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2005 Systems Communications (ICW'05, ICHSN'05, ICMCS'05, SENET'05)最新文献

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Comparative study of MPNT topological models MPNT拓扑模型的比较研究
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.37
Karim Sbata, R. Benaini, P. Vincent
MPNT (Multicast Proxies NeTwork) is an overlay architecture that provides multicast services to unicast or multicast clients. It is multimedia-oriented, as it implements RTP, RTCP and SIP protocols. Nevertheless, it can be used to broadcast any type of data. MPNT is proxy-based, i.e. its nodes are not end-users but proxies: they act like relays for end-users, providing them standard unicast or multicast access. For scalability and adaptivity reasons, these proxies can be interconnected using different topologies. The first implemented topology is spanning tree based. It is very efficient in terms of switching delay (no routing) but the global delay variance can be important. To remedy this, we implemented an alternate hypercube-based topology. Indeed, hypercubes have several interesting properties that ensure a better scalability. Nevertheless, this logical hypercube optimization is valid provided that interconnecting links are comparable. To adapt the architecture to the network heterogeneity, we implemented a hybrid topology exploiting both spanning tree and hypercube advantages. The objective of this paper is to compare these topologies using HYRPAN, a MPNT-specific network simulator we developed for this purpose.
MPNT(多播代理网络)是一种覆盖体系结构,为单播或多播客户端提供多播服务。它是面向多媒体的,因为它实现了RTP、RTCP和SIP协议。然而,它可以用来广播任何类型的数据。MPNT是基于代理的,也就是说,它的节点不是最终用户,而是代理:它们充当最终用户的中继,为他们提供标准的单播或多播访问。出于可伸缩性和适应性的考虑,这些代理可以使用不同的拓扑进行互连。第一个实现的拓扑是基于生成树的。它在交换延迟(无路由)方面非常有效,但全局延迟方差可能很重要。为了解决这个问题,我们实现了一个替代的基于超立方体的拓扑。实际上,超多维数据集有几个有趣的属性,可以确保更好的可伸缩性。然而,如果相互连接的链接具有可比性,那么这种逻辑超多维数据集优化是有效的。为了使体系结构适应网络的异构性,我们实现了一个混合拓扑,利用了生成树和超立方体的优势。本文的目的是使用HYRPAN来比较这些拓扑,HYRPAN是我们为此目的开发的mpnt特定网络模拟器。
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引用次数: 3
One-way resource reservation protocols for IP over optical burst switched mesh networks 光突发交换网状网络IP单向资源预留协议
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.62
J. Rodrigues, M. Freire, P. Lorenz
In this paper, we present a performance assessment of one-way resource reservation protocols in optical burst switched (OBS) mesh networks. The performance analysis considers five resource reservation protocols, Just-In-Time (JIT), JumpStart, JIT+, Just-Enough-Time (JET) and Horizon, and focuses on the following topologies: rings, degree-three chordal rings, degree-four chordal rings, degree-five chordal rings, degree-six chordal rings, mesh-torus, NSFNET, ARPANET and the European Optical Network (EON). It is shown that when the nodal degree increases from 2 to around 3, the largest gain is observed for degree-three chordal rings (slightly less than three orders of magnitude) and the smallest gain is observed for the ARPANET (less than one order of magnitude). On the other hand, when the nodal degree increases from 2 to around 4, the largest gain is observed for degree-four chordal rings (with a gain between four and five orders of magnitude) and the smallest gain is observed for the EON (with a gain less than one order of magnitude). When the nodal degree increases from 2 to around 5 or 6, the gain is between four and six orders of magnitude. These results clearly show the importance of the way links are connected in OBS networks, since, in this kind of networks, burst loss probability is a key issue. Moreover, the performance of the five protocols is very close for those topologies.
