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2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)最新文献

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Quiz Cube: An AR mobile learning application Quiz Cube:一个AR移动学习应用程序
A. Protopsaltis, M. Mentzelopoulos, Jeffrey Ferguson, Kanchev Kaloyan
The current paper presents the Quiz Cube application and its evaluation. The Quiz Cube application is an AR mobile learning application for students and teachers to easily make and use AR UI system using fiducial marker cubes. AR as a platform is just now reaching its full potential. Since smartphones and mobile devices are now at a sufficiently large user base, it is worth looking at the potential for an extremely small form factor delivery system that is flexible, easily modified, and used by educators and students. An easily modifiable AR learning experience will present an AR Mobile platform development, interactive museums, and the chosen subject in a new style. This method can be shown to improve not only knowledge of the chosen subject through investigation, but a better understanding of development potentials for the mobile devices now ubiquitous to students. The Quiz Cube application was evaluated in three different ways and the results are presented here.
本文介绍了Quiz Cube的应用及其评价。Quiz Cube应用程序是一款AR移动学习应用程序,学生和教师可以使用基准标记立方体轻松制作和使用AR UI系统。AR作为一个平台,现在才刚刚发挥其全部潜力。由于智能手机和移动设备现在拥有足够大的用户群,因此有必要研究一种非常小尺寸的传输系统的潜力,这种系统灵活、易于修改,并可供教育工作者和学生使用。一个易于修改的AR学习体验将以一种新的方式呈现AR移动平台开发,交互式博物馆和所选主题。这种方法不仅可以通过调查提高所选科目的知识,而且可以更好地了解现在无处不在的移动设备的发展潜力。我们以三种不同的方式对Quiz Cube应用程序进行了评估,下面给出了评估结果。
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引用次数: 4
Automated detection of user deception in on-line questionnaires with focus on eye tracking use 基于眼动追踪的在线问卷用户欺骗自动检测
Metod Rybar, M. Bieliková
On-line questionnaires are today widely used for various tasks, from census data collection to knowledge testing in job interviews. However, there is currently no automated system that can help us decide if the answers from the questionnaires are reliable or estimate how reliable the are. Deception is a part of everyday human behavior and deception is also present when answering on-line questionnaires. People are trying to make themselves look better or are just withholding information for malicious reasons. In our paper we present a method for automatic prediction of honesty for answers in a questionnaire. We demonstrate that by using new technologies like eye-tracking, we can create an automated system which can help us estimate reliability and truthfulness of the answers from on-line questionnaires. In our paper we have proposed and evaluated several metrics that can be used for automated detection of user deception in on-line questionnaires and we have also created and tested our first automated system for deception detection, based on these metrics.
在线调查问卷如今被广泛用于各种任务,从人口普查数据收集到工作面试中的知识测试。然而,目前还没有自动化系统可以帮助我们确定问卷的答案是否可靠或估计其可靠性。欺骗是人类日常行为的一部分,在回答在线问卷时也存在欺骗。人们试图让自己看起来更好,或者只是出于恶意而隐瞒信息。在我们的论文中,我们提出了一种自动预测问卷答案诚实度的方法。我们证明,通过使用眼球追踪等新技术,我们可以创建一个自动化系统,帮助我们估计在线问卷答案的可靠性和真实性。在我们的论文中,我们提出并评估了几个可用于在线问卷中用户欺骗自动检测的指标,我们还基于这些指标创建并测试了我们的第一个自动欺骗检测系统。
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引用次数: 3
Modelling museum visitors' Quality of Experience 塑造博物馆参观者的体验品质
Eirini-Eleni Tsiropoulou, Athina Thanou, S. Papavassiliou
This paper introduces a holistic approach in the formulation and optimization of museum visitors' Quality of Experience (QoE). The most influential parameters on visitors QoE have been identified and quantified via performing an empirical study based on a questionnaire answered by experts in the field of arts and museums. Individual QoE functions with respect to each of the identified parameters have been formulated for different museum visitors' style, towards capturing visitors' perceived satisfaction in a formal manner and providing them a customized and personalized experience. Visitors' total QoE function is formulated considering the different weight of the parameters and optimized in order to determine the optimal conditions that maximize museum visitors' satisfaction. Detailed numerical results are provided towards illustrating the applicability of the proposed framework under different scenarios.
