的可见部分构造等值面,随着观察者的移动,等值面会逐步更新。由于等值面网格构建所需的预处理成本较低,如果硬件能够实时计算更新,则可以可视化时间相关对象。
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引用次数: 7
期刊
Proceedings International Conference on Shape Modeling and Applications
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