Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444465
L. Rodríguez-Gil, J. García-Zubía, P. Orduña
Research in virtual environments, gamification and serious-games suggests that those tools can be very effective for education, and that in certain contexts they provide unique advantages. Recent advances are making the technologies they are based on more widespread, with technologies such as 3D becoming widely available through web browsers and even in mobile devices. Efforts are being dedicated in the area of online hybrid laboratories (laboratories with both virtual and remote components) to evaluate whether it is possible to also incorporate concepts such as virtual environments, serious-gaming, or even collaboration between its users, and what advantages would that provide. There have been some promising results so far, but there are still many possibilities to explore, and the area is relatively novel. This dissertation aims to advance the field by creating and testing the viability of new complex online laboratory models which leverage those new features, and by creating an architecture and providing methodologies to facilitate the creation of laboratories which incorporate them, and which are reliable and interoperable with different Remote Laboratory Management Systems. Additionally, a particular implementation of the proposed architecture will be developed, and generic open tools provided.
{"title":"An architecture for new models of online laboratories: Educative multi-user gamified hybrid laboratories based on virtual environments","authors":"L. Rodríguez-Gil, J. García-Zubía, P. Orduña","doi":"10.1109/REV.2016.7444465","DOIUrl":"https://doi.org/10.1109/REV.2016.7444465","url":null,"abstract":"Research in virtual environments, gamification and serious-games suggests that those tools can be very effective for education, and that in certain contexts they provide unique advantages. Recent advances are making the technologies they are based on more widespread, with technologies such as 3D becoming widely available through web browsers and even in mobile devices. Efforts are being dedicated in the area of online hybrid laboratories (laboratories with both virtual and remote components) to evaluate whether it is possible to also incorporate concepts such as virtual environments, serious-gaming, or even collaboration between its users, and what advantages would that provide. There have been some promising results so far, but there are still many possibilities to explore, and the area is relatively novel. This dissertation aims to advance the field by creating and testing the viability of new complex online laboratory models which leverage those new features, and by creating an architecture and providing methodologies to facilitate the creation of laboratories which incorporate them, and which are reliable and interoperable with different Remote Laboratory Management Systems. Additionally, a particular implementation of the proposed architecture will be developed, and generic open tools provided.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127519411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444443
G. Tabunshchyk, Dirk Van Merode, P. Arras, K. Henke
This paper deals with the experience of developing and implementing remote laboratories in engineering studies. In the article authors describe the challenges in the development and reuse of remote laboratories. As reliability of embedded systems is an important issue in electronic engineering studies authors suggest key features which are important for the study of the reliability of embedded systems. New low-cost remote laboratories for the study of the reliability of embedded systems are considered in the article.
{"title":"Remote experiments for reliability studies of embedded systems","authors":"G. Tabunshchyk, Dirk Van Merode, P. Arras, K. Henke","doi":"10.1109/REV.2016.7444443","DOIUrl":"https://doi.org/10.1109/REV.2016.7444443","url":null,"abstract":"This paper deals with the experience of developing and implementing remote laboratories in engineering studies. In the article authors describe the challenges in the development and reuse of remote laboratories. As reliability of embedded systems is an important issue in electronic engineering studies authors suggest key features which are important for the study of the reliability of embedded systems. New low-cost remote laboratories for the study of the reliability of embedded systems are considered in the article.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123530703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444488
R. Tavares, Pedro Jose Souse, Paulo Abreu, M. T. Restivo
This work describes a virtual environment for an instrumented glove to promote hand rehabilitation. The virtual environment comprises a 3D model of a hand that uses an instrumented glove with bend sensors to track the fingers' motion and an IMU (inertial measuring unit) to track the hand position and orientation. An interface device is responsible for routing the data from the instrumented glove's sensors and from the IMU to the virtual environment. The virtual environment connects to the interface device either by cable (USB) or wirelessly (Bluetooth LE). The virtual application was developed in Unity 5 and is multiplatform. This demo presents a functional virtual environment that interfaces with an instrumented glove and an IMU to provide a faithful virtual representation of the user's hand.
