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MULTIMEDIA '97最新文献

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An open architecture for comic actor animation 一个用于喜剧演员动画的开放架构
Pub Date : 1997-11-01 DOI: 10.1145/266180.266376
Knut Manske, M. Mühlhäuser
The multimedia rapture has held out hopes for advancements inuser-centric computing. At the same time, however, there is amove towards autonomous software (cf. intelligent filters, mobileand distributed agents, etc.), leaving users with an uncomfortablelack of knowledge about and control over ?what these componentsare doing behind their backs?. Visualization of both autonomousagent action and user-agent interaction becomes a crucial issue ifthese conflicting trends are to be harmonized. We present a systemservice for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapidauthoring of animations which augment multimedia presentationsor off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach.As a preliminary step, this approach requires a set of elementaryanimation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combinedin custom animated cartoons by easy-to-use commands at runtime.Our Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks toform complete animations.Our Comic Actor Playing Engine CAplayEngine uses a digitalchroma keying technique in combination with layering to displaythe animations on top of any graphical user interface and anyinteractive software.The system runs under MS Windows NT, a first version was usedin a public interactive exhibit of multimedia and animation techniques and showed excellent performance.
多媒体的狂热给以用户为中心的计算带来了进步的希望。然而,与此同时,自动化软件(如智能过滤器、移动和分布式代理等)的趋势正在发展,这使得用户对这些组件在他们背后所做的事情缺乏了解和控制,这让他们感到不舒服。如果要协调这些相互冲突的趋势,自治代理行为和用户代理交互的可视化成为一个关键问题。我们提出了一个用于喜剧演员动画的系统服务,它可以用作各种代理的表示。第二个用例是快速创作动画,以增强多媒体演示或现成的软件。我们的重点是重用必要的艺术品,使用模块化和灵活的构建块方法。作为初步步骤,这种方法需要一组基本的动画序列,由专业的图形艺术家创建,每字符一次。这些序列可以在运行时通过易于使用的命令在自定义动画中反复组合。我们的漫画演员编辑引擎CAeditEngine使用一种复杂的方法来组合基本的构建块来形成完整的动画。我们的漫画演员播放引擎CAplayEngine使用数字色度键控技术与分层相结合,在任何图形用户界面和任何交互式软件的顶部显示动画。该系统在微软Windows NT下运行,其第一版曾用于多媒体及动画技术的公开互动展览,表现优异。
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引用次数: 7
Combining supervised learning with color correlograms for content-based image retrieval 将监督学习与颜色相关图相结合用于基于内容的图像检索
Pub Date : 1997-11-01 DOI: 10.1145/266180.266383
Jing Huang, Ravi Kumar, Mandar Mitra
The paper addresses how relevance feedback can be used to improve the performance of content-based image retrieval. We present two supervised learning methods: learning the query and learning the metric. We combine the learning methods with the recently proposed color correlograms for image indexing/retrieval. Our results on a large image database of over 20; 000 images suggest that these learning methods are quite effective for content-based image retrieval.
本文讨论了如何使用相关反馈来提高基于内容的图像检索的性能。我们提出了两种监督学习方法:学习查询和学习度量。我们将学习方法与最近提出的用于图像索引/检索的颜色相关图相结合。我们的结果在一个超过20张的大型图像数据库上;000张图像表明这些学习方法对于基于内容的图像检索是相当有效的。
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引用次数: 173
A framework for generating adaptable hypermedia documents 用于生成适应性强的超媒体文档的框架
Pub Date : 1997-11-01 DOI: 10.1145/266180.266348
L. Rutledge, J. V. Ossenbruggen, L. Hardman, D. Bulterman
Being able to author a hypermedia document once for presentation under a wide variety of potential circumstances requires that it be stored in a manner that is adaptable to these circumstances. Since the nature of these circumstances is not always known at authoring time, specifying how a document adapts to them must be a process that can be performed separately from its original authoring. These distinctions include the porting of the document to different platforms and formats and the adapting of the document’s presentation to suit the needs of the user and of the current state of the presentation environment. In this paper we discuss extensions to our CMIF hypermedia authoring and presentation environment that provide adaptability through this distinction between authoring and presentation specification. This extension includes the use of HyTime for document representation and of DSSSL for presentation specification. We also discuss the Berlage architecture, our extension to HyTime that specifies the encoding of certain hypermedia concepts useful for presentation specification.
