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An evaluation of VBR disk admission algorithms for continuous media file servers 连续媒体文件服务器的VBR磁盘接纳算法的评估
Pub Date : 1997-11-01 DOI: 10.1145/266180.266354
D. Makaroff, G. Neufeld, N. Hutchinson
In this paper, we address the problem of choosing a disk admission algorithm for continuous media streams where each stream may have a different bit rate, and more importantly, where the bit rate within a single stream may vary considerably. We evaluate several different Variable Bit Rate (VBR) disk admission control algorithms for continuous media. An algorithm which accepts too few streams under-utilizes the server resources, while an algorithm which accepts too many streams over-utilizes the resources resulting in inadequate service (i.e. missing or delayed data) to the clients. The evaluation process is based on a representative set of video streams encoded in MJPEG. We conclude that one particular algorithm, the VBR simulation algorithm, performs the best among realizable algorithms in terms of system utilization and delivery guarantees and performs close to an optimal algorithm,
在本文中,我们解决了为连续媒体流选择磁盘接纳算法的问题,其中每个流可能具有不同的比特率,更重要的是,单个流中的比特率可能变化很大。我们评估了几种不同的连续介质可变比特率(VBR)磁盘准入控制算法。如果一个算法接受的数据流太少,会导致服务器资源的利用不足,而如果一个算法接受的数据流太多,则会导致服务器资源的过度利用,从而导致客户端服务不足(例如丢失或延迟数据)。评估过程是基于MJPEG编码的一组代表性视频流。我们得出结论,在可实现的算法中,VBR仿真算法在系统利用率和交付保证方面表现最好,并且接近于最优算法。
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引用次数: 54
What should a wildebeest say? Interactive nature films for high school classrooms 角马应该说什么?为高中教室制作的互动自然电影
Pub Date : 1997-11-01 DOI: 10.1145/266180.266365
B. Smith, B. Reiser
Nature documentaries play an important role in high school biology classrooms, yet they deliver a passive and biased account of the behavior of organisms. To engage students in more active problem solving around behavioral topics, we created an interactive video system called Animal Landlord. Part of a week-long curriculum designed to introduce concepts in behavioral ecology, Animal Landlord presents film clips of the Serengeti lion hunting its prey. Students select and annotate video frames with explanations of their significance to the hunt, compare annotations across films, and ultimately generalize a qualitative model of predation behaviors. This paper discusses the motivations for changing the nature of documentary use in the classroom, the ways in which we change the form of traditional narration for pedagogical purposes, and the interactivity that emerges in the social context of the classroom.
自然纪录片在高中生物课堂上扮演着重要的角色,但它们对生物行为的描述是被动和有偏见的。为了让学生更积极地解决行为方面的问题,我们创建了一个名为“动物房东”的互动视频系统。作为为期一周旨在介绍行为生态学概念的课程的一部分,动物地主展示了塞伦盖蒂狮子捕猎猎物的电影片段。学生选择并注释视频帧,解释它们对狩猎的重要性,比较不同电影的注释,并最终概括出捕食行为的定性模型。本文讨论了改变纪录片在课堂上使用的性质的动机,我们为了教学目的而改变传统叙事形式的方式,以及在课堂的社会语境中出现的互动性。
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引用次数: 23
A visual approach to multimedia querying and presentation 多媒体查询和表示的可视化方法
Pub Date : 1997-11-01 DOI: 10.1145/266180.266346
I. Cruz, W. Lucas
Multimedia data has become readily available from a variety of resources, such as the Web, to users (ranging from naive to sophisticated) who need to select and to present the data in a way that is meaningful to their particular applications. Delaunay”” is our framework for querying and presenting multimedia data stored in distributed data repositories, including the Web. It is unique in combining user-defined layouts with ad hoc querying capabilities, thereby enabling users to tailor, in a simple way, the layout of virtual documents composed of retrieved mdimedia objects. In this paper, we focus on the object-oriented data models, on the declarative query languages, and on how the results of the queries to disparate resources are integrated to form coherent user-defined documents.