本文介绍了博物馆游客体验质量(QoE)制定与优化的整体方法。基于艺术和博物馆领域专家的问卷调查,通过实证研究,确定并量化了对游客QoE影响最大的参数。针对不同的博物馆游客风格,我们制定了与每个已确定参数相关的单个QoE功能,旨在以正式的方式捕捉游客的感知满意度,并为他们提供定制和个性化的体验。考虑各参数的不同权重,制定参观者的总QoE函数,并对其进行优化,以确定博物馆参观者满意度最大化的最优条件。详细的数值结果说明了所提出的框架在不同场景下的适用性。
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引用次数: 23
Teaching game design to students of the early childhood through Forest Maths 用森林数学教幼儿游戏设计
George Kalmpourtzis, Lazaros Vrysis, A. Veglis
As technology infiltrates every aspect of students' daily lives, game design acquires a bigger and more influential impact on shaping students' personalities and development of learning competencies. Considering the continuously increasing research on the use of educational games in classrooms, the researcher identifies another great interest in the constructivistic perspective of game design for young children. Designing games requires a multidisciplinary approach, where various competencies are applied. The aim of this paper is to investigate the impact of organizing, implementing and facilitating learning environments that aim at increasing young students' game design competencies. In order to achieve this, the researchers proposed a teaching approach based on re-designing existing game concepts. Through a pilot of study where a particular game concept was introduced, the researchers observed, recorded and analyzed students' reactions, work process and strategies in order to provide empirical evidence that will help the academic community to have a better understanding of this area.
随着科技渗透到学生日常生活的方方面面,游戏设计对学生个性塑造和学习能力发展的影响越来越大。考虑到在课堂上使用教育游戏的研究不断增加,研究人员确定了对幼儿游戏设计的建构主义观点的另一个巨大兴趣。设计游戏需要多学科的方法,其中运用了各种能力。本文的目的是研究组织、实施和促进旨在提高年轻学生游戏设计能力的学习环境的影响。为了实现这一目标,研究人员提出了一种基于重新设计现有游戏概念的教学方法。通过引入特定游戏概念的试点研究,研究人员观察、记录和分析了学生的反应、工作过程和策略,以提供经验证据,帮助学术界更好地理解这一领域。
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引用次数: 6
Emotions detection using facial expressions recognition and EEG 基于面部表情识别和脑电图的情绪检测
Tomas Matlovic, Péter Gáspár, Róbert Móro, Jakub Simko, M. Bieliková
The study of emotions in human-computer interaction has increased in the recent years. With successful classification of emotions, we could get instant feedback from users, gain better understanding of the human behavior while using the information technologies and thus make the systems and user interfaces more emphatic and intelligent. In our work, we focused on two approaches, namely emotions detection using facial expressions recognition and electroencephalography (EEG). Firstly, we analyzed existing tools that employ facial expressions recognition for emotion detection and compared them in a case study in order to acquire the notion of the state-of-the-art. Secondly, we proposed a method of emotion detection using EEG that employs existing machine learning approaches. We evaluated it on a standard dataset as well as with an experiment, in which participants watched emotion-evoking music videos. We used Emotiv Epoc to capture participants' brain activity. We achieved 53% accuracy in classifying a correct emotion, which is better compared to 19% accuracy of the existing facial expression based tool Noldus FaceReader.
