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2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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On the Somatotopic Mapping of Haptic Feedback from Robotic Supernumerary Limbs 机器人多肢触觉反馈的体位映射研究
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900627
L. Franco, G. Salvietti, Michele Pompilio, S. Rossi, D. Prattichizzo
Supernumerary Robotic Limbs (SRL) represent a new class of wearable robots that can augment human manipulation capabilities. SRL can be controlled through input interfaces worn on the user body and can interact with the environment. Such interaction can be measured and feedback to the human wearer through wearable haptic interfaces. However, human somatotopic arrangement on the central nervous system lacks a location for artificially added limbs. Where is the best location for feedback coming from a robot not directly associated with a part of the wearer’s body?This paper sheds light on the problem of the best body location for the feedback coming from an SRL as well as on the relation between the position of the input interface and the haptic interface. We have tested four different body locations - shoulder, wrist, hip, and ankle - for vibrotactile feedback coming from the simulated interaction with a robotic extra limb activated using an interface consisting of an accelerometer worn on the user’s shoulder. Results from the experiment involving 14 participants demonstrated that the ankle feedback position led to significantly worse performances when having inputs from the shoulder, whereas the other three locations led to comparable results.
多余机械肢体(SRL)代表了一类新的可穿戴机器人,可以增强人类的操作能力。SRL可以通过佩戴在用户身上的输入接口进行控制,并且可以与环境进行交互。这种交互可以通过可穿戴的触觉接口测量并反馈给人类佩戴者。然而,人体在中枢神经系统上的体位安排缺乏一个用于人工添加肢体的位置。对于与佩戴者身体没有直接关联的机器人来说,反馈的最佳位置在哪里?本文讨论了SRL反馈的最佳身体位置问题,以及输入接口位置与触觉接口位置的关系。我们已经测试了四个不同的身体位置——肩膀、手腕、臀部和脚踝——通过一个由佩戴在用户肩膀上的加速度计组成的界面来激活机器人的额外肢体,通过模拟交互来获得振动触觉反馈。这项涉及14名参与者的实验结果表明,当从肩膀输入时,脚踝反馈位置导致的表现明显较差,而其他三个位置导致的结果相当。
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引用次数: 0
Evaluation of Point of Subject Equality Using Constant Method in Pseudo Force Sensation by Pressure Stimulation to the Palm* 用常数法评价手掌压力刺激伪力感的主体相等点*
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900745
Mayuka Kojima, Shunsuke Yoshimoto, Akio Yamamoto
A psycho-physical experiment using constant method was conducted to investigate the characteristics of pseudo force sensation caused by pressurization to a palm. Kinesthetic force stimulus and tactile pressure stimulus were given to a subject at the same time, and their effect on force perception was investigated. Previous studies have reported two contradicting results regarding whether the strength of pseudo force sensation depends on the pressure or on the total amount of force. This paper further investigated this aspect using three types of indenters which differ in shape and width. The results suggested that the pseudo force sensation does not depend on total force. This, however, does not simply mean that the sensation depends on the pressure and the need for further investigations remains. The results found significant differences among subjects but also suggested that the narrower indenter with an integrated body is less susceptible to individual differences among subjects.
采用恒量法进行心理物理实验,研究手掌受压产生的伪力感特征。动觉力刺激和触觉压力刺激同时给一个主题,对力感知调查及其影响。先前的研究报告了两个相互矛盾的结果,关于伪力感觉的强度取决于压力还是取决于力的总量。本文使用三种形状和宽度不同的压头进一步研究了这方面的问题。结果表明,伪力感觉不依赖于总力。然而,这并不仅仅意味着感觉取决于压力,需要进一步的研究。结果发现受试者之间存在显著差异,但也表明具有完整体的较窄的压痕不太容易受到受试者之间个体差异的影响。
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引用次数: 0
A Social Robot for Anxiety Reduction via Deep Breathing 通过深呼吸减少焦虑的社交机器人
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900638
Kayla Matheus, Marynel Vázquez, B. Scassellati
In this paper, we introduce Ommie, a novel robot that supports deep breathing practices for the purposes of anxiety reduction. The robot’s primary function is to guide users through a series of extended inhales, exhales, and holds by way of haptic interactions and audio cues. We present core design decisions during development, such as robot morphology and tactility, as well as the results of a usability study in collaboration with a local wellness center. Interacting with Ommie resulted in a significant reduction in STAI-6 anxiety measures, and participants found the robot intuitive, approachable, and engaging. Participants also reported feelings of focus and companionship when using the robot, often elicited by the haptic interaction. These results show promise in the robot’s capacity for supporting mental health.