为了能够在各种可能的情况下编写一次超媒体文档以进行显示,需要以适应这些情况的方式存储该文档。由于在编写时并不总是知道这些环境的性质,因此指定文档如何适应它们必须是一个可以独立于其原始编写单独执行的过程。这些区别包括将文档移植到不同的平台和格式,以及调整文档的表示以适应用户的需求和表示环境的当前状态。在本文中,我们讨论了对CMIF超媒体创作和表示环境的扩展,通过这种创作和表示规范之间的区别提供了适应性。这个扩展包括使用HyTime来表示文档,使用DSSSL来表示规范。我们还讨论了Berlage架构,这是我们对HyTime的扩展,它指定了对表示规范有用的某些超媒体概念的编码。
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引用次数: 26
Constraints for the web 网络的约束
Pub Date : 1997-11-01 DOI: 10.1145/266180.266361
A. Borning, Richard Kuang-Hsu Lin, K. Marriott
Constraints can be used to specify the desired layout of a web document, and also the behaviour of embedded applets. We present a system architecture in which both the author and the viewer can impose page layout constraints, some required and some preferential. The final appearance of the web page is thus the result of negotiation between author and viewer, where this negotiation is carried out by solving the set of required and preferential constraints imposed by both parties. We identify two plausible system architectures, based on different ways of dividing the work of constraint solving between web server and web client. Finally, we describe an implementation of a prototype constraintbased web authoring system and viewer, which also provides constraint-based embedded applets.
约束可以用来指定web文档的理想布局,也可以用来指定嵌入applet的行为。我们提出了一种系统架构,其中作者和查看者都可以施加页面布局约束,有些是必需的,有些是优先的。因此,网页的最终外观是作者和观看者之间协商的结果,这种协商是通过解决双方施加的一组所需和优先约束来进行的。基于在web服务器和web客户端之间划分约束解决工作的不同方法,我们确定了两种合理的系统架构。最后,我们描述了一个基于约束的原型web创作系统和查看器的实现,该系统还提供了基于约束的嵌入式小程序。
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引用次数: 58
Receiver-driven bandwidth adaptation for light-weight sessions 接收器驱动的带宽适应轻量级会话
Pub Date : 1997-11-01 DOI: 10.1145/266180.266395
E. Amir, S. McCanne, R. Katz
Current Internet multicast conferencing tools treat all sources with equal importance in that they either statically allocate a fixed bandwidth to each source in a session, or they automatically adapt each source’s transmission rate independently of all other sources. But not all sources are of equal interest to all receivers. We believe that to effectively support human to human communication, this disparity in receiver interest should be reflected in the rate-adaptation process. To this end, we propose a protocol called “SCUBA” that enables media sources to intelligently account for receiver interest in their rate-adjustment algorithms. SCUBA is orthogonal to and complements existing rate-adaptation schemes and can interoperate with either senderor receiverdirected control systems. To scale the SCUBA protocol with multicast session size, we decouple the receiver-feedback process from the session size through sampling. This approach introduces a “tunable” tradeoff between convergence time and sampling accuracy that for large sessions is solely dependent on the control traffic bandwidth. In addition to its applicability in video conferencing, our control scheme can be combined with media transcoders to intelligently manage a bottleneck link at a well-known and fixed location in the network. We implemented SCUBA within our video conferencing tool vie and our media gateway rtpgw and feedback from their preliminary deployment indicates that the efficacy of the overall multimedia communication system has been greatly enhanced.
