首页 > 最新文献

Journal of Disruptive Learning Innovation (JODLI)最新文献

英文 中文
Effectiveness of Genetic Module to Reduce Misconception Levels and Improve Cognitive Learning Outcomes of Grade XII Students of SMA Negeri 5 Malang 基因模块在减少误解水平和提高认知学习成绩中的有效性
Pub Date : 2021-05-27 DOI: 10.2021/JODLI.V2I2.19179
Didik Dwi Prastyo, M. Amin, H. Susanto
We investigate the effectiveness of module to reduce misconception and improve learning outcomes in genetic material using multiple choice test with CRI. This study using pre-experiment study with one group pretest post test design. This study reports the results of analysis of misconception level of XII grades in SMA Negeri 5 Malang reduce from 33.42 percent to 12.92 percent. Learning outcome increase from 38.30 into 72.96.  These results indicate that the genetic module is effective to reducing the level of misconceptions and improving student cognitive learning outcomes.Keywords: Misconception, learning outcomes, genetic
本研究采用CRI选择题测试,探讨了该模块在减少误解和提高遗传材料学习效果方面的有效性。本研究采用一组前测后测设计。本研究报告了SMA Negeri 5 Malang中XII等级的误解程度从33.42%降低到12.92%的分析结果。学习成绩从38.30分提高到72.96分。这些结果表明,遗传模块对降低误解水平和提高学生的认知学习效果是有效的。关键词:误解,学习成果,遗传
{"title":"Effectiveness of Genetic Module to Reduce Misconception Levels and Improve Cognitive Learning Outcomes of Grade XII Students of SMA Negeri 5 Malang","authors":"Didik Dwi Prastyo, M. Amin, H. Susanto","doi":"10.2021/JODLI.V2I2.19179","DOIUrl":"https://doi.org/10.2021/JODLI.V2I2.19179","url":null,"abstract":"We investigate the effectiveness of module to reduce misconception and improve learning outcomes in genetic material using multiple choice test with CRI. This study using pre-experiment study with one group pretest post test design. This study reports the results of analysis of misconception level of XII grades in SMA Negeri 5 Malang reduce from 33.42 percent to 12.92 percent. Learning outcome increase from 38.30 into 72.96.  These results indicate that the genetic module is effective to reducing the level of misconceptions and improving student cognitive learning outcomes.Keywords: Misconception, learning outcomes, genetic","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115151262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GAME BASED ENTREPRENEURSHIP LEARNING FOR VOCATIONAL HIGH SCHOOL STUDENTS IN FACING 4.0 INDUSTRY 面向工业4.0的中职高中生基于游戏的创业学习
Pub Date : 2021-05-27 DOI: 10.2021/JODLI.V2I2.17083
Indra Febrianto, H. Kusdiyanti, Chau Kien Tsong
This study aims to analyze game-based entrepreneurship learning conducted on vocational high school students in facing Industry 4.0. This research used a literature review method with descriptive analysis through the provision of clear, factual, logical, and systematic discussion. This research used content analysis. The results of this study suggest that technology implementation is unquestionably required in the entrepreneurship learning process for the attainment of students' competences in the 4.0 Industry. Those competencies include social skills, one of the cross-functional skills, in the 4.0 Industry era that can be implemented through social entrepreneurship. In addition, game-based learning is effective to be applied to offer new different learning experiences. Those experiences are 1) learning by doing, 2) reflective learning, 3) situated learning, and 4) learning from crises. This learning is an alternative solution to prepare vocational high school students to encounter the 4.0 Industry.
