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2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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Talk to Kotaro: a web crowdsourcing study on the impact of phone and prosody choice for synthesized speech on human impression Talk to Kotaro:一项网络众包研究,研究电话和韵律选择对合成语音对人类印象的影响
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900685
Antonio Galiza Cerdeira Gonzalez, W. Lo, I. Mizuuchi
During the COVID-19 pandemic, many research areas that require in person experiments with human volunteers have been impacted due to lockdowns and other activity-restricting policies. The field of robotics is no exception, and specially human-robot interaction research has been severely impacted. In order to circumvent the difficulty of gathering volunteers in person to interact with a robot, we have decided to build a novel crowdsourcing web platform for hosting our "Talk to Kotaro" experiment. The experiment consists of volunteers talking to a robot avatar and reacting to its semantic-free utterances. The developed web platform, which was built using the Python Flask framework, allows for such interactions while recording audio and video and other relevant data, which will be used for studying human impression estimation on gibberish speech. This paper describes not only the experiment and its preliminary results, but the developed platform itself; such tool is essential during pandemics and very useful for regular times, because it enables crowdsourcing data from all over the world.
在2019冠状病毒病大流行期间,由于封锁和其他限制活动的政策,许多需要与人类志愿者进行亲自实验的研究领域受到了影响。机器人领域也不例外,特别是人机交互研究受到了严重影响。为了避免亲自召集志愿者与机器人互动的困难,我们决定建立一个新颖的众包网络平台来主持我们的“与小太郎交谈”实验。该实验包括志愿者与机器人化身交谈,并对其无语义的话语做出反应。开发的web平台是使用Python Flask框架构建的,允许在记录音频、视频和其他相关数据的同时进行这种交互,这些数据将用于研究人类对乱码语音的印象估计。本文不仅介绍了实验和初步结果,还介绍了开发的平台本身;这种工具在大流行期间至关重要,在正常情况下也非常有用,因为它可以实现来自世界各地的数据众包。
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引用次数: 0
Alexa Feels Blue And so Do I? Conversational Agents Displaying Emotions via Light Modalities Alexa感到忧郁,我也是吗?会话代理通过光模式显示情绪
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900838
Carolin Straßmann, Inga Diehl
This paper examines how conversational agents (CAs) can communicate emotions non-verbally using light as communication modality. Therefore, we manipulated the CA Alexa to demonstrate emotions (joy and sorrow) using different light modalities (Echo Dot ring, a Hue lamp and the combination) with either a congruent verbal context (party or funeral) or no verbal context. In an online study 167 participants evaluated the perceived emotion of Alexa, their own emotional state as well as the perception of Alexa after watching a video with a user interacting with Alexa. Although the perceived emotions of Alexa were not affected by the experimental conditions, the results indicate that the perception of Alexa as well as the user’s emotion is affected by the displayed communication modality. As external light can be used to manipulate the users’ perception of CAs, the findings give relevant implications for the design of CAs.
本文研究了会话代理(CAs)如何使用光作为通信方式进行非语言的情感交流。因此,我们使用不同的光模式(Echo Dot环、Hue灯和组合)操纵CA Alexa,在一致的语言语境(聚会或葬礼)或没有语言语境下展示情感(欢乐和悲伤)。在一项在线研究中,167名参与者评估了Alexa的感知情绪,他们自己的情绪状态,以及在观看用户与Alexa互动的视频后对Alexa的感知。虽然Alexa的感知情绪不受实验条件的影响,但结果表明,Alexa的感知以及用户的情绪受到显示的沟通方式的影响。由于外部光线可用于操纵用户对ca的感知,因此研究结果对ca的设计具有相关意义。
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引用次数: 1
Expression of Personality by Gaze Movements of an Android Robot in Multi-Party Dialogues* 基于Android机器人在多人对话中的凝视运动的个性表达*
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900812
Taiken Shintani, C. Ishi, H. Ishiguro
In this study, we describe an improved version of our proposed model to generate gaze movements (eye and head movements) of a dialogue robot in multi-party dialogue situations, and investigated how the impressions change for models created by data of speakers with different personalities. For that purpose, we used a multimodal three-party dialogue data, and first analyzed the distributions of (1) the gaze target (towards dialogue partners or gaze aversion), (2) the gaze duration, and (3) the eyeball direction during gaze aversion. We then generated gaze behaviors in an android robot (Nikola) with the data of two people who were found to have distinctive personalities, and conducted subjective evaluation experiments. Results showed that a significant difference was found in the perceived personalities between the motions generated by the two models.
