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Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems最新文献

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Rapid Prototyping of XR Experiences XR体验的快速原型
M. Billinghurst, Michael Nebeling
This course introduces participants to rapid prototyping for augmented, virtual, and mixed reality. Participants will learn about physical prototyping with paper and Play-Doh and digital prototyping via visual authoring tools. After an overview of the XR prototyping process and tools, participants will complete two hands-on sessions. A combination of paper-based XR design templates and easy-to-use digital authoring tools will be used to create working interactive prototypes that can be run on XR devices. The course is targeted at non-technical audiences including HCI practitioners, user experience researchers, and interaction design professionals and students interested in XR design.
本课程向参与者介绍增强,虚拟和混合现实的快速原型。参与者将学习如何使用纸和培乐多进行物理原型制作,以及如何使用可视化创作工具进行数字原型制作。在对XR原型过程和工具的概述之后,参与者将完成两个实践课程。基于纸张的XR设计模板和易于使用的数字创作工具的组合将用于创建可在XR设备上运行的工作交互原型。本课程面向非技术受众,包括HCI从业者、用户体验研究人员、交互设计专业人士和对XR设计感兴趣的学生。
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引用次数: 4
Magnetact Animals: A Simple Kinetic Toy Kit for a Creative Online Workshop for Children 磁性动物:一个简单的动态玩具套件为儿童的创意在线研讨会
K. Yasu, Masaya Ishikawa
With the global COVID-19 pandemic that began in early 2020, it has become difficult to hold workshops that bring people together in one place. Consequently, demand for online events and virtual workshops is increasing so as to minimize the loss of learning opportunities. However, providing an experience of building things remotely is not easy because of the time and cost of preparing materials and equipment, and the difficulties of distance teaching. So, we designed a kinetic toy kit that can be sent in an envelope, be constructed with ease, and work without any batteries. The kinetic toy, constructed using magnetic sheets, cardboard, and paper, allows the users to design and create “animals” with variable motions. At the two online workshops we held for 15 participants from 3 to 11 years old, all of the children enjoyed building toys and some participants invented original mechanisms and new animals. In this paper, we describe the details of the toy kit and the online workshops that used it.
随着2020年初开始的全球COVID-19大流行,很难举办将人们聚集在一个地方的研讨会。因此,对在线活动和虚拟研讨会的需求正在增加,以尽量减少学习机会的损失。然而,由于准备材料和设备的时间和成本,以及远程教学的困难,提供远程建造事物的体验并不容易。所以,我们设计了一个动力玩具套件,可以装在信封里寄出去,构造起来很容易,不需要任何电池就能工作。这个动态玩具由磁性薄片、硬纸板和纸张构成,用户可以设计和创造具有可变动作的“动物”。在我们为15名3至11岁的孩子举办的两次在线工作坊中,所有的孩子都喜欢制作玩具,一些参与者发明了原创的机械和新的动物。在本文中,我们详细描述了玩具工具包和使用它的在线研讨会。
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引用次数: 2
SIGHInt: Special Interest Group for Human-Computer Integration SIGHInt:人机集成特别兴趣小组
N. Semertzidis, Michaela Scary, Xiao Fang, Xinyi Wang, Rakesh Patibanda, Josh Andrés, P. Strohmeier, K. Kunze, Pedro Lopes, Fabio Zambetta, F. Mueller
Human-Computer Integration (HInt) is a growing paradigm within HCI which seeks to understand how humans can, and already are, merging with computational machines. HInt’s recent inception and evolution has seen much discussion in a variety of symposiums, workshops, and publications for HCI. This has enabled a democratized and decentralised emergence of its core concepts. While this has allowed for rapid growth in our understanding of HInt, there is some discrepancy in how the proponents of this movement might describe its principles, motivations, definitions, and ultimate goals, with many offshoot concepts of HInt beginning to emerge. SIGHint aims to provide a platform to facilitate high level discussion and collation of information between researchers and designers seeking to learn from and contribute to the development of Human-Computer Integration. It is our intention that through this SIG we may better understand how new and emerging, diverging ideas, and perspectives within Human-Computer Integration relate to each other, ultimately facilitating a mapping of the paradigm and a synthesis of its concepts.