当前的Internet多播会议工具对所有源都同等重要,因为它们要么在会话中静态地为每个源分配固定带宽,要么独立于所有其他源自动调整每个源的传输速率。但并不是所有的信息源对所有的接收者都有同样的兴趣。我们认为,为了有效地支持人与人之间的交流,这种接受者兴趣的差异应该反映在速率适应过程中。为此,我们提出了一种称为“SCUBA”的协议,该协议使媒体源能够在其速率调整算法中智能地考虑接收器的兴趣。SCUBA与现有的速率适应方案是正交的,并且可以与发送方和接收方定向控制系统进行互操作。为了根据多播会话大小来扩展SCUBA协议,我们通过采样将接收方反馈过程与会话大小解耦。这种方法在收敛时间和采样精度之间引入了一种“可调”的权衡,对于大型会话,这种权衡完全取决于控制流量带宽。除了适用于视频会议之外,我们的控制方案还可以与媒体转码器相结合,对网络中已知的固定位置的瓶颈链路进行智能管理。我们在视频会议工具vie和媒体网关rtpgw中实现了SCUBA,从初步部署的反馈来看,整个多媒体通信系统的效率得到了极大的提高。
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引用次数: 119
Move-to-rear list scheduling: a new scheduling algorithm for providing QoS guarantees 后移列表调度:一种提供QoS保证的新调度算法
Pub Date : 1997-11-01 DOI: 10.1145/266180.266336
J. Bruno, E. Gabber, Banu Özden, A. Silberschatz
In order to support multiple real time applications on a sin gle platform the operating system must provide Quality of Service QoS guarantees so that the system resources can be provisioned among applications to achieve desired levels of predictable performance The traditional QoS pa rameters include fairness delay and throughput In this paper we introduce a new QoS criterion called cumulative service The cumulative service criterion relates the total service obtained by a process under a scheduling policy to the ideal service that the process would have accumulated by executing on each resource at a reserved rate We say that a scheuling policy provides a cumulative service guar antee if the performance of the real system di ers from the ideal system by at most a constant amount A cumulative service guarantee is vital for applications e g a continous media le service that require multiple resources and de mand predictable aggregated throughput over all these re sources Existing scheduling algorithms that guarantee tra ditional QoS paramaters do not provide cumulative service guarantees We present a new scheduling algorithm called Move To Rear List Scheduling which provides a cumulative service guarantee as well as the traditional guarantees such as fairness proportional sharing and bounded delay The complexity of MTR LS is O ln n where n is the number
为了在单一平台上支持多个实时应用程序,操作系统必须提供服务质量QoS保证,以便系统资源可以在应用程序之间进行配置,以达到期望的可预测性能水平。传统的QoS参数包括公平性、延迟和吞吐量。本文引入了一个新的QoS标准,称为累积服务,累积服务标准涉及进程在a下获得的总服务调度策略的理想服务过程会对每个资源积累通过执行速度保留我们说scheuling政策提供了一个累积服务瓜尔保证如果真实系统的性能迪人的理想系统最多一个常数累计服务保障是至关重要的应用程序数量e g连续媒体le服务需要多个资源和需求预测的聚合对所有这些资源现有吞吐量本文提出了一种新的调度算法Move To Rear List scheduling,该算法在提供公平性、比例共享和有界延迟等传统调度保证的同时,也提供了累积的服务保证
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引用次数: 29
PanoramaExcerpts: extracting and packing panoramas for video browsing 全景摘录:提取和包装全景视频浏览
Pub Date : 1997-11-01 DOI: 10.1145/266180.266396
Y. Taniguchi, Akihito Akutsu, Yoshinobu Tonomura
Browsing is a fundamental function in multimedia systems. This paper presents PanoramaExcerpts a video browsing interface that shows a catalogue of two types of video icons: panoramic and keyframe icons. A panoramic icon is synthesized from a video segment taken with camera pan or tilt, and extracted using a camera operation estimation technique. A keyframe icon is extracted to supplement the panoramic icons; a shot-change detection algorithm is used. A panoramic icon represents the entire visible contents of a scene extended with camera pan or tilt, which is difficult to summarize using a single keyframe. For the automatic generation of PanoramaExcerpts, we propose an approach to integrate the following: (a) a shot-change detection method that detects instantaneous cuts as well as dissolves, with adaptive control over the sampling rate for efficient processing; (b) a method for locating segments that contain smooth camera pans or tilts, from which the panoramic icons can be synthesized; and (c) a layout method for packing icons in a space-efficient manner. We also describe the experimental results of the above three methods and the potential applications of PanoramaExcerpts.