本文对光突发交换(OBS)网状网络中的单向资源预留协议进行了性能评估。性能分析考虑了五种资源预留协议,即准时制(JIT)、JumpStart、JIT+、刚好足够时间(JET)和Horizon,并重点研究了以下拓扑结构:环、三级弦环、四级弦环、五级弦环、六级弦环、网格环、NSFNET、ARPANET和欧洲光网络(EON)。结果表明,当节点度从2增加到3左右时,3度弦环的增益最大(略小于3个数量级),ARPANET的增益最小(小于1个数量级)。另一方面,当节点度从2增加到4左右时,4度弦环的增益最大(增益在4到5个数量级之间),而EON的增益最小(增益小于一个数量级)。当节点度从2增加到5或6左右时,增益在4到6个数量级之间。这些结果清楚地显示了OBS网络中链路连接方式的重要性,因为在这种网络中,突发损失概率是一个关键问题。此外,对于这些拓扑,这五种协议的性能非常接近。
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引用次数: 8
Multimedia performance assessments in deployed UMTS networks 已部署UMTS网络中的多媒体性能评估
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.59
R. Weber
This paper provides an overview of methods for multimedia performance assessments during the deployment of UMTS networks. It is shown how performance assessments can be embedded in the deployment process. Investigations are based on reviews of the radio planning and system parameter settings given by the network operator To gain additional insight into specific areas of interest, these are complemented by measurement campaigns employing onsite drive tests. Several metrics characterizing radio networks and their service quality are emphasized for different multimedia scenarios, including voice, data and video applications. Examples and general observations of typical performance assessments obtained from numerous projects with different network operators are addressed.
本文概述了UMTS网络部署过程中多媒体性能评估的方法。它展示了如何将性能评估嵌入到部署过程中。调查是基于对网络运营商提供的无线电规划和系统参数设置的审查,以获得对特定感兴趣领域的额外见解,这些都是通过采用现场驾驶测试的测量活动来补充的。针对不同的多媒体场景,包括语音、数据和视频应用,强调了表征无线网络及其服务质量的几个指标。本文讨论了从不同网络运营商的众多项目中获得的典型性能评估的例子和一般观察结果。
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引用次数: 2
Application-perceived throughput process in wireless systems 无线系统中应用感知的吞吐量过程
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.28
L. Isaksson, S. Chevul, M. Fiedler, J. Karlsson, P. Lindberg
Motivated by the central role and the importance of network throughput for the performance of net-worked applications and thus for user experience, this paper investigates the process of user-perceived throughput. This throughput is measured on rather small time scales and interpreted with aid of summary statistics, histograms and autocorrelation coefficients. The results including GPRS, UMTS and WLAN measurements reveal a clear influence of the network, seen from variations of application-perceived throughput on the one-second time scale, which has to be considered when choosing the right kind of network for a specific task. The different statistical metrics considered will later be used in our research to maintain the QoS of the service decided by the user. While theoretical throughputs are yielded as expected in UMTS, both GPRS and WLAN do not reach the promised throughput values.
由于网络吞吐量对网络应用程序的性能和用户体验的中心作用和重要性,本文研究了用户感知吞吐量的过程。这种吞吐量是在相当小的时间尺度上测量的,并借助于汇总统计、直方图和自相关系数进行解释。包括GPRS、UMTS和WLAN测量在内的结果揭示了网络的明显影响,从应用感知的吞吐量在一秒时间尺度上的变化可以看出,在为特定任务选择正确类型的网络时必须考虑到这一点。考虑到的不同统计度量将在稍后的研究中用于维护由用户决定的服务的QoS。虽然理论吞吐量在UMTS中如预期的那样产生,但GPRS和WLAN都没有达到承诺的吞吐量值。
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引用次数: 10
An energy-saving algorithm for the initialization of single hop mobile ad hoc networks 一种单跳移动自组网初始化的节能算法
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.26
D. Karimou, J. Myoupo
Applications in mobile ad hoc network are growing rapidly. But these applications have maximum utility only when mobiles can be used anywhere at anytime. However, one of the greatest limitations of such networks, is finite power of batteries. In order, to maximize the battery life of the nodes, we must minimize their energy consumption. The energy can be managed in various levels. Here, we propose an implementable energy-saving initialization protocol. It is the result of a combination of an average case analysis and a randomized approach to initialize ad hoc networks. Its implementation shows an effective gain in terms of energy saving.