{"title":"Virtual environment for instrumented glove","authors":"R. Tavares, Pedro Jose Souse, Paulo Abreu, M. T. Restivo","doi":"10.1109/REV.2016.7444488","DOIUrl":"https://doi.org/10.1109/REV.2016.7444488","url":null,"abstract":"This work describes a virtual environment for an instrumented glove to promote hand rehabilitation. The virtual environment comprises a 3D model of a hand that uses an instrumented glove with bend sensors to track the fingers' motion and an IMU (inertial measuring unit) to track the hand position and orientation. An interface device is responsible for routing the data from the instrumented glove's sensors and from the IMU to the virtual environment. The virtual environment connects to the interface device either by cable (USB) or wirelessly (Bluetooth LE). The virtual application was developed in Unity 5 and is multiplatform. This demo presents a functional virtual environment that interfaces with an instrumented glove and an IMU to provide a faithful virtual representation of the user's hand.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123580946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444459
Stephan Werner, Andreas Lauber, J. Becker, E. Sax
The design and test of Multi-Processor System-on-Chip (MPSoCs) including software is one of the biggest challenges in today's system design. This applies in particular when short time-to-market constraints impose serious limitations on the exploration of the design space. The use of virtual platforms can help in decreasing the development cycles. In this paper, we present a cloud-based environment allowing the design of virtual platforms and prototyping of the system including complex software with prerecorded data or testbenches. Afterwards, the created design can also be synthesized for Xilinx FPGAs. Additionally, this paper presents the use of this remote virtual prototyping environment in a hardware-related programming laboratory with more than 350 participating undergraduate students. This large number of attendees leads to a lot of issues regarding the supervisory relationship as well as providing enough hardware resources in terms of boards. Nevertheless, we want to give the students hands-on experience when programming an embedded system on an FPGA-board. The cloud-based infrastructure allows us to respond to these difficulties by implementing a Software-in-the-Loop simulation based on an instruction set simulator. Doing so the students can design and implement their codes for the targeted architecture and prototype and debug it on a virtual platform. Since the course is mandatory we expect many students with limited experience about hardware-related programming. In this paper we show that especially these students will profit from the additional possibilities which are offered by a remotely available virtual prototyping platform.
{"title":"Cloud-based remote virtual prototyping platform for embedded control applications: Cloud-based infrastructure for large-scale embedded hardware-related programming laboratories","authors":"Stephan Werner, Andreas Lauber, J. Becker, E. Sax","doi":"10.1109/REV.2016.7444459","DOIUrl":"https://doi.org/10.1109/REV.2016.7444459","url":null,"abstract":"The design and test of Multi-Processor System-on-Chip (MPSoCs) including software is one of the biggest challenges in today's system design. This applies in particular when short time-to-market constraints impose serious limitations on the exploration of the design space. The use of virtual platforms can help in decreasing the development cycles. In this paper, we present a cloud-based environment allowing the design of virtual platforms and prototyping of the system including complex software with prerecorded data or testbenches. Afterwards, the created design can also be synthesized for Xilinx FPGAs. Additionally, this paper presents the use of this remote virtual prototyping environment in a hardware-related programming laboratory with more than 350 participating undergraduate students. This large number of attendees leads to a lot of issues regarding the supervisory relationship as well as providing enough hardware resources in terms of boards. Nevertheless, we want to give the students hands-on experience when programming an embedded system on an FPGA-board. The cloud-based infrastructure allows us to respond to these difficulties by implementing a Software-in-the-Loop simulation based on an instruction set simulator. Doing so the students can design and implement their codes for the targeted architecture and prototype and debug it on a virtual platform. Since the course is mandatory we expect many students with limited experience about hardware-related programming. In this paper we show that especially these students will profit from the additional possibilities which are offered by a remotely available virtual prototyping platform.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124633557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444481
J. Velázquez-Iturbide
Learning programming in general, and algorithms in particular, demands to carry out a variety of practical activities, including experiments. In this paper, we summarize our instructional experience experimenting with algorithm optimality and we discuss the main issues raised. First, we introduce experimentation with algorithms. Afterwards, we briefly present the tools we developed for experimentation with optimality (GreedEx, GreedExCol and OptimEx) and we illustrate the kind of results that are expected by using a number of (exact and nonexact) greedy algorithms. We also describe our experiences in actual courses. Of special relevance are the students' difficulties and misconceptions we identified, as well as the interventions we performed to remove them. Finally, we relate these experiences with a number of relevant educational issues, namely learning goals, instructional methods, and how to address students' difficulties.