在本研究中,我们描述了我们提出的模型的改进版本,以生成对话机器人在多方对话情境下的凝视运动(眼睛和头部运动),并研究了由不同性格的说话者数据创建的模型的印象变化。为此,我们使用了一个多模态三方对话数据,首先分析了(1)凝视目标(对对话伙伴或凝视厌恶)、(2)凝视持续时间和(3)凝视厌恶期间眼球方向的分布。然后,我们用两个个性鲜明的人的数据在一个机器人(Nikola)中生成凝视行为,并进行主观评价实验。结果表明,两种模型产生的运动在感知人格方面存在显著差异。
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引用次数: 0
The Robot Olympics: Estimating and Influencing Beliefs About a Robot’s Perceptual Capabilities 机器人奥林匹克:估计和影响关于机器人感知能力的信念
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900796
Matthew Rueben, Eitan Rothberg, Matthew Tang, Sarah Inzerillo, Saurabh Kshirsagar, Maansi Manchanda, Ginger Dudley, Marlena R. Fraune, M. Matarić
People often hold inaccurate mental models of robots. When such misconceptions regard a robot’s perceptual capabilities, they can lead to issues with safety, privacy, and interaction efficiency. This work is the first attempt to model users’ beliefs about a robot’s perceptual capabilities and make plans to improve their accuracy—i.e., to perform belief repair. We designed a new domain called the Robot Olympics, implemented it as a web-based game platform for collecting data about users’ beliefs, and developed an approach to estimating and influencing users’ beliefs about a virtual robot in that domain. We then conducted a study that collected user behavior and belief data from 240 online participants who played the game. Results revealed shortcomings in modeling the participant’s interpretations of the robot’s actions, as well as the decision making process behind their own actions. The insights from this work provide recommendations for designing further studies and improving user models to support belief repair in human-robot interaction.
人们对机器人的认知往往不准确。当对机器人的感知能力产生这样的误解时,它们可能会导致安全、隐私和交互效率方面的问题。这项工作是第一次尝试模拟用户对机器人感知能力的看法,并制定计划来提高它们的准确性。,进行信念修复。我们设计了一个名为“机器人奥林匹克”的新领域,将其实现为一个基于web的游戏平台,用于收集有关用户信念的数据,并开发了一种方法来估计和影响用户对该领域虚拟机器人的信念。然后我们进行了一项研究,收集了240名玩游戏的在线参与者的用户行为和信念数据。结果显示,在模拟参与者对机器人动作的解释以及他们自己行为背后的决策过程方面存在缺陷。这项工作的见解为设计进一步的研究和改进用户模型提供了建议,以支持人机交互中的信念修复。
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引用次数: 0
A mixed capability-based and optimization methodology for human-robot task allocation and scheduling 基于混合能力的人机任务分配与调度优化方法
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900823
Andrea Monguzzi, Mahmoud Badawi, A. Zanchettin, P. Rocco
In this work, we address two crucial issues that arise in the design of a human-robot collaborative station for the assembly of products: the optimal task allocation and the scheduling problem. We propose an offline method to solve in series the two mentioned issues, considering a static allocation and taking into account several features such as the minimization of postural discomfort, operation processing times, idle times and hence the total cycle time. Our methodology consists of a mixed approach that combines a capability-based method, where the agents' capabilities are tested against a list of predefined criteria, with optimization. In particular, we formulate a modified version of the Hungarian Algorithm to solve also unbalanced assignment problems, where the number of tasks is different from the number of agents. The scheduling policy is obtained by means of a Mixed Integer Linear Programming (MILP) formulation, with a multi-objective optimization. Moreover, the concepts of operation, assembly tree and precedence graph are formalized, since they represent the inputs to our method, together with the information on the workstation layout and on the selected kind of robot. Finally, the proposed solution is applied to a case study to define the optimal task allocation and scheduling for two different workstation layouts: the results are compared and the best layout is accordingly selected.