本研究旨在分析面向工业4.0的中职高中生基于游戏的创业学习。本研究采用文献回顾法,通过提供清晰、事实、逻辑和系统的讨论,进行描述性分析。本研究采用内容分析法。本研究结果表明,在创业学习过程中,技术实施无疑是学生在4.0工业中获得能力的必要条件。这些能力包括社会技能,这是工业4.0时代的跨职能技能之一,可以通过社会创业来实现。此外,基于游戏的学习可以有效地用于提供新的不同的学习体验。这些经验是:1)边做边学,2)反思式学习,3)情境式学习,4)危机式学习。这种学习是为职业高中学生准备迎接工业4.0的另一种解决方案。
{"title":"GAME BASED ENTREPRENEURSHIP LEARNING FOR VOCATIONAL HIGH SCHOOL STUDENTS IN FACING 4.0 INDUSTRY","authors":"Indra Febrianto, H. Kusdiyanti, Chau Kien Tsong","doi":"10.2021/JODLI.V2I2.17083","DOIUrl":"https://doi.org/10.2021/JODLI.V2I2.17083","url":null,"abstract":"This study aims to analyze game-based entrepreneurship learning conducted on vocational high school students in facing Industry 4.0. This research used a literature review method with descriptive analysis through the provision of clear, factual, logical, and systematic discussion. This research used content analysis. The results of this study suggest that technology implementation is unquestionably required in the entrepreneurship learning process for the attainment of students' competences in the 4.0 Industry. Those competencies include social skills, one of the cross-functional skills, in the 4.0 Industry era that can be implemented through social entrepreneurship. In addition, game-based learning is effective to be applied to offer new different learning experiences. Those experiences are 1) learning by doing, 2) reflective learning, 3) situated learning, and 4) learning from crises. This learning is an alternative solution to prepare vocational high school students to encounter the 4.0 Industry.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125791247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Development of Teaching Material with the Creative Problem Solving Model Using Mobile Learning Application 基于移动学习应用的创造性问题解决模式的教材开发
Pub Date : 2021-05-27 DOI: 10.2021/JODLI.V2I2.19203
Aisyah Sukmafani, M. Munzil, I. Fitriyah
This study and development aimed to produce a valid and feasible teaching material with the Creative Problem Solving (CPS) model on the activity of environmental pollution analysis using a mobile learning application in the COVID-19 pandemic era. The study model in this development was using the ADDIE method that limited to analyze, design, and develop stages where each stage passes the evaluation stage. The validity rate of the teaching material is obtained through a validity test by the validator while its eligibility rate is obtained through feasibility tests by the users. The validation result of materials in the teaching material had a percentage of 93.31 percent and the media feasibility test obtained a percentage of 95.60 percent. This teaching material was packed in a mobile learning form that consists of water, air, and land pollution materials. This teaching material displayed news articles, materials explanations, and presented in the form of animated videos, phenomena videos, pictures of environmental pollution, student worksheets, and mission-based learning activities. Animated videos have three animation characters that move and talk with different voices in each sub-chapter. The validation result by validators stated that the teaching material is valid and feasible, with a percentage of greater than or equal to 81 percent.
本研究和开发旨在利用移动学习应用程序在COVID-19大流行时代进行环境污染分析活动,以创造性问题解决(CPS)模式制作有效可行的教材。本开发的研究模型使用ADDIE方法,该方法仅限于分析、设计和开发阶段,每个阶段都经过评估阶段。教材的效度由验证者进行效度测试得出,合格率由使用者进行可行性测试得出。教材中材料的验证率为93.31%,媒介可行性测试的验证率为95.60%。该教材以移动学习形式包装,由水、空气和土地污染材料组成。本教材以新闻报道、材料讲解、动画视频、现象视频、环境污染图片、学生作业、任务学习等形式呈现。动画视频有三个动画角色,在每个子章节中以不同的声音移动和说话。验证者的验证结果表明教材是有效可行的,验证率大于等于81%。
{"title":"Development of Teaching Material with the Creative Problem Solving Model Using Mobile Learning Application","authors":"Aisyah Sukmafani, M. Munzil, I. Fitriyah","doi":"10.2021/JODLI.V2I2.19203","DOIUrl":"https://doi.org/10.2021/JODLI.V2I2.19203","url":null,"abstract":"This study and development aimed to produce a valid and feasible teaching material with the Creative Problem Solving (CPS) model on the activity of environmental pollution analysis using a mobile learning application in the COVID-19 pandemic era. The study model in this development was using the ADDIE method that limited to analyze, design, and develop stages where each stage passes the evaluation stage. The validity rate of the teaching material is obtained through a validity test by the validator while its eligibility rate is obtained through feasibility tests by the users. The validation result of materials in the teaching material had a percentage of 93.31 percent and the media feasibility test obtained a percentage of 95.60 percent. This teaching material was packed in a mobile learning form that consists of water, air, and land pollution materials. This teaching material displayed news articles, materials explanations, and presented in the form of animated videos, phenomena videos, pictures of environmental pollution, student worksheets, and mission-based learning activities. Animated videos have three animation characters that move and talk with different voices in each sub-chapter. The validation result by validators stated that the teaching material is valid and feasible, with a percentage of greater than or equal to 81 percent.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"19 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113979759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Android-Based "Idea Bank" Application as Media E-Learning in Courses Change Management 基于android的“创意银行”在课程变更管理中作为媒体电子学习的应用
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.17134
E. Nora, Afwan Hariri Agus Prohimi, L. Juariyah
