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2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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An Efficient Algorithm for Visualization and Interpretation of Grounded Language Models 一种有效的基于语言模型的可视化和解释算法
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900835
Jacob Arkin, Siddharth Patki, J. Rosser, T. Howard
Contemporary approaches to grounded language communication accept an utterance and current world representation as input and produce symbols representing the meaning as output. Since modern approaches to language understanding for human-robot interaction use techniques rooted in machine learning, the quality or sensitivity of the solution is often opaque relative to small changes in input. Although it is possible to sample and visualize solutions over a large space of inputs, naïve application of current techniques is often prohibitively expensive for real-time feedback. In this paper we address this problem by reformulating the inference process of Distributed Correspondence Graphs to only recompute subsets of spatially dependent constituent features over a space of sampled environment models. We quantitatively evaluate the speed of inference in physical experiments involving a tabletop robot manipulation scenario. We demonstrate the ability to visualize configurations of the environment where symbol grounding produces consistent solutions in real-time and illustrate how these techniques can be used to identify and repair gaps or inaccuracies in training data.
当代的基础语言交际方法接受话语和当前世界表征作为输入,并产生代表意义的符号作为输出。由于人机交互的现代语言理解方法使用植根于机器学习的技术,因此相对于输入的微小变化,解决方案的质量或灵敏度通常是不透明的。虽然可以对大量输入的解决方案进行采样和可视化,但naïve当前技术的应用对于实时反馈来说往往过于昂贵。在本文中,我们通过重新制定分布式对应图的推理过程来解决这个问题,以便在采样环境模型的空间上仅重新计算空间相关组成特征的子集。我们在涉及桌面机器人操作场景的物理实验中定量评估推理速度。我们展示了可视化环境配置的能力,其中符号接地实时产生一致的解决方案,并说明如何使用这些技术来识别和修复训练数据中的差距或不准确性。
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引用次数: 0
Action Unit Generation through Dimensional Emotion Recognition from Text 基于文本维度情感识别的动作单元生成
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900535
Benedetta Bucci, Alessandra Rossi, Silvia Rossi
Expressiveness is a critical feature for the communication between humans and robots, and it helps humans to better understand and accept a robot. Emotions can be expressed through a variety of modalities: kinesthetic (via facial expression), body posture and gestures, auditory, thus the acoustic features of speech, and semantic, thus the content of what is said. One of the most effective modalities to communicate emotions is through facial expressions. Social robots often show facial expressions with coded animations. However, the robot must be able to express appropriate emotional responses according to the interaction with people. In this work, we consider verbal interactions between humans and robots and propose a system composed of two modules for the generation of facial emotions by recognising the arousal and valence values of a written sentence. The first module, based on Bidirectional Encoder Representations from Transformers, is deployed for emotion recognition in a sentence. The second, an Auxiliary Classifier Generative Adversarial Network, is proposed for the generation of facial movements for expressing the recognised emotion in terms of valence and arousal.