人机集成(HInt)是HCI中一个不断发展的范例,它试图理解人类如何能够和已经与计算机器融合。HInt最近的开始和发展在各种关于HCI的研讨会、研讨会和出版物中引起了广泛的讨论。这使得其核心概念的民主化和分散化得以出现。虽然这使得我们对HInt的理解快速增长,但在这一运动的支持者如何描述其原则、动机、定义和最终目标方面存在一些差异,许多HInt的分支概念开始出现。SIGHint旨在提供一个平台,促进研究人员和设计人员之间的高层讨论和信息整理,寻求学习和促进人机集成的发展。我们的意图是,通过这个SIG,我们可以更好地理解人机集成中新兴的、发散的思想和观点是如何相互关联的,最终促进范式的映射和概念的综合。
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引用次数: 4
Realizing AI in Healthcare: Challenges Appearing in the Wild 在医疗保健领域实现人工智能:野外出现的挑战
T. Andersen, Francisco Nunes, Lauren Wilcox, Elizabeth Kaziunas, Stina Matthiesen, F. Magrabi
The last several years have shown a strong growth of Artificial Intelligence (AI) technologies with promising results for many areas of healthcare. HCI has contributed to these discussions, mainly with studies on explainability of advanced algorithms. However, there are only few AI-systems based on machine learning algorithms that make it to the real world and everyday care. This challenging move has been named the “last mile” of AI in healthcare, emphasizing the sociotechnical uncertainties and unforeseen learnings from involving users in the design or use of AI-based systems. The aim of this workshop is to set the stage for a new wave of HCI research that accounts for and begins to develop new insights, concepts, and methods, for transitioning from development to implementation and use of AI in healthcare. Participants are invited to collaboratively define an HCI research agenda focused on healthcare AI in the wild, which will require examining end-user engagements and questioning underlying concepts of AI in healthcare.
过去几年,人工智能(AI)技术取得了强劲增长,在医疗保健的许多领域取得了可喜的成果。HCI对这些讨论做出了贡献,主要是对高级算法的可解释性的研究。然而,只有少数基于机器学习算法的人工智能系统能够应用于现实世界和日常护理。这一具有挑战性的举措被称为人工智能在医疗保健领域的“最后一英里”,强调了让用户参与设计或使用基于人工智能的系统所带来的社会技术不确定性和不可预见的教训。本次研讨会的目的是为HCI研究的新浪潮奠定基础,这些研究将解释并开始开发新的见解、概念和方法,以实现人工智能在医疗保健领域从开发到实施和使用的过渡。邀请参与者共同定义以医疗保健人工智能为重点的HCI研究议程,这将需要检查最终用户参与并质疑医疗保健中人工智能的潜在概念。
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引用次数: 15
Design and Evaluation of CFC-targeted Security Nudges 针对cfc的安全助推器设计与评估
Leilei Qu, Ruojin Xiao, Cheng Wang, Wenchang Shi
Aimed at breaking up the myth of the “average user”, the notion of personalization promises to solve the contradiction between the population’s heterogeneity and one-size-fits-all security nudges. To further explore the promising avenue, we propose to design personalized security nudges targeted at different mindsets and make the Consideration for Future Consequences (CFC) the testbed. Namely, we designed two CFC-targeted security nudges, Promotion and Prevention, for the individuals who care about future and immediate consequences, respectively. An online survey (N = 145) was conducted to test their effectiveness. Results show that both the nudges can improve users’ security attitudes, while the moderation effects imply that the Promotion nudge is merely effective for the users having deep concerns about future consequences. The findings indicate the feasibility of designing security nudges targeted at future orientations and illustrate the importance of tailoring nudges according to individuals’ differences.
个性化的概念旨在打破“普通用户”的神话,有望解决人口异质性和一刀切的安全推动之间的矛盾。为了进一步探索有前途的途径,我们建议针对不同的心态设计个性化的安全推动,并将未来后果考虑(CFC)作为测试平台。也就是说,我们为关心未来和当前后果的个人分别设计了两个针对cfc的安全提示,促进和预防。进行了一项在线调查(N = 145)来测试其有效性。结果表明,两种推动都能提高用户的安全态度,而适度效应表明,促进型推动仅对对未来后果有深度担忧的用户有效。研究结果表明,设计针对未来方向的安全推动是可行的,并说明了根据个体差异定制推动的重要性。
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引用次数: 3
Smell, Taste, and Temperature Interfaces 嗅觉、味觉和温度接口
Jas Brooks, Pedro Lopes, J. Amores, E. Maggioni, H. Matsukura, Marianna Obrist, R. Peiris, Nimesha Ranasinghe
Everyday life hinges on smell, taste, and temperature-based experiences, from eating to detecting potential hazards (e.g., smell of rotten food, microbial threats, and non-microbial threats such as from hazardous gases) to responding to thermal behavioral changes. These experiences are formative as visceral, vital signals of information, and contribute directly to our safety, well-being, and enjoyment. Despite this, contemporary technology mostly stimulates vision, audition, and – more recently – touch, unfortunately leaving out the senses of smell taste and temperature. In the last decade, smell, taste, and temperature interfaces have gained a renewed attention in the field of Human Computer Interaction, fueled by the growth of virtual reality and wearable devices. As these modalities are further explored, it is imperative to discuss underlying cultural contexts of these experiences, how researchers can robustly stimulate and sense these modalities, and in what contexts such multisensory technologies are meaningful. This workshop addresses these topics and seeks to provoke critical discussions around chemo- and thermo-sensory HCI.
