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2005 Systems Communications (ICW'05, ICHSN'05, ICMCS'05, SENET'05)最新文献

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Localized cluster-based re-routing and resource reservation in mobile ad hoc networks 移动自组织网络中基于局部集群的重路由和资源预留
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.55
M. Al-kahtani, H. Mouftah
Routing is one of the most important reasons behind clustering in MANETs. However, the frequent changes of the clusterheads affect the performance of the routing protocol. The route between two nodes changes constantly as the clusterhead set changes. Maintaining and minimizing the routes interruptions are two ways of keeping the stability of the network. We claim that the lifetime of a particular route is dependent on all the clusterheads involved in this route. By maintaining the route lifetime, we can keep the network in stable condition as long as possible. Therefore, we propose a localized cluster-based rerouting and resource reservation (LC3R) protocol with packet redundancy over primary and secondary clusterhead chains. This protocol intends to improve the performance of MANETs by increasing the route lifetime to enhance the network stability and developing a reliable cluster-based routing protocol to support the QoS requirements.
路由是manet集群背后最重要的原因之一。但是,簇头的频繁变化会影响路由协议的性能。两个节点之间的路由随着簇头集的变化而不断变化。维护和减少路由中断是保证网络稳定的两种途径。我们声明一条特定路由的生存期依赖于这条路由中涉及的所有簇头。通过维持路由生命周期,可以使网络尽可能长时间地处于稳定状态。因此,我们提出了一种基于局部集群的重路由和资源保留(LC3R)协议,该协议在主簇头链和从簇头链上具有数据包冗余。该协议旨在通过增加路由生存期以增强网络稳定性和开发可靠的基于集群的路由协议来支持QoS要求,从而提高manet的性能。
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引用次数: 2
Building multicast trees for multimedia streaming in heterogeneous P2P networks 异构P2P网络中多媒体流的组播树构建
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.33
Xiangrong Tan, S. Datta
P2P networks have been proposed as a scalable, inexpensive solution to the problem of distributing multimedia content over the Internet. Since real P2P systems exhibit considerable heterogeneity in hardware, software and network connections, the design of P2P streaming networks must factor in this variation. There are two different sources of heterogeneity in P2P networks. Most existing work in the literature handle heterogeneity among receivers and requirements by the use of different multimedia encodings of the same content. In this paper we focus on the problems caused by heterogeneity in the network delays connecting receivers to the sender We assume that there is a single multicast tree and a single video stream. We propose new algorithms for building multicast trees for multimedia streaming in heterogeneous P2P networks. Our algorithms differ in the amount of communication and computational resources they require. We compare the performance (using simulations) of our algorithms with an existing Zigzag algorithm. Our results show that two of our algorithms ( FollowTree-Landmark-II algorithm and FollowTree algorithm) significantly outperform Zigzag.
P2P网络已被提出作为一种可扩展的、廉价的解决方案来解决在因特网上分发多媒体内容的问题。由于实际的P2P系统在硬件、软件和网络连接方面表现出相当大的异质性,P2P流媒体网络的设计必须考虑到这种变化。在P2P网络中有两种不同的异构来源。文献中的大多数现有工作通过使用相同内容的不同多媒体编码来处理接收者和需求之间的异质性。在本文中,我们主要讨论了由接收端和发送端之间的网络延迟异质性引起的问题。本文提出了在异构P2P网络中构建多媒体流组播树的新算法。我们的算法在需要的通信量和计算资源上有所不同。我们将我们的算法与现有的Zigzag算法的性能进行了比较(使用模拟)。我们的结果表明,我们的两种算法(FollowTree- landmark - ii算法和FollowTree算法)明显优于Zigzag。
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引用次数: 20
IDEM: an Internet delay emulator approach for assessing VoIP quality IDEM:一种评估VoIP质量的网络延迟仿真方法
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.50
S. Naik, E. Aboelela
Network emulations are imitations of real-time network behavior that help in testing and assessing protocols, and other network related applications in a controlled hardware and software environment. Most of the emulators existing today are hardware implemented emulators. There is a rising demand to emulate the network behavior using a software tool. Our Internet delay emulator (IDEM) is a software tool that captures the network details and reproduces an environment useful for research oriented projects. IDEM is based on bouncers that are distributed over the Internet. The concepts of firewall routing are used in designing IDEM. IDEM supports both TCP and UDP applications. Rigorous testing shows that actual delay in data sent is accurately modeled by IDEM. Advantages of IDEM especially for delay sensitive applications like VoIP are discussed.