表现力是人与机器人交流的关键特征,它有助于人类更好地理解和接受机器人。情绪可以通过多种方式表达:动觉(通过面部表情)、身体姿势和手势、听觉(即言语的声学特征)和语义(即所说内容)。面部表情是沟通情绪最有效的方式之一。社交机器人通常会用编码动画来展示面部表情。然而,机器人必须能够根据与人的互动表达适当的情绪反应。在这项工作中,我们考虑了人类和机器人之间的口头互动,并提出了一个由两个模块组成的系统,通过识别书面句子的唤醒值和价值来生成面部情绪。第一个模块基于来自变形金刚的双向编码器表示,用于句子中的情感识别。第二个,辅助分类器生成对抗网络,被提出用于生成面部运动,以表达在价和唤醒方面识别的情绪。
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引用次数: 0
A Modular Interface for Controlling Interactive Behaviors of a Humanoid Robot for Socio-Emotional Skills Training 面向社会情感技能训练的类人机器人交互行为控制模块化界面
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900704
J. Sessner, A. Porstmann, S. Kirst, N. Merz, I. Dziobek, J. Franke
The usage of social robots in psychotherapy has gained interest in various applications. In the context of therapy for children with socio-emotional impairments, for example autism spectrum conditions, the first approaches have already been successfully evaluated in research. In this context, the robot can be seen as a tool for therapists to foster interaction with the children. To ensure a successful integration of social robots into therapy sessions, an intuitive and comprehensive interface for the therapist is needed to guarantee save and appropriate human-robot interaction. This publication addresses the development of a graphical user interface for robot-assisted therapy to train socio-emotional skills in children on the autism spectrum. The software follows a generic and modular approach. Furthermore, a robotic middleware is used to control the robot and the user interface is based on a local web application. During therapy sessions, the therapist interface is used to control the robot’s reactions and provides additional information from emotion and arousal recognition software. The approach is implemented with the humanoid robot Pepper (Softbank Robotics). A pilot study is carried out with four experts from a child and youth psychiatry to evaluate the feasibility and user experience of the therapist interface. In sum, the user experience and usefulness can be rated positively.
社交机器人在心理治疗中的应用已经引起了人们的广泛关注。在治疗患有社会情感障碍的儿童(例如自闭症谱系)的背景下,第一批方法已经在研究中得到了成功的评估。在这种情况下,机器人可以被视为治疗师促进与孩子互动的工具。为了确保将社交机器人成功整合到治疗过程中,治疗师需要一个直观和全面的界面来保证节省和适当的人机交互。本出版物解决了机器人辅助治疗的图形用户界面的开发,以训练自闭症儿童的社会情感技能。该软件遵循通用和模块化的方法。此外,机器人中间件用于控制机器人,用户界面基于本地web应用程序。在治疗过程中,治疗师界面用于控制机器人的反应,并提供来自情感和唤醒识别软件的额外信息。这种方法是由人形机器人Pepper (Softbank Robotics)实现的。来自儿童和青少年精神病学的四名专家进行了一项试点研究,以评估治疗师界面的可行性和用户体验。总之,用户体验和有用性可以得到正面评价。
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引用次数: 0
Hot or not? Exploring User Perceptions of thermal Human-Robot Interaction* 热不热?探索热人机交互的用户感知*
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900785
Jacqueline Borgstedt, F. Pollick, S. Brewster
Haptics is an essential element of interaction between humans and socially assistive robots. However, it is often limited to movements or vibrations and misses key aspects such as temperature. This mixed-methods study explores the potential of enhancing human-robot interaction [HRI] through thermal stimulation to regulate affect during a stress-inducing task. Participants were exposed to thermal stimulation while completing the Mannheim-multicomponent-stress-task (MMST). Findings yielded that human-robot emotional touch may induce comfort and relaxation during the exposure to acute stressors. User affect may be further enhanced through thermal stimulation, which was experienced as comforting, de-stressing, and altered participants’ perception of the robot to be more life-like. Allowing participants to calibrate a temperature they perceived as calming provided novel insights into the temperature ranges suitable for interaction. While neutral temperatures were the most popular amongst participants, findings suggest that cool (4 – 29 ºC), neutral (30 – 32 ºC), and warm (33ºC -36 ºC) temperatures can all induce comforting effects during exposure to stress. The results highlight the potential of thermal HRI in general and, more specifically, the advantages of personalized temperature calibration.
