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Investigating multi-user interactions on interactive media façades 调查互动媒体平台上的多用户交互
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682890
A. Wiethoff, Thomas Bauer, Sven Gehring
Designing interactions with media façades bears several challenges. One of them arises when multiple users are interacting with a media façade simultaneously. In this work we report on our experiences designing a mobile multi-user interaction system with a high-resolution back projection media façade in a public space (see Figure 1, middle). We compare different methods to distribute temporary ownership of a media façade. We further describe our systematic design process of prototyping such a system at different scales. Our presented work covers preliminary insights into the design process of media façade interactions and it addresses domain specific challenges such as designing multi-user interactions from scratch.
设计与媒体界面的交互需要面对几个挑战。当多个用户同时与媒体界面交互时,就会出现这种情况。在这项工作中,我们报告了我们在公共空间设计具有高分辨率背投媒体面板的移动多用户交互系统的经验(见图1,中间)。我们比较了分配媒体临时所有权的不同方法。我们进一步描述了我们的系统设计过程原型这样一个系统在不同的规模。我们介绍的工作涵盖了对媒体互动设计过程的初步见解,并解决了领域特定的挑战,如从零开始设计多用户交互。
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引用次数: 9
Probing the network: architecturality of wireless infrastructure 探测网络:无线基础设施的体系结构
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682889
Selena Savić, T. Heitor
Mobile devices and wireless networks have a prominent place in our interaction with the environment and with each other. Like every new technology, it has been a subject to inflated expectations. Scholars, writers, artists and architects have explored how this new digital layer could reconstitute our experience of the 'real' urban world, reconfigure space and finally, recompose social interactions within it. In reality although hardly negligible, its impact has not been that spectacular. In this paper, we will outline a set of design and artistic practices attuned at understanding and articulating the interplay of the social, digital and physical infrastructures. These artistic and design artefacts outline a tangible territory of interactions which contributes to our understanding of the physicality of wireless communication and its coexistence within built architecture. Aesthetic experiments, playful interventions and critical designs all conceptualise interaction with an otherwise insensible infrastructure. We will identify common threads in the ways these artworks manipulate the wireless 'material' with a focus on the underlying motivation and resulting outcomes. Based on this, we will discuss these practices in the light of their relevance for and reference to architecture.
移动设备和无线网络在我们与环境以及彼此之间的互动中占有重要地位。像每一项新技术一样,它一直受到过高期望的影响。学者、作家、艺术家和建筑师都在探索这个新的数字层如何重建我们对“真实”城市世界的体验,重新配置空间,最终重新构建其中的社会互动。实际上,尽管它几乎不能忽略不计,但其影响并没有那么显著。在本文中,我们将概述一套设计和艺术实践,以理解和阐明社会,数字和物理基础设施的相互作用。这些艺术和设计的人工制品勾勒出一个有形的互动领域,有助于我们理解无线通信的物质性及其在建筑中的共存。美学实验,有趣的干预和关键的设计都概念化了与其他无意识的基础设施的互动。我们将在这些艺术品操纵无线“材料”的方式中找出共同的线索,重点关注潜在的动机和结果。在此基础上,我们将根据它们与建筑的相关性和参考来讨论这些实践。
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引用次数: 3
Aesthetics of urban media façades 城市媒介的美学
Pub Date : 2014-11-10 DOI: 10.1145/2682884.2682887
G. Sade
This paper sets out to develop and extend current literature on design practices for ambient media façades. It does this by bringing together theories of ambient media, computational aesthetics, and urban aesthetics. This unique theoretical combination has informed the design of several exemplars produced by the author, which are discussed as case studies.
本文旨在发展和扩展当前关于环境媒体设计实践的文献。它通过结合环境媒体、计算美学和城市美学的理论来做到这一点。这种独特的理论组合为作者设计了几个范例提供了依据,并作为案例进行了讨论。
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引用次数: 9
Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces 使用公共展示来刺激公共空间的被动参与、主动参与和发现
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421086
Nemanja Memarovic, Marc Langheinrich, Florian Alt, Ivan Elhart, S. Hosio, Elisa Rubegni
In their influential book "Public space" Carr et al. describe essential human needs that public spaces fulfill: (1) passive engagement with the environment, where we observe what others are doing; (2) active engagement through intellectual challenges posed by the space, or through engagement with the people in it; and (3) excitement of novel discoveries within the space. An often underused resource in public spaces -- public displays -- can be used to stimulate these needs. In this paper we argue for a new research direction that explores how public displays can stimulate such essential needs in public spaces. We describe and conceptualize related processes that occur around public displays, based on in-depth observations of people interacting with a publicly fielded display application in a city center. Our conceptualization is meant to lay the foundations for designing engaging public display systems that stimulate PACD, and for supporting the analysis of existing deployments.