在本文中,我们介绍了Ommie,一种新型的机器人,支持深呼吸练习,以减少焦虑。该机器人的主要功能是通过触觉交互和音频提示,引导用户完成一系列延长的吸气、呼气和保持动作。我们在开发过程中提出了核心设计决策,例如机器人的形态和触感,以及与当地健康中心合作的可用性研究结果。与Ommie的互动显著降低了他们的焦虑程度,参与者发现这个机器人直观、平易近人、引人入胜。参与者还报告了使用机器人时的专注感和陪伴感,这通常是由触觉互动引起的。这些结果显示了机器人支持心理健康的能力。
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引用次数: 11
Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents 在社交机器人的帮助下学习乐器:教师和家长的态度和期望
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900727
Heqiu Song, Maria Deetman, P. Markopoulos, Jaap Ham, E. Barakova
In music education, staying motivated has always been a crucial goal, especially for children. Earlier research has demonstrated how social robots could help improve motivation and increase the performance of children practicing music pieces. As important stakeholders, the attitudes and expec- tations of parents and music teachers are important factors that affect children’s and their own acceptance of applying social robots in music education. In this study, a survey was created and used to assess parents’ and music teachers’ attitudes, expectations, and intentions related to using social robots in music education. The survey results suggested that parents and music teachers expect robots to act as assistive and motivating agents, give positive feedback, and schedule and structure practice sessions. Moreover, parents expect a social robot to evaluate student performance, while music teachers focus more on positive encouragement. The biggest concerns of these stakeholders are whether the robots can convey the emotional aspects of music and demonstrate how to play the instrument. The intention of using robots is positively correlated with positive attitudes towards robots in general and the positive attitude towards robots specifically in the context of music education. The current study contributes insights into parents’ and music teachers’ attitudes and expectations as determinants of their acceptance of of social robots in music education, and provides a method for measuring these attitudes and expectations.
在音乐教育中,保持积极性一直是一个至关重要的目标,尤其是对儿童而言。早期的研究已经证明,社交机器人可以帮助提高孩子们练习音乐的积极性和表现。作为重要的利益相关者,家长和音乐教师的态度和期望是影响儿童及其自身对社交机器人应用于音乐教育的接受程度的重要因素。在这项研究中,我们创建了一项调查,用于评估家长和音乐教师对在音乐教育中使用社交机器人的态度、期望和意图。调查结果显示,家长和音乐老师希望机器人充当辅助和激励代理人,给予积极的反馈,并安排和组织练习课程。此外,家长希望社交机器人来评估学生的表现,而音乐老师更注重积极的鼓励。这些利益相关者最大的担忧是,机器人能否传达音乐的情感方面,并演示如何演奏乐器。一般而言,使用机器人的意图与对机器人的积极态度呈正相关,特别是在音乐教育背景下对机器人的积极态度。目前的研究有助于深入了解家长和音乐教师的态度和期望,作为他们接受社交机器人在音乐教育中的决定因素,并提供了一种测量这些态度和期望的方法。
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引用次数: 2
Towards evaluating the impact of swarm robotic control strategy on operators’ cognitive load 评估蜂群机器人控制策略对操作员认知负荷的影响
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900763
Anita Paas, Emily B. J. Coffey, G. Beltrame, D. St-Onge
The use of multi-robot systems is increasing in disaster response, industry, transport, and logistics. Humans will remain indispensable to control and manage these fleets of robots, particularly in safety-critical applications. However, a human operator’s cognitive capacities can be challenged and exceeded as the sizes of autonomous fleets grow, and more sophisticated AI techniques can lead to opaque robot control programs. In a user study (n = 40), we explore how autonomous swarm intelligence algorithms and novel tangible interaction modalities relate to subjective and physiological indices of operator cognitive load (i.e., NASA Task Load Index, heart rate variability). Our findings suggest that there are differences in workload across conditions; however, subjective and cardiac measures appear to be sensitive to different aspects of cognitive state. The results hint at the potential of both tangible interfaces and automation to engage operators and reduce cognitive load, yet show the need for further validation of workload measures for use in studying and optimizing human-swarm interactions.