触觉是人类与社会辅助机器人互动的基本要素。然而,它通常仅限于运动或振动,而忽略了温度等关键方面。这项混合方法的研究探讨了在压力诱导任务中通过热刺激调节情感来增强人机交互[HRI]的潜力。参与者在完成Mannheim-multicomponent-stress-task (MMST)时暴露于热刺激。研究结果表明,人与机器人的情感接触可能会在暴露于急性应激源时引起舒适和放松。用户的影响可能会通过热刺激进一步增强,这是一种舒适、减压的体验,并改变了参与者对机器人的感知,使其更逼真。允许参与者校准他们认为平静的温度,为适合互动的温度范围提供了新的见解。虽然中性温度在参与者中最受欢迎,但研究结果表明,凉爽(4 - 29ºC)、中性(30 - 32ºC)和温暖(33 -36ºC)的温度都能在压力下产生舒适的效果。结果突出了热HRI的潜力,更具体地说,个性化温度校准的优势。
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引用次数: 2
Human-robot co-manipulation of soft materials: enable a robot manual guidance using a depth map feedback 人机协同操作的软材料:使机器人手动引导使用深度图反馈
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900710
G. Nicola, E. Villagrossi, N. Pedrocchi
Human-robot co-manipulation of large but lightweight elements made by soft materials, such as fabrics, composites, sheets of paper/cardboard, is a challenging operation that presents several relevant industrial applications. As the primary limit, the force applied on the material must be unidirectional (i.e., the user can only pull the element). Its magnitude needs to be limited to avoid damages to the material itself. This paper proposes using a 3D camera to track the deformation of soft materials for human-robot co-manipulation. Thanks to a Convolutional Neural Network (CNN), the acquired depth image is processed to estimate the element deformation. The output of the CNN is the feedback for the robot controller to track a given set-point of deformation. The set-point tracking will avoid excessive material deformation, enabling a vision-based robot manual guidance.
人机协同操作由柔软材料(如织物、复合材料、纸张/纸板)制成的大而轻的元件是一项具有挑战性的操作,提出了几个相关的工业应用。作为主要限制,施加在材料上的力必须是单向的(即,用户只能拉动元件)。它的大小需要限制,以避免损坏材料本身。本文提出了利用三维摄像机跟踪柔性材料的变形,实现人机协同操作。利用卷积神经网络(CNN)对获取的深度图像进行处理,估计单元变形。CNN的输出是机器人控制器跟踪给定变形设定点的反馈。设定值跟踪将避免过度的材料变形,实现基于视觉的机器人手动引导。
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引用次数: 4
Robots for Connection: A Co-Design Study with Adolescents 连接机器人:与青少年的共同设计研究
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900534
Patrícia Alves-Oliveira, Elin A. Björling, Patriya Wiesmann, Heba Dwikat, S. Bhatia, Kai Mihata, M. Cakmak
Adolescents isolated at home during the COVID19 pandemic lockdown are more likely to feel lonely and in need of social connection. Social robots may provide a much needed social interaction without the risk of contracting an infection. In this paper, we detail our co-design process used to engage adolescents in the design of a social robot prototype intended to broadly support their mental health. Data gathered from our four week design study of nine remote sessions and interviews with 16 adolescents suggested the following design requirements for a home robot: (1) be able to enact a set of roles including a coach, companion, and confidant; (2) amplify human-to-human connection by supporting peer relationships; (3) account for data privacy and device ownership. Design materials are available in open-access, contributing to best practices for the field of Human-Robot Interaction.