在这项工作中,我们解决了产品装配人机协作站设计中出现的两个关键问题:最优任务分配和调度问题。我们提出了一种离线方法来串联解决上述两个问题,考虑静态分配,并考虑几个特征,如最小化姿势不适,操作处理时间,空闲时间和总周期时间。我们的方法由一种混合方法组成,该方法结合了基于能力的方法,其中代理的能力根据一系列预定义的标准进行测试,并进行优化。特别地,我们制定了匈牙利算法的修改版本来解决不平衡分配问题,其中任务的数量与代理的数量不同。采用混合整数线性规划(MILP)方法求解调度策略,并进行多目标优化。此外,对操作、装配树和优先图的概念进行了形式化,因为它们代表了我们方法的输入,以及关于工作站布局和所选机器人类型的信息。最后,将所提出的解决方案应用于实例研究,定义了两种不同工作站布局的最优任务分配和调度,并对结果进行了比较,从而选择了最佳布局。
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引用次数: 1
Using the Price Sensitivity Meter to Measure the Value of Transformative Robot Sound 用价格灵敏度计测量变形机器人声音的价值
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900678
Brian J. Zhang, C. A. Sanchez, Naomi T. Fitter
Transformative robot sound can improve perceptions of robots, but its implementation will likely require more hardware and cost. Does the addition of transformative sound yield an increase in value to offset this cost? Using the van Westendorp Price Sensitivity Meter, a questionnaire from marketing research, n = 97 participants measured acceptable price points for a robot with (and without) transformative sound. Results showed similar perceptual improvements as past studies, as well as a significant increase in perceived value, when transformative sound was included. These increases in social and value perceptions of robots confirm the utility of adding transformative sound to robots. This work benefits the broader human-robot interaction research community by sharing more ways to understand and validate the incorporation of transformative robot sound and other robot features.
变革性的机器人声音可以改善人们对机器人的感知,但它的实现可能需要更多的硬件和成本。增加变革性的声音是否能产生价值的增加来抵消这一成本?使用van Westendorp价格敏感度计,一份来自市场调查的问卷,n = 97名参与者测量了具有(或不具有)变型声音的机器人的可接受价格点。结果显示,当包含变革性声音时,与过去的研究相似的感知改善,以及感知价值的显着增加。这些对机器人的社会和价值认知的增加证实了为机器人添加变革性声音的效用。这项工作通过分享更多的方法来理解和验证转化机器人声音和其他机器人特征的结合,从而使更广泛的人机交互研究社区受益。
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引用次数: 1
Proactive Robot Movements in a Crowd by Predicting and Considering the Social Influence 基于预测和考虑社会影响的机器人在人群中的主动运动
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900826
Martin Moder, J. Pauli
Dense crowds are challenging scenes for an autonomous mobile robot. Planning in such an interactive environment requires predicting uncertain human intentions and reactions to future robot actions. Concerning these capabilities, we propose a probabilistic forecasting model which factorizes the human motion uncertainty as follows: 1) A (conditioned) normalizing flow (CNF) estimates the densities of human goals. 2) The density of trajectories toward goals is predicted autoregressively (AR), where the density of individual social actions is inferred simultaneously for a dynamic number of humans. The underlying Gaussian AR framework is extended with our SocialSampling to counteract collisions during sampling. The model allows us to determine a crowd prediction conditional on a particular robot plan and a crowd prediction independent of it for the same goals. We demonstrate that the divergence between the two probabilistic predictions can be efficiently determined and we derive our Social Influence (SI) objective from it. Finally, a model-predictive policy for robot crowd navigation is proposed that minimizes the SI objective. Thus, the robot reflects its future movement in order not to disturb humans in their movement if possible. The experiments on real datasets show that the model achieves state-of-the-art accuracy in predicting pedestrian movements. Furthermore, our evaluations show that robot policy with our SI objective produces safe and proactive behaviors, such as taking evasive action at the right time to avoid conflicts.