During this time for change management lectures, it is still often conveyed by the method of lectures and group discussions on cases of change in the industry and its management. Idea Bank application will be expected to be a reference for students to pour ideas of change, try to design changes, keep documentation of the implementation of changes they make, so that the idea of changes and innovations made by students in this application later may also be useful for the State University of Malang, because during this time the tasks carried out by students are more often stored in hard copy, or soft copy personally by lecturers who foster the subject.The purpose of developing e-learning media in change management courses in the form of android-based "idea bank" application is to create more innovative electronic learning media and provide more interactive learning media to students in accordance with the millennial era they live in.Learning tools developed in the form of Electronic Learning Media Applications stored on HP Android can be installed through the Play Store labeled "Idea Bank", where in it there will be several features namely problem portrait feature,  Idea Change feature, Idea Design feature,  theory change feature, Idea Succes feature, and some electronic program tools, including save menu, table data filling menu, upload documentation and others.The development method is Borg & Gall development model (1996) using water fall flow at the development stage. Stages of development ranging from needs analysis, product planning, product development, trial / implementation (validation), revision and report creation.Product results in the form of Idea Bank Application in the form of problem portrait feature, Idea Change feature, Idea Design feature, theory change feature Idea Succes Feature. stored on HP Android and also application usage tutorial.Keywords: Application; Idea Bank; E-learning.
在这段时间的变革管理讲座中,它仍然经常通过讲座和小组讨论的方式来传达行业及其管理的变革案例。想法银行应用程序将会是一个参考学生倒的想法改变,尝试设计变更,他们保持文档的实现变化,这样的变化和创新的想法由学生在这个应用程序中后也可能是有用的玛琅的州立大学,因为在这一次的任务由学生们通常存储在硬拷贝,或亲自软拷贝讲师培养。在变革管理课程中以基于android的“创意银行”应用开发电子学习媒体的目的是为了创造更多创新的电子学习媒体,为学生提供更多符合他们所处的千禧时代的互动性学习媒体。以电子学习媒体应用程序形式开发的学习工具,存储在HP Android上,可以通过Play Store“Idea Bank”进行安装,其中有几个功能,即问题描述功能,Idea Change功能,Idea Design功能,theory Change功能,Idea Succes功能,以及一些电子程序工具,包括保存菜单,表格数据填充菜单,上传文档等。开发方法为Borg & Gall开发模型(1996),在开发阶段使用瀑布流。开发阶段包括需求分析、产品规划、产品开发、试验/实施(验证)、修订和报告创建。产品成果以创意银行的形式呈现,应用程序以问题描述特征、创意变更特征、创意设计特征、理论变更特征、创意成功特征的形式呈现。存储在HP Android和应用程序的使用教程。关键词:应用程序;银行;电子学习。
{"title":"Android-Based \"Idea Bank\" Application as Media E-Learning in Courses Change Management","authors":"E. Nora, Afwan Hariri Agus Prohimi, L. Juariyah","doi":"10.2021/JODLI.V2I1.17134","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.17134","url":null,"abstract":"During this time for change management lectures, it is still often conveyed by the method of lectures and group discussions on cases of change in the industry and its management. Idea Bank application will be expected to be a reference for students to pour ideas of change, try to design changes, keep documentation of the implementation of changes they make, so that the idea of changes and innovations made by students in this application later may also be useful for the State University of Malang, because during this time the tasks carried out by students are more often stored in hard copy, or soft copy personally by lecturers who foster the subject.The purpose of developing e-learning media in change management courses in the form of android-based \"idea bank\" application is to create more innovative electronic learning media and provide more interactive learning media to students in accordance with the millennial era they live in.Learning tools developed in the form of Electronic Learning Media Applications stored on HP Android can be installed through the Play Store labeled \"Idea Bank\", where in it there will be several features namely problem portrait feature,  Idea Change feature, Idea Design feature,  theory change feature, Idea Succes feature, and some electronic program tools, including save menu, table data filling menu, upload documentation and others.The development method is Borg & Gall development model (1996) using water fall flow at the development stage. Stages of development ranging from needs analysis, product planning, product development, trial / implementation (validation), revision and report creation.Product results in the form of Idea Bank Application in the form of problem portrait feature, Idea Change feature, Idea Design feature, theory change feature Idea Succes Feature. stored on HP Android and also application usage tutorial.Keywords: Application; Idea Bank; E-learning.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"120 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115839133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of ESP32 as a Media for Learning Ozone Damage in the Form of IoT-Based Ultraviolet Index Readers ESP32以物联网紫外指数读取器的形式作为臭氧损伤学习媒介的应用
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.17087
N. A. Pramono, F. I. Sofyan, B. A. Purwandani, O. Ghaisyani
Ultraviolet light is part of the electromagnetic waves from solar radiation. Excessive UV light can cause damage to human skin. High UV index caused by one of the damage to the ozone layer, therefore it is important we study the ozone damage in an area. On this occasion made learning media in the form of an IoT-based ultraviolet index reader. This tool uses ESP32 as a controller by adding several modules namely UV index sensor and wifi module. The existence of a wifi module makes it easy for us to send data and control ESP32 using the internet, therefore this tool is said to be based on the Internet of Things (IoT). With this tool we can compare the UV Index level in several regions simultaneously without being in that area. From the difference in index, we can study the level of UV radiation in each region in real time. Therefore we can study the comparison of ozone damage levels.
