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Proceedings of the 25th edition on Great Lakes Symposium on VLSI最新文献

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Session details: Special Session: Bio Design Automation 特别会议:生物设计自动化
Pub Date : 2015-05-20 DOI: 10.1145/3254022
Yu Wang
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引用次数: 0
Space Oblivious Compression: Power Reduction for Non-Volatile Main Memories 空间无关压缩:非易失性主存储器的功率降低
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742107
Yong Li, Haifeng Xu, R. Melhem, A. Jones
Power consumption of main memory has become a critical concern and has led to proposals to employ emerging non-volatile memories (NVMs) to replace or augment DRAM. This paper proposes Space Oblivious COmpression (SOCO), an in-place lightweight compression mechanism particularly designed for reducing NVM-based main-memory energy rather than saving space. SOCO can significantly reduce the number of bits written to save considerable energy for NVM-based main memories. By relaxing the goal of a conventional compression, the proposed approach practically eliminates memory addressing and management overheads incurred by compression techniques designed to save space. Our experiments show that SOCO provides more than 50% reduction in bits written, resulting in 23% and 34% energy savings for Spin-transfer Torque (STT)-MRAM and Phase Change Memory (PCM), respectively.
主存储器的功耗已经成为一个关键问题,并导致使用新兴的非易失性存储器(NVMs)来取代或增强DRAM的建议。本文提出了空间无关压缩(SOCO),这是一种就地轻量级压缩机制,专为减少基于nvm的主存储器能量而不是节省空间而设计。SOCO可以显著减少写入的比特数,从而为基于nvm的主存储器节省大量的能量。通过放宽传统压缩的目标,所提出的方法实际上消除了为节省空间而设计的压缩技术所带来的内存寻址和管理开销。我们的实验表明,SOCO减少了50%以上的比特写入,分别为自旋传递扭矩(STT)-MRAM和相变存储器(PCM)节省了23%和34%的能源。
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引用次数: 14
Session details: CAD for New Technologies 会议详情:新技术的CAD
Pub Date : 2015-05-20 DOI: 10.1145/3254007
C. Y. Chen
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引用次数: 0
Recent Advances in Brain-controlled Prosthetics for Paralysis: Friday Keynote 脑控制瘫痪假肢的最新进展:周五主题演讲
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742124
A. Schwartz
Neurons encode many parameters simultaneously, but the encoding fidelity at the level of individual neurons is weak. In contrast, with a better understanding of neural population function we can now decode complex arm and hand movement. We have developed a simple extraction algorithm to capture arm movement data and shown that a paralyzed patient who cannot move any part of her body below her neck can control a high-performance "modular prosthetic limb" using 10 degrees-of-freedom simultaneously. The control of this artificial limb is intuitive, with coordinated, graceful motion, closely resembling natural arm and hand movement.
神经元同时对多个参数进行编码,但在单个神经元层面的编码保真度较弱。相比之下,随着对神经群体功能的更好理解,我们现在可以解码复杂的手臂和手的运动。我们已经开发了一种简单的提取算法来捕获手臂运动数据,并显示瘫痪的患者无法移动她的身体的任何部分,她的脖子可以控制高性能的“模块化假肢”同时使用10个自由度。这种假肢的控制直观,动作协调、优美,与自然的手臂和手的运动非常相似。
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引用次数: 1
Session details: Keynote III 会议详情:主题演讲三
Pub Date : 2015-05-20 DOI: 10.1145/3254009
Alex K. Jones
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引用次数: 0
Reduced-latency LLR-based SC List Decoder for Polar Codes 基于低延迟llr的极性码SC列表解码器
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742108
Bo Yuan, K. Parhi
Polar codes, as the new generation of channel codes, have potential applications in communication and storage systems. Successive-cancellation list (SCL) algorithm is the main decoding approach for improving the error-correcting performance of polar codes. Recently low-complexity SCL decoders in the log-likelihood-ratio (LLR) form were proposed to replace the original ones in the likelihood form. However, these LLR-based SCL decoders can only decode 1 bit in one cycle, which leads to very long latency. This paper, for the first time, presents a reduced-latency LLR-based SCL decoder. With the new decoding scheme that determines 2 bits simultaneously, the proposed (n, k) decoder reduces the entire decoding latency from 3n-2 to 3n-2 clock cycles with the same critical path delay as the prior LLR-based SCL decoders. As a result, the decoding throughput and hardware efficiency are increased by a factor of 1.5. In addition, compared to a prior reduced-latency non-LLR-based SCL decoder, the proposed work reduces the area by two times as well.