多媒体数据已经可以从各种资源(如Web)方便地提供给用户(从初级到高级),这些用户需要以对其特定应用程序有意义的方式选择和呈现数据。Delaunay“”是我们用于查询和呈现存储在分布式数据存储库(包括Web)中的多媒体数据的框架。它的独特之处在于将用户定义的布局与特别的查询功能相结合,从而使用户能够以一种简单的方式定制由检索到的媒体对象组成的虚拟文档的布局。在本文中,我们将重点关注面向对象的数据模型、声明性查询语言以及如何将对不同资源的查询结果集成以形成一致的用户定义文档。
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引用次数: 35
Supporting similarity queries in MARS 在MARS中支持相似性查询
Pub Date : 1997-11-01 DOI: 10.1145/266180.266394
Michael Ortega-Binderberger, Y. Rui, K. Chakrabarti, S. Mehrotra, Thomas S. Huang
To address the emerging needs of applications that require access to and retrieval of multimedia objects, we are developing the Multimedia Analysis and Retrieval System (MARS) in our group at the University of Illinois [13]. In this paper, we concentrate on the retrieval subsystem of MARS and its support for content-based queries over image databases. Content-based retrieval techniques have been extensively studied for textual documents in the area of automatic information retrieval [24, 21. This paper describes how these techniques can be adapted for ranked retried over image databases. Specifically, we discuss the ranking and retrieval algorithms developed in MARS based on the Boolean retrievaI model and describe the results of our experiments that demonstrate the effectiveness of the developed model for image retrieval.
为了解决需要访问和检索多媒体对象的应用程序的新需求,我们在伊利诺伊大学的团队正在开发多媒体分析和检索系统(MARS)[13]。本文主要研究了MARS的检索子系统及其对图像数据库基于内容查询的支持。基于内容的文本检索技术在自动信息检索领域得到了广泛的研究[24,21]。本文描述了如何将这些技术用于图像数据库上的排名重试。具体来说,我们讨论了基于布尔检索模型在MARS中开发的排序和检索算法,并描述了我们的实验结果,证明了所开发模型在图像检索中的有效性。
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引用次数: 266
Continuous display using heterogeneous disk-subsystems 使用异构磁盘子系统进行连续显示
Pub Date : 1997-11-01 DOI: 10.1145/266180.266374
Roger Zimmermann, Shahram Ghandeharizadeh
A number of recent technological trends have made data intensive applications such as continuous media (audio and video) servers a reality. These servers store and retrieve a large volume of data using magnetic disks. Servers consisting of heterogeneous disk drives have become a fact of life for several reasons. First, disks are mechanical devices that might fail. The failed disks are almost always replaced with new models. Second, the current technological trend for these devices is one of annual increase in both performance and storage capacity. Older disk models are discontinued because they cannot compete with the newer ones in the commercial arena. With a heterogeneous disk subsystem, the system should support continuous display while managing resources intelligently in order to maximize their utilization. This study describes a taxonomy of techniques that ensure a continuous display of objects using a heterogeneous disk subsystem. This taxonomy consists of: (a) strategies that partition resources into homogeneous groups of disks and manage each independently, and (b) techniques that treat all disks uniformly, termed non-partitioning techniques. We introduce three non-partitioning techniques: disk merging, disk grouping, and staggered grouping. We investigate these techniques using analytical models. Our results demonstrate that disk merging is the most fle xible scheme while providing among the lowest cost per simultaneous display. Finally, using an open simulation model, we compare disk merging with a partitioning technique. The obtained results demonstrate the superiority of disk merging.