紫外线是太阳辐射的电磁波的一部分。过多的紫外线会对人体皮肤造成伤害。高紫外线指数是造成臭氧层破坏的原因之一,因此研究某一地区的臭氧破坏具有重要意义。借此机会制作了一款基于物联网的紫外指数阅读器作为学习媒介。该工具使用ESP32作为控制器,增加了UV指数传感器和wifi模块等几个模块。wifi模块的存在使得我们可以很容易地使用互联网发送数据和控制ESP32,因此这个工具据说是基于物联网(IoT)。有了这个工具,我们可以同时比较几个地区的紫外线指数水平,而不用在那个地区。通过指数的差异,我们可以实时了解各个区域的紫外线辐射水平。因此,我们可以研究臭氧破坏水平的比较。
{"title":"Application of ESP32 as a Media for Learning Ozone Damage in the Form of IoT-Based Ultraviolet Index Readers","authors":"N. A. Pramono, F. I. Sofyan, B. A. Purwandani, O. Ghaisyani","doi":"10.2021/JODLI.V2I1.17087","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.17087","url":null,"abstract":"Ultraviolet light is part of the electromagnetic waves from solar radiation. Excessive UV light can cause damage to human skin. High UV index caused by one of the damage to the ozone layer, therefore it is important we study the ozone damage in an area. On this occasion made learning media in the form of an IoT-based ultraviolet index reader. This tool uses ESP32 as a controller by adding several modules namely UV index sensor and wifi module. The existence of a wifi module makes it easy for us to send data and control ESP32 using the internet, therefore this tool is said to be based on the Internet of Things (IoT). With this tool we can compare the UV Index level in several regions simultaneously without being in that area. From the difference in index, we can study the level of UV radiation in each region in real time. Therefore we can study the comparison of ozone damage levels.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121047380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Application of Arduino Programming Using ML8511 UV Sensor Hookup Guide to Learning the Effect of Ultraviolet’s Level 应用Arduino编程实现ML8511紫外传感器连接指南学习紫外电平的影响
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.17091
N. A. Pramono, O. Ghaisyani, B. A. Purwandani, F. I. Sofyan
This paper learn programming of an Arduino. This also explores on how it can be used as a tool for study and research works. Learn how to program with Arduino, connect the project board to software on your computer, create sensor with the decision making and memory storing abilities of the Arduino. The ML8511 UV sensor outputs an analog signal in relation to the amount of UV light it detects and the effect to human body if get UV light in levels. The result are from three different locations, such as two outdoor and indoor start from 6.30 a.m until 10.45 a.m. Data shows that in outdoor during early morning or late afternoon hours the sun's rays pass at a greater angle through the atmosphere. Much more UV radiation is absorbed and less reaches the Earth, on the contrary in indoor UV index was 0. UV levels are highest under cloudless skies, and cloud cover generally reduces a person's exposure. However, light or thin clouds have little effect and may even enhance UV levels because of scattering. Don't be fooled by an overcast day or a cool breeze! Even a long stay in open shade, for example between buildings, may give a sensitive person a sunburn on a day with high UV levels. Therefore, it is important to know effect of ultraviolet’s level, from application of Arduino Programming using ML8511 UV sensor simplify the research.Keywords: Sensor UV; ML8511; Arduino; UV lights; Software.