{"title":"\"Virtual\" experimentation on algorithm optimality","authors":"J. Velázquez-Iturbide","doi":"10.1109/REV.2016.7444481","DOIUrl":"https://doi.org/10.1109/REV.2016.7444481","url":null,"abstract":"Learning programming in general, and algorithms in particular, demands to carry out a variety of practical activities, including experiments. In this paper, we summarize our instructional experience experimenting with algorithm optimality and we discuss the main issues raised. First, we introduce experimentation with algorithms. Afterwards, we briefly present the tools we developed for experimentation with optimality (GreedEx, GreedExCol and OptimEx) and we illustrate the kind of results that are expected by using a number of (exact and nonexact) greedy algorithms. We also describe our experiences in actual courses. Of special relevance are the students' difficulties and misconceptions we identified, as well as the interventions we performed to remove them. Finally, we relate these experiences with a number of relevant educational issues, namely learning goals, instructional methods, and how to address students' difficulties.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114420835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444469
P. Orduña, L. Rodríguez-Gil, J. García-Zubía, O. Dziabenko, I. Angulo, U. Hernández, Esteban Azcuenaga
Students of technological fields must practice so as to properly learn a particular field. There are different ways to practice: hands-on-lab in a real environment or a mockup, datasets (and tools for analyzing these datasets), or simulations. Each solution provides different advantages and disadvantages. For example, students might not prefer simulations since they do not always provide accurate real values (and when testing in a real laboratory results differ and the engagement might be higher), but they might be more affordable than real laboratories (depending on the field, there might not be any other affordable solution than a simulation). Datasets of recorded measurements are an equidistant point, where costs are lower and data is real, but no interaction is performed by the users with the reality. When creating remote laboratories, a system that enables students access the final equipment is usually used, but this might not be the best option. Sometimes, every potential input could be recorded and used in the future as a dataset to let users access this laboratory in a scalable way, and hybrid solutions could also be achieved. The focus of this contribution is to classify online laboratories from this perspective.
{"title":"Classifying online laboratories: Reality, simulation, user perception and potential overlaps","authors":"P. Orduña, L. Rodríguez-Gil, J. García-Zubía, O. Dziabenko, I. Angulo, U. Hernández, Esteban Azcuenaga","doi":"10.1109/REV.2016.7444469","DOIUrl":"https://doi.org/10.1109/REV.2016.7444469","url":null,"abstract":"Students of technological fields must practice so as to properly learn a particular field. There are different ways to practice: hands-on-lab in a real environment or a mockup, datasets (and tools for analyzing these datasets), or simulations. Each solution provides different advantages and disadvantages. For example, students might not prefer simulations since they do not always provide accurate real values (and when testing in a real laboratory results differ and the engagement might be higher), but they might be more affordable than real laboratories (depending on the field, there might not be any other affordable solution than a simulation). Datasets of recorded measurements are an equidistant point, where costs are lower and data is real, but no interaction is performed by the users with the reality. When creating remote laboratories, a system that enables students access the final equipment is usually used, but this might not be the best option. Sometimes, every potential input could be recorded and used in the future as a dataset to let users access this laboratory in a scalable way, and hybrid solutions could also be achieved. The focus of this contribution is to classify online laboratories from this perspective.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134006668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we propose a technique to improve the positioning of the measurements for the control and management of excavation work and construction machines, depending on the required accuracy.
在本文中,我们提出了一种技术来改善测量的定位,以控制和管理挖掘工作和施工机械,取决于所需的精度。
{"title":"Improving of positioning for measurements to control the operation and management of earth-moving and construction machinery","authors":"Konshin Sergey Vladimirovich, Golubeva Tatyana Viktorovna","doi":"10.1109/REV.2016.7444450","DOIUrl":"https://doi.org/10.1109/REV.2016.7444450","url":null,"abstract":"In this paper, we propose a technique to improve the positioning of the measurements for the control and management of excavation work and construction machines, depending on the required accuracy.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121784297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444485
Wissam Halimi, C. Salzmann, Denis Gillet
Hands-on laboratory sessions are one of the pillars of science and engineering education. It is reputed that institutions find it difficult to provide enough laboratory setups that cover all taught scientific topics due to logistical and budgetary limitations. With the recent advances in web technologies enabling real-time interaction, remotely accessing physical devices became possible, and so the rise of remote experimentation as a solution to the mentioned limitations. The development and deployment of remote laboratories is still a tedious process for lab providers, given the need to write new applications for each new lab. In this paper, we propose a software template for lab providers that will alleviate some of their concerns by following the Smart Device Paradigm and Specifications and abiding to software engineering rules to produce a reusable and flexible solution. We will show how this in-progress template can be used for implementing a remote Mach-Zehnder Interferometer.