密集的人群对自主移动机器人来说是一个挑战。在这样的交互式环境中进行规划需要预测不确定的人类意图和对未来机器人动作的反应。针对这些能力,我们提出了一个考虑人类运动不确定性的概率预测模型:1)条件归一化流(CNF)估计人类目标的密度。2)对目标轨迹的密度进行自回归预测(AR),其中对动态数量的人类同时推断个体社会行为的密度。底层的高斯AR框架扩展了我们的SocialSampling,以抵消采样期间的碰撞。该模型允许我们确定以特定机器人计划为条件的人群预测和独立于该计划的相同目标的人群预测。我们证明了两种概率预测之间的分歧可以有效地确定,并从中得出我们的社会影响(SI)目标。最后,提出了一种最小化SI目标的机器人人群导航模型预测策略。因此,机器人反映了它未来的运动,以便尽可能不干扰人类的运动。在真实数据集上的实验表明,该模型在预测行人运动方面达到了最先进的精度。此外,我们的评估表明,具有我们的SI目标的机器人策略产生了安全和主动的行为,例如在正确的时间采取回避行动以避免冲突。
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引用次数: 1
Wizards in the Middle: An Approach to Comparing Humans and Robots* 中间的巫师:一种比较人类和机器人的方法*
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900655
Zachary Henkel, Kenna Baugus Henkel, Cindy L. Bethel
While Wizard-of-Oz (WOz) techniques are frequently used to supplement a machine’s abilities, extending this approach to human entities can increase experimental control in studies comparing evaluations of humans and machines in the same role. This article describes the design, implementation, and use of a WOz system for facilitating controlled verbal interactions between children and robot or human interviewers. A collaborative interface allows multiple remote wizards to combine participant responses with interaction-specific goals in order to direct a robot or human interviewer’s behavior in a consistent manner. While robot interviewers are controlled directly, human interviewers receive direction through a tablet device or via a projection system concealed from participants. In addition to the system’s technical design, we describe the division of responsibilities between wizards and insights from using the system across three extensive interview studies to facilitate a total of 217 interactions with children.
虽然《绿野仙踪》(Wizard-of-Oz, WOz)技术经常用于补充机器的能力,但将这种方法扩展到人类实体可以在比较人类和机器在同一角色中的评估的研究中增加实验控制。本文描述了WOz系统的设计、实现和使用,以促进儿童与机器人或人类采访者之间的受控语言交互。协作界面允许多个远程向导将参与者的响应与特定于交互的目标结合起来,以便以一致的方式指导机器人或人类采访者的行为。当机器人面试官被直接控制时,人类面试官通过平板设备或隐藏的投影系统接受指导。除了系统的技术设计之外,我们还描述了巫师之间的责任分工,并通过三个广泛的访谈研究来使用该系统,以促进与儿童的总共217次互动。
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引用次数: 0
Polite and Unambiguous Requests Facilitate Willingness to Help an Autonomous Delivery Robot and Favourable Social Attributions 礼貌和明确的请求有助于帮助自动送货机器人和有利的社会归因
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900870
Annika Boos, Markus Zimmermann, Monika M. Zych, K. Bengler
Robots are increasingly involved in tasks that require them to navigate social spaces shared with humans. Following social norms is considered a key requirement for such robots to ensure their acceptance and long-term use. This paper focuses on delivery robots as these often encounter problems in their operational areas–in this case a busy university campus– when they find their way blocked by people and they cannot move on towards their goal destination. We explored automated cue triggering to resolve this situation autonomously without the help of remote operators. Eighty-three pedestrians participated in a real-world study using a delivery robot. Four different cues were tested for their perceived politeness and ambiguity. The four different cues differed in the presence or absence of an instruction and the presence or absence of a justification for the request to let the robot pass as well as source orientation within the justification, which was either internally (self-) directed or externally (user-) directed. The results reveal a complex picture. Overall, a positive effect of verbal instructions in comparison to staying mute on social attributions to the robot was found. Contrary to our expectations, there was no significant difference in politeness between the different requests. Participants’ willingness to let the robot pass was positively correlated with perceived politeness, and negatively correlated with ambiguity of the requests.