最近的一些技术趋势已经使诸如连续媒体(音频和视频)服务器之类的数据密集型应用成为现实。这些服务器使用磁盘存储和检索大量数据。由于几个原因,由异构磁盘驱动器组成的服务器已经成为现实。首先,磁盘是可能会发生故障的机械设备。故障的磁盘几乎总是被新型号的磁盘所替换。其次,目前这些设备的技术趋势是性能和存储容量每年都在增加。旧的磁盘型号已经停产,因为它们无法在商业领域与新磁盘竞争。使用异构磁盘子系统,系统应该支持连续显示,同时智能地管理资源,以便最大限度地利用资源。本研究描述了确保使用异构磁盘子系统连续显示对象的技术分类。这种分类法包括:(a)将资源划分为同质磁盘组并独立管理每个磁盘组的策略,以及(b)统一处理所有磁盘的技术,称为非分区技术。我们将介绍三种非分区技术:磁盘合并、磁盘分组和交错分组。我们使用分析模型来研究这些技术。我们的结果表明,磁盘合并是最灵活的方案,同时提供了最低的每次同时显示成本。最后,使用一个开放的仿真模型,我们比较了磁盘合并和分区技术。所得结果证明了磁盘合并的优越性。
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引用次数: 39
Highly scalable image coding for multimedia applications 用于多媒体应用的高度可扩展的图像编码
Pub Date : 1997-11-01 DOI: 10.1145/266180.266322
Jie Liang
In this paper, we will present a highly scalable wavelet image codec that also achieves good coding efficiency, both subjectively and in terms of PSNR (Peak Signal-to-Noise Ratio). A proposal based on this codec was recently adopted as the texture coding mode in the MPEG4 Working Draft (WD). This codec supports embedded scalability at many SNR levels and spatial resolutions without sacrificing image quality, and the scalability is supported all the way to lossless compression (compressed once, and decoded at multiple resolutions and qualities according to end users’ needs without transcoding). We will introduce in detail the techniques used in the codec. The syntax of the MPEG4 texture coding mode that incorporates this technology will also be introduced. This highly scalable image codec is an enabling technology for many multimedia applications. In this paper, we will describe some of the applications made possible with this technology, such es efficient progressive transmission for web browsing, dynamic rate shaping by network routers, flexible image storage and management in digital cameras, and efficient texture mapping using compressed images in computer graphics.
在本文中,我们将提出一种高度可扩展的小波图像编解码器,该编解码器在主观上和峰值信噪比(PSNR)方面都具有良好的编码效率。最近在MPEG4工作草案(WD)中采用了基于该编解码器的纹理编码模式。该编解码器支持多种信噪比水平和空间分辨率的嵌入式可扩展性,而不会牺牲图像质量,并且可扩展性一直支持无损压缩(一次压缩,根据最终用户的需要以多种分辨率和质量进行解码,而无需转码)。我们将详细介绍编解码器中使用的技术。本文还将介绍采用该技术的MPEG4纹理编码模式的语法。这种高度可扩展的图像编解码器是许多多媒体应用程序的使能技术。在本文中,我们将描述利用该技术实现的一些应用,如网页浏览的高效渐进式传输,网络路由器的动态速率塑造,数码相机的灵活图像存储和管理,以及计算机图形学中使用压缩图像的高效纹理映射。
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引用次数: 31
Broadcast news navigation using story segmentation 使用故事分割的广播新闻导航
Pub Date : 1997-11-01 DOI: 10.1145/266180.266390
Andrew Merlino, Daryl Morey, M. Maybury
In this paper we examine tire developed techniques and lessons learned in an operational multimedia exploitation system, Broadcast News Editor (BNE) and Broadcast News Navigator (BNN). BNE captures, analyzes, annotates, segments, summarizes, and stores broadcast news audio, video and textual data within tlte context of multimedia database system BNN provides web based retrieval tools from the multimedia database system. TJle key innovation of this system is the detection and segmentation of story segments from the multimedia broadcast stream. TJtis paper discusses: . TJte utility of using story segments to discover broadcast news stories of interest . Tlte textual, video, and audio cues used for story segment detection . Teclmiques developed for identifying story segments . Details of tlte operational BNE and BNN system BNE and BNN are currently used every evening at MJTRE’s Multimedia Researclz Lab and to this point have automatically processed over 6011 news stories from over 349 broadcasts of CNN Prime News ‘t?
在本文中,我们研究了在一个可操作的多媒体开发系统,广播新闻编辑器(BNE)和广播新闻导航器(BNN)中开发的技术和经验教训。BNE在多媒体数据库系统的上下文中捕获、分析、注释、分段、总结和存储广播新闻音频、视频和文本数据。BNN提供基于web的多媒体数据库系统检索工具。本系统的关键创新点在于对多媒体广播流中的故事片段进行检测和分割。本文讨论:。使用故事片段来发现感兴趣的广播新闻故事的实用程序。用于故事片段检测的文本、视频和音频线索。为识别故事片段而开发的技术。BNE和BNN系统的详细操作BNE和BNN系统目前每天晚上在MJTRE的多媒体研究实验室使用,到目前为止,已经自动处理了来自CNN黄金新闻349多个广播的6011个新闻故事。
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引用次数: 123
VideoQ: an automated content based video search system using visual cues VideoQ:一个使用视觉线索的基于内容的自动视频搜索系统
Pub Date : 1997-11-01 DOI: 10.1145/266180.266382
Shih-Fu Chang, William Chen, H. Meng, H. Sundaram, D. Zhong
The rapidity with which digitat information, particularly video, is being generated, has necessitated the development of tools for efficient search of these media. Content based visual queries have been primarily focussed on still image retrieval. In this papel; we propose a novel, real-time, interactive system on the Web, based on the visual paradigm, with spatio-temporal attributesplaying a key role in video retrieval. We have developed algorithms for automated video object segmentation and tracking and use real-time video editing techniques while responding to user queries. The resulting system pe$orms well, with the user being able to retrieve complex video clips such as those of skiers, baseball players, with ease.