在covid - 19大流行封锁期间,被隔离在家中的青少年更有可能感到孤独,需要社交联系。社交机器人可以提供急需的社交互动,而不会有感染的风险。在本文中,我们详细介绍了我们的共同设计过程,用于让青少年参与设计社交机器人原型,旨在广泛支持他们的心理健康。我们在为期四周的设计研究中收集了9个远程会话和16名青少年的访谈数据,并提出了以下对家用机器人的设计要求:(1)能够扮演一系列角色,包括教练、伴侣和知己;(2)通过支持同伴关系扩大人与人之间的联系;(3)考虑数据隐私和设备所有权。设计材料是开放获取的,有助于人机交互领域的最佳实践。
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引用次数: 7
Moving away from robotic interactions: Evaluation of empathy, emotion and sentiment expressed and detected by computer systems 远离机器人互动:评估由计算机系统表达和检测的同理心、情感和情绪
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900559
N. Gasteiger, Jongyoon Lim, Mehdi Hellou, Bruce A. MacDonald, H. Ahn
Social robots are often critiqued as being too ‘robotic’ and unemotional. For affective human-robot interaction (HRI), robots must detect sentiment and express emotion and empathy in return. We explored the extent to which people can detect emotions, empathy and sentiment from speech expressed by a computer system, with a focus on changes in prosody (pitch, tone, volume) and how people identify sentiment from written text, compared to a sentiment analyzer. 89 participants identified empathy, emotion and sentiment from audio and text embedded in a survey. Empathy and sentiment were best expressed in the audio, while emotions were the most difficult detect (75%, 67% and 42% respectively). We found moderate agreement (70%) between the sentiment identified by the participants and the analyzer. There is potential for computer systems to express affect by using changes in prosody, as well as analyzing text to identify sentiment. This may help to further develop affective capabilities and appropriate responses in social robots, in order to avoid ‘robotic’ interactions. Future research should explore how to better express negative sentiment and emotions, while leveraging multi-modal approaches to HRI.
社交机器人经常被批评为过于“机械”和缺乏情感。对于情感人机交互(HRI),机器人必须检测情感并表达情感和同理心作为回报。我们探索了人们在多大程度上可以从计算机系统表达的语音中检测到情绪、同理心和情绪,重点关注韵律(音高、音调、音量)的变化,以及与情感分析仪相比,人们如何从书面文本中识别情绪。89名参与者从调查中嵌入的音频和文本中识别出同理心、情感和情绪。共鸣和情感在音频中表达得最好,而情绪是最难察觉的(分别为75%,67%和42%)。我们发现适度的协议(70%)之间的情绪确定的参与者和分析师。计算机系统有可能通过韵律的变化来表达情感,也有可能通过分析文本来识别情感。这可能有助于进一步发展社交机器人的情感能力和适当的反应,以避免“机器人”互动。未来的研究应该探索如何更好地表达负面情绪和情绪,同时利用多模态方法来进行人力资源调查。
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引用次数: 2
Leveraging Cognitive States in Human-Robot Teaming 在人机合作中利用认知状态
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900794
Jack Kolb, H. Ravichandar, S. Chernova
Mixed human-robot teams (HRTs) have the potential to perform complex tasks by leveraging diverse and complementary capabilities within the team. However, assigning humans to operator roles in HRTs is challenging due to the significant variation in user capabilities. While much of prior work in role assignment treats humans as interchangeable (either generally or within a category), we investigate the utility of personalized models of operator capabilities based in relevant human factors in an effort to improve overall team performance. We call this approach individualized role assignment (IRA) and provide a formal definition. A key challenge for IRA is associated with the fact that factors that affect human performance are not static (e.g., one’s ability to track multiple objects can change during or between tasks). Instead of relying on time-consuming and highly-intrusive measurements taken during the execution of tasks, we propose the use of short cognitive tests, taken before engaging in human-robot tasks, and predictive models of individual performance to perform IRA. Results from a comprehensive user study conclusively demonstrate that IRA leads to significantly better team performance than a baseline method that assumes human operators are interchangeable, even when we control for the influence of the robots’ performance. Further, our results point to the possibility that such relative benefits of IRA will increase as the number of operators (i.e., choices) increase for a fixed number of tasks.
