H. Pihlajaniemi, A. Luusua, Minna Teirilä, Toni Österlund, Tuulikki Tanska
This paper presents the results of a real-world adaptive urban lighting demo conducted in a pedestrian street in the centre of a city in Northern Finland. The main objectives were to explore methods of enabling the inhabitants of the city to participate in the design of public urban lighting, as well as interaction and communication through urban lighting. This article discusses the participants' experiences of participation and their attitudes towards adaptive and interactive lighting. The case project -- LightStories (Valotarina) -- applied a web-based design tool which offered our participants the possibility to devise one-hour long lighting designs, displayed along a pedestrian oriented street. Additionally, users could write a narrative or a message associated with their lighting design, published on the website and the public UBI touch screens. This article describes both our participants' experiences of participation and how LightStories (LS) was used as an ambient media in urban space.
{"title":"Experiencing participatory and communicative urban lighting through LightStories","authors":"H. Pihlajaniemi, A. Luusua, Minna Teirilä, Toni Österlund, Tuulikki Tanska","doi":"10.1145/2421076.2421087","DOIUrl":"https://doi.org/10.1145/2421076.2421087","url":null,"abstract":"This paper presents the results of a real-world adaptive urban lighting demo conducted in a pedestrian street in the centre of a city in Northern Finland. The main objectives were to explore methods of enabling the inhabitants of the city to participate in the design of public urban lighting, as well as interaction and communication through urban lighting. This article discusses the participants' experiences of participation and their attitudes towards adaptive and interactive lighting. The case project -- LightStories (Valotarina) -- applied a web-based design tool which offered our participants the possibility to devise one-hour long lighting designs, displayed along a pedestrian oriented street. Additionally, users could write a narrative or a message associated with their lighting design, published on the website and the public UBI touch screens. This article describes both our participants' experiences of participation and how LightStories (LS) was used as an ambient media in urban space.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122885928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Dade-Robertson, N. Taylor, J. Marshall, P. Olivier
In this position paper we outline some of the key themes and background research which may help form a better understanding of the relationship between technology and political activity. The paper is written in an attempt to articulate a better understanding of the relationship between political processes, urban environments and situated technologies. The paper is written from a UK perspective, although the ideas have a broader relevance for relatively developed western democracies. To this end we analyse the political and digital divides which are present in western society focusing on local politics in Newcastle upon Tyne in the UK as a case study. Following a brief description of the problem domain we briefly give an outline of an ongoing project Viewpoint which has created a mobile voting system which we are currently deploying in various locations in Newcastle Upon Tyne.
{"title":"The political sensorium","authors":"M. Dade-Robertson, N. Taylor, J. Marshall, P. Olivier","doi":"10.1145/2421076.2421084","DOIUrl":"https://doi.org/10.1145/2421076.2421084","url":null,"abstract":"In this position paper we outline some of the key themes and background research which may help form a better understanding of the relationship between technology and political activity. The paper is written in an attempt to articulate a better understanding of the relationship between political processes, urban environments and situated technologies. The paper is written from a UK perspective, although the ideas have a broader relevance for relatively developed western democracies. To this end we analyse the political and digital divides which are present in western society focusing on local politics in Newcastle upon Tyne in the UK as a case study. Following a brief description of the problem domain we briefly give an outline of an ongoing project Viewpoint which has created a mobile voting system which we are currently deploying in various locations in Newcastle Upon Tyne.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133520703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper develops an argument about transformations in the experience of the urban as a consequence of the rise in, so called, augmented public space. Contemporary media spaces of which media architecture now plays center stage. The argument is this: that through artistic and creative interventions that deploy these technologies and the spaces that they are embedded within can have a direct impact on issues such as the mediation of place and locality and consolidates the central role of the body as a frame in contemporary media spaces. The intention is to map the potential of a media architectural body.
{"title":"Framing the media architectural body","authors":"P. Allen","doi":"10.1145/2421076.2421079","DOIUrl":"https://doi.org/10.1145/2421076.2421079","url":null,"abstract":"This paper develops an argument about transformations in the experience of the urban as a consequence of the rise in, so called, augmented public space. Contemporary media spaces of which media architecture now plays center stage. The argument is this: that through artistic and creative interventions that deploy these technologies and the spaces that they are embedded within can have a direct impact on issues such as the mediation of place and locality and consolidates the central role of the body as a frame in contemporary media spaces. The intention is to map the potential of a media architectural body.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116716148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pervasive media and interactive technologies have become inseparable not only from our everyday life but also from architecture and city spaces. However, the generic use of new technologies in the design process and material production that affects contemporary architecture, results in buildings that become mere visual objects losing their hapticity and non-visual qualities. Despite the substantial advancement in the research studies on human sensorial perception, the potential of cities to affect and co-create our sensuous experiences has diminished dramatically. The paper examines recent artistic practices that involve new media technologies focusing on their potential to create interactive environments that due to their multi-sensory qualities induce people to participate through their senses. The steadily growing interest in exploration of the role of media and interactive technologies in generating sensorial experiences establishes an important direction toward new kinds of their applications in architecture and city spaces. This work emphasizes the power of media and interactive technologies as important tools that incorporated in architecture demonstrate the ability to enrich the sensory perception of the cities.
