Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444507
Peter Moore, A. Kist, Ananda Maiti, Andrew D. Maxwell
Remote access laboratories (RAL) allow users to control an experiment or rig remotely via the Internet. This usually involves a client application in a web browser and a server that controls hardware. Control is usually implemented through a graphical user interface and mouse/keyboard interaction. This project investigates gesture recognition as an alternative control paradigm for remotely accessible experiments. This paper introduces a prototype implementation of gestures in remote experiment control through for remote access laboratory environments. The new contribution of this work is the creation of a prototype for gesture controlled equipment on the internet using a common webcam.
{"title":"Work in progress: Remote experiment control through gesture recognition","authors":"Peter Moore, A. Kist, Ananda Maiti, Andrew D. Maxwell","doi":"10.1109/REV.2016.7444507","DOIUrl":"https://doi.org/10.1109/REV.2016.7444507","url":null,"abstract":"Remote access laboratories (RAL) allow users to control an experiment or rig remotely via the Internet. This usually involves a client application in a web browser and a server that controls hardware. Control is usually implemented through a graphical user interface and mouse/keyboard interaction. This project investigates gesture recognition as an alternative control paradigm for remotely accessible experiments. This paper introduces a prototype implementation of gestures in remote experiment control through for remote access laboratory environments. The new contribution of this work is the creation of a prototype for gesture controlled equipment on the internet using a common webcam.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"3 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120857378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1007/978-3-319-46916-4_35
Alessandra Selvaggio, A. Sadiki, T. R. Ortelt, R. Meya, C. Becker, S. Chatti, A. Tekkaya
{"title":"Development of a cupping test in remote laboratories for engineering education","authors":"Alessandra Selvaggio, A. Sadiki, T. R. Ortelt, R. Meya, C. Becker, S. Chatti, A. Tekkaya","doi":"10.1007/978-3-319-46916-4_35","DOIUrl":"https://doi.org/10.1007/978-3-319-46916-4_35","url":null,"abstract":"","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115546639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444461
Jesús Cano, Roberto Hernández, S. Ros, L. Tobarra
This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.
{"title":"A distributed laboratory architecture for game based learning in cybersecurity and critical infrastructures","authors":"Jesús Cano, Roberto Hernández, S. Ros, L. Tobarra","doi":"10.1109/REV.2016.7444461","DOIUrl":"https://doi.org/10.1109/REV.2016.7444461","url":null,"abstract":"This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122559248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444513
F. Lustig
The goal of this demonstration is to introduce open modular hardware and software system "iSES Remote Lab SDK" (iSES - internet School Experimental Studio) designed for easy creation of real remotely controlled laboratories (RCL) that are accessible from PC, tablets and smart phones. Open modular system iSES Remote Lab SDK consists of approx. 20 freely distributable JavaScript objects in commented source code. Widgets are highly configurable and provide many well documented options and allow to build a complex measurement and control interface with data and video transfer. Open modular system iSES Remote Lab SDK can communicate with different measurement platforms (ISES, Arduino are ready; CMA CoachLab, Vernier etc. are tested), and also common universal measurement devices with a COM or USB port, further universal rotation and linear motion stepper motors, etc. We will demonstrate our 18 online advanced remote labs accessible at www.ises.info. All participants of the demonstration will receive a fully functional lite version of iSES Remote Lab SDK for Arduino-Uno so they can try to control a physics experiment remotely, download data and process it. The demonstration participants will build and test Arduino-Uno Remote experiments by putting selected components of the iSES Remote Lab SDK together, which includes assembling both hardware and software components in a custom way so that any user can control the experiment remotely. Even non-programmers can build up a simple RCL and publish it in 15 minutes on the Internet! We introduce a new measurement system ISES-LAN which is based on Internet of Things.
{"title":"Simple modular system \"iSES Remote Lab SDK\" for creation of remote experiments accessible from PC, tablets and mobile phones Demonstration","authors":"F. Lustig","doi":"10.1109/REV.2016.7444513","DOIUrl":"https://doi.org/10.1109/REV.2016.7444513","url":null,"abstract":"The goal of this demonstration is to introduce open modular hardware and software system \"iSES Remote Lab SDK\" (iSES - internet School Experimental Studio) designed for easy creation of real remotely controlled laboratories (RCL) that are accessible from PC, tablets and smart phones. Open modular system iSES Remote Lab SDK consists of approx. 20 freely distributable JavaScript objects in commented source code. Widgets are highly configurable and provide many well documented options and allow to build a complex measurement and control interface with data and video transfer. Open modular system iSES Remote Lab SDK can communicate with different measurement platforms (ISES, Arduino are ready; CMA CoachLab, Vernier etc. are tested), and also common universal measurement devices with a COM or USB port, further universal rotation and linear motion stepper motors, etc. We will demonstrate our 18 online advanced remote labs accessible at www.ises.info. All participants of the demonstration will receive a fully functional lite version of iSES Remote Lab SDK for Arduino-Uno so they can try to control a physics experiment remotely, download data and process it. The demonstration participants will build and test Arduino-Uno Remote experiments by putting selected components of the iSES Remote Lab SDK together, which includes assembling both hardware and software components in a custom way so that any user can control the experiment remotely. Even non-programmers can build up a simple RCL and publish it in 15 minutes on the Internet! We introduce a new measurement system ISES-LAN which is based on Internet of Things.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117037654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444474
Yao-Jen Chang, Hung-Huan Liu, Ya-Shu Kang, C. C. Kao, Yao-Sheng Chang
To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.