数字信息,特别是录像的产生速度之快,使开发有效搜索这些媒介的工具成为必要。基于内容的视觉查询主要集中在静止图像检索上。在本文中;本文提出了一种基于视觉范式的实时交互式网络检索系统,其中时空属性在视频检索中起着关键作用。我们开发了用于自动视频对象分割和跟踪的算法,并在响应用户查询时使用实时视频编辑技术。最终的系统运行良好,用户能够轻松地检索复杂的视频剪辑,例如滑雪运动员、棒球运动员的视频剪辑。
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引用次数: 413
BubbleUp: low latency fast-scan for media servers BubbleUp:媒体服务器的低延迟快速扫描
Pub Date : 1997-11-01 DOI: 10.1145/266180.266339
E. Chang, H. Garcia-Molina
Interactive multimedia applications require fast response time. Traditional disk scheduling schemes can incur high latencies, and caching data in memory to reduce latency is usually not feasible, especially if fast-scans need to be supported. In this study we propose a disk-based solution called BubbleUp. It significantly reduces the initial latency for new requests, as well as for fast-scan requests. The throughput of the scheme is comparable to that of traditional schemes, and it may even provide better throughput than mechanisms based on elevator disk scheduling. BubbleUp incurs a slight disk storage overhead, but we argue that through effective allocation, this cost can be minimized.
交互式多媒体应用程序需要快速的响应时间。传统的磁盘调度方案可能会导致高延迟,并且在内存中缓存数据以减少延迟通常是不可行的,特别是在需要支持快速扫描的情况下。在这项研究中,我们提出了一个基于磁盘的解决方案,称为BubbleUp。它显著地减少了新请求和快速扫描请求的初始延迟。该方案的吞吐量与传统方案相当,甚至可能比基于电梯磁盘调度的机制提供更好的吞吐量。BubbleUp会产生轻微的磁盘存储开销,但我们认为,通过有效的分配,这种开销可以最小化。
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引用次数: 45
Delivery of MHEG-5 in a DAVIC ADSL network 在DAVIC ADSL网络中交付MHEG-5
Pub Date : 1997-11-01 DOI: 10.1145/266180.266338
J. Buford, Chetan B. Gopal
We analyze the delivery of an object-oriented multimedia content model, namely MHFG-5 (Multimedia Hypermedia Expert Group), for interactive multimedia applications in a DAVIC-compliant ADSL access network using low-cost memory-constrained set top units. We present detailed latency budgets for MPEG-2 DSM-CC-based transactions including STU configuration, engine download, and application and scene activation. We use simulation and analysis to assess the tradeoffs in memory management and application response time. We discuss our implementation of a subset of DSM-CC and MHEGJ, and latency measurements for presenting MHEG objects. The results are formulated as graphs which can be used by an application designer when encoding an MHEG application.
我们分析了一个面向对象的多媒体内容模型的交付,即MHFG-5(多媒体超媒体专家组),用于在符合davic的ADSL接入网络中使用低成本内存约束的机顶盒单元的交互式多媒体应用。我们详细介绍了基于MPEG-2 dsm - cc的事务的延迟预算,包括STU配置、引擎下载以及应用程序和场景激活。我们使用模拟和分析来评估内存管理和应用程序响应时间方面的权衡。我们讨论了DSM-CC和MHEGJ子集的实现,以及用于呈现MHEG对象的延迟测量。结果以图形形式表示,应用程序设计人员在编码MHEG应用程序时可以使用图形。
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引用次数: 0
期刊
MULTIMEDIA '97
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