本文学习Arduino的编程。本文还探讨了如何将其用作学习和研究工作的工具。学习如何使用Arduino编程,将项目板连接到计算机上的软件,使用Arduino的决策和内存存储能力创建传感器。ML8511紫外线传感器输出一个模拟信号,与它检测到的紫外线的量和对人体的影响有关,如果得到紫外线的水平。结果来自三个不同的地点,例如两个室外和室内,从早上6点30分到上午10点45分。数据显示,在室外,在清晨或傍晚时分,太阳光线以更大的角度穿过大气。人体吸收的紫外线较多,到达地球的紫外线较少,而室内紫外线指数为0。在无云的天空下,紫外线水平最高,而云层通常会减少人的暴露。然而,轻或薄的云几乎没有影响,甚至可能增加紫外线水平,因为散射。不要被阴天或凉风所迷惑!即使是长时间呆在阴凉处,比如在建筑物之间,敏感的人也可能在紫外线水平高的一天被晒伤。因此,了解紫外线等级的影响是很重要的,从应用Arduino编程入手,利用ML8511紫外传感器进行简化研究。关键词:传感器紫外;ML8511;Arduino;紫外线灯;软件
{"title":"Application of Arduino Programming Using ML8511 UV Sensor Hookup Guide to Learning the Effect of Ultraviolet’s Level","authors":"N. A. Pramono, O. Ghaisyani, B. A. Purwandani, F. I. Sofyan","doi":"10.2021/JODLI.V2I1.17091","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.17091","url":null,"abstract":"This paper learn programming of an Arduino. This also explores on how it can be used as a tool for study and research works. Learn how to program with Arduino, connect the project board to software on your computer, create sensor with the decision making and memory storing abilities of the Arduino. The ML8511 UV sensor outputs an analog signal in relation to the amount of UV light it detects and the effect to human body if get UV light in levels. The result are from three different locations, such as two outdoor and indoor start from 6.30 a.m until 10.45 a.m. Data shows that in outdoor during early morning or late afternoon hours the sun's rays pass at a greater angle through the atmosphere. Much more UV radiation is absorbed and less reaches the Earth, on the contrary in indoor UV index was 0. UV levels are highest under cloudless skies, and cloud cover generally reduces a person's exposure. However, light or thin clouds have little effect and may even enhance UV levels because of scattering. Don't be fooled by an overcast day or a cool breeze! Even a long stay in open shade, for example between buildings, may give a sensitive person a sunburn on a day with high UV levels. Therefore, it is important to know effect of ultraviolet’s level, from application of Arduino Programming using ML8511 UV sensor simplify the research.Keywords: Sensor UV; ML8511; Arduino; UV lights; Software.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"4 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114113937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Environmental Awareness Character Study of Kuala Langsa Society 吉隆坡社会环境意识特征研究
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.17089
Siska Rita Mahyuny, E. Pandia, Vita Ria Mustikasari, R. Nasution
Mangrove Forest, located in Kuala Langsa, Aceh Province of Indonesia, is one of the local, regional, national, and international ecotourism destinations. However, there are some issues about the awareness character of the society around Kuala Langsa. This research purpose is to have a better understanding of the people and their knowledge concerning to environmental issues. The technique used in the research was a random sampling interview combined with customized questionnaires as an indicator of understanding about environmental issues awareness taken from 100 respondents. The data value shown by Likert scale as follow: 46.8 percent littering habits, 33 percent toilet sanitation, 36.2 percent reuse of product. The research concludes the awareness character of Kuala Langsa society influenced by the educational level, economic condition, and their opportunity to gain access to the next level of educational grade, and also low frequency of government appeal to the society of how important to always maintain and preserve the Kuala Langsa Mangrove.
