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2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)最新文献

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Work in progress: Remote experiment control through gesture recognition 正在进行的工作:通过手势识别进行远程实验控制
Peter Moore, A. Kist, Ananda Maiti, Andrew D. Maxwell
Remote access laboratories (RAL) allow users to control an experiment or rig remotely via the Internet. This usually involves a client application in a web browser and a server that controls hardware. Control is usually implemented through a graphical user interface and mouse/keyboard interaction. This project investigates gesture recognition as an alternative control paradigm for remotely accessible experiments. This paper introduces a prototype implementation of gestures in remote experiment control through for remote access laboratory environments. The new contribution of this work is the creation of a prototype for gesture controlled equipment on the internet using a common webcam.
远程访问实验室(RAL)允许用户通过互联网远程控制实验或设备。这通常涉及web浏览器中的客户端应用程序和控制硬件的服务器。控件通常通过图形用户界面和鼠标/键盘交互来实现。本项目研究手势识别作为远程访问实验的替代控制范例。本文介绍了一种手势在远程实验控制中的原型实现方法,用于远程访问实验室环境。这项工作的新贡献是在互联网上创建了一个使用普通网络摄像头的手势控制设备的原型。
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引用次数: 3
Development of a cupping test in remote laboratories for engineering education 工程教育远程实验室拔罐测试的开发
Alessandra Selvaggio, A. Sadiki, T. R. Ortelt, R. Meya, C. Becker, S. Chatti, A. Tekkaya
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引用次数: 5
A distributed laboratory architecture for game based learning in cybersecurity and critical infrastructures 网络安全和关键基础设施中基于游戏学习的分布式实验室架构
Jesús Cano, Roberto Hernández, S. Ros, L. Tobarra
This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.
本文介绍了一种基于分布式架构的远程实验室学习网络安全和基础设施保护系统的设计。分布式架构,特别是那些由虚拟化和云计算支持的架构,以及其他新兴技术,如基于游戏的学习(GBL),目前是教育和专业领域的热门趋势。围绕这一理念,关键在于教育元素的概念,即教学设计的一个元素,即包含一款合适的游戏。因此,每件作品都是有特点的。这些要点使我们能够计划基于游戏的实验室设计,并确定每个学习活动的最合适时间。最终,基于游戏的架构能够部署一种网络安全和关键基础设施的实验室,但这可以推广到其他领域的教育活动。这种方法为学习目标提供了连贯的推理,并在教学计划中提供了足够的灵活性。为了得到一个一致的和有效的克服,一个实验室的实施需要当今的通信系统,主机,一些虚拟化或云服务,特别是远程学习,甚至改进传统的计算机教室。
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引用次数: 15
Simple modular system "iSES Remote Lab SDK" for creation of remote experiments accessible from PC, tablets and mobile phones Demonstration 简单的模块化系统“iSES远程实验室SDK”用于创建可从PC,平板电脑和手机演示的远程实验
F. Lustig
The goal of this demonstration is to introduce open modular hardware and software system "iSES Remote Lab SDK" (iSES - internet School Experimental Studio) designed for easy creation of real remotely controlled laboratories (RCL) that are accessible from PC, tablets and smart phones. Open modular system iSES Remote Lab SDK consists of approx. 20 freely distributable JavaScript objects in commented source code. Widgets are highly configurable and provide many well documented options and allow to build a complex measurement and control interface with data and video transfer. Open modular system iSES Remote Lab SDK can communicate with different measurement platforms (ISES, Arduino are ready; CMA CoachLab, Vernier etc. are tested), and also common universal measurement devices with a COM or USB port, further universal rotation and linear motion stepper motors, etc. We will demonstrate our 18 online advanced remote labs accessible at www.ises.info. All participants of the demonstration will receive a fully functional lite version of iSES Remote Lab SDK for Arduino-Uno so they can try to control a physics experiment remotely, download data and process it. The demonstration participants will build and test Arduino-Uno Remote experiments by putting selected components of the iSES Remote Lab SDK together, which includes assembling both hardware and software components in a custom way so that any user can control the experiment remotely. Even non-programmers can build up a simple RCL and publish it in 15 minutes on the Internet! We introduce a new measurement system ISES-LAN which is based on Internet of Things.