多机器人系统在灾难响应、工业、运输和物流领域的应用越来越多。在控制和管理这些机器人车队方面,人类仍将是不可或缺的,尤其是在安全关键应用领域。然而,随着自动驾驶车队规模的扩大,人类操作员的认知能力可能会受到挑战,更复杂的人工智能技术可能会导致机器人控制程序不透明。在一项用户研究(n = 40)中,我们探讨了自主群智能算法和新型有形交互模式如何与操作员认知负荷的主观和生理指标(即NASA任务负荷指数、心率变异性)相关。我们的研究结果表明,不同条件下的工作量存在差异;然而,主观和心脏测量似乎对认知状态的不同方面敏感。研究结果暗示了有形界面和自动化在吸引操作员和减少认知负荷方面的潜力,但也表明需要进一步验证用于研究和优化人类群体交互的工作量措施。
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引用次数: 2
Improving Visual Question Answering by Leveraging Depth and Adapting Explainability 通过利用深度和适应可解释性来改进视觉问题回答
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900586
Amrita Panesar, Fethiye Irmak Dogan, Iolanda Leite
During human-robot conversation, it is critical for robots to be able to answer users’ questions accurately and provide a suitable explanation for why they arrive at the answer they provide. Depth is a crucial component in producing more intelligent robots that can respond correctly as some questions might rely on spatial relations within the scene, for which 2D RGB data alone would be insufficient. Due to the lack of existing depth datasets for the task of VQA, we introduce a new dataset, VQA-SUNRGBD. When we compare our proposed model on this RGB-D dataset against the baseline VQN network on RGB data alone, we show that ours outperforms, particularly in questions relating to depth such as asking about the proximity of objects and relative positions of objects to one another. We also provide Grad-CAM activations to gain insight regarding the predictions on depth-related questions and find that our method produces better visual explanations compared to Grad-CAM on RGB data. To our knowledge, this work is the first of its kind to leverage depth and an explainability module to produce an explainable Visual Question Answering (VQA) system.
在人机对话中,机器人能够准确地回答用户的问题,并为他们为什么会得到他们提供的答案提供合适的解释,这是至关重要的。深度是生产更智能的机器人的关键组成部分,因为一些问题可能依赖于场景中的空间关系,仅2D RGB数据是不够的。由于缺乏用于VQA任务的现有深度数据集,我们引入了一个新的数据集VQA- sunrgbd。当我们将我们在RGB- d数据集上提出的模型与单独在RGB数据上的基线VQN网络进行比较时,我们表明我们的模型优于RGB数据集,特别是在与深度相关的问题上,例如询问物体的接近程度和物体之间的相对位置。我们还提供了Grad-CAM激活,以深入了解对深度相关问题的预测,并发现与RGB数据上的Grad-CAM相比,我们的方法产生了更好的视觉解释。据我们所知,这项工作是第一次利用深度和可解释性模块来产生可解释的视觉问答(VQA)系统。
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引用次数: 1
Group Activity Recognition in Restaurants to Address Underlying Needs: A Case Study 饭店群体活动识别以解决潜在需求:个案研究
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900691
Ada V Taylor, R. Kaufman, Michael Huang, H. Admoni
Enabling robots to identify when humans need assistance is key to being able to provide help that is both proactive and efficient. This challenge is particularly difficult for humans eating a meal in a restaurant, a context which is dense with interlaced social elements such as conversation in addition to functional tasks such as eating. We investigated the challenge of identifying human dining activities from single-viewpoint footage by collecting and annotating the individual activities of five two-person meals. From this process, we found that addressing the question of identifying meal phases and overall neediness requires identifying an underlying group state for the table as a whole. We report on the individual activities and group states, as well as the interdependencies between these factors that can be leveraged to both provide and measure effective robotic restaurant service. In addition to the insights revealed by this dataset, we describe preliminary attempts to create an automated classification system for these activities.