极性码作为新一代信道码,在通信和存储系统中具有潜在的应用前景。连续抵消表(SCL)算法是提高极化码纠错性能的主要译码方法。最近提出了对数似然比(LLR)形式的低复杂度SCL解码器来取代原来的似然形式的解码器。然而,这些基于llr的SCL解码器在一个周期内只能解码1位,这导致了非常长的延迟。本文首次提出了一种基于低延迟llr的SCL解码器。通过同时确定2位的新解码方案,所提出的(n, k)解码器将整个解码延迟从3n-2个时钟周期减少到3n-2个时钟周期,并具有与先前基于llr的SCL解码器相同的关键路径延迟。因此,解码吞吐量和硬件效率提高了1.5倍。此外,与先前减少延迟的非基于llr的SCL解码器相比,所提出的工作也将面积减少了两倍。
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引用次数: 8
Session details: Poster Session 2 会议详情:海报会议2
Pub Date : 2015-05-20 DOI: 10.1145/3254013
Matthias Fuegger
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引用次数: 0
Computational Thinking Meets Design Thinking: Technology and Arts Collaborations 计算思维与设计思维:技术与艺术的合作
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742123
E. Brunvand
Are fine arts and technology compatible partners" Do these disciplines support each other or flinch when they are combined like oil and water" Do collaborative efforts provide interesting insights and opportunities for students" For practitioners" There seems to be an explosion of interest in exploring arts and technology connections: new media, digital media, kinetic art, new frontiers, emergent media, interdisciplinary, multidisciplinary, and transdisciplinary are only some of the terms used to describe this fusion of disciplines. A visit to the SIGGRAPH art gallery or the SIGCHI Interactivity sessions, for example, will showcase a wide variety of uses of computing, embedded control, sensors, and actuators in the service of art. Kinetic art using embedded control is a marriage of art and technology. Artistic sensibility and creativity are required for concept and planning, and computer science and engineering skills are required to realize the artistic vision. However, these different skills are often taught in extremely different parts of a university campus. In this talk I will start with some thoughts on the nature of combining arts and technology, and show some historical and contemporary examples specifically relating to kinetic art. I will then describe an ongoing collaborative course that involves Computer Science and Art students working together to design and create computer-controlled kinetic art. Students in the course explore interfacing of embedded computer systems with sensors and actuators of all sorts. They also explore physical and conceptual aspects of machine-making as a fine-art sculpture process. Our goal is to enhance the educational experience of both groups of students. We believe that both student groups gain significant and unusual benefits that they can apply in a variety of ways in their respective disciplines.