网络仿真是对实时网络行为的模仿,有助于在受控的硬件和软件环境中测试和评估协议以及其他与网络相关的应用程序。现有的大多数仿真器都是硬件实现的仿真器。使用软件工具模拟网络行为的需求正在上升。我们的网络延迟仿真器(IDEM)是一个软件工具,可以捕获网络细节并重现一个对研究导向项目有用的环境。IDEM基于分布在互联网上的bouncer。在设计IDEM时使用了防火墙路由的概念。IDEM支持TCP和UDP两种应用。严格的测试表明,IDEM准确地模拟了发送数据的实际延迟。讨论了IDEM的优点,特别是对于像VoIP这样的延迟敏感应用。
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引用次数: 0
Design and performance of a stand-alone media server 独立媒体服务器的设计和性能
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.40
H. Khlifi, Jean-Charles Grégoire
We describe the design, implementation and performance of a stand-alone media server. This server is intended to be used in voice over IP systems for audio interaction with users, NAT traversal, call monitoring and media recording. Its advantage is that it is application independent, which means that it can be used by any service and for any signaling protocol. In this paper we describe the design of the server, of its control protocol and of its functionalities such as file playing, DTMF detection, RTP proxying and audio recording. For file playing, we propose an approach to schedule RTP packet transmission that overcomes the irregularity of event scheduling of the operating system and for conversation recording, we propose an original approach to synchronize media streams that allows to avoid voice overlap while recording a conversation. We have conducted many experiments on the media server. We evaluated the accuracy of the file playing timing under different load conditions, the effect of the RTP proxying on the media quality and the subjective quality of recorded conversations. The results of these experiments show the great impact of the load of the media server on the performance of its functionalities, the improvement that the packet scheduling algorithm brings to the precision of inter-departure timing, and the good subjective quality of the recorded conversation using our synchronizing approach.
我们描述了一个独立媒体服务器的设计、实现和性能。该服务器旨在用于IP语音系统中与用户进行音频交互、NAT穿越、呼叫监控和媒体记录。它的优点是独立于应用程序,这意味着它可以被任何服务和任何信令协议使用。本文描述了服务器的设计、控制协议以及文件播放、DTMF检测、RTP代理和音频录制等功能。对于文件播放,我们提出了一种调度RTP数据包传输的方法,该方法克服了操作系统事件调度的不规则性;对于会话记录,我们提出了一种新颖的同步媒体流的方法,该方法允许在记录会话时避免语音重叠。我们在媒体服务器上做了很多实验。我们评估了不同负载条件下文件播放时间的准确性,RTP代理对媒体质量的影响以及录制对话的主观质量。实验结果表明,媒体服务器的负载对其功能性能的影响很大,数据包调度算法提高了间隔计时的精度,使用我们的同步方法录制的会话具有良好的主观质量。
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引用次数: 3
A QoS provisioned CIOQ packet switch using crossbar structure with m internal links 一种提供QoS的CIOQ分组交换机,采用交叉排结构,有m条内部链路
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.15
C. R. D. Santos, S. Motoyama
A QoS provisioned CIOQ switch using crossbar structure with m parallel lines per output port is proposed in this paper. The packets at input buffers are transferred to the output buffers by means of mxN internal lines. Since all internal lines have the same speed as external links, no internal clock speedup is required so that the proposed structure is suited for high-speed switches. The switch models for analysis are proposed and its performances are evaluated by means of queuing theory. The results show that only 2 internal links for each output port are sufficient for quick packet transfer from the input buffers to the output buffers. The proposed switch has also the feature that facilitates the choice of scheduler in order to satisfy the QoS of each class of service.
