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2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)最新文献

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A cloud based Bluetooth Low Energy tracking system for dementia patients 一种基于云的低功耗蓝牙跟踪系统,用于痴呆症患者
Yaw-Jen Lin, Heng-Shuen Chen, Mei-Ju Su
Location based services of trackers can keep dementia patients safe, but traditional GPS tracker or smartphone based solution device need to be removed for recharging or when taking bath. A water-proof Bluetooth Low Energy (BLE) tag with a CR2302 battery can be used over a year so that it can be worn all the time. By combining BLE technology, smartphones and cloud services provided by Google, we can build a practical location and tracking system with minimal cost.
追踪器的定位服务可以保证痴呆症患者的安全,但传统的GPS追踪器或基于智能手机的解决设备在充电或洗澡时需要移除。防水蓝牙低功耗(BLE)标签配有CR2302电池,可以使用一年以上,因此可以随时佩戴。通过结合BLE技术、智能手机和谷歌提供的云服务,我们可以用最小的成本构建一个实用的定位和跟踪系统。
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引用次数: 27
Estimation of bus traveling section using wireless sensor network 基于无线传感器网络的公交行驶路段估计
Hajime Adachi, Hidekazu Suzuki, K. Asahi, Yukimasa Matsumoto, A. Watanabe
One of the means to improve convenience of bus users is to introduce a bus location system that provides the users with such useful information as the present bus location and estimated time of arrival at the bus stop. However, since most of the existing bus location systems utilize the cellular network, the communication cost could become quite high. In order to alleviate this problem, we have been proposing a novel bus location system using a wireless sensor network that does not require any communication cost. This paper improves this system further, and offers a method to estimate the bus traveling section without the support of GPS so as to reduce the manufacturing cost of transceivers on board community buses. We have developed a prototype device of the system and conducted on-road demonstration experiments to verify the effectiveness of our proposed system, and it was confirmed that by our proposed system, the present bus traveling section can be estimated with sufficient accuracy.
提高公交用户便利性的手段之一是引入公交定位系统,为用户提供当前公交位置和预计到达公交站点的时间等有用信息。然而,由于大多数现有的总线定位系统使用蜂窝网络,通信成本可能会变得相当高。为了缓解这一问题,我们提出了一种使用无线传感器网络的新型公交定位系统,该系统不需要任何通信成本。本文对该系统进行了进一步的改进,提出了一种在没有GPS支持的情况下估算公共汽车行驶路段的方法,以降低公共汽车车载收发器的制造成本。我们开发了该系统的原型装置,并进行了道路演示实验,验证了该系统的有效性,并证实了我们所提出的系统可以以足够的精度估计现有的公交车行驶路段。
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引用次数: 12
Adaptive transmission control for communication systems with unstable renewable energy sources 可再生能源不稳定通信系统的自适应传输控制
Qishen Wu, Sho Suzuki, R. Shinkuma, Tatsuro Takahashi
Energy consumption within communication networks is becoming a more significant problem as the scale of communication infrastructure increases. At the same time, large-scale electricity systems also face problems like transmission loss and energy shortage. Thus in this paper, we base our discussion on a communication system powered by a micro-grid system with renewable energy supplies, which is expected to address these problems well. Then, as a solution to the fluctuating output problem of renewable energies, we propose a transmission control algorithm to directly adapt the system power consumption in response to the fluctuation instead of using batteries as the energy buffer. Through simulation, we prove that our scheme can efficiently use such kind of fluctuating power supplies.
随着通信基础设施规模的扩大,通信网络内的能源消耗问题日益突出。与此同时,大规模电力系统也面临着传输损耗和能源短缺等问题。因此,在本文中,我们将讨论一个由可再生能源供应的微电网系统供电的通信系统,该系统有望很好地解决这些问题。然后,为了解决可再生能源输出波动问题,我们提出了一种传输控制算法,直接调整系统功耗以响应波动,而不是使用电池作为能量缓冲器。通过仿真,我们证明了我们的方案可以有效地利用这类波动电源。
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引用次数: 0
Development of avatar creation smartphone application reflecting expression of Japanese comics character 开发反映日本漫画人物表情的化身创作智能手机应用
Reiko Kuwabara, T. Fujimoto
Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.
最近,日本流行文化引起了全世界的关注。在本研究中,我们以漫画这一日本文化之一为中心,开发了一种用户可以轻松享受的娱乐方式。动画和漫画的人物设计已经敏感地反映了时代的时尚。因此,我们调查了从1960年代到2000年代在日本每一代流行的漫画的特征,并分析了它们与那一代流行的时尚或设计之间的相关性。基于研究和分析的结果,我们开发并实现了能够生成反映年龄和时代的化身的娱乐应用程序。当用户通过选择所选择的时尚和发型来制作头像时,它决定了用户的感觉是否更接近哪一代。
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引用次数: 0
Climate condition that mostly affects the change of tweet content 影响推文内容变化最大的气候条件
Taku Itoh, Yusuke Fukazawa, Dandan Zhu, J. Ota
Climate condition affects users' action and tweet content. We discover that temperature and humidity affects users' action more than the general weather category such as sunny or rainy. In detail, we discover that 9 degree of temperature and 42% of humidity are the best thresholds to affects the change of tweet content.