移动自组网中的应用正在迅速增长。但只有当手机可以随时随地使用时,这些应用程序才能发挥最大的效用。然而,这种网络的最大限制之一是电池的有限功率。为了最大限度地延长节点的电池寿命,我们必须尽量减少节点的能耗。能量可以在不同的层次上进行管理。本文提出了一种可实现的节能初始化协议。它是一个平均案例分析和随机化的方法来初始化自组织网络相结合的结果。它的实施在节能方面显示出有效的收益。
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引用次数: 2
Bandwidth and latency model for DHT based peer-to-peer networks under variable churn 可变扰动下基于DHT的对等网络带宽和延迟模型
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.31
Praveen Kumar, G. Sridhar, V. Sridhar
Distributed Hash table (DHT) based peer-to-peer (P2P) algorithms are very promising for their efficient routing performance. However, most commercial P2P systems do not adapt DHT algorithms due to reasons like routing information maintenance overhead, considerable network traffic and increased P2P system complexity in a highly dynamic environment. The dynamics of peer participation (churn) is an inherent property of P2P systems that should be incorporated in the design and evaluation of DHT-based structured P2P overlay networks. In this paper, we study the effect of variable churn on DHT updation and lookup latency due to non-uniform bandwidth nodes randomly joining and leaving the P2P network. We further study the effect of non-uniform node bandwidth in handling churn related DHT communications, flash crowd requests and study the tradeoff between bandwidth and latency for evaluating DHT performance during variable churn. We employ a modified Pareto distribution to determine probability of node liveness based on its current lifetime in the P2P network.
基于分布式哈希表(DHT)的点对点(P2P)算法以其高效的路由性能而被看好。然而,由于路由信息维护开销、相当大的网络流量以及在高度动态环境中增加的P2P系统复杂性等原因,大多数商业P2P系统不采用DHT算法。对等体参与(流失)的动态特性是P2P系统的固有特性,在设计和评估基于dhs的结构化P2P覆盖网络时应考虑到这一特性。在本文中,我们研究了由于非均匀带宽节点随机加入和离开P2P网络而导致的可变扰动对DHT更新和查找延迟的影响。我们进一步研究了非均匀节点带宽在处理与客户流失相关的DHT通信、flash人群请求方面的影响,并研究了在可变客户流失期间评估DHT性能的带宽和延迟之间的权衡。我们采用一个改进的帕累托分布来确定节点在P2P网络中基于当前生存期的活跃概率。
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引用次数: 18
A simulation framework for evaluating Internet pricing mechanisms 评估互联网定价机制的模拟框架
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.17
Y. Khene, A. Hafid, N. Agoulmine
For several years, researchers in the Internet pricing research area have been proposing various pricing mechanisms. To analyze and evaluate their proposals, they usually make use of analytical based approaches with different assumptions on the environment (sometimes simplistic assumptions); this makes it difficult, or rather impossible, to compare proposals using the same realistic assumptions on the environment. Sometimes, they use also simulations to evaluate their proposals; however, these simulations are very specific and cannot be used for other proposals. We believe that there is a need for a simulation framework that can be used to evaluate different pricing schemes. Such a framework will en able the evaluation of Internet pricing schemes using the same realistic environment (e.g., network and traffic). In this paper, we present the. design and implementation of an Internet pricing simulator using J-Sim, a java-based network simulation tool. The objective of the framework is to ease the process of evaluating Internet pricing schemes. For a proof of concept, we evaluate a pricing scheme, we developed in the past, using the proposed framework.