本文提出了一种提供QoS的CIOQ交换机,该交换机采用每输出端口有m条平行线的横排结构。输入缓冲区的数据包通过mxN内线传输到输出缓冲区。由于所有内部线路都具有与外部链路相同的速度,因此不需要内部时钟加速,因此所提出的结构适合高速交换机。提出了用于分析的开关模型,并利用排队论对其性能进行了评价。结果表明,每个输出端口仅2个内部链路就足以实现从输入缓冲区到输出缓冲区的快速数据包传输。该交换机还具有便于调度程序选择的特点,以满足每一类服务的QoS要求。
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引用次数: 0
BAP sparsing: a novel approach to MPEG-4 body animation parameter compression BAP稀疏:一种新的MPEG-4体动画参数压缩方法
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.32
Siddhartha Chattopadhyay, S. Bhandarkar, Kang Li
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, body animation parameters (BAPs) and body definition parameters (BDPs) allow virtual bodies and their animation to be compressed using a standard compression pipeline comprising of quantization, predictive encoding and arithmetic coding of these parameters. In this paper, we propose and implement a new stage within the standard prediction-based compression pipeline for the BAPs, termed as BAP sparsing. BAP sparsing compresses a complete block of motion data, consisting of an initial 1-frame followed by subsequent P-frames, required for creating the animation. It exploits the inherent hierarchical structure of the human skeletal model to intelligently drop and modify the P-frames, while preserving animation quality. BAP sparsing is shown to result in superior compression of the BAP data, with negligible loss in the motion animation quality. It is also shown to result in a lower network throughput requirement and fewer CPU cycles on the client end to create the animation. The proposed method is particularly well suited for animation using BAP data.
MPEG-4标准不仅支持自然视频和音频,还支持合成图形和声音。在MPEG-4规范中,身体动画参数(BAPs)和身体定义参数(bdp)允许使用由这些参数的量化、预测编码和算术编码组成的标准压缩管道对虚拟身体及其动画进行压缩。在本文中,我们提出并实现了基于预测的标准BAP压缩管道中的一个新阶段,称为BAP稀疏。BAP稀疏压缩了一个完整的运动数据块,包括创建动画所需的初始1帧和随后的p帧。它利用人体骨骼模型固有的层次结构来智能地删除和修改p帧,同时保持动画质量。BAP稀疏被证明可以对BAP数据进行更好的压缩,而运动动画质量的损失可以忽略不计。它还显示了较低的网络吞吐量需求和更少的客户端CPU周期来创建动画。所提出的方法特别适合于使用BAP数据的动画。
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引用次数: 4
Distributed mobility control for fault-tolerant mobile networks 面向容错移动网络的分布式移动控制
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.42
Jie Lin
Large-scale networks of mobile agents autonomously performing long-term sensing and communication tasks will be foreseeable in the near future. Since nodes in such a system communicate in a multi-hop fashion and the environment may be constantly changing due to the mobility, it is important for such a system to be able to tolerate temporary node failures. Moreover it would be ideal if the communications between nodes are not interrupted while nodes are moving around. In this paper we present a provably correct distributed rendezvous algorithm to achieve both goals by making the underlying communication graph biconnected. The proposed algorithm only requires relative position information of each node and works both synchronously and asynchronously. We further propose for each node a sleep/awake power control schedule in conjunction with the node's mobility strategy to compensate the energy consumption due to the node's movement.