{"title":"Media architecture: participation through the senses","authors":"K. Urbanowicz, Lucyna Nyka","doi":"10.1145/2421076.2421085","DOIUrl":"https://doi.org/10.1145/2421076.2421085","url":null,"abstract":"Pervasive media and interactive technologies have become inseparable not only from our everyday life but also from architecture and city spaces. However, the generic use of new technologies in the design process and material production that affects contemporary architecture, results in buildings that become mere visual objects losing their hapticity and non-visual qualities. Despite the substantial advancement in the research studies on human sensorial perception, the potential of cities to affect and co-create our sensuous experiences has diminished dramatically. The paper examines recent artistic practices that involve new media technologies focusing on their potential to create interactive environments that due to their multi-sensory qualities induce people to participate through their senses. The steadily growing interest in exploration of the role of media and interactive technologies in generating sensorial experiences establishes an important direction toward new kinds of their applications in architecture and city spaces. This work emphasizes the power of media and interactive technologies as important tools that incorporated in architecture demonstrate the ability to enrich the sensory perception of the cities.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114621652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ambient media architecture can provide place-based collaborative learning experiences and pathways for social interactions that would not be otherwise possible. This paper is concerned with ways of enhancing peer-to-peer learning affordances in library spaces; how can the library facilitate the community of library users to learn from each other? We report on the findings of a study that employed a participatory design method where participants were asked to reflect and draw places, social networks, and activities that they use to work (be creative, productive), play (have fun, socialize, be entertained), and learn (acquire new information, knowledge, or skills). The results illustrate how informal learning -- learning outside the formal education system -- is facilitated by a personal selection of physical and socio-cultural environments, as well as online tools, platforms, and networks. This paper sheds light on participants' individually curated ecologies of their work, play, and learning related networks and the hybrid (physical and digital) nature of these places. These insights reveal opportunities for ambient media architecture to increase awareness of and connections between people's hybrid personal learning environments.
{"title":"Towards visualising people's ecology of hybrid personal learning environments","authors":"G. Caldwell, Mark Bilandzic, M. Foth","doi":"10.1145/2421076.2421080","DOIUrl":"https://doi.org/10.1145/2421076.2421080","url":null,"abstract":"Ambient media architecture can provide place-based collaborative learning experiences and pathways for social interactions that would not be otherwise possible. This paper is concerned with ways of enhancing peer-to-peer learning affordances in library spaces; how can the library facilitate the community of library users to learn from each other? We report on the findings of a study that employed a participatory design method where participants were asked to reflect and draw places, social networks, and activities that they use to work (be creative, productive), play (have fun, socialize, be entertained), and learn (acquire new information, knowledge, or skills). The results illustrate how informal learning -- learning outside the formal education system -- is facilitated by a personal selection of physical and socio-cultural environments, as well as online tools, platforms, and networks. This paper sheds light on participants' individually curated ecologies of their work, play, and learning related networks and the hybrid (physical and digital) nature of these places. These insights reveal opportunities for ambient media architecture to increase awareness of and connections between people's hybrid personal learning environments.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122083084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pablo Sotres Castrejon, Carlos Guerrero Millan, Cristina Rivas Herrera, Nora Morales Zaragoza, S. Negrete-Yankelevich
This paper presents the results of a case study on how ubiquitous technology can trigger symbolic appropriation dynamics, or placemaking from a community, in the context of building abandonment in the historic downtown. We focus our approach on the creation of an interdisciplinary methodology between communication strategies, information design and interaction systems which converged in the generation of a public interactive display which can mediate sensorial and symbolically appreciations for different audiences through play and interaction. We focus our approach on the creation of an interdisciplinary methodology including communication strategies, information design and interaction systems which converged in the generation of a public interactive display which can mediate sensorial and symbolical appreciations for different audiences through the use of play and interaction.
{"title":"Ubiquitous Memory: A field study on ubiquitous technology systems and interaction design for the symbolic appropriation of spaces through collective memory","authors":"Pablo Sotres Castrejon, Carlos Guerrero Millan, Cristina Rivas Herrera, Nora Morales Zaragoza, S. Negrete-Yankelevich","doi":"10.1145/3469410.3469422","DOIUrl":"https://doi.org/10.1145/3469410.3469422","url":null,"abstract":"This paper presents the results of a case study on how ubiquitous technology can trigger symbolic appropriation dynamics, or placemaking from a community, in the context of building abandonment in the historic downtown. We focus our approach on the creation of an interdisciplinary methodology between communication strategies, information design and interaction systems which converged in the generation of a public interactive display which can mediate sensorial and symbolically appreciations for different audiences through play and interaction. We focus our approach on the creation of an interdisciplinary methodology including communication strategies, information design and interaction systems which converged in the generation of a public interactive display which can mediate sensorial and symbolical appreciations for different audiences through the use of play and interaction.","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133867809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021 - 2 July 2021","authors":"","doi":"10.1145/3469410","DOIUrl":"https://doi.org/10.1145/3469410","url":null,"abstract":"","PeriodicalId":256360,"journal":{"name":"Media Architecture Biennale Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130102709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}