卡尔等人在其颇具影响力的著作《公共空间》中描述了公共空间满足的基本人类需求:(1)被动地参与环境,观察他人在做什么;(2)通过空间带来的智力挑战,或通过与空间中的人互动,积极参与;(3)对空间内新发现的兴奋。公共空间中经常未被充分利用的资源——公共展示——可以用来刺激这些需求。在本文中,我们提出了一个新的研究方向,即探索公共展示如何在公共空间中刺激这些基本需求。我们基于对人们在城市中心与公共展示应用程序互动的深入观察,描述和概念化了围绕公共展示发生的相关过程。我们的概念旨在为设计激发PACD的引人入胜的公共显示系统奠定基础,并支持对现有部署的分析。
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引用次数: 124
Odenplan: a media façade design process 平面设计:一个媒体平面设计过程
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421081
Henrik Korsgaard, N. B. Hansen, Ditte Amund Basballe, P. Dalsgaard, Kim Halskov
In this paper we present an example of how to work with the challenges inherent in media façade design processes. We base the paper on our experiences from the creation of a series of design proposals for a media façade on the Odenplan subway station in Stockholm, Sweden. We approach the question of how to design for media façades by discussing how we have structured our design process to address specific sets of challenges outlined in previous literature in the field of media architecture. In our view, such research is valuable in that it helps establish common ground for researchers and practitioners in a developing field by building a repertoire of approaches, as well as highlight important issues that need to be addressed in this emergent field.
在这篇文章中,我们提出了一个如何处理媒体外观设计过程中固有挑战的例子。我们的论文基于我们在瑞典斯德哥尔摩奥登普兰地铁站的一系列媒体广场设计方案的创作经验。我们通过讨论如何构建我们的设计过程来解决媒体建筑领域先前文献中概述的特定挑战,来解决如何为媒体建筑设计的问题。在我们看来,这样的研究是有价值的,因为它有助于通过建立一系列方法为发展中领域的研究人员和实践者建立共同点,并突出了在这个新兴领域需要解决的重要问题。
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引用次数: 22
The implied producer investigating an emergent typology in participatory culture 隐含生产者研究参与式文化中的新兴类型学
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421078
M. Søndergaard
Whereas many good things can be said about the ability of digital media to facilitate the public access to cultural material, there has been no significant development in the theoretical understanding of ubiquitous digital media's potential for participatory culture -- and what human typologies emerges from this reconfiguration? The small Swedish Biennale, Electrohype run an impressively straight line of investigations into the participatory spaces of art -- thereby also facilitating the dissemination of the, at that time, almost unnoticed field of media art. It appears, from the Electrohype Biennales, that we are not 'just' dealing with a 'new' genre or style within the art category; on the other hand we are not dealing with a pure commercial culture either (the abstract notion of 'the user' has its limits); what is becoming evident is that the 'implicit' roles of the participatory 'actors' in culture and art are being transformed. This paper investigates this emergent 'persona' in the post-digital participatory culture, and names it 'the implicit producer'.
尽管数字媒体促进公众获取文化材料的能力有很多好处,但在对无处不在的数字媒体对参与式文化的潜力的理论理解方面却没有显著的发展——以及这种重新配置产生了什么样的人类类型学?规模较小的瑞典双年展Electrohype对艺术的参与性空间进行了令人印象深刻的直线调查,从而也促进了当时几乎未被注意的媒体艺术领域的传播。从Electrohype双年展来看,我们似乎不只是在处理艺术类别中的“新”流派或风格;另一方面,我们也不是在处理纯粹的商业文化(抽象的“用户”概念有其局限性);越来越明显的是,参与文化和艺术的“演员”的“隐性”角色正在转变。本文研究了后数字参与文化中这种新兴的“角色”,并将其命名为“隐性生产者”。
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引用次数: 0
Designing for collective participation with media installations in public spaces 通过公共空间的媒体装置为集体参与设计
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421082
L. Hespanhol, M. Tomitsch
One of the greatest challenges that designers and artists face when deploying interactive media displays in the urban space resides on finding the right level of audience participation. In many cases this includes the challenge of designing for sustained interaction over an 'ideal' time period. It has been acknowledged that questions concerning the meaning and purpose of public displays are expected to be addressed thoughtfully with respect to the surrounding environment, its architecture, social conventions, and the values and habits of its inhabitants and visitors. Consideration must be given to the role played by both the social context and cultural values shared by the community, since those may influence proxemic aspects [7] of the interaction and in consequence impact the designed collective experience. This paper analyses the effect of contextual constraints such as prominence and length of the exhibition on two interactive light installations. Both installations adopted media displays as a tacit element to sustain awareness of the collective experience promoted by the public space interventions. Following a nested action research approach we studied the installations in the field, which led us to formulate interaction goals and content strategies for designing the collective participation in interactive artworks. More specifically we link the identified parameters to the two extreme categories of performative and ubiquitous interaction and discuss their value for designing interactive, public media.