使机器人能够识别人类何时需要帮助是能够提供主动和有效帮助的关键。对于在餐馆吃饭的人来说,这一挑战尤其困难,因为除了吃饭等功能性任务外,餐馆还充斥着诸如谈话等相互交织的社交元素。我们通过收集和注释五次两人用餐的单独活动,调查了从单视点镜头识别人类用餐活动的挑战。从这个过程中,我们发现,要解决确定用餐阶段和总体需求的问题,就需要确定整个餐桌的潜在群体状态。我们报告了个体活动和群体状态,以及这些因素之间的相互依赖关系,这些因素可以用来提供和衡量有效的机器人餐厅服务。除了该数据集揭示的见解之外,我们还描述了为这些活动创建自动分类系统的初步尝试。
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引用次数: 0
Quantum RoboSound: Auditory Feedback of a Quantum-Driven Robotic Swarm 量子机器人声:量子驱动机器人群的听觉反馈
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900578
Maria Mannone, V. Seidita, A. Chella
Data sonification enhance and enrich information understanding with an additional sensory dimension. Sonification also opens the way to more creative applications, joining arts and sciences. In this study, we present sequences of chords obtained as auditory feedback from the trajectories of a robotic swarm. The swarm behavior is an emerging effect from simple local interactions and autonomous decisions of each robot. The swarm effect can be identified through sonification outcomes in terms of voice leading patterns. Thus, chord patterns represent behavior patterns. The convergence to the target is represented by the convergence to a specific pitch. The swarm decision process is based upon quantum computing. We first present logic gates and their implementations as quantum circuits, describing examples with 2- and 3-dimensional motion of a 3-robot toy swarm. The considered scenarios are ant foraging (2D) and underwater search and rescue (3D). Then, we provide and discuss some examples of the harmonic sequences that can be obtained as feedback from robotic motion.
数据超声通过额外的感官维度增强和丰富信息理解。声音化也为更多的创造性应用开辟了道路,将艺术和科学结合起来。在这项研究中,我们提出了从机器人群的轨迹中获得的听觉反馈的和弦序列。群体行为是由单个机器人之间简单的局部相互作用和自主决策形成的。群体效应可以通过声音引导模式的超声结果来识别。因此,和弦模式代表行为模式。对目标的收敛表现为对特定节距的收敛。群体决策过程是基于量子计算的。我们首先提出了逻辑门及其作为量子电路的实现,描述了3个机器人玩具群的二维和三维运动的例子。考虑的场景是蚂蚁觅食(2D)和水下搜救(3D)。然后,我们给出并讨论了从机器人运动中获得反馈的谐波序列的一些例子。
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引用次数: 6
Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education 高等教育中自适应机器人辅导的长期互动研究
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900865
Melissa Donnermann, Philipp Schaper, Birgit Lugrin
Learning in universities challenges students to engage in self-directed learning, which requires a high degree of self-motivation while individual support by teachers is limited. Research on social robots has already demonstrated their potential to support students in their learning process. In this paper, we focus on the benefits of adaptivity of a robotic tutor in a higher education scenario. To this end, we conducted a field study over three sessions over the course of a semester and implemented two conditions (adaptive and non-adaptive) of a robotic tutor to support students with exam preparation. After participant learned with both version in random order in the first two sessions, their preferred condition was used in the third session. Our results show that significantly more students preferred to learn with the adaptive robotic tutor. Additionally, participation resulted in significantly better exam performance compared to the average of the course. However, there was no significant difference in the learning experience such as motivation or need satisfaction between conditions.