{"title":"Using augmented reality smart glasses to design games for cognitive training","authors":"Yao-Jen Chang, Hung-Huan Liu, Ya-Shu Kang, C. C. Kao, Yao-Sheng Chang","doi":"10.1109/REV.2016.7444474","DOIUrl":"https://doi.org/10.1109/REV.2016.7444474","url":null,"abstract":"To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128591206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444448
A. Menacho, M. Castro, C. Perez-Molina, R. Gil
In the study of technical matters the realization of practices keep a relevant importance to improve the use of the subjects since allows to students to carry out processes, measures, experiments, etc. Moreover, students in Master degree level require a high level of specialization which helps them to get required competences. With this research work on competency-based learning management systems we are determining user's needs as well as technological applications in order to get to students the required competences, specifically the case of the use of remote laboratories to improve the academic progress in different subjects.
{"title":"Competency-based learning management systems: Practices using remote laboratories to improve the use of the subjects and get required competences","authors":"A. Menacho, M. Castro, C. Perez-Molina, R. Gil","doi":"10.1109/REV.2016.7444448","DOIUrl":"https://doi.org/10.1109/REV.2016.7444448","url":null,"abstract":"In the study of technical matters the realization of practices keep a relevant importance to improve the use of the subjects since allows to students to carry out processes, measures, experiments, etc. Moreover, students in Master degree level require a high level of specialization which helps them to get required competences. With this research work on competency-based learning management systems we are determining user's needs as well as technological applications in order to get to students the required competences, specifically the case of the use of remote laboratories to improve the academic progress in different subjects.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126293315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444492
A. Kist, Ananda Maiti, Andrew D. Maxwell, L. Orwin, P. Albion, Wu Ting
Remote Access Laboratories are online platform for performing experiments from remote locations which are usually these systems focus on specific experiments and follow a centralised client-server paradigm. This demo will present organisation of experiments and activities in RALfie - Remote Access Laboratories for Fun, Innovation and Education which is a peer-to-peer remote access laboratory architecture. In this environment, participants both go through learning activities as well as make experiments. Learning activities on experiments are presented as a set of hierarchical groups of activities. The distributed design of environment allows more hands-on experience to build any experimental setup and provides opportunities to collaborate with fellow students. It allows for collaboration between the participants at various levels. The makers of an experiment may share it with some other participant to create an activity. Also there are multiple types of users to deal with different aspects of the system management.
{"title":"The game and activity environment of RALfie: Remote access laboratories for fun, innovation and education","authors":"A. Kist, Ananda Maiti, Andrew D. Maxwell, L. Orwin, P. Albion, Wu Ting","doi":"10.1109/REV.2016.7444492","DOIUrl":"https://doi.org/10.1109/REV.2016.7444492","url":null,"abstract":"Remote Access Laboratories are online platform for performing experiments from remote locations which are usually these systems focus on specific experiments and follow a centralised client-server paradigm. This demo will present organisation of experiments and activities in RALfie - Remote Access Laboratories for Fun, Innovation and Education which is a peer-to-peer remote access laboratory architecture. In this environment, participants both go through learning activities as well as make experiments. Learning activities on experiments are presented as a set of hierarchical groups of activities. The distributed design of environment allows more hands-on experience to build any experimental setup and provides opportunities to collaborate with fellow students. It allows for collaboration between the participants at various levels. The makers of an experiment may share it with some other participant to create an activity. Also there are multiple types of users to deal with different aspects of the system management.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132469276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444434
Ananda Maiti, A. Kist, Mark Smith
Augmented Reality (AR) is the process of overlaying meaningful information in a video stream for creating an enriched visual experience for users. Peer-to-Peer (P2P) Remote Access Laboratories (RAL) are systems where individual users or makers can build their experimental setups, program the rig and then share it with other users. This enables them to get design experience along with gaining knowledge about the particular experiment in question and potentially collaborate on design experiences. This paper focuses on the integration of AR tools with a P2P RAL system. The challenges of the P2P RAL system are that makers are to be provided with a generalized set of tools that they can use to create the experiments and program them and the AR tools have to be generic and applicable for multiple experiments. The corresponding issues discussed are the applications of AR in RAL, the levels of AR in context of RAL and their effect on the learning tools, the nature of the P2P platform, the challenges of integrating AR in the generic P2P programming platform and their solutions. The methods of implementing the AR tools in the P2P Platform are also presented.
