Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061043
Yaw-Jen Lin, Heng-Shuen Chen, Mei-Ju Su
Location based services of trackers can keep dementia patients safe, but traditional GPS tracker or smartphone based solution device need to be removed for recharging or when taking bath. A water-proof Bluetooth Low Energy (BLE) tag with a CR2302 battery can be used over a year so that it can be worn all the time. By combining BLE technology, smartphones and cloud services provided by Google, we can build a practical location and tracking system with minimal cost.
{"title":"A cloud based Bluetooth Low Energy tracking system for dementia patients","authors":"Yaw-Jen Lin, Heng-Shuen Chen, Mei-Ju Su","doi":"10.1109/ICMU.2015.7061043","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061043","url":null,"abstract":"Location based services of trackers can keep dementia patients safe, but traditional GPS tracker or smartphone based solution device need to be removed for recharging or when taking bath. A water-proof Bluetooth Low Energy (BLE) tag with a CR2302 battery can be used over a year so that it can be worn all the time. By combining BLE technology, smartphones and cloud services provided by Google, we can build a practical location and tracking system with minimal cost.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130090324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061053
Hajime Adachi, Hidekazu Suzuki, K. Asahi, Yukimasa Matsumoto, A. Watanabe
One of the means to improve convenience of bus users is to introduce a bus location system that provides the users with such useful information as the present bus location and estimated time of arrival at the bus stop. However, since most of the existing bus location systems utilize the cellular network, the communication cost could become quite high. In order to alleviate this problem, we have been proposing a novel bus location system using a wireless sensor network that does not require any communication cost. This paper improves this system further, and offers a method to estimate the bus traveling section without the support of GPS so as to reduce the manufacturing cost of transceivers on board community buses. We have developed a prototype device of the system and conducted on-road demonstration experiments to verify the effectiveness of our proposed system, and it was confirmed that by our proposed system, the present bus traveling section can be estimated with sufficient accuracy.
{"title":"Estimation of bus traveling section using wireless sensor network","authors":"Hajime Adachi, Hidekazu Suzuki, K. Asahi, Yukimasa Matsumoto, A. Watanabe","doi":"10.1109/ICMU.2015.7061053","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061053","url":null,"abstract":"One of the means to improve convenience of bus users is to introduce a bus location system that provides the users with such useful information as the present bus location and estimated time of arrival at the bus stop. However, since most of the existing bus location systems utilize the cellular network, the communication cost could become quite high. In order to alleviate this problem, we have been proposing a novel bus location system using a wireless sensor network that does not require any communication cost. This paper improves this system further, and offers a method to estimate the bus traveling section without the support of GPS so as to reduce the manufacturing cost of transceivers on board community buses. We have developed a prototype device of the system and conducted on-road demonstration experiments to verify the effectiveness of our proposed system, and it was confirmed that by our proposed system, the present bus traveling section can be estimated with sufficient accuracy.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124316241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061054
Qishen Wu, Sho Suzuki, R. Shinkuma, Tatsuro Takahashi
Energy consumption within communication networks is becoming a more significant problem as the scale of communication infrastructure increases. At the same time, large-scale electricity systems also face problems like transmission loss and energy shortage. Thus in this paper, we base our discussion on a communication system powered by a micro-grid system with renewable energy supplies, which is expected to address these problems well. Then, as a solution to the fluctuating output problem of renewable energies, we propose a transmission control algorithm to directly adapt the system power consumption in response to the fluctuation instead of using batteries as the energy buffer. Through simulation, we prove that our scheme can efficiently use such kind of fluctuating power supplies.
{"title":"Adaptive transmission control for communication systems with unstable renewable energy sources","authors":"Qishen Wu, Sho Suzuki, R. Shinkuma, Tatsuro Takahashi","doi":"10.1109/ICMU.2015.7061054","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061054","url":null,"abstract":"Energy consumption within communication networks is becoming a more significant problem as the scale of communication infrastructure increases. At the same time, large-scale electricity systems also face problems like transmission loss and energy shortage. Thus in this paper, we base our discussion on a communication system powered by a micro-grid system with renewable energy supplies, which is expected to address these problems well. Then, as a solution to the fluctuating output problem of renewable energies, we propose a transmission control algorithm to directly adapt the system power consumption in response to the fluctuation instead of using batteries as the energy buffer. Through simulation, we prove that our scheme can efficiently use such kind of fluctuating power supplies.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115708954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061027
Reiko Kuwabara, T. Fujimoto
Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.