几年来,互联网定价研究领域的研究人员提出了各种定价机制。为了分析和评估他们的建议,他们通常使用基于分析的方法,对环境有不同的假设(有时是简单的假设);这使得使用相同的现实环境假设来比较提案变得困难,或者说不可能。有时,他们也使用模拟来评估他们的提案;然而,这些模拟是非常具体的,不能用于其他建议。我们认为需要一个模拟框架,可以用来评估不同的定价方案。这样一个框架将能够利用同样的现实环境(例如网络和流量)评价因特网定价办法。在本文中,我们提出了。使用基于java的网络仿真工具J-Sim设计并实现了一个互联网定价模拟器。该框架的目标是简化评估互联网定价方案的过程。为了验证概念,我们使用提议的框架评估了过去开发的定价方案。
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引用次数: 0
An efficient algorithm for routing in WDM networks 一种有效的WDM网络路由算法
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.23
Y. Aneja, S. Bandyopadhyay, A. Jaekel, S. Dey
An important problem in WDM network design is to construct a logical topology and determine an optimal routing over that topology. Mixed integer linear program (MILP) formulations to generate optimal solutions for this problem are computationally intractable, even for moderate sized networks. A standard approach is to decouple the problem of logical topology design and the problem of routing on this logical topology. Heuristics for finding the logical topology exist and a straightforward linear program (LP), based on the node-arc formulation is normally used to solve the routing problem over a given logical topology. Such LP formulations become computationally infeasible for large networks. In this paper, we present a new formulation for optimally routing traffic over a given logical topology. Our formulation is based on the arc-chain representation and minimizes the congestion of the network. We have used an implicit column generation technique and exploited the special generalized upper bounding structure of our formulation to efficiently solve the problem.
WDM网络设计中的一个重要问题是构造一个逻辑拓扑并确定在该拓扑上的最优路由。即使对于中等规模的网络,用混合整数线性规划(MILP)公式来生成这个问题的最优解在计算上也是难以处理的。一种标准方法是将逻辑拓扑设计问题与该逻辑拓扑上的路由问题解耦。存在启发式的逻辑拓扑求解方法,通常采用基于节点弧公式的直接线性规划(LP)求解给定逻辑拓扑上的路由问题。对于大型网络,这种LP公式在计算上是不可行的。在本文中,我们提出了在给定逻辑拓扑上最优路由流量的新公式。我们的公式是基于弧链表示,并最小化网络的拥塞。我们采用隐式列生成技术,并利用公式的特殊广义上界结构有效地解决了这一问题。
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引用次数: 0
A finite-state Markov chain model for statistical loss across a RED queue RED队列统计损失的有限状态马尔可夫链模型
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.7
Mohit B. Singh, H. Yousefi’zadeh, H. Jafarkhani
In this paper, we present an analytical study targeted at statistically capturing the loss behavior of a RED queue. We utilize a finite-state Markov chain model. Starting from recursive equations of the model, we derive equivalent closed-form equations. We numerically validate the matching of recursive and closed-form equations. Further, we apply our model to monitor the average RED queue size in a number of sample topologies illustrating their practicality. Based on our results, we argue that our model can adapt to the changing network conditions.
在本文中,我们提出了一项分析研究,旨在统计捕捉一个红色队列的损失行为。我们利用有限状态马尔可夫链模型。从模型的递推方程出发,推导出等效的闭型方程。用数值方法验证了递归方程和闭型方程的匹配性。此外,我们应用我们的模型来监控许多示例拓扑中的平均RED队列大小,以说明它们的实用性。基于我们的研究结果,我们认为我们的模型可以适应不断变化的网络条件。
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引用次数: 4
Interactive TV Show Based on Avatars 基于虚拟角色的互动电视节目
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.53
M. Khadraoui, B. Hirsbrunner, F. Meinkohn, D. Khadraoui, M. Courant
The main purpose of the research and development activities presented in this paper is related to the content development techniques for the ITV. It deals with the development of a real-time immersive and interactive TV show based on a DVB-MHP technology. It is basically a TV quiz that can be played from home thanks to virtual avatars that simulate the behaviors of the players. In fact, the immersive and interactive dimensions require a new gaming concept that renders the viewers as active and participative actors. This work has been achieved under RTI-TVS ESA (European Space Agency) project
本文提出的研究和开发活动的主要目的是与ITV的内容开发技术有关。论述了基于DVB-MHP技术的实时沉浸式交互式电视节目的开发。这基本上是一个可以在家里玩的电视测验,这要感谢模拟玩家行为的虚拟化身。事实上,沉浸和互动维度需要一个新的游戏概念,将观众呈现为活跃和参与的演员。这项工作是在RTI-TVS ESA(欧洲航天局)项目下完成的
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引用次数: 8
期刊
2005 Systems Communications (ICW'05, ICHSN'05, ICMCS'05, SENET'05)
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