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Development of Entrepreneurship E-Module for Elementary School Students Based on Local Wisdom in Madura Island 基于地方智慧的马都拉岛小学生创业电子模块开发
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.10602
I. Wardhani, Rika Mellyaning Khoiriya
The aim of this research is to develop a valid, practical and effective entrepreneurship e-module for Elementary School students in Madura. The validity level of the entrepreneurship e-module is known through the results of validation analysis by the validator. The level of practicality is known through observations of the use of entrepreneurship e-module, and the level of effectiveness known from two aspects, namely (1) the average score of students’ learning outcomes and (2) positive responses of the students. The development research model used to modify the 4D model by Thiagarajan and Sammel that consists of four stages, namely the stages of defining, designing, developing, and disseminating.
本研究的目的是开发一个有效、实用、有效的马都拉小学生创业电子模块。通过验证者的验证分析结果,了解创业电子模块的效度水平。实践性水平通过对创业e-module使用情况的观察得知,有效性水平则从两个方面得知,即(1)学生学习成果的平均分和(2)学生的积极反应。Thiagarajan和Sammel用来修改4D模型的发展研究模型,包括四个阶段,即定义、设计、开发和传播阶段。
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引用次数: 2
Post-Learning Cycle, a Web-Based Formative Assessment Model on Physics Learning Temperature and Heat Matter 基于网络的物理学习形成性评估模型 "学习后循环":温度和热量物质
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.13538
Ediyanto Ediyanto
Web-based formative assessment model in the current study divided into three cycles of a pre-learning cycle, learning cycle, and post-learning cycle. Previous research in the pre-learning stage, web-based formative assessment models can provide feedback quickly and can improve students' understanding of concepts. The current study develops the post-learning cycle, a web-based formative assessment model in physics specifically for heat and temperature materials in vocational school students grade X. The present study is used in the research and development method. Post-learning cycle, a web-based formative assessment model developed with six stages: 1) the collection of information and drafting, 2) planning, 3) establish initial product, 4) validate the initial product, 5) revisions, and 6) trial in the field. As a result, the post-learning cycle, a Web-Based formative assessment model is divided into three stages: diagnostic test, recording, and feedback. Based on trial results, it was found that the post-learning cycle, a web-based formative assessment model can help teachers and students to get quick feedback. Rapid feedback can help students to gain an understanding of the concept quickly and can help teachers to find students so that problems can be solved promptly. This formative assessment model can be used as a tool for assessment and evaluation of the achievement of student learning outcomes. In the future, a post-learning cycle, a Web-Based formative assessment model, can be used for learning other than physics.
本研究中的基于网络的形成性评价模式分为学习前周期、学习周期和学习后周期三个周期。以往的研究表明,在学习前阶段,基于网络的形成性评价模型可以快速提供反馈,并能提高学生对概念的理解。本研究采用研究和开发的方法,开发了学习后周期,即专门针对职业学校十年级学生热和温度材料的基于网络的物理形成性评价模型。学习后循环--基于网络的形成性评价模型的开发包括六个阶段:1)收集信息和起草;2)规划;3)建立初始产品;4)验证初始产品;5)修订;6)现场试用。因此,基于网络的形成性评估模式的学习后周期分为三个阶段:诊断测试、记录和反馈。根据试用结果,发现学习后循环--基于网络的形成性评价模式可以帮助教师和学生获得快速反馈。快速反馈可以帮助学生快速理解概念,也可以帮助教师找到学生,从而及时解决问题。这种形成性评价模式可作为评估和评价学生学习成果的工具。今后,基于网络的形成性评价模式--学习后循环,可用于物理以外的学习。
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引用次数: 0
Increased Motivation To Learn By Using Learning Model Learning Community Students Mathematics Education 运用学习模式提高学习动机学习社区学生数学教育
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.13539
Sumargiyani Sumargiyani, Habibi Habibi, Bidayatun Nafi’ah
This Research aims to increase the motivation of students in differential calculus learning using the Learning Community model in the class B Mathematics Education Program of Ahmad Dahlan University academic year 2018/2019, totaling 28 students. This type of research is a class action study consisting of planning, action, observation, and reflection phases. The instrument used in this study is an observation sheet. The results showed that the student's learning motivation increased as demonstrated by the increased motivation of learning students from Cycle 1 which was 76.5 percent in the high category, while in Cycle 2 increased to 81.5 percent in the class very High. It can be concluded that using learning Model Learning Community can improve the cultivation of teaching differential calculus of class B students UAD mathematics education.