本次演示的目的是介绍开放式模块化硬件和软件系统“iSES远程实验室SDK”(iSES -互联网学校实验工作室),旨在轻松创建真正的远程控制实验室(RCL),可通过PC,平板电脑和智能手机访问。开放式模块化系统iSES远程实验室SDK由大约。20个自由分发的JavaScript对象在注释源代码。小部件是高度可配置的,提供了许多文档齐全的选项,并允许构建具有数据和视频传输的复杂测量和控制接口。开放式模块化系统iSES Remote Lab SDK可与不同的测量平台通信(iSES、Arduino已准备就绪;CMA CoachLab,游标等测试),也常见的通用测量设备与COM或USB端口,进一步通用旋转和直线运动步进电机等。我们将展示我们的18个在线高级远程实验室,可在www.ises.info上访问。演示的所有参与者将收到一个全功能的精简版iSES远程实验室SDK用于Arduino-Uno,这样他们就可以尝试远程控制物理实验,下载数据并处理它。演示参与者将通过将iSES远程实验室SDK的选定组件放在一起来构建和测试Arduino-Uno远程实验,其中包括以自定义方式组装硬件和软件组件,以便任何用户都可以远程控制实验。即使非程序员也可以构建一个简单的RCL,并在15分钟内将其发布到互联网上!介绍了一种基于物联网的新型测量系统ISES-LAN。
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引用次数: 4
Using augmented reality smart glasses to design games for cognitive training 使用增强现实智能眼镜设计认知训练游戏
Yao-Jen Chang, Hung-Huan Liu, Ya-Shu Kang, C. C. Kao, Yao-Sheng Chang
To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.
开发和测试一款使用智能眼镜的认知治疗游戏(SiME;台北,台湾)在互动物件游戏中。利用智能眼镜作为输入设备,开发了一款认知康复的交互式对象游戏,玩家通过选择各种食物来完成虚拟的食物准备任务。在多重基线设计下,在分为基线、干预和维持阶段的17个阶段中,三名不同程度认知障碍的参与者与游戏互动,并在游戏过程中收集用户表现数据。三个参与者在干预阶段显著提高了他们的目标反应。此外,他们在干预阶段后保持了虚拟食物准备的表现。开发的游戏可以成为为不同人群提供认知康复的有效方法。
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引用次数: 8
Competency-based learning management systems: Practices using remote laboratories to improve the use of the subjects and get required competences 能力为基础的学习管理系统:实践使用远程实验室,以提高使用的科目和获得所需的能力
A. Menacho, M. Castro, C. Perez-Molina, R. Gil
In the study of technical matters the realization of practices keep a relevant importance to improve the use of the subjects since allows to students to carry out processes, measures, experiments, etc. Moreover, students in Master degree level require a high level of specialization which helps them to get required competences. With this research work on competency-based learning management systems we are determining user's needs as well as technological applications in order to get to students the required competences, specifically the case of the use of remote laboratories to improve the academic progress in different subjects.
在技术问题的学习中,实践的实现对于提高学科的运用具有重要的意义,因为它允许学生进行过程、措施、实验等。此外,硕士学位水平的学生需要高水平的专业化,这有助于他们获得所需的能力。通过这项基于能力的学习管理系统的研究工作,我们正在确定用户的需求以及技术应用,以获得学生所需的能力,特别是使用远程实验室来提高不同学科的学术进步的情况。
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引用次数: 1
The game and activity environment of RALfie: Remote access laboratories for fun, innovation and education RALfie的游戏和活动环境:远程访问实验室的乐趣,创新和教育
A. Kist, Ananda Maiti, Andrew D. Maxwell, L. Orwin, P. Albion, Wu Ting
Remote Access Laboratories are online platform for performing experiments from remote locations which are usually these systems focus on specific experiments and follow a centralised client-server paradigm. This demo will present organisation of experiments and activities in RALfie - Remote Access Laboratories for Fun, Innovation and Education which is a peer-to-peer remote access laboratory architecture. In this environment, participants both go through learning activities as well as make experiments. Learning activities on experiments are presented as a set of hierarchical groups of activities. The distributed design of environment allows more hands-on experience to build any experimental setup and provides opportunities to collaborate with fellow students. It allows for collaboration between the participants at various levels. The makers of an experiment may share it with some other participant to create an activity. Also there are multiple types of users to deal with different aspects of the system management.