混合人机团队(hrt)有潜力通过利用团队内部的多样化和互补能力来执行复杂的任务。然而,由于用户能力的显著差异,在hrt中分配操作员角色是具有挑战性的。虽然之前在角色分配方面的许多工作都将人员视为可互换的(一般情况下或在一个类别内),但我们研究了基于相关人为因素的操作员能力个性化模型的效用,以努力提高整体团队绩效。我们称这种方法为个性化角色分配(IRA),并提供了一个正式的定义。IRA面临的一个关键挑战是,影响人类表现的因素不是静态的(例如,一个人跟踪多个对象的能力可能在任务期间或任务之间发生变化)。与其依赖于在执行任务期间进行的耗时且高度侵入性的测量,我们建议使用在参与人机任务之前进行的简短认知测试,以及个人表现的预测模型来执行IRA。一项全面的用户研究的结果最终表明,即使我们控制了机器人性能的影响,IRA也比假设人类操作员可互换的基线方法显著提高了团队绩效。此外,我们的结果表明,对于固定数量的任务,随着操作员(即选择)数量的增加,IRA的相对收益可能会增加。
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引用次数: 2
Task Selection and Planning in Human-Robot Collaborative Processes: To be a Leader or a Follower? 人机协作过程中的任务选择与规划:做领导者还是跟随者?
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900770
Ali Noormohammadi-Asl, Ali Ayub, Stephen L. Smith, K. Dautenhahn
Recent advances in collaborative robots have provided an opportunity for the close collaboration of humans and robots in a shared workspace. To exploit this collaboration, robots need to plan for optimal team performance while considering human presence and preference. This paper studies the problem of task selection and planning in a collaborative, simulated scenario. In contrast to existing approaches, which mainly involve assigning tasks to agents by a task allocation unit and informing them through a communication interface, we give the human and robot the agency to be the leader or follower. This allows them to select their own tasks or even assign tasks to each other. We propose a task selection and planning algorithm that enables the robot to consider the human’s preference to lead, as well as the team and the human’s performance, and adapts itself accordingly by taking or giving the lead. The effectiveness of this algorithm has been validated through a simulation study with different combinations of human accuracy levels and preferences for leading.
协作机器人的最新进展为人类和机器人在共享工作空间中的密切协作提供了机会。为了利用这种协作,机器人需要在考虑人类存在和偏好的同时计划最佳团队绩效。本文研究了协同仿真场景下的任务选择与规划问题。现有的方法主要是通过任务分配单元将任务分配给代理,并通过通信接口通知他们,与之相反,我们赋予人类和机器人作为领导者或追随者的代理。这使得它们可以选择自己的任务,甚至可以相互分配任务。我们提出了一种任务选择和规划算法,使机器人能够考虑人类对领导的偏好,以及团队和人类的表现,并通过接受或给予领导来相应地适应自己。该算法的有效性已通过模拟研究验证了不同组合的人的准确性水平和领导偏好。
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引用次数: 2
Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy 设计具有触觉和虚拟连接的实体机器人的在线多人游戏,以增强治疗中的社会互动
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900684
A. Ozgur, Hala Khodr, Mehdi Akeddar, Michael Roust, P. Dillenbourg
The social aspects of therapy and training are important for patients to avoid social isolation and must be considered when designing a platform, especially for home-based rehabilitation. We proposed an online version of the previously proposed tangible Pacman game for upper limb training with haptic-enabled tangible Cellulo robots. Our main objective is to enhance motivation and engagement through social integration and also to form a gamified multiplayer rehabilitation at a distance. Thus, allowing relatives, children, and friends to connect and play with their loved ones while also helping them with their training from anywhere in the world. As well as connecting therapists to their patients through haptically linking capabilities. This is especially relevant when there are social distancing measures which might isolate the elderly population, a majority of all rehabilitation patients.
治疗和培训的社会方面对患者避免社会孤立很重要,在设计平台时必须考虑到这一点,特别是在家庭康复方面。我们提出了一个在线版本的之前提出的有形吃豆人游戏上肢训练与触觉启用有形Cellulo机器人。我们的主要目标是通过社交整合提高玩家的积极性和参与度,并在远距离形成游戏化的多人康复模式。因此,允许亲戚、孩子和朋友与他们所爱的人联系和玩耍,同时也帮助他们从世界任何地方接受训练。以及通过触觉连接能力将治疗师与患者联系起来。当存在可能隔离老年人(占所有康复患者的大多数)的社会距离措施时,这一点尤其重要。
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引用次数: 2
期刊
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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