{"title":"Key aspects of integrating augmented reality tools into peer-to-peer remote laboratory user interfaces","authors":"Ananda Maiti, A. Kist, Mark Smith","doi":"10.1109/REV.2016.7444434","DOIUrl":"https://doi.org/10.1109/REV.2016.7444434","url":null,"abstract":"Augmented Reality (AR) is the process of overlaying meaningful information in a video stream for creating an enriched visual experience for users. Peer-to-Peer (P2P) Remote Access Laboratories (RAL) are systems where individual users or makers can build their experimental setups, program the rig and then share it with other users. This enables them to get design experience along with gaining knowledge about the particular experiment in question and potentially collaborate on design experiences. This paper focuses on the integration of AR tools with a P2P RAL system. The challenges of the P2P RAL system are that makers are to be provided with a generalized set of tools that they can use to create the experiments and program them and the AR tools have to be generic and applicable for multiple experiments. The corresponding issues discussed are the applications of AR in RAL, the levels of AR in context of RAL and their effect on the learning tools, the nature of the P2P platform, the challenges of integrating AR in the generic P2P programming platform and their solutions. The methods of implementing the AR tools in the P2P Platform are also presented.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130933932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444464
S. Vourakis, D. Fassouliotis, C. Kourkoumelis
This contribution describes a new hands-on undergraduate laboratory exercise which aims to introduce students to the world of cutting-edge particle physics research. This is complementary to an exercise that was previously developed and was based on the virtual inspection of events recorded by the ATLAS experiment at CERN. The newly developed exercise prompts the students to perform more complicated tasks, very similar to the ones performed by researches in order to make discoveries. During the three hour long laboratory course the students have the opportunity to understand the principles of operation of giant particle detectors as well as data processing and analysis, namely all steps necessary to discover new particles. The main example outlined here is the discovery of the Higgs boson.
{"title":"An advanced Go-Lab scenario for the GUI-based analysis of large samples of particle physics data","authors":"S. Vourakis, D. Fassouliotis, C. Kourkoumelis","doi":"10.1109/REV.2016.7444464","DOIUrl":"https://doi.org/10.1109/REV.2016.7444464","url":null,"abstract":"This contribution describes a new hands-on undergraduate laboratory exercise which aims to introduce students to the world of cutting-edge particle physics research. This is complementary to an exercise that was previously developed and was based on the virtual inspection of events recorded by the ATLAS experiment at CERN. The newly developed exercise prompts the students to perform more complicated tasks, very similar to the ones performed by researches in order to make discoveries. During the three hour long laboratory course the students have the opportunity to understand the principles of operation of giant particle detectors as well as data processing and analysis, namely all steps necessary to discover new particles. The main example outlined here is the discovery of the Higgs boson.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126523384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444471
F. Schauer, M. Krbecek, P. Beno, M. Gerza, L. Pálka, P. Spilakova, L. Tkác
Federated remote laboratory management system, REMLABNET III, (version 2016), for the integrating and management of remote experiments for starting university level and secondary schools, is presented. Its building was initiated both from the extensive use and expertise in Internet School Experimental System (ISES) and the lack of a similar system for remote experiments building for starting university level and secondary schools in Europe. The system uses new features, compared to REMLABNET II (version 2015) we intend to present: - federation of two RLMS systems Go-Lab and Remlabnet into one cooperating system sharing remote experiments, new Measureserver with advanced diagnostics of connected experiments, and log files for individual connections of clients and their evaluation.
{"title":"REMLABNET III — Federated remote laboratory management system for university and secondary schools","authors":"F. Schauer, M. Krbecek, P. Beno, M. Gerza, L. Pálka, P. Spilakova, L. Tkác","doi":"10.1109/REV.2016.7444471","DOIUrl":"https://doi.org/10.1109/REV.2016.7444471","url":null,"abstract":"Federated remote laboratory management system, REMLABNET III, (version 2016), for the integrating and management of remote experiments for starting university level and secondary schools, is presented. Its building was initiated both from the extensive use and expertise in Internet School Experimental System (ISES) and the lack of a similar system for remote experiments building for starting university level and secondary schools in Europe. The system uses new features, compared to REMLABNET II (version 2015) we intend to present: - federation of two RLMS systems Go-Lab and Remlabnet into one cooperating system sharing remote experiments, new Measureserver with advanced diagnostics of connected experiments, and log files for individual connections of clients and their evaluation.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"184 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121835053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}