气候条件影响用户的行为和推文内容。我们发现,温度和湿度比一般的天气类别(如晴天或雨天)更能影响用户的行为。具体来说,我们发现9度的温度和42%的湿度是影响tweet内容变化的最佳阈值。
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引用次数: 2
Passive user identification using sequential analysis of proximity information in touchscreen usage patterns 被动用户识别使用触摸屏使用模式的接近信息的顺序分析
V. Zaliva, William Melicher, Shayan Saha, J. Zhang
Modern touch screen sensors are capable of detecting and reporting finger presence not only upon contact but also as the finger is approaching the screen. This gives us a wealth of additional information, which to the best of our knowledge, has never been analyzed before. Using these new sensor capabilities, we can see exactly how a user performs gestures starting from the finger's approach through the actual touching of the screen. We decode proximity data which we collect from the mobile phone sensor and extract finger “traces” from each user along with the contact area shapes, which we use to distinguish between the owner and one of the other users. To further improve the classifier's accuracy, we develop a sequential classification approach using a probability ratio test of artificial neural network outputs which makes a decision in minimal time based on predefined accuracy goals. The data not only allows discrimination between users but also detection of their dominant hand. These techniques could be used in many practical applications, such as passive user authentication or personalization. Our experiments show that after just 5 touches, or in 12.6 seconds on average, we can correctly distinguish the primary user from any of 14 other known users using proximity data to model the finger's approach pattern.
现代触摸屏传感器不仅在接触时,而且在手指接近屏幕时,都能够检测和报告手指的存在。这为我们提供了丰富的额外信息,据我们所知,这些信息以前从未被分析过。利用这些新的传感器功能,我们可以准确地看到用户是如何从手指开始,通过实际触摸屏幕来执行手势的。我们解码从手机传感器收集的接近数据,并从每个用户提取手指“痕迹”以及接触区域形状,我们用它来区分所有者和其他用户之一。为了进一步提高分类器的精度,我们开发了一种使用人工神经网络输出的概率比测试的顺序分类方法,该方法基于预定义的精度目标在最短的时间内做出决策。这些数据不仅可以区分用户,还可以检测他们的惯用手。这些技术可用于许多实际应用程序,例如被动用户身份验证或个性化。我们的实验表明,经过5次触摸,或平均在12.6秒内,我们可以使用接近数据来模拟手指的接近模式,正确地将主要用户与其他14个已知用户中的任何一个区分开来。
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引用次数: 7
Performance evaluation of host-based mobility management schemes in the internet 基于主机的互联网移动管理方案的性能评价
Oshani Erunika, K. Kaneko, F. Teraoka
The literature lacks theoretical and practical evaluations of Distributed Mobility Management (DMM) schemes which aim to mitigate disadvantages of conventional centralized schemes such as a single point of failure, congestion in home network, and limited scalability. This paper selects Global HAHA, Migrating HA, and Distributed Mobile IP (DMIP) as representative host-based decentralized Internet Mobility Management (MM) schemes, and probes their control and data planes against Mobile IP (MIP) and MIP with Return Routability procedure (MIPRR), using real Autonomous System (AS) level topology data of the Internet. By using different combinations of MM Agent (MMA) placements, random sessions are investigated for host mobility in terms of the total number of hops and the AS load. Comparison of generic results shows that DMIP and Migrating HA outperform the legacy schemes. Further, DMIP overcomes consistency maintenance and scalability problems seen in Migrating HA, maintaining much similar performance, while achieving reliability eliminating an expensive controlling overhead as in MIPRR.
文献缺乏对分布式移动管理(DMM)方案的理论和实践评估,该方案旨在减轻传统集中式方案的缺点,如单点故障、家庭网络拥塞和有限的可扩展性。本文选择了具有代表性的基于主机的分布式互联网移动管理(MM)方案Global HAHA、migration HA和Distributed Mobile IP (dip),利用真实的自治系统(as)级互联网拓扑数据,针对移动IP (MIP)和具有返回可达性过程(MIPRR)的MIP,探讨了它们的控制平面和数据平面。通过使用MM Agent (MMA)放置的不同组合,根据跳数和AS负载的总数调查了随机会话的主机移动性。一般结果的比较表明,dip和迁移HA优于遗留方案。此外,dip克服了迁移HA中出现的一致性维护和可伸缩性问题,保持了非常相似的性能,同时实现了可靠性,消除了MIPRR中昂贵的控制开销。
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引用次数: 4
A method to improve network performance of Proxy Mobile IPv6 一种提高移动IPv6代理网络性能的方法
Yuta Watanabe, Yoshitaka Nakamura, Osamu Takahashi
PMIPv6 (Proxy Mobile IPv6) is one of techniques to realize network-based handover. However, PMIPv6 has a problem that it is necessary for all communication of the mobile terminals to pass through a proxy server. Therefore, the network performance is declined in applying the PMIPv6. To approach this issue, we propose a method to apply the OpenFlow technique to the PMIPv6 network. We make experiments to evaluate the communication performance of the proposed method comparing with existing methods. We show that the communication performance of the proposed method is higher than the existing methods.