{"title":"The Mach-Zehnder Interferometer — A smart remote experiment based on a software template","authors":"Wissam Halimi, C. Salzmann, Denis Gillet","doi":"10.1109/REV.2016.7444485","DOIUrl":"https://doi.org/10.1109/REV.2016.7444485","url":null,"abstract":"Hands-on laboratory sessions are one of the pillars of science and engineering education. It is reputed that institutions find it difficult to provide enough laboratory setups that cover all taught scientific topics due to logistical and budgetary limitations. With the recent advances in web technologies enabling real-time interaction, remotely accessing physical devices became possible, and so the rise of remote experimentation as a solution to the mentioned limitations. The development and deployment of remote laboratories is still a tedious process for lab providers, given the need to write new applications for each new lab. In this paper, we propose a software template for lab providers that will alleviate some of their concerns by following the Smart Device Paradigm and Specifications and abiding to software engineering rules to produce a reusable and flexible solution. We will show how this in-progress template can be used for implementing a remote Mach-Zehnder Interferometer.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117030327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444442
Zhongcheng Lei, Wenshan Hu, Hong Zhou
The achievements in Internet and communication technology make remote learning and online laboratory possible in the last few decades, which not only provides opportunities for people in rural areas in developing countries, but also offer simple alternatives for those who already have access to educational resources. With the evolution of Web technologies, it is relatively easy to facilitate laboratory deployments, thus, more and more different online laboratories emerge. However, Hyper Text Mark-up Language (HTML5) and related standards (e.g. WebGL, CSS3) which are future trends and provide full-featured environment are rare so far. In this paper, a new HTML5 version of Networked Control System Laboratory (NCSLab) which has been developing for over 10 years since 2006, is introduced. The 3D version of NCSLab has been developing for almost 5 years in Wuhan University (WHU), whose rendering solution is changed from Flash 3D engine to HTML5. Therefore, Flash player plug-in is no more needed. User can login the system to perform experiments with better user experience since most Web browsers are compatible with HTML5.
近几十年来,互联网和通信技术的成就使远程学习和在线实验室成为可能,这不仅为发展中国家农村地区的人们提供了机会,也为那些已经获得教育资源的人提供了简单的选择。随着Web技术的发展,实验室的部署相对容易,因此出现了越来越多不同的在线实验室。然而,超文本标记语言(HTML5)和相关标准(如WebGL, CSS3)是未来的趋势,提供全功能的环境,目前还很少。本文介绍了网络控制系统实验室(Networked Control System Laboratory, NCSLab)的HTML5新版本,该版本自2006年开发至今已有10多年的历史。《NCSLab》的3D版本在武汉大学(WHU)已经开发了近5年,其渲染解决方案从Flash 3D引擎改为HTML5。因此,不再需要Flash播放器插件。由于大多数Web浏览器都兼容HTML5,用户可以登录系统进行实验,获得更好的用户体验。
{"title":"Deploying web-based control laboratory using HTML5","authors":"Zhongcheng Lei, Wenshan Hu, Hong Zhou","doi":"10.1109/REV.2016.7444442","DOIUrl":"https://doi.org/10.1109/REV.2016.7444442","url":null,"abstract":"The achievements in Internet and communication technology make remote learning and online laboratory possible in the last few decades, which not only provides opportunities for people in rural areas in developing countries, but also offer simple alternatives for those who already have access to educational resources. With the evolution of Web technologies, it is relatively easy to facilitate laboratory deployments, thus, more and more different online laboratories emerge. However, Hyper Text Mark-up Language (HTML5) and related standards (e.g. WebGL, CSS3) which are future trends and provide full-featured environment are rare so far. In this paper, a new HTML5 version of Networked Control System Laboratory (NCSLab) which has been developing for over 10 years since 2006, is introduced. The 3D version of NCSLab has been developing for almost 5 years in Wuhan University (WHU), whose rendering solution is changed from Flash 3D engine to HTML5. Therefore, Flash player plug-in is no more needed. User can login the system to perform experiments with better user experience since most Web browsers are compatible with HTML5.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117241420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-02-01DOI: 10.1109/REV.2016.7444493
R. Krneta, M. T. Restivo, A. Rojko, Diana Urbano
This paper reports a case study of NeReLa project with regard to first results of different evaluations of remote experiments developed within this project. Performed and planned evaluations that were or will be conducted by four target groups are discussed in the paper. Results of first evaluation, performed by trained secondary vocational schools teachers, are disused in the second section. Following is brief overview of the evaluations planned to be performed by students from Serbian partner universities and by students from selected secondary vocational schools. The planned evaluation that will be performed by experts from EU partner universities is described in more details in the last section.
{"title":"Evaluation of remote experiments by different target groups: NeReLa project case study","authors":"R. Krneta, M. T. Restivo, A. Rojko, Diana Urbano","doi":"10.1109/REV.2016.7444493","DOIUrl":"https://doi.org/10.1109/REV.2016.7444493","url":null,"abstract":"This paper reports a case study of NeReLa project with regard to first results of different evaluations of remote experiments developed within this project. Performed and planned evaluations that were or will be conducted by four target groups are discussed in the paper. Results of first evaluation, performed by trained secondary vocational schools teachers, are disused in the second section. Following is brief overview of the evaluations planned to be performed by students from Serbian partner universities and by students from selected secondary vocational schools. The planned evaluation that will be performed by experts from EU partner universities is described in more details in the last section.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130891519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}