本研究的目的是在Ahmad Dahlan大学2018/2019学年B班数学教育项目中,利用学习社区模式提高学生学习微积分的动机,共有28名学生。这种类型的研究是一种集体诉讼研究,包括计划,行动,观察和反思阶段。本研究使用的仪器是一张观察纸。结果表明,学生的学习动机有所提高,从第一周期开始学习的学生的动机增加了76.5%,在高类别中,而在第二周期中,在非常高的类别中,学生的学习动机增加了81.5%。由此可见,运用学习模式学习社区可以提高UAD数学教育B班学生微分教学的培养。
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引用次数: 0
“M-Auto” The Augmented Reality-Based (AR) Learning Media Application for the Finite-State Automata (FA) Reduction Subject of Language and Automata Theory Courses “M-Auto”基于增强现实(AR)的学习媒体在语言与自动机理论课程有限状态自动机约简主题中的应用
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.10893
F. Saputra, F. T. A. S. Laily, Dimas Prasetyo Buseri, Imro’aturrozaniyah Imro’aturrozaniyah, K. Kirana
AbstractA proper learning process should contain innovative, amusing, challenging, and motivating aspects. It should be able to provide an opportunity for the students to develop their creativity and independence based on their interests and talent. Less interesting and tedious classroom learning activity indicates the factor of the students’ learning interest degradation, for example as in the language and automata theory and finite-state automata reduction subject. The current research aims to aid language and automata theory in a learning activity to be easier to acquire. With the Augmented Reality-based learning media, the researcher hopes that the students can develop their understanding and their interest in a learning activity, especially for finite-state automata subjects. The subject of the current research is the Augmented Reality-based application as the learning media for language and automata theory and finite-state automata material. The researcher employs several research methodologies such as literature review, library research, and questionnaire to support the current research. The application is designed according to system development that consists of problem identification, appropriateness study, need analysis, concept designing, content designing, script designing, graphic designing, system production, and system examination. The result of the current research is the AR-based learning media application for the finite-state automata reduction subject of language and automata theory. Keywords: Learning Media, Finite-State Automata Reduction, Augmented Reality
一个正确的学习过程应该包含创新、有趣、挑战和激励等方面。它应该能够根据学生的兴趣和才能,为他们提供一个发展创造力和独立性的机会。课堂学习活动缺乏趣味性和乏味性是导致学生学习兴趣下降的因素,例如语言与自动机理论和有限状态自动机约简课程。目前的研究旨在帮助语言和自动机理论在学习活动中更容易获得。通过基于增强现实的学习媒体,研究者希望学生能够培养他们对学习活动的理解和兴趣,特别是对有限状态自动机学科。当前的研究主题是基于增强现实的应用,作为语言、自动机理论和有限状态自动机材料的学习媒介。研究者采用文献研究法、图书馆研究法、问卷调查法等多种研究方法来支持当前的研究。该应用程序是根据系统开发进行设计的,包括问题识别、适当性研究、需求分析、概念设计、内容设计、脚本设计、图形设计、系统制作和系统测试。目前的研究成果是基于ar的学习媒体应用于语言和自动机理论的有限状态自动机约简课题。关键词:学习媒体,有限状态自动机约简,增强现实
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引用次数: 0
Developing Science Teaching Book with a Scientific Approach to Analyze the Concept of Energy in the 7th Grade Junior High School 用科学的方法编写科学教材分析初中七年级能源概念
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.13480
A. Setiawan, Savira Mahdia, S. Sugiyanto
The observation in the Junior High Schools (SMP/MTs) in Malang City found that students had difficulties in understanding energy in the life system’s topic. It is because learning is centered on the teacher, and the students only accept concepts explained by the teacher. Therefore, a science teaching book is needed to support student understanding of the energy in the life system’s material and the student-centered learning achieved. This study aims to produce a science teaching book with a scientific approach to analyze the concept of energy for seventh-grade junior high school that is valid and suitable for use in learning. The feasibility test is done through media validation, material validation, and limited readability tests. Media and material validation were carried out by one science education lecturer, and limited readability testing was carried out by three junior high school teachers and ten seventh grade junior high school students who had taken energy topic in the life system. The results of the study showed that the science teaching book with a scientific approach developed is valid and appropriate to use in the future.