可以预见,在不久的将来,大规模的移动代理网络可以自主地执行长期的传感和通信任务。由于这种系统中的节点以多跳方式通信,并且由于移动性,环境可能不断变化,因此这种系统能够容忍临时节点故障非常重要。此外,如果节点之间的通信在节点移动时不中断,那将是理想的。本文提出了一种可证明正确的分布式会合算法,通过使底层通信图双连通来实现这两个目标。该算法只需要每个节点的相对位置信息,并且具有同步和异步两种工作方式。我们进一步提出了每个节点的睡眠/觉醒功率控制计划,并结合节点的移动策略来补偿由于节点的移动而导致的能量消耗。
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引用次数: 5
A swarm intelligent scheme for routing in mobile ad hoc networks 移动自组网中的一种群智能路由方案
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.18
S. Ziane, A. Mellouk
The highly dynamic topology of ad hoc networks and their limited bandwidth made the routing task more difficult. Actually, various kinds of sources (such as voice, video, or data) with diverse traffic characteristics and quality of service requirements (QoS) are multiplexed at very high rates, leads to significant traffic problems such as packet losses, transmission delays, delay variations, etc, caused mainly by congestion in the networks. The prediction of these problems in real time is quite difficult, making the effectiveness of "traditional" protocols based on analytical models questionable. We propose in this paper a state of the art of this problem followed by a solution based on reinforcement learning paradigm that we find more adapted for this kind of problems.
ad hoc网络的高度动态拓扑结构和有限的带宽使得路由任务更加困难。实际上,具有不同流量特征和服务质量要求(QoS)的各种源(如语音、视频或数据)以非常高的速率进行多路复用,导致主要由网络拥塞引起的丢包、传输延迟、延迟变化等显著的流量问题。这些问题的实时预测是相当困难的,这使得基于分析模型的“传统”协议的有效性受到质疑。我们在本文中提出了这个问题的最新技术,然后是一个基于强化学习范式的解决方案,我们发现它更适合这类问题。
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引用次数: 17
A new tuning maximum congestion window for improving TCP performance in MANET 一种新的优化最大拥塞窗口,以提高无线局域网中TCP的性能
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.13
Kwan-Woong Kim, P. Lorenz, Mike-Myung-Ok Lee
In terms of improving TCP performance in Mobile Ad Hoc-NETwork (MANET), it is well known that small congestion window size of TCP connection improves TCP performance. We propose a new TCP algorithm to improve TCP performance in MANET. The basic idea of our approach is that TCP receiver estimates the optimum window size and then sets congestion window limit to an optimal value by the advertised window. It is found that our algorithm, using ns-2 simulator, improves TCP performance up to 60% in various topologies in MANET.
在移动自组网(MANET)中,TCP连接的拥塞窗口越小,TCP性能越好。我们提出了一种新的TCP算法来提高TCP在MANET中的性能。我们的方法的基本思想是,TCP接收方估计最佳窗口大小,然后设置拥塞窗口限制为最优值的广告窗口。我们的算法使用ns-2模拟器,在MANET的各种拓扑结构中,TCP性能提高了60%。
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引用次数: 15
A wireless monitoring system for pulse-oximetry sensors 脉搏氧饱和度传感器无线监测系统
Pub Date : 2005-08-14 DOI: 10.1109/ICW.2005.20
M. Morón, E. Casilari-Pérez, R. Luque, J. A. G. Parra
This paper presents a wireless medical monitoring system. The system permits to receive and process in a single concentrator node (e.g. a laptop or a simple handheld device) the pulse-oximetry signals from one ore several monitored patients without using any wired infrastructure. The system, which is based on a piconet of Bluetooth sensors, can retransmit the medical signals by WLAN and GPRS. The paper describes the practical application scenarios in which this type of systems could be of great utility.
本文介绍了一种无线医疗监护系统。该系统允许在单个集中器节点(例如笔记本电脑或简单的手持设备)中接收和处理来自一个或多个被监测患者的脉搏血氧仪信号,而无需使用任何有线基础设施。该系统以蓝牙传感器组成的微网为基础,通过无线局域网和GPRS对医疗信号进行再传输。本文描述了这种类型的系统可能具有巨大效用的实际应用场景。
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引用次数: 53
期刊
2005 Systems Communications (ICW'05, ICHSN'05, ICMCS'05, SENET'05)
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