PMIPv6 (Proxy Mobile IPv6)是实现基于网络的切换的技术之一。但是,PMIPv6存在一个问题,即移动终端的所有通信都需要通过代理服务器。因此,使用PMIPv6协议会导致网络性能下降。为了解决这个问题,我们提出了一种将OpenFlow技术应用于PMIPv6网络的方法。通过实验,比较了该方法与现有方法的通信性能。实验结果表明,该方法的通信性能优于现有方法。
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引用次数: 2
CSDA: Rule-based complex sensor data aggregation system for M2M gateway 基于规则的M2M网关复杂传感器数据聚合系统
Yuichi Nakamura, Akira Moriguchi, Toshihiro Yamauchi
To reduce the server load and communication cost of machine-to-machine (M2M) systems, sensor data are aggregated in M2M gateways. The C language is typically used for programming the aggregation logic, and the program is embedded into the firmware. However, developing aggregation programs is difficult for M2M service providers because it requires gateway-specific knowledge, and consideration must be given to CPU and memory resources. In addition, modifying aggregation logic requires firmware updates, which are risky. We propose a rule-based sensor data aggregation system, called the complex sensor data aggregator (CSDA) for M2M gateways. Data aggregation is categorized into filtering, statistical calculation, and concatenation. The proposed CSDA supports this aggregation process in three steps: the input, data processing, and output steps. The behaviors of these steps are configured by an XML based rule. The CSDA also supports update modules, which download and overwrite aggregation rules from the server when the modification of data aggregation logic is required. In this case, firmware updates are not necessary. The proposed system is evaluated in an M2M gateway experimental environment. Results show that developing CSDA configurations is much easier than using C because the configuration amount decreases by 10%. In addition, the performance evaluation demonstrates the proposed system's ability to operate on M2M gateways. CPU usage was less than 10%, even with a heavy load, and memory consumption was 128 Kbytes.
为了减少机器对机器(M2M)系统的服务器负载和通信成本,传感器数据被聚合在M2M网关中。通常使用C语言对聚合逻辑进行编程,并将程序嵌入到固件中。然而,对于M2M服务提供商来说,开发聚合程序是困难的,因为它需要特定于网关的知识,并且必须考虑CPU和内存资源。此外,修改聚合逻辑需要更新固件,这是有风险的。我们提出了一种基于规则的传感器数据聚合系统,称为M2M网关的复杂传感器数据聚合器(CSDA)。数据聚合分为过滤、统计计算和连接。建议的CSDA通过三个步骤支持此聚合过程:输入、数据处理和输出步骤。这些步骤的行为由基于XML的规则配置。CSDA还支持更新模块,当需要修改数据聚合逻辑时,更新模块从服务器下载并覆盖聚合规则。在这种情况下,固件更新是不必要的。该系统在M2M网关实验环境中进行了评估。结果表明,开发CSDA配置比使用C容易得多,因为配置数量减少了10%。此外,性能评估证明了所提出的系统在M2M网关上运行的能力。即使在高负载下,CPU使用率也低于10%,内存消耗为128 kb。
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引用次数: 3
Towards activity-based app search 转向基于活动的应用搜索
Andrea G. Forte, Wei Wang
We introduce a novel way to search and recommend mobile applications namely, activity-based app search. Keywords used in activity-based app search are terms such as “drinking coffee”, “during a flight”, “cooking with friends”, “driving”. We define context as What, Where, When and Whom. The results returned by activity-based app search are apps that can be used while performing the activity specified in the search (What) at a certain time (When) in a certain place (Where) within a social context (Whom). The use of any of the returned apps and the activity performed by the user will not interfere with each other. For example, activity-based app search for “cooking” will return apps to use while cooking such as Pandora Internet Radio while a traditional search for “cooking” would return apps for cooking such as cookbook apps. Out of all the many challenges that this new search paradigm introduces, we focus on the activity (i.e., What) as it is the most challenging and novel of all four.
我们介绍了一种新颖的方式来搜索和推荐移动应用程序,即基于活动的应用程序搜索。在基于活动的应用程序搜索中使用的关键词是“喝咖啡”、“在飞机上”、“和朋友一起做饭”、“开车”等术语。我们将上下文定义为“什么”、“何地”、“何时”和“谁”。基于活动的应用程序搜索返回的结果是可以在特定时间(When)在特定地点(Where)在社交环境(Whom)中执行搜索(What)中指定的活动时使用的应用程序。使用任何返回的应用程序和用户执行的活动不会相互干扰。例如,基于活动的应用程序搜索“烹饪”将返回用于烹饪的应用程序,如潘多拉互联网广播,而传统搜索“烹饪”将返回用于烹饪的应用程序,如食谱应用程序。在这个新的搜索范式所带来的诸多挑战中,我们关注的是活动(即“什么”),因为它是所有四个挑战中最具挑战性和最新颖的。
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引用次数: 0
期刊
2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)
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