在玛琅市的初中(SMP/MTs)的观察发现,学生在理解生命系统主题中的能量方面存在困难。因为学习以老师为中心,学生只接受老师讲解的概念。因此,需要一本科学教材来支持学生对生命系统材料中的能量的理解,实现以学生为中心的学习。本研究旨在以科学的方法分析七年级初中生的能量概念,制作一本有效且适合学习使用的科学教材。可行性测试通过媒体验证、材料验证和有限的可读性测试来完成。媒体和材料验证由1名科学教育讲师进行,有限可读性测试由3名初中教师和10名七年级初中生在生命系统中选修了能源话题。研究结果表明,采用科学方法开发的科学教材是有效的,适合今后使用。
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引用次数: 0
Design and Implementation a Management Information System Extracurricular WebBased (Case Study: SMAN 1 Sampang) 基于web的课外管理信息系统的设计与实现(以Sampang为例)
Pub Date : 2019-11-30 DOI: 10.17977/um072v1i12019p56-59
Achmad Hamdan, I. Irawan, M. Arifin
This research aims to design and implement a Management Information System Extracurricular Web-Based in SMA Negeri 1 Sampang to be able to further improve the performance of the school in extracurricular management. SMA Negeri 1 Sampang is a leading public school in the town of Sampang. However extracurricular school management system is still not supported by good information technology facilities. And so we need an information system as an efficiency improvement of school performance in extracurricular management. This research using research design development. The this development goal is to develop a extracurricular management information system web-based as a means to improve the performance of the school in order to support the extracurricular management skills to further develop the student maximum and can also support the academic achievement of students. This development using Waterfall model. The conclusion of this research is that the extracurricular management information system is declared to be feasible and valid to be used because the percentage generated is quite high, namely the average usability aspect of 89.54 percent and the functionality aspect of 99.99 percent.Keyword: Information System, Management, Extracurricular
本研究旨在为SMA Negeri 1 Sampang学校设计并实现一个基于web的课外管理信息系统,以进一步提高学校的课外管理绩效。SMA Negeri 1 Sampang是Sampang镇的一所顶尖公立学校。然而,学校的课外管理系统仍然没有得到良好的信息技术设施的支持。因此,我们需要一个信息系统来提高学校课外管理的效率。本研究采用研究设计开发。本开发目标是开发一个以网络为基础的课外管理信息系统,以此作为提高学校绩效的手段,以支持学生的课外管理技能得到最大限度的进一步发展,同时也可以支持学生的学业成绩。这个开发使用瀑布模型。本研究的结论是,课外管理信息系统的生成率很高,即平均可用性方面达到89.54%,功能性方面达到99.99%,表明该课外管理信息系统是可行有效的。关键词:信息系统,管理,课外活动
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引用次数: 0
A Poster Digital Sain Media for Humanity Interaction based Interactive Augmented Reality 基于交互式增强现实的人文互动海报数字媒体
Pub Date : 2019-11-12 DOI: 10.17977/um072v1i12019p7-20
M. Ashar, Azhar Ahmad Smaragdina, M. Akbar, Dicki Dwi Prasetya
Interactive and innovative learning media supported by Augmented Reality (AR) is specifically used in the field of science in helping the development of student learning process at State University of Malang (UM). This media is designed to build the pillar of learning innovation strategy through IT fusion on curriculum and learning. Specifically, the main target in the development of teaching media with interaction through AR mobile media and science posters integrated with virtual communications is to improve the visual capabilities of information. Several stages to be done to realize this service are: 1)build a framework of the system in a comprehensive manner, 2)testing with a number of students as a user response, 3)making showcase and 4)demonstrating application system with multimedia content with science materials with 3D perspective (animation and interactive video). The software engineering method used in this application development is the waterfall model, while the qualitative method approach is needed to measure the effectiveness and efficacy of this AR science product on increasing the level of student understanding after using this media through a questioner. It is expected that with the development of this media will accelerate the formation of learning innovation in life-based learning in UM in the future. In broader impact, this work will be able to make UM as a learning innovation university as the competitive and superior university as well as become a reference in the technology of learning media.
由增强现实(AR)支持的互动式创新学习媒体专门用于科学领域,以帮助马郎州立大学(UM)学生学习过程的发展。该媒体旨在通过课程与学习的信息技术融合,构建学习创新战略的支柱。具体而言,通过AR移动媒体和科学海报与虚拟通信相结合的互动教学媒体开发的主要目标是提高信息的视觉能力。实现该服务需要做的几个阶段是:1)全面构建系统框架,2)以部分学生为用户响应进行测试,3)制作展示,4)以3D视角(动画、互动视频)的科学资料为多媒体内容演示应用系统。本应用程序开发中使用的软件工程方法是瀑布模型,而本AR科学产品通过提问者使用该媒体后提高学生理解水平的有效性和功效需要定性方法方法来衡量。预计随着这一媒体的发展,未来将加速UM终身学习的学习创新形成。从更广泛的影响来看,这项工作将使澳大成为一所具有竞争力和优势的学习创新大学,并成为学习媒体技术的参考。
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引用次数: 0
Validating an instrument to investigate students’ conception of Salt hydrolysis 验证一个仪器来调查学生对盐水解的概念
Pub Date : 2019-11-12 DOI: 10.17977/um072v1i12019p1-6
Isnatul Husniah, Habiddin Habiddin, Muhammad Su’aidy, N. Nuryono
This paper outlines the development and validation of a Four-tier instrument in the topic of salt hydrolysis (FTISH). The instrument was developed by using the procedure of FTDICK instrument as published by Habiddin & Page (2019). This study was a part of other separates studies conducted by other groups of researchers including Devita, Habiddin & Suaidy (2019) (in press). This study involved 127 students in total and data collection were carried out two times involving 64 students in the first data collection and 63 students in the second one. The participants of both groups were public secondary school students from Malang. The FTISH consists of 23 questions. The results show that the validity of the questions ranged between 0.263 and 0.745. The reliability of the instrument was 0.80 and falls in the high category. The future implementation of the instrument to support the teaching and learning of salt hydrolysis are also discussed.