红树林位于印度尼西亚亚齐省的吉隆坡兰沙,是当地、区域、国家和国际生态旅游目的地之一。然而,吉隆坡周围社会的意识特征存在一些问题。这项研究的目的是为了更好地了解人们和他们对环境问题的认识。研究中使用的技术是随机抽样访谈结合定制问卷作为对100名受访者的环境问题意识的理解指标。李克特量表显示的数据值为:乱扔垃圾占46.8%,厕所卫生占33%,产品再利用占36.2%。研究发现,受教育水平、经济条件、进入下一个教育等级的机会的影响,以及政府对保持和保护吉隆坡红树林重要性的低频率的呼吁,对吉隆坡红树林社会的意识特征产生了影响。
{"title":"Environmental Awareness Character Study of Kuala Langsa Society","authors":"Siska Rita Mahyuny, E. Pandia, Vita Ria Mustikasari, R. Nasution","doi":"10.2021/JODLI.V2I1.17089","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.17089","url":null,"abstract":"Mangrove Forest, located in Kuala Langsa, Aceh Province of Indonesia, is one of the local, regional, national, and international ecotourism destinations. However, there are some issues about the awareness character of the society around Kuala Langsa. This research purpose is to have a better understanding of the people and their knowledge concerning to environmental issues. The technique used in the research was a random sampling interview combined with customized questionnaires as an indicator of understanding about environmental issues awareness taken from 100 respondents. The data value shown by Likert scale as follow: 46.8 percent littering habits, 33 percent toilet sanitation, 36.2 percent reuse of product. The research concludes the awareness character of Kuala Langsa society influenced by the educational level, economic condition, and their opportunity to gain access to the next level of educational grade, and also low frequency of government appeal to the society of how important to always maintain and preserve the Kuala Langsa Mangrove.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121131119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Development of Interactive Multimedia Mobile Learning about Bacterial Topic to train the Students' Ability of Science Literacy 开发细菌主题交互式多媒体移动学习,培养学生科学素养能力
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.17135
Merinda Oktaviana, M. Sari, S. Sunarmi
Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).
科学素养是人类理解科学并运用这种理解解决日常生活中问题的能力。学生的科学素养技能较低是由于学生在回答问题解释现象时的反应没有满足科学素养的要求。本研究旨在开发一种有效、实用、有效的交互式多媒体移动学习方式,使学生练习科学素养技能。交互式多媒体移动学习模式的研究与开发采用了一种适应William W. Lee和Diana L. Owens开发模式的研究与开发模式。Lee和Owens模型中的发展阶段是(1)评估/分析,(2)设计,(3)开发,(4)实施,(5)评估。本次研发成果获得媒体专家97.8%的验证值,获得话题专家100%的验证值,在专家评估中获得平均94%的验证值。因此,基于这个开发研究的数据结果是非常有效的类别,由研究人员作为教师进行的两次会议的研究和开发的现场测试结果产生了学生的实际测试值为84.42%,一个非常实用的类别。实用性测试结果(现场实践者)获得了100%的值,这是一个非常实用的类别。本研究的有效性检验值的n增益值为16.74,属于低类别(低有效)。
{"title":"The Development of Interactive Multimedia Mobile Learning about Bacterial Topic to train the Students' Ability of Science Literacy","authors":"Merinda Oktaviana, M. Sari, S. Sunarmi","doi":"10.2021/JODLI.V2I1.17135","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.17135","url":null,"abstract":"Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116931098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Optimization of Mobile Ad Hoc Network DSDV and OLSR Using Evolutionary Algorithm for Elearning induction mode 基于进化算法的移动自组网DSDV和OLSR在线学习诱导模式优化
Pub Date : 2020-11-30 DOI: 10.2021/JODLI.V2I1.14423
Fauzan Prasetyo, M. N. Arifin, A. Irmawan
The e-learning induction model that is well informed by the theory and practice is a sure way of being responsive to the dynamism of educational technologies. Common problem that must be taken as consideration and must be resolved in urban areas and the organization is an efficient message delivery in (MANET) Mobile Ad hoc Network. To get good and efficient communication, an algorithm must pay attention to several aspects such as the density of neighbouring node, shape and network size, channel priority level and used of message. Some previous studies attempted to propose solutions for delivering messages, but finding the optimal problem solution that will be use is very difficult.  In our research, we sugested an optimization on MANET by using an EA. The algorithm will provide several solutions to the problem of sending messages to MANET. Our goal is able to determine the optimal communication strategy for each node in network. By using (EA) evolutionary algorithm in  (n-2) network simulator, we found that result is promising for message delivery optimization to destination for using in system Elearning model networkKeywords: MANET, evolutionary algorithm, message delivery optimization.