{"title":"Development of avatar creation smartphone application reflecting expression of Japanese comics character","authors":"Reiko Kuwabara, T. Fujimoto","doi":"10.1109/ICMU.2015.7061027","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061027","url":null,"abstract":"Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115772102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061035
Taku Itoh, Yusuke Fukazawa, Dandan Zhu, J. Ota
Climate condition affects users' action and tweet content. We discover that temperature and humidity affects users' action more than the general weather category such as sunny or rainy. In detail, we discover that 9 degree of temperature and 42% of humidity are the best thresholds to affects the change of tweet content.
{"title":"Climate condition that mostly affects the change of tweet content","authors":"Taku Itoh, Yusuke Fukazawa, Dandan Zhu, J. Ota","doi":"10.1109/ICMU.2015.7061035","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061035","url":null,"abstract":"Climate condition affects users' action and tweet content. We discover that temperature and humidity affects users' action more than the general weather category such as sunny or rainy. In detail, we discover that 9 degree of temperature and 42% of humidity are the best thresholds to affects the change of tweet content.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114250713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061060
V. Zaliva, William Melicher, Shayan Saha, J. Zhang
Modern touch screen sensors are capable of detecting and reporting finger presence not only upon contact but also as the finger is approaching the screen. This gives us a wealth of additional information, which to the best of our knowledge, has never been analyzed before. Using these new sensor capabilities, we can see exactly how a user performs gestures starting from the finger's approach through the actual touching of the screen. We decode proximity data which we collect from the mobile phone sensor and extract finger “traces” from each user along with the contact area shapes, which we use to distinguish between the owner and one of the other users. To further improve the classifier's accuracy, we develop a sequential classification approach using a probability ratio test of artificial neural network outputs which makes a decision in minimal time based on predefined accuracy goals. The data not only allows discrimination between users but also detection of their dominant hand. These techniques could be used in many practical applications, such as passive user authentication or personalization. Our experiments show that after just 5 touches, or in 12.6 seconds on average, we can correctly distinguish the primary user from any of 14 other known users using proximity data to model the finger's approach pattern.
{"title":"Passive user identification using sequential analysis of proximity information in touchscreen usage patterns","authors":"V. Zaliva, William Melicher, Shayan Saha, J. Zhang","doi":"10.1109/ICMU.2015.7061060","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061060","url":null,"abstract":"Modern touch screen sensors are capable of detecting and reporting finger presence not only upon contact but also as the finger is approaching the screen. This gives us a wealth of additional information, which to the best of our knowledge, has never been analyzed before. Using these new sensor capabilities, we can see exactly how a user performs gestures starting from the finger's approach through the actual touching of the screen. We decode proximity data which we collect from the mobile phone sensor and extract finger “traces” from each user along with the contact area shapes, which we use to distinguish between the owner and one of the other users. To further improve the classifier's accuracy, we develop a sequential classification approach using a probability ratio test of artificial neural network outputs which makes a decision in minimal time based on predefined accuracy goals. The data not only allows discrimination between users but also detection of their dominant hand. These techniques could be used in many practical applications, such as passive user authentication or personalization. Our experiments show that after just 5 touches, or in 12.6 seconds on average, we can correctly distinguish the primary user from any of 14 other known users using proximity data to model the finger's approach pattern.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114737315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061062
Oshani Erunika, K. Kaneko, F. Teraoka
The literature lacks theoretical and practical evaluations of Distributed Mobility Management (DMM) schemes which aim to mitigate disadvantages of conventional centralized schemes such as a single point of failure, congestion in home network, and limited scalability. This paper selects Global HAHA, Migrating HA, and Distributed Mobile IP (DMIP) as representative host-based decentralized Internet Mobility Management (MM) schemes, and probes their control and data planes against Mobile IP (MIP) and MIP with Return Routability procedure (MIPRR), using real Autonomous System (AS) level topology data of the Internet. By using different combinations of MM Agent (MMA) placements, random sessions are investigated for host mobility in terms of the total number of hops and the AS load. Comparison of generic results shows that DMIP and Migrating HA outperform the legacy schemes. Further, DMIP overcomes consistency maintenance and scalability problems seen in Migrating HA, maintaining much similar performance, while achieving reliability eliminating an expensive controlling overhead as in MIPRR.