远程访问实验室是用于从远程位置进行实验的在线平台,通常这些系统侧重于特定的实验,并遵循集中式客户端-服务器范式。本演示将展示RALfie(娱乐、创新和教育远程访问实验室)的实验和活动组织,这是一个点对点远程访问实验室架构。在这个环境中,参与者既进行学习活动,也进行实验。实验中的学习活动是一组分层的活动。环境的分布式设计允许更多的实践经验,以建立任何实验设置,并提供机会与同学合作。它允许不同层次的参与者之间进行协作。实验的创造者可以与其他参与者分享实验结果,共同创造一项活动。另外还有多种类型的用户来处理系统管理的不同方面。
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引用次数: 3
Key aspects of integrating augmented reality tools into peer-to-peer remote laboratory user interfaces 将增强现实工具集成到点对点远程实验室用户界面的关键方面
Ananda Maiti, A. Kist, Mark Smith
Augmented Reality (AR) is the process of overlaying meaningful information in a video stream for creating an enriched visual experience for users. Peer-to-Peer (P2P) Remote Access Laboratories (RAL) are systems where individual users or makers can build their experimental setups, program the rig and then share it with other users. This enables them to get design experience along with gaining knowledge about the particular experiment in question and potentially collaborate on design experiences. This paper focuses on the integration of AR tools with a P2P RAL system. The challenges of the P2P RAL system are that makers are to be provided with a generalized set of tools that they can use to create the experiments and program them and the AR tools have to be generic and applicable for multiple experiments. The corresponding issues discussed are the applications of AR in RAL, the levels of AR in context of RAL and their effect on the learning tools, the nature of the P2P platform, the challenges of integrating AR in the generic P2P programming platform and their solutions. The methods of implementing the AR tools in the P2P Platform are also presented.
增强现实(AR)是在视频流中叠加有意义的信息,为用户创造丰富的视觉体验的过程。点对点(P2P)远程访问实验室(RAL)是一种系统,个人用户或制造商可以建立他们的实验装置,对设备进行编程,然后与其他用户共享。这使他们能够在获得有关特定实验的知识的同时获得设计经验,并可能在设计经验上进行合作。本文主要研究了AR工具与P2P RAL系统的集成。P2P AR系统面临的挑战是,开发者需要提供一套通用的工具,他们可以使用这些工具来创建实验和编程,AR工具必须是通用的,适用于多个实验。讨论了相应的问题:AR在RAL中的应用,AR在RAL背景下的水平及其对学习工具的影响,P2P平台的性质,将AR集成到通用P2P编程平台中的挑战及其解决方案。给出了AR工具在P2P平台上的实现方法。
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引用次数: 10
An advanced Go-Lab scenario for the GUI-based analysis of large samples of particle physics data 一个先进的Go-Lab场景,用于基于gui的粒子物理数据大样本分析
S. Vourakis, D. Fassouliotis, C. Kourkoumelis
This contribution describes a new hands-on undergraduate laboratory exercise which aims to introduce students to the world of cutting-edge particle physics research. This is complementary to an exercise that was previously developed and was based on the virtual inspection of events recorded by the ATLAS experiment at CERN. The newly developed exercise prompts the students to perform more complicated tasks, very similar to the ones performed by researches in order to make discoveries. During the three hour long laboratory course the students have the opportunity to understand the principles of operation of giant particle detectors as well as data processing and analysis, namely all steps necessary to discover new particles. The main example outlined here is the discovery of the Higgs boson.
这个贡献描述了一个新的动手本科实验室练习,旨在向学生介绍尖端粒子物理研究的世界。这是对以前开发的一项练习的补充,该练习是基于对欧洲核子研究中心ATLAS实验记录的事件的虚拟检查。新开发的练习促使学生完成更复杂的任务,与为了发现而进行的研究非常相似。在三个小时的实验课程中,学生有机会了解巨型粒子探测器的工作原理以及数据处理和分析,即发现新粒子所需的所有步骤。这里列出的主要例子是希格斯玻色子的发现。
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引用次数: 0
REMLABNET III — Federated remote laboratory management system for university and secondary schools 联邦大学和中学远程实验室管理系统
F. Schauer, M. Krbecek, P. Beno, M. Gerza, L. Pálka, P. Spilakova, L. Tkác
Federated remote laboratory management system, REMLABNET III, (version 2016), for the integrating and management of remote experiments for starting university level and secondary schools, is presented. Its building was initiated both from the extensive use and expertise in Internet School Experimental System (ISES) and the lack of a similar system for remote experiments building for starting university level and secondary schools in Europe. The system uses new features, compared to REMLABNET II (version 2015) we intend to present: - federation of two RLMS systems Go-Lab and Remlabnet into one cooperating system sharing remote experiments, new Measureserver with advanced diagnostics of connected experiments, and log files for individual connections of clients and their evaluation.
提出了联邦远程实验室管理系统REMLABNET III(2016版),用于整合和管理大学和中学的远程实验。它的建立是从互联网学校实验系统(ISES)的广泛使用和专业知识开始的,并且在欧洲缺乏一个类似的系统用于开始大学水平和中学的远程实验建立。与REMLABNET II(版本2015)相比,该系统使用了新功能,我们打算呈现:-两个RLMS系统Go-Lab和REMLABNET联合成一个共享远程实验的合作系统,具有连接实验高级诊断的新Measureserver,以及用于客户端单独连接及其评估的日志文件。
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引用次数: 24
期刊
2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)
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