近年来,对人机交互中的情感的研究有所增加。通过对情绪的成功分类,我们可以获得用户的即时反馈,在使用信息技术的同时更好地理解人类的行为,从而使系统和用户界面更加强调和智能。在我们的工作中,我们主要关注两种方法,即使用面部表情识别和脑电图(EEG)进行情绪检测。首先,我们分析了使用面部表情识别进行情绪检测的现有工具,并在案例研究中对它们进行了比较,以获得最新技术的概念。其次,我们提出了一种基于EEG的情绪检测方法,该方法采用了现有的机器学习方法。我们在标准数据集和实验中对其进行了评估,在实验中,参与者观看了能唤起情感的音乐视频。我们使用Emotiv Epoc来捕捉参与者的大脑活动。我们在正确的情绪分类方面达到了53%的准确率,这比现有基于面部表情的工具Noldus FaceReader的19%准确率要好。
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引用次数: 39
The code lists case: Identifying and linking the key parts of fiscal datasets 该代码列出了案例:识别和链接财政数据集的关键部分
Panagiotis-Marios Filippidis, Sotirios Karampatakis, Kleanthis Koupidis, Lazaros Ioannidis, Charalampos Bratsas
Today, there is a growing need within citizens, journalists and many public bodies to explore and search for valuable information and knowledge in budget data, that are widely published by governments and municipalities across Europe. A significant element of these fiscal datasets are code lists, which serve not only for the coding and the simplicity of representation of budget concepts, but can also act as linking entities between budget datasets of different countries, bodies, years and structure, in order to facilitate their comparison. To this end, we made an extensive survey of code lists that refer or are related to fiscal or other concepts that are included in budget datasets, recording totally 239 international and national classifications. We selected some of these classifications to represent them semantically with SKOS and then we examined their linking possibilities. While manual and automated methods are insufficient for linking large code lists, tools using semi-automated methods, like Alignment seem to be more suitable for this specific task.
今天,公民、记者和许多公共机构越来越需要在预算数据中探索和搜索有价值的信息和知识,这些数据由欧洲各国政府和市政当局广泛发布。这些财政数据集的一个重要组成部分是代码列表,它不仅用于对预算概念进行编码和简化表示,而且还可以作为不同国家、机构、年份和结构的预算数据集之间的联系实体,以促进它们的比较。为此,我们对预算数据集中涉及或与财政或其他概念相关的代码清单进行了广泛调查,共记录了239种国际和国家分类。我们选择了其中的一些分类,用SKOS在语义上表示它们,然后检查它们的链接可能性。虽然手工和自动化方法不足以链接大型代码列表,但使用半自动方法的工具,如Alignment,似乎更适合于此特定任务。
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引用次数: 5
Using social media to stimulate history reflection in cultural heritage 利用社交媒体激发文化遗产中的历史反思
Stavroula Bampatzia, Angeliki Antoniou, George Lepouras, C. Vassilakis, Manolis Wallace
CrossCult H2020 is a European project, the aim of which is the reflection of history in a cultural setting. In this paper, we describe how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. The paper presents the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks.
CrossCult H2020是一个欧洲项目,其目的是在文化环境中反映历史。在本文中,我们将描述社交媒体如何与文化遗产相联系,特别是我们如何将游戏、社交网络、历史反思和文化结合起来。本文介绍了其中一个项目试点的案例研究,以展示如何通过使用社交网络来增强对历史的反思。
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引用次数: 18
Ontology-based smart IoT engine for personal comfort management 基于本体的个人舒适管理智能物联网引擎
B. Gâteau, Y. Naudet, J. Rykowski
In this paper we propose a new approach to complex comfort management based on ontologies, being the main result of undergoing GOLIATH project. The approach comprises an application of Internet-of-Things (IoT) devices, an abstraction layer (SITE), a smart IoT middleware and a Multi-Agent System (MAS). Those elements allow a user to ask the system in a simple and natural way to control one or more comfort elements (including temperature, humidity, luminosity, noise, ventilation and air quality). Shared knowledge fed by the IoT and its semantic environment (SITE) will be used by smart layers (Knowledge base and MAS) to reason and propose an action on one or more IoT devices in turn managed by SITE. The implementation is based on underlying ontologies of comfort and actions and real-world objects connected with IoT devices, as well as a dedicated Context-Aware System to deal with dynamic situation, time/place of an interaction, evolving requirements, etc.