文献缺乏对分布式移动管理(DMM)方案的理论和实践评估,该方案旨在减轻传统集中式方案的缺点,如单点故障、家庭网络拥塞和有限的可扩展性。本文选择了具有代表性的基于主机的分布式互联网移动管理(MM)方案Global HAHA、migration HA和Distributed Mobile IP (dip),利用真实的自治系统(as)级互联网拓扑数据,针对移动IP (MIP)和具有返回可达性过程(MIPRR)的MIP,探讨了它们的控制平面和数据平面。通过使用MM Agent (MMA)放置的不同组合,根据跳数和AS负载的总数调查了随机会话的主机移动性。一般结果的比较表明,dip和迁移HA优于遗留方案。此外,dip克服了迁移HA中出现的一致性维护和可伸缩性问题,保持了非常相似的性能,同时实现了可靠性,消除了MIPRR中昂贵的控制开销。
{"title":"Performance evaluation of host-based mobility management schemes in the internet","authors":"Oshani Erunika, K. Kaneko, F. Teraoka","doi":"10.1109/ICMU.2015.7061062","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061062","url":null,"abstract":"The literature lacks theoretical and practical evaluations of Distributed Mobility Management (DMM) schemes which aim to mitigate disadvantages of conventional centralized schemes such as a single point of failure, congestion in home network, and limited scalability. This paper selects Global HAHA, Migrating HA, and Distributed Mobile IP (DMIP) as representative host-based decentralized Internet Mobility Management (MM) schemes, and probes their control and data planes against Mobile IP (MIP) and MIP with Return Routability procedure (MIPRR), using real Autonomous System (AS) level topology data of the Internet. By using different combinations of MM Agent (MMA) placements, random sessions are investigated for host mobility in terms of the total number of hops and the AS load. Comparison of generic results shows that DMIP and Migrating HA outperform the legacy schemes. Further, DMIP overcomes consistency maintenance and scalability problems seen in Migrating HA, maintaining much similar performance, while achieving reliability eliminating an expensive controlling overhead as in MIPRR.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129927567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061036
Yuta Watanabe, Yoshitaka Nakamura, Osamu Takahashi
PMIPv6 (Proxy Mobile IPv6) is one of techniques to realize network-based handover. However, PMIPv6 has a problem that it is necessary for all communication of the mobile terminals to pass through a proxy server. Therefore, the network performance is declined in applying the PMIPv6. To approach this issue, we propose a method to apply the OpenFlow technique to the PMIPv6 network. We make experiments to evaluate the communication performance of the proposed method comparing with existing methods. We show that the communication performance of the proposed method is higher than the existing methods.
PMIPv6 (Proxy Mobile IPv6)是实现基于网络的切换的技术之一。但是,PMIPv6存在一个问题,即移动终端的所有通信都需要通过代理服务器。因此,使用PMIPv6协议会导致网络性能下降。为了解决这个问题,我们提出了一种将OpenFlow技术应用于PMIPv6网络的方法。通过实验,比较了该方法与现有方法的通信性能。实验结果表明,该方法的通信性能优于现有方法。
{"title":"A method to improve network performance of Proxy Mobile IPv6","authors":"Yuta Watanabe, Yoshitaka Nakamura, Osamu Takahashi","doi":"10.1109/ICMU.2015.7061036","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061036","url":null,"abstract":"PMIPv6 (Proxy Mobile IPv6) is one of techniques to realize network-based handover. However, PMIPv6 has a problem that it is necessary for all communication of the mobile terminals to pass through a proxy server. Therefore, the network performance is declined in applying the PMIPv6. To approach this issue, we propose a method to apply the OpenFlow technique to the PMIPv6 network. We make experiments to evaluate the communication performance of the proposed method comparing with existing methods. We show that the communication performance of the proposed method is higher than the existing methods.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124527564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
To reduce the server load and communication cost of machine-to-machine (M2M) systems, sensor data are aggregated in M2M gateways. The C language is typically used for programming the aggregation logic, and the program is embedded into the firmware. However, developing aggregation programs is difficult for M2M service providers because it requires gateway-specific knowledge, and consideration must be given to CPU and memory resources. In addition, modifying aggregation logic requires firmware updates, which are risky. We propose a rule-based sensor data aggregation system, called the complex sensor data aggregator (CSDA) for M2M gateways. Data aggregation is categorized into filtering, statistical calculation, and concatenation. The proposed CSDA supports this aggregation process in three steps: the input, data processing, and output steps. The behaviors of these steps are configured by an XML based rule. The CSDA also supports update modules, which download and overwrite aggregation rules from the server when the modification of data aggregation logic is required. In this case, firmware updates are not necessary. The proposed system is evaluated in an M2M gateway experimental environment. Results show that developing CSDA configurations is much easier than using C because the configuration amount decreases by 10%. In addition, the performance evaluation demonstrates the proposed system's ability to operate on M2M gateways. CPU usage was less than 10%, even with a heavy load, and memory consumption was 128 Kbytes.