美术和技术是兼容的合作伙伴吗?当它们像油和水一样结合在一起时,这些学科是相互支持还是退缩?合作的努力是否为学生提供了有趣的见解和机会?新媒体、数字媒体、动态艺术、新前沿、新兴媒体、跨学科、多学科和跨学科只是用来描述这种学科融合的一些术语。例如,参观SIGGRAPH艺术画廊或SIGCHI互动会议,将展示计算、嵌入式控制、传感器和执行器在艺术服务中的各种用途。使用嵌入式控制的动态艺术是艺术与技术的结合。概念和规划需要艺术敏感性和创造力,实现艺术愿景需要计算机科学和工程技能。然而,这些不同的技能通常是在大学校园里截然不同的地方教授的。在这次演讲中,我将从结合艺术和技术的本质开始,并展示一些与动态艺术有关的历史和当代例子。然后,我将描述一个正在进行的协作课程,涉及计算机科学和艺术学生共同设计和创建计算机控制的动态艺术。学生在课程中探索嵌入式计算机系统与各种传感器和执行器的接口。他们还探索了机械制造的物理和概念方面,作为一个精细的艺术雕塑过程。我们的目标是提高这两组学生的教育经验。我们相信,这两个学生群体都获得了显著的和不同寻常的好处,他们可以在各自的学科中以各种方式应用这些好处。
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引用次数: 0
DRAM based Intrinsic Physical Unclonable Functions for System Level Security 基于DRAM的系统级安全内在物理不可克隆功能
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742069
Fatemeh Tehranipoor, Nima Karimian, K. Xiao, J. Chandy
Physical Unclonable Functions (PUF) are the result of random uncontrollable variables in the manufacturing process. A PUF can be used as a source of random but reliable data for applications such as generating chip identification and encryption keys. Among various types of PUFs, an intrinsic PUF is the result of a preexisting manufacturing process, does not require any additional circuitry, and is cost effective. In this paper, we introduce an intrinsic PUF based on dynamic random access memories (DRAM). DRAM PUFs can be used in low cost identification applications and also have several advantages over other PUFs such as large input patterns. The DRAM PUF relies on the fact that the capacitor in the DRAM initializes to random values at startup. We demonstrate real DRAM PUFs and describe an experimental setup to test different operating conditions on three DRAMs to achieve the highest reliable results. Finally, we select the most stable bits to use as chip ID using our enrollment algorithm.
物理不可克隆函数(PUF)是制造过程中随机不可控变量的结果。PUF可以用作随机但可靠的数据源,用于生成芯片标识和加密密钥等应用程序。在各种类型的PUF中,固有PUF是预先存在的制造过程的结果,不需要任何额外的电路,并且具有成本效益。本文介绍了一种基于动态随机存取存储器(DRAM)的内禀PUF。DRAM puf可以用于低成本的识别应用,并且与其他puf相比,它还有几个优点,比如大输入模式。DRAM PUF依赖于这样一个事实,即DRAM中的电容在启动时初始化为随机值。我们展示了真实的DRAM puf,并描述了一个实验装置,以测试三个DRAM的不同工作条件,以获得最高的可靠结果。最后,我们使用注册算法选择最稳定的位作为芯片ID。
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引用次数: 81
Small-World Network Enabled Energy Efficient and Robust 3D NoC Architectures 小世界网络支持节能和强大的3D NoC架构
Pub Date : 2015-05-20 DOI: 10.1145/2742060.2742085
Sourav Das, Dongjin Lee, D. Kim, P. Pande
Three dimensional (3D) Network-on-Chip (NoC) architectures enable design of low power and high performance communication fabrics for multicore chips. In spite of achievable performance benefits, 3D NoCs are still bottlenecked by the planar interconnects. To exploit the benefits introduced by the vertical dimension, it is imperative to explore novel 3D NoC architectures. In this paper, we propose design of a small-world (SW) network based 3D NoCs. We demonstrate that the proposed 3D SW NoC outperforms its conventional 3D mesh-based counterparts. On average, it provides ~25% reduction in the energy delay product (EDP) compared to 3D MESH without introducing any additional link overhead in presence of conventional SPLASH-2 and PARSEC benchmarks. The proposed 3D SW NoC is more robust in presence of TSV failures and performs better than fault-free 3D MESH even in the presence of 25% TSVs failure.
三维(3D)片上网络(NoC)架构能够为多核芯片设计低功耗和高性能的通信结构。尽管可以实现性能优势,但3D noc仍然受到平面互连的瓶颈。为了利用垂直维度带来的好处,探索新的3D NoC架构势在必行。本文提出了一种基于三维noc的小世界网络设计。我们证明了所提出的3D SW NoC优于传统的基于3D网格的同行。平均而言,与3D MESH相比,它可以减少约25%的能量延迟积(EDP),而不会在传统的SPLASH-2和PARSEC基准测试中引入任何额外的链路开销。所提出的3D SW NoC在存在TSV故障的情况下具有更强的鲁棒性,即使在存在25% TSV故障的情况下也比无故障3D MESH性能更好。
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引用次数: 15
期刊
Proceedings of the 25th edition on Great Lakes Symposium on VLSI
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