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MULTIMEDIA '97最新文献

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Flavor: a language for media representation 味道:媒介表现的语言
Pub Date : 1997-11-01 DOI: 10.1145/266180.266319
A. Eleftheriadis
We present the design and implementation of a new programming language for media-intensive applications called Flavor (Formal Language for Audio-Visual Object Representation). It is an extension of C++ and Java in which the typing system is extended to incorporate bitstream representation semantics. This allows to describe in a single place both the in-memory representation of data as well as their bitstream-level (compressed) representation as well. We have developed software tools (www.ee. columbia.edu/flavor) that automatically generate standard C++ and Java code from the Flavor source code, so that direct access to compressed multimedia information by application developers can be achieved with essentially zero programming.
我们提出了一种新的媒体密集型应用程序编程语言的设计和实现,称为Flavor(用于视听对象表示的形式语言)。它是c++和Java的扩展,其中类型系统被扩展为包含位流表示语义。这允许在一个地方描述数据的内存表示以及它们的比特流级(压缩)表示。我们已经开发了软件工具(www.ee)。columbia.edu/flavor),从Flavor源代码自动生成标准的c++和Java代码,因此应用程序开发人员可以直接访问压缩的多媒体信息,基本上无需编程。
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引用次数: 41
Iterative transmission of media streams 媒体流的迭代传输
Pub Date : 1997-11-01 DOI: 10.1145/266180.266379
M. Merz, K. Froitzheim, P. Schulthess, K. H. Wolf
Multimedia streams are difficult to transmit in full quality and real-time due to their size and constraints imposed by their timely presentation, Especially in slow channels with variable throughput such as typical Internet connections media streaming is extremely hard, We introduce a new iterative method for the transmission of media streams. The idea is to match each iteration of the transmission process exactly to the play-out time of the respective media stream, thus allowing synchronous presentation of the stream’s contents during the transmission. The quality of the playback improves with the number of completed iterations, from rough during the first pass to full quality at the end. The WebMovie system implements this iterative streaming scheme for video data. After the introduction of the system, performance measurements are discussed and compared to conventional methods of movie transmission.
多媒体流由于其自身的大小和及时呈现的限制,难以实现全质量和实时的传输,特别是在典型的Internet连接等吞吐量可变的慢速通道中,媒体流的传输极其困难,本文介绍了一种新的迭代传输媒体流的方法。其思想是将传输过程的每个迭代与各自媒体流的播放时间精确匹配,从而允许在传输过程中同步呈现流的内容。回放的质量随着完成迭代的次数而提高,从第一遍的粗糙到最后的完整质量。WebMovie系统实现了视频数据的迭代流方案。在介绍了该系统后,讨论了性能测量,并与传统的电影传输方法进行了比较。
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引用次数: 9
期刊
MULTIMEDIA '97
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