设计师和艺术家在城市空间中部署互动媒体展示时面临的最大挑战之一是如何找到合适的观众参与水平。在许多情况下,这包括在“理想”时间段内设计持续互动的挑战。人们已经认识到,有关公共展览的意义和目的的问题应该考虑到周围的环境、建筑、社会习俗、居民和游客的价值观和习惯。必须考虑社会背景和社区共享的文化价值观所发挥的作用,因为它们可能会影响互动的邻近方面[7],从而影响设计的集体体验。本文分析了展览的突出程度和长度等环境约束对两个互动光装置的影响。这两个装置都采用了媒体展示作为一种隐性元素,以维持公共空间干预所促进的集体体验意识。我们采用嵌套式的行动研究方法,对现场的装置进行研究,从而制定互动艺术作品集体参与设计的互动目标和内容策略。更具体地说,我们将确定的参数与两种极端类别的表演和无处不在的互动联系起来,并讨论它们对设计互动公共媒体的价值。
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引用次数: 28
Urban sound interfaces: poetic approaches to media architecture 城市声音界面:媒体建筑的诗意方法
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421083
Morten Breinbjerg
This paper draws on the theories of Michel de Certeau and Gaston Bachelard to discuss how media architecture, in the form of urban sound interfaces, can help us perceive the complexity of the spaces we inhabit, by exploring the history and the narratives of the places in which we live. In this paper, three sound works are discussed in relation to the iPod, which is considered as a more private way to explore urban environments, and as a way to control the individual perception of urban spaces.
本文借鉴Michel de Certeau和Gaston Bachelard的理论,讨论媒体建筑如何以城市声音界面的形式,通过探索我们居住的地方的历史和叙述,帮助我们感知我们所居住空间的复杂性。本文讨论了三件与iPod相关的声音作品,iPod被认为是一种更私人的探索城市环境的方式,也是一种控制个人对城市空间感知的方式。
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引用次数: 5
Occupation of the 'open city' 占领“开放城市”
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421077
C. U. Andersen, Søren Pold
This paper proposes to view the concept of an 'open city' in the light of an occupation by 'the smart city' that rules out conflict. Through an analysis of IBM's presentation of "A Smarter Planet Initiative" and "Smarter Cities Challenge", and with references to social apps, it presents and deconstructs smartness, open data and participation as technological myths for a contemporary anti-urbanity, and finally proposes to build urban technological design on a perception of openness that includes the conflicts inherent to the urban experience.
本文建议从“智慧城市”的角度来看待“开放城市”的概念,以排除冲突。通过分析IBM的“智慧星球倡议”和“智慧城市挑战”,并参考社交应用程序,将智慧、开放数据和参与作为当代反城市化的技术神话进行了呈现和解构,最后提出了基于开放性的城市技术设计,包括城市经验固有的冲突。
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引用次数: 5
Developing a neighbourhood locative media toolkit 开发社区定位媒体工具包
Pub Date : 2012-11-15 DOI: 10.1145/2421076.2421088
K. Willis, G. Corino, K. Martin
We describe the development of a toolkit using locative media and Internet of Things (IoT) technologies as an approach to enabling neighbourhoods to engage with their local built and social environment. We address how the local community informed the concept, development and presentation of the projects through a series of public consultation workshops and events where neighbourhood residents were invited to trial the projects. The paper describes and documents work in progress.
我们描述了一个使用位置媒体和物联网(IoT)技术的工具包的开发,作为一种使社区与当地建筑和社会环境互动的方法。我们通过一系列公众咨询研讨会和活动,邀请社区居民试用项目,解决当地社区如何了解项目的概念、发展和展示。该文件描述并记录了正在进行的工作。
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引用次数: 5
期刊
Media Architecture Biennale Conference
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