浏览是多媒体系统的一项基本功能。本文介绍了一个视频浏览界面panorama摘录,它显示了两种类型的视频图标:全景和关键帧图标。从摄像机平移或倾斜拍摄的视频片段合成全景图标,并使用摄像机操作估计技术提取全景图标。提取关键帧图标以补充全景图标;使用了一种瞬时变化检测算法。全景图标代表了用摄像机平移或倾斜扩展的场景的整个可见内容,这很难用单个关键帧来总结。对于panorama摘录的自动生成,我们提出了一种集成以下方法的方法:(a)一种瞬时变化检测方法,该方法可以检测瞬时剪切和溶解,并自适应控制采样率以实现高效处理;(b)一种定位包含平滑相机平移或倾斜的片段的方法,可以从中合成全景图标;(c)以节省空间的方式包装图标的布局方法。我们还介绍了上述三种方法的实验结果以及panorama摘录的潜在应用。
{"title":"PanoramaExcerpts: extracting and packing panoramas for video browsing","authors":"Y. Taniguchi, Akihito Akutsu, Yoshinobu Tonomura","doi":"10.1145/266180.266396","DOIUrl":"https://doi.org/10.1145/266180.266396","url":null,"abstract":"Browsing is a fundamental function in multimedia systems. This paper presents PanoramaExcerpts a video browsing interface that shows a catalogue of two types of video icons: panoramic and keyframe icons. A panoramic icon is synthesized from a video segment taken with camera pan or tilt, and extracted using a camera operation estimation technique. A keyframe icon is extracted to supplement the panoramic icons; a shot-change detection algorithm is used. A panoramic icon represents the entire visible contents of a scene extended with camera pan or tilt, which is difficult to summarize using a single keyframe. For the automatic generation of PanoramaExcerpts, we propose an approach to integrate the following: (a) a shot-change detection method that detects instantaneous cuts as well as dissolves, with adaptive control over the sampling rate for efficient processing; (b) a method for locating segments that contain smooth camera pans or tilts, from which the panoramic icons can be synthesized; and (c) a layout method for packing icons in a space-efficient manner. We also describe the experimental results of the above three methods and the potential applications of PanoramaExcerpts.","PeriodicalId":250198,"journal":{"name":"MULTIMEDIA '97","volume":"145 38","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120971567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 131
Middleware for distributed multimedia (panel): need a new direction? 分布式多媒体中间件(面板):需要一个新的方向吗?
Pub Date : 1997-11-01 DOI: 10.1145/266180.266385
G. Parulkar, L. Rowe, D. Hutchison, J. Walpole, Raj Yavatkar
This panel is motivated by three emerging trends: (1) multimedia applications represent an important class ‘of distributed and networking applications; (2) middleware has become a valuable software layer/system which allows users to develop large complex distributed applications without having to deal with details of underlying networking and operating system; and (3) object-oriented methodology has matured to the point that it has become a De-facto standard for software design and development. The last two trends also explain rapidly increasing commercial interest in OMG’s proposed middleware standard Common Object Request Broker Architecture (CORBA) and associated Object Request Broker (ORB) implementations. It is claimed that distributed object oriented middleware eliminates many tedious, error-prone and non-portable aspects of developing and maintaining distributed applications by automating common network programming tasks such as object location, object activation, parameter marshaling, fault recovery, and security. These three trends together motivate a need for an Object-Oriented middleware that can especially support distributed and networked multimedia applications. Several groups have already initiated efforts aimed at extending CORBA and associated ORBS to make them more suitable for multimedia applications. Others argue that multimedia applications have different requirements in that they require periodic processing and transmission of continuous streams of data, and that CORBA is the wrong middleware to extend for distributed multimedia applications.