{"title":"CSDA: Rule-based complex sensor data aggregation system for M2M gateway","authors":"Yuichi Nakamura, Akira Moriguchi, Toshihiro Yamauchi","doi":"10.1109/ICMU.2015.7061051","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061051","url":null,"abstract":"To reduce the server load and communication cost of machine-to-machine (M2M) systems, sensor data are aggregated in M2M gateways. The C language is typically used for programming the aggregation logic, and the program is embedded into the firmware. However, developing aggregation programs is difficult for M2M service providers because it requires gateway-specific knowledge, and consideration must be given to CPU and memory resources. In addition, modifying aggregation logic requires firmware updates, which are risky. We propose a rule-based sensor data aggregation system, called the complex sensor data aggregator (CSDA) for M2M gateways. Data aggregation is categorized into filtering, statistical calculation, and concatenation. The proposed CSDA supports this aggregation process in three steps: the input, data processing, and output steps. The behaviors of these steps are configured by an XML based rule. The CSDA also supports update modules, which download and overwrite aggregation rules from the server when the modification of data aggregation logic is required. In this case, firmware updates are not necessary. The proposed system is evaluated in an M2M gateway experimental environment. Results show that developing CSDA configurations is much easier than using C because the configuration amount decreases by 10%. In addition, the performance evaluation demonstrates the proposed system's ability to operate on M2M gateways. CPU usage was less than 10%, even with a heavy load, and memory consumption was 128 Kbytes.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116753857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-03-16DOI: 10.1109/ICMU.2015.7061026
Andrea G. Forte, Wei Wang
We introduce a novel way to search and recommend mobile applications namely, activity-based app search. Keywords used in activity-based app search are terms such as “drinking coffee”, “during a flight”, “cooking with friends”, “driving”. We define context as What, Where, When and Whom. The results returned by activity-based app search are apps that can be used while performing the activity specified in the search (What) at a certain time (When) in a certain place (Where) within a social context (Whom). The use of any of the returned apps and the activity performed by the user will not interfere with each other. For example, activity-based app search for “cooking” will return apps to use while cooking such as Pandora Internet Radio while a traditional search for “cooking” would return apps for cooking such as cookbook apps. Out of all the many challenges that this new search paradigm introduces, we focus on the activity (i.e., What) as it is the most challenging and novel of all four.
{"title":"Towards activity-based app search","authors":"Andrea G. Forte, Wei Wang","doi":"10.1109/ICMU.2015.7061026","DOIUrl":"https://doi.org/10.1109/ICMU.2015.7061026","url":null,"abstract":"We introduce a novel way to search and recommend mobile applications namely, activity-based app search. Keywords used in activity-based app search are terms such as “drinking coffee”, “during a flight”, “cooking with friends”, “driving”. We define context as What, Where, When and Whom. The results returned by activity-based app search are apps that can be used while performing the activity specified in the search (What) at a certain time (When) in a certain place (Where) within a social context (Whom). The use of any of the returned apps and the activity performed by the user will not interfere with each other. For example, activity-based app search for “cooking” will return apps to use while cooking such as Pandora Internet Radio while a traditional search for “cooking” would return apps for cooking such as cookbook apps. Out of all the many challenges that this new search paradigm introduces, we focus on the activity (i.e., What) as it is the most challenging and novel of all four.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134076917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}