本文提出了一种基于本体的复杂舒适性管理新方法,这是GOLIATH项目的主要成果。该方法包括物联网(IoT)设备的应用、抽象层(SITE)、智能物联网中间件和多代理系统(MAS)。这些元素允许用户以简单自然的方式要求系统控制一个或多个舒适元素(包括温度、湿度、亮度、噪音、通风和空气质量)。由物联网及其语义环境(SITE)提供的共享知识将被智能层(知识库和MAS)用于对一个或多个物联网设备进行推理并提出操作建议,而这些设备又由SITE管理。该实现基于与物联网设备连接的舒适、动作和现实世界对象的底层本体,以及专用的上下文感知系统,以处理动态情况、交互的时间/地点、不断变化的需求等。
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引用次数: 9
Fiscal Knowledge discovery in Municipalities of Athens and Thessaloniki via Linked Open Data 通过关联开放数据发现雅典和塞萨洛尼基市的财政知识
Kleanthis Koupidis, Charalampos Bratsas, Sotirios Karampatakis, A. Martzopoulou, Ioannis Antoniou
Data Mining and Knowledge discovery in Databases (KDD) is the process that includes data selection, pre-processing, transformation, data mining, evaluation and interpretation of the solutions from the observed results in order to discover useful knowledge from a collection of data. Semantic web and Open Linked Data can provide a higher level quality in Data Mining tasks using additional and linked information from various sources. There are many data models and different approaches that have been proposed in this area combining different aspects of Open Linked Data and Data Mining processes. OpenBudgets.eu meets this concept by modelling Open Budget data from Municipalities of Europe. This paper presents KDD process using the data model of OpenBudgets.eu in order to extract new knowledge from the budget and transaction data of Municipalities of Athens and Thessaloniki. We explored through descriptive statistics the budget phase amounts of the administrative units in Athens and Thessaloniki since 2011 and we observed that both Municipalities tried to reduce their expenditures in these years. The distributions of the expenditure amounts of services and the other descriptive measures and visualizations are provided in order to understand the structure of the expenditures of these Municipalities. Finally using cluster analysis, we built a model that categorizes what expenditure amounts an administrative unit in Athens and Thessaloniki will execute.
数据库中的数据挖掘和知识发现(KDD)是一个过程,包括数据选择、预处理、转换、数据挖掘、评估和从观察结果中解释解决方案,以便从数据集合中发现有用的知识。语义网和开放关联数据可以使用来自各种来源的附加和链接信息,为数据挖掘任务提供更高层次的质量。在这个领域已经提出了许多数据模型和不同的方法,这些模型和方法结合了开放关联数据和数据挖掘过程的不同方面。OpenBudgets。欧盟通过模拟欧洲市政当局的公开预算数据来满足这一概念。本文利用openbudget的数据模型介绍了KDD过程。欧盟,以便从雅典和塞萨洛尼基市政府的预算和交易数据中提取新的知识。我们通过描述性统计探讨了自2011年以来雅典和塞萨洛尼基行政单位的预算阶段金额,我们观察到这两个城市都试图减少这些年来的支出。为了了解这些城市的支出结构,提供了服务支出金额的分布以及其他描述性措施和可视化。最后,使用聚类分析,我们建立了一个模型,对雅典和塞萨洛尼基的行政单位将执行的支出金额进行分类。
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引用次数: 3
A framework for scheduling the encoding of multiple smart user videos 一个用于调度多个智能用户视频编码的框架
M. Koziri, Panos K. Papadopoulos, Nikos Tziritas, Antonios N. Dadaliaris, Thanasis Loukopoulos, G. Stamoulis
The ever increasing number of video uploads in social media platforms, together with the incorporation of live video broadcasts and a growing demand for higher video resolution, will likely pose the most significant performance challenge for social media providers in the years to come. The current state of the art in most social media platforms, involves videos in H.264/AVC format. However, recent advances in video encoding such as the HEVC standard offer better compression ratios compared to H.264/AVC at the expense of higher computational demands. As HEVC is gradually replacing the old standard, the possibility of reducing bandwidth consumption and server load by using the more efficient compression scheme can't be overlooked. In this paper we propose a framework to tackle the challenges of adopting HEVC as well as high resolution videos in social media platforms.
社交媒体平台上视频上传的数量不断增加,加上视频直播的结合以及对更高视频分辨率的需求不断增长,可能会在未来几年对社交媒体提供商构成最重大的性能挑战。目前大多数社交媒体平台上的视频都采用H.264/AVC格式。然而,与H.264/AVC相比,HEVC标准等视频编码的最新进展提供了更好的压缩比,但代价是更高的计算需求。随着HEVC逐渐取代旧标准,使用更高效的压缩方案减少带宽消耗和服务器负载的可能性不容忽视。在本文中,我们提出了一个框架来解决在社交媒体平台上采用HEVC和高分辨率视频的挑战。
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引用次数: 4
期刊
2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
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