本文概述了盐水解(FTISH)四层仪器的开发和验证。该仪器是根据Habiddin & Page(2019)发表的FTDICK仪器的程序开发的。这项研究是其他研究小组进行的其他独立研究的一部分,包括Devita, Habiddin和Suaidy(2019)(出版中)。本研究共涉及127名学生,进行了两次数据收集,第一次收集64名学生,第二次收集63名学生。两组的参与者都是来自玛琅的公立中学学生。FTISH由23个问题组成。结果表明,问卷的效度在0.263 ~ 0.745之间。该仪器的可靠性为0.80,属于高可靠性。并对该仪器在盐类水解教学中的应用前景进行了展望。
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引用次数: 6
Design and Implementation The Learning of Classification Aromatherapy made from Indonesian Spices using K-Nearest Neighbor (KNN) 设计与实施 利用 K-Nearest Neighbor (KNN) 学习印尼香料香薰的分类方法
Pub Date : 2019-11-12 DOI: 10.17977/um072v1i12019p21-33
Maulia Wijiyanti Hidayah, M. Ashar, I. M. Wirawan
Indonesia is country that has various plants which have many benefits for human. There are more than 31 types of medicinal plants as one of material that needed by industry as traditional medicine and spices. Traditional spiceal medicine comes from spiceal plants that used from Indonesian spices. This spices can produce aromatherapy include essential oils. Aromatherapy can help in maintaning the healthy of human body. This is necessary that aromatherapy can be classsified using K-Nearest Neighbor to classify aromatherapy from Indonesian spices. The accuracy result which shown by K-Nearest Neighbor algorithm is 97.5 percent, the accuracy data testing using confusion matrix which will be followed by front end and back end testing that shown the valid result for application design and valid using weka application with an accuracy result of 97.5 percent. This research will produce product such as android application that can be accessed by android users.
印度尼西亚拥有多种对人类有益的植物。有超过 31 种药用植物是传统医药和香料行业所需的材料之一。传统香料药物来自印尼香料植物。这些香料可以产生芳香疗法,包括精油。芳香疗法有助于保持人体健康。因此,有必要使用 K-Nearest Neighbor 对印尼香料中的芳香疗法进行分类。K-Nearest Neighbor 算法的准确率为 97.5%,使用混淆矩阵对准确率数据进行测试,然后进行前端和后端测试,结果显示应用程序设计有效,使用 weka 应用程序的准确率为 97.5%。这项研究将产生可供安卓用户访问的安卓应用程序等产品。
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引用次数: 0
Modelling The Learner Model Based Ontology In Adaptive Learning Environment 自适应学习环境下基于本体的学习者模型建模
Pub Date : 2019-11-12 DOI: 10.17977/um072v1i12019p34-45
S. Ulfa, D. B. Lasfeto, Citra Kurniawan
Currently, the online learners are increasingly demanding more personalized learning since the web technology, and the learners have individual features of characteristics such as learning goals, experiences, interests, personality traits, learning styles, learning activities, and prior knowledge. A personalized learning process requires an adaptive learning system (ALS). In order to adapt, a learner model is required. Thus, modelling the learner model in an adaptive system environment is a key point to success in recommending the learner. The ontology-based approach was used to model the adaptive learning model in this research.   Ontology is a graph structure that consists of a collection of contexts, relationships, and models which related to contexts. The ontology of the learner model enables to produce a description of learner’s properties which contains important information about domain knowledge, learning performance, interests, preference, goal, tasks, and personal traits.Keywords - Personalized Learning, Adaptive Learning System, Ontology, Learner Model
随着网络技术的发展,在线学习者对个性化学习的要求越来越高,学习者具有学习目标、经历、兴趣、人格特征、学习方式、学习活动、先验知识等特征。个性化学习过程需要自适应学习系统。为了适应,需要一个学习者模型。因此,在自适应系统环境中对学习者模型进行建模是成功推荐学习者的关键。本研究采用基于本体的方法对自适应学习模型进行建模。本体是一种图形结构,由一系列上下文、关系和与上下文相关的模型组成。学习者模型的本体能够生成学习者属性的描述,其中包含关于领域知识、学习表现、兴趣、偏好、目标、任务和个人特征的重要信息。关键词:个性化学习,自适应学习系统,本体,学习者模型
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引用次数: 5
期刊
Journal of Disruptive Learning Innovation (JODLI)
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