本次研讨会是由三个新兴趋势推动的:(1)多媒体应用代表了分布式和网络化应用的一个重要类别;(2)中间件已经成为一个有价值的软件层/系统,它允许用户开发大型复杂的分布式应用程序,而不必处理底层网络和操作系统的细节;(3)面向对象的方法已经成熟到成为软件设计和开发的事实上的标准。最后两个趋势也解释了OMG提出的中间件标准公共对象请求代理体系结构(Common Object Request Broker Architecture, CORBA)和相关的对象请求代理(Object Request Broker, ORB)实现中迅速增长的商业兴趣。据称,分布式面向对象中间件通过自动化常见的网络编程任务(如对象定位、对象激活、参数封送、故障恢复和安全性),消除了开发和维护分布式应用程序的许多繁琐、容易出错和不可移植的方面。这三种趋势共同激发了对面向对象中间件的需求,这种中间件特别能够支持分布式和网络化的多媒体应用程序。一些小组已经开始努力扩展CORBA和相关的orb,使它们更适合多媒体应用。其他人认为多媒体应用程序具有不同的需求,因为它们需要定期处理和传输连续的数据流,并且CORBA不是扩展用于分布式多媒体应用程序的错误中间件。
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引用次数: 0
Performance enhancement of H.263 encoder based on zero coefficient prediction 基于零系数预测的H.263编码器性能增强
Pub Date : 1997-11-01 DOI: 10.1145/266180.266326
A. Yu, R. Lee, M. Flynn
In this paper, we propose a method that reduces the computational requirements of the encoder, while still upholding picture fidelity and remaining compatible with the H.263 bitstream standard. Our method is motivated by our observation that, often, a substantial number of inter-macroblocks in the encoder are reduced to all-zero values after quantization. We have developed a method of predicting when those macroblocks will quantize to zeros, which in turn allows us to eliminate the computation that would normally be required for those macroblocks. For our performance studies, we utilized the latest software version of H.263 written by Telenor Permission 10 t~~~ke digit:dhrd copies ofnll or pa11 ofthis mnterinl for
在本文中,我们提出了一种减少编码器计算需求的方法,同时仍然保持图像保真度并保持与H.263比特流标准的兼容性。我们的方法源于我们的观察,通常,在量化之后,编码器中大量的宏块被减少到全零值。我们已经开发了一种预测这些宏块何时量化为零的方法,这反过来又允许我们消除这些宏块通常需要的计算。为了进行性能研究,我们使用了Telenor Permission 10编写的最新版本的H.263软件,以获取本文档的3个副本
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引用次数: 25
3DSketch: modeling by digitizing with a smart 3D pen 3DSketch:用智能3D笔进行数字化建模
Pub Date : 1997-11-01 DOI: 10.1145/266180.266331
Song Han, G. Medioni
We describe a novel system “3DSketch” which demonstrates a two-handed 31) sketching paradigm for 3D modeling by casually digitizing an existing object. The conceptual model of the interface is based on the everyday experience in sketching with a pen on a piece of paper, but in our system, the user holds a 3D digitizing stylus as a 3D pen to sketch in 3D space. We call the pen a “smart pen”, since in the Prototyper module, the userjust sketches a few strokes on the object, and immediately sees a 3D prototype made of clay lumps; then, in the Retiner module, when the user adds more random strokes over the object, the prototype surface automatically adapts to follow the pen, and the surface features (edges and comers) dig21 with the user specified ones, as if the pen tip applied magnetic attractive force to the prototype: in the autoTracer module, the user sketches over smooth regions, and the system performs intelligent reasoning to infer smooth surfaces, and also extract discontinuity edges and comers from the user’s inaccurate and fragmented strokes. The internal surface representation is triangular splines (TriBezier, TriB, TYiNURElS), whose advantages in arbitrary triangulation and local subdivision make it flexible to model general surfaces.
我们描述了一个新颖的系统“3DSketch”,它展示了一种双手素描范式,通过随意数字化现有对象来进行3D建模。界面的概念模型是基于日常用笔在纸上画草图的经验,但在我们的系统中,用户手持3D数字化手写笔作为3D笔在3D空间中画草图。我们称这种笔为“智能笔”,因为在Prototyper模块中,用户只需在物体上画几笔,就能立即看到由粘土块制成的3D原型;然后,在retina模块中,当用户在对象上添加更多的随机笔画时,原型表面自动适应跟随笔,并且表面特征(边和角)与用户指定的特征一起dig21,就好像笔尖对原型施加了磁性吸引力:在autoTracer模块中,用户在光滑区域上绘制草图,系统进行智能推理来推断光滑表面,并从用户不准确和碎片化的笔画中提取不连续的边缘和角。内部曲面表示为三角样条(TriBezier, TriB, TYiNURElS),其在任意三角剖分和局部细分方面的优势使其能够灵活地建模一般曲面。
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引用次数: 17
期刊
MULTIMEDIA '97
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