基于理论和实践的e-learning归纳模型是响应教育技术动态发展的有效途径。在城市地区和组织中必须考虑和解决的共同问题是移动自组网(MANET)中的高效消息传递。为了获得良好、高效的通信,算法必须考虑到邻近节点的密度、网络的形状和大小、信道的优先级和消息的使用等几个方面。以前的一些研究试图提出传递消息的解决方案,但找到将被使用的最佳问题解决方案非常困难。在我们的研究中,我们建议使用EA对MANET进行优化。该算法将为向MANET发送消息的问题提供几种解决方案。我们的目标是能够确定网络中每个节点的最佳通信策略。通过在(n-2)网络模拟器中使用(EA)进化算法,我们发现结果有望用于系统电子学习模型网络的消息传递优化。关键词:MANET,进化算法,消息传递优化。
{"title":"Optimization of Mobile Ad Hoc Network DSDV and OLSR Using Evolutionary Algorithm for Elearning induction mode","authors":"Fauzan Prasetyo, M. N. Arifin, A. Irmawan","doi":"10.2021/JODLI.V2I1.14423","DOIUrl":"https://doi.org/10.2021/JODLI.V2I1.14423","url":null,"abstract":"The e-learning induction model that is well informed by the theory and practice is a sure way of being responsive to the dynamism of educational technologies. Common problem that must be taken as consideration and must be resolved in urban areas and the organization is an efficient message delivery in (MANET) Mobile Ad hoc Network. To get good and efficient communication, an algorithm must pay attention to several aspects such as the density of neighbouring node, shape and network size, channel priority level and used of message. Some previous studies attempted to propose solutions for delivering messages, but finding the optimal problem solution that will be use is very difficult.  In our research, we sugested an optimization on MANET by using an EA. The algorithm will provide several solutions to the problem of sending messages to MANET. Our goal is able to determine the optimal communication strategy for each node in network. By using (EA) evolutionary algorithm in  (n-2) network simulator, we found that result is promising for message delivery optimization to destination for using in system Elearning model networkKeywords: MANET, evolutionary algorithm, message delivery optimization.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126629457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Analysis of Students Errors in Mathematical Reasoning on Geometry by Gender 学生几何数学推理错误的性别分析
Pub Date : 2020-05-30 DOI: 10.2021/JODLI.V1I2.13542
A. Setiawan, C. Sa’dijah
The purpose of this study is to identify the reasoning male and female in solving geometry problems. Using qualitative descriptive approach, the subjects in this study were 42 male and 42 female students from two schools in the district Mesuji Lampung, Indonesia. The instrument used was a test essay consists of two problems related to geometry. The findings of this study indicate that male students have superior reasoning ability than female students. Another finding that students can make mistakes in every stage of reasoning is based on five indicators of reasoning primarily on third indicator it is perform mathematical manipulations and provide a reason or evidence to the truth of the solution, fourth indicator it is checking the validity of an argument, and fifth indicator it is draw conclusions and the first indicator and the second indicator students make a little mistake.
本研究的目的是找出男性和女性在解决几何问题时的推理能力。本研究采用质性描述方法,选取印尼梅苏吉楠榜地区两所学校的42名男学生和42名女学生为研究对象。使用的工具是一篇由两个与几何有关的问题组成的测试文章。本研究结果显示,男学生的推理能力优于女学生。另一个发现是学生在推理的每个阶段都会犯错误,这是基于推理的五个指标,主要是第三个指标,它是执行数学操作,并为解决方案的真实性提供原因或证据,第四个指标是检查论点的有效性,第五个指标是得出结论,第一个指标和第二个指标学生犯一点错误。
{"title":"Analysis of Students Errors in Mathematical Reasoning on Geometry by Gender","authors":"A. Setiawan, C. Sa’dijah","doi":"10.2021/JODLI.V1I2.13542","DOIUrl":"https://doi.org/10.2021/JODLI.V1I2.13542","url":null,"abstract":"The purpose of this study is to identify the reasoning male and female in solving geometry problems. Using qualitative descriptive approach, the subjects in this study were 42 male and 42 female students from two schools in the district Mesuji Lampung, Indonesia. The instrument used was a test essay consists of two problems related to geometry. The findings of this study indicate that male students have superior reasoning ability than female students. Another finding that students can make mistakes in every stage of reasoning is based on five indicators of reasoning primarily on third indicator it is perform mathematical manipulations and provide a reason or evidence to the truth of the solution, fourth indicator it is checking the validity of an argument, and fifth indicator it is draw conclusions and the first indicator and the second indicator students make a little mistake.","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133063510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
期刊
Journal of Disruptive Learning Innovation (JODLI)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1