大学学习要求学生进行自主学习,这需要高度的自我激励,而教师的个人支持是有限的。对社交机器人的研究已经证明了它们在支持学生学习过程中的潜力。在本文中,我们关注的是机器人导师在高等教育场景中的适应性。为此,我们在一个学期的课程中进行了三次实地研究,并实施了两种情况(自适应和非自适应)的机器人导师来帮助学生准备考试。参与者在前两个阶段以随机顺序学习了两个版本后,在第三个阶段使用了他们首选的条件。我们的研究结果表明,更多的学生更喜欢与自适应机器人导师一起学习。此外,与课程的平均成绩相比,参与导致了明显更好的考试成绩。而在动机、需求满足等学习体验方面,各条件间无显著差异。
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引用次数: 1
Timing-Specified Controllers with Feedback for Human-Robot Handovers 人机切换的带反馈定时控制器
Pub Date : 2022-08-29 DOI: 10.1109/RO-MAN53752.2022.9900856
Alap Kshirsagar, Rahul Ravi, H. Kress-Gazit, G. Hoffman
We develop and evaluate two human-robot handover controllers that allow end-users to specify timing parameters for the robot reach motion, and that provide feedback if the robot cannot satisfy those constraints. End-user tuning with feedback is a useful controller feature in settings where robots have to be re-programmed for varying task requirements but end-users do not have programming knowledge. The two controllers we propose are both receding-horizon controllers that differ in their objective function, and their user specified parameters, and subsequently their user-interface: One controller uses a minimum cumulative jerk (MCJ) objective function, and the other a minimum cumulative error (MCE) objective function. We implemented the controllers on a collaborative robot and conducted two controlled experiments to compare the user experience and performance of these controllers vis-à-vis a baseline proportional velocity (PV) controller. In each experiment, participants (n = 30) interactively tuned the controller parameters, and collaborated with a robot to perform a time-constrained repetitive task. We found that the timing controller with the MCE implementation can provide a better user experience, both while setting the parameters (p =0.011) and performing the handovers with the robot (p < 0.001), and fewer failures (p =0.016) compared to the PV controller, however the MCJ implementation did not provide better user experience compared to the PV controller. The MCJ controller also resulted in more failures than the PV controller. These results could inform the design of usable and effective end-user configurable controllers for human-robot interaction.
我们开发并评估了两种人机切换控制器,这两种控制器允许最终用户指定机器人到达运动的定时参数,并在机器人不能满足这些约束时提供反馈。在机器人必须为不同的任务要求重新编程,但最终用户没有编程知识的情况下,带有反馈的最终用户调整是一个有用的控制器功能。我们提出的两个控制器都是后退地平线控制器,它们的目标函数、用户指定的参数以及随后的用户界面都不同:一个控制器使用最小累积偏差(MCJ)目标函数,另一个使用最小累积误差(MCE)目标函数。我们在协作机器人上实现了控制器,并进行了两次受控实验,以比较这些控制器与-à-vis基线比例速度(PV)控制器的用户体验和性能。在每个实验中,参与者(n = 30)交互调整控制器参数,并与机器人合作执行有时间限制的重复任务。我们发现,与PV控制器相比,具有MCE实现的定时控制器在设置参数(p =0.011)和与机器人进行切换(p < 0.001)时可以提供更好的用户体验,并且故障(p =0.016)更少,但MCJ实现的用户体验并不比PV控制器更好。MCJ控制器也比PV控制器导致更多的故障。这些结果可以为人机交互的可用和有效的最终用户可配置控制器的设计提供信息。
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引用次数: 1
期刊
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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