机器人越来越多地参与到需要它们在与人类共享的社交空间中导航的任务中。遵守社会规范被认为是确保这类机器人被接受和长期使用的关键要求。这篇论文的重点是送货机器人,因为它们经常在它们的操作区域遇到问题——在这个例子中是一个繁忙的大学校园——当它们发现自己的路被人挡住了,它们无法继续向目的地移动。我们探索了自动提示触发来自主解决这种情况,而无需远程操作人员的帮助。83名行人参与了一项使用送货机器人的现实世界研究。研究人员测试了四种不同线索的礼貌感和模糊性。这四种不同的线索在是否存在指令、是否存在允许机器人通过的理由以及理由内的源方向(内部(自我)指导或外部(用户)指导)方面存在差异。研究结果揭示了一幅复杂的图景。总的来说,与保持沉默相比,口头指示对机器人的社会归因有积极的影响。与我们的预期相反,不同请求之间的礼貌程度没有显著差异。参与者让机器人通过的意愿与感知到的礼貌正相关,与请求的模糊性负相关。
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引用次数: 0
Towards Subjective Experience Prediction for Time-Delayed Teleoperation with Haptic Data Reduction 基于触觉数据约简的延时遥操作主观体验预测
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900732
Zican Wang, Fei Mei, Xiao Xu, E. Steinbach
This paper presents a novel quality assessment approach for the prediction of the subjective haptic experience in time-delayed teleoperation. With the rapid development of haptic technology in remote robot control and virtual reality, new control schemes and hardware systems are developed to provide high quality human-in-the-loop teleoperation service. Our subjective experiments indicate that the existing objective quality assessment metrics do not sufficiently correlate with the subjective haptic experience of the users. This gap requires expensive and time-consuming subjective experiments to be conducted. To avoid time-consuming experiments and provide a fast and accurate subjective experience prediction, we make an attempt to analyze and explain the mismatch between the subjective and objective haptic signal quality metrics. To this end, extensive subjective experiments and case studies have been conducted for teleoperation with time delay and haptic data reduction. Based on our experimental results, we propose a quality assessment approach that predicts the subjective quality of experience using multiple objective metrics. For the one-dimensional spring model, the Spearman’s rank-order, Kendall’s rank-order and Pearson’s Linearity correlation coefficient (SROCC, KLOCC and PLCC) between the predictions of our model and the results of subjective experiment show remarkable improvement on the correlation between subjective and objective quality assessment.
提出了一种用于延迟遥操作主观触觉体验预测的质量评价方法。随着触觉技术在机器人远程控制和虚拟现实中的快速发展,新的控制方案和硬件系统被开发出来,以提供高质量的人在环遥操作服务。我们的主观实验表明,现有的客观质量评估指标与用户的主观触觉体验没有充分的相关性。这一差距需要进行昂贵且耗时的主观实验。为了避免耗时的实验和提供快速准确的主观体验预测,我们尝试分析和解释主观和客观触觉信号质量指标之间的不匹配。为此,对延时和触觉数据缩减的遥操作进行了大量的主观实验和案例研究。基于我们的实验结果,我们提出了一种质量评估方法,该方法使用多个客观指标来预测体验的主观质量。对于一维弹簧模型,我们的模型预测结果与主观实验结果之间的Spearman秩阶、Kendall秩阶和Pearson线性相关系数(SROCC、KLOCC和PLCC)显著改善了主客观质量评价的相关性。
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引用次数: 2
期刊
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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