日常生活依赖于嗅觉、味觉和基于温度的体验,从进食到检测潜在危害(例如,腐烂食物的气味、微生物威胁和有害气体等非微生物威胁),再到对热行为变化做出反应。这些经历是形成性的,作为信息的内在的、重要的信号,并直接有助于我们的安全、幸福和快乐。尽管如此,当代技术主要刺激视觉、听觉,以及最近的触觉,不幸的是,忽略了嗅觉、味觉和温度的感觉。在过去的十年中,在虚拟现实和可穿戴设备的发展推动下,嗅觉、味觉和温度界面在人机交互领域获得了新的关注。随着这些模式的进一步探索,有必要讨论这些经验的潜在文化背景,研究人员如何能够有力地刺激和感知这些模式,以及在什么背景下这些多感官技术是有意义的。本次研讨会讨论了这些主题,并试图激发围绕化疗和热感HCI的关键讨论。
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引用次数: 12
Learned helplessness and mental health issues related to distance learning due to COVID-19 COVID-19导致的与远程学习相关的习得性无助和心理健康问题
Adam Garcia, Garrett B. Powell, Davis Arnold, Luis Ibarra, M. Pietrucha, Michael Kelland Thorson, Abigail Verhelle, Nathan B. Wade, Samantha Webb
When the COVID-19 pandemic struck in March 2020, universities worldwide were forced to suddenly move all in-person students online. In isolation and away from their regular structures and coping mechanisms, students were forced to rely on online learning technology (OLT) as a full replacement for in-person learning. We hypothesize that students in this circumstance will experience feelings of learned helplessness regarding OLT and suffer from overall poorer mental health. We present a mixed-methods study to investigate these phenomena during the Spring 2020 semester among a diverse group of students. We explore multiple factors that contributed to these phenomena, such as motivation, growing exhaustion with online learning, and feelings of connectedness that were lost and cannot be recreated via online meeting software.
当2019冠状病毒病大流行于2020年3月爆发时,世界各地的大学被迫突然将所有面对面的学生转移到网上。在孤立和远离常规结构和应对机制的情况下,学生被迫依赖在线学习技术(OLT)作为面对面学习的完全替代品。我们假设,在这种情况下,学生会经历习得性无助感,整体心理健康状况较差。我们提出了一项混合方法研究,以调查2020年春季学期不同学生群体中的这些现象。我们探索了导致这些现象的多种因素,如动机,在线学习的日益疲惫,以及失去的联系感,无法通过在线会议软件重建。
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引用次数: 11
Automated Video Description for Blind and Low Vision Users 盲人和低视力用户的自动视频描述
Aditya Bodi, Pooyan Fazli, Shasta Ihorn, Y. Siu, A. T. Scott, Lothar D Narins, Yash Kant, Abhishek Das, Ilmi Yoon
Video accessibility is crucial for blind and low vision users for equitable engagements in education, employment, and entertainment. Despite the availability of professional description services and tools for amateur description, most human-generated descriptions are expensive and time consuming, and the rate of human-generated descriptions simply cannot match the speed of video production. To overcome the increasing gaps in video accessibility, we developed a system to automatically generate descriptions for videos and answer blind and low vision users’ queries on the videos. Results from a pilot study with eight blind video aficionados indicate the promise of this system for meeting needs for immediate access to videos and validate our efforts in developing tools in partnership with the individuals we aim to benefit. Though the results must be interpreted with caution due to the small sample size, participants overall reported high levels of satisfaction with the system, and all preferred use of the system over no support at all.
视频无障碍对于盲人和低视力用户公平参与教育、就业和娱乐至关重要。尽管有专业的描述服务和业余描述工具,但大多数人工生成的描述都是昂贵和耗时的,而且人工生成描述的速度根本无法与视频制作的速度相匹配。为了克服日益增长的视频可访问性差距,我们开发了一个系统来自动生成视频描述,并回答盲人和低视力用户对视频的查询。对8名盲人视频爱好者进行的初步研究结果表明,该系统有望满足即时访问视频的需求,并验证了我们在与我们旨在受益的个人合作开发工具方面所做的努力。尽管由于样本量小,必须谨慎地解释结果,但参与者总体上报告了对系统的高满意度,并且所有人都更喜欢使用系统而不是完全没有支持。
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引用次数: 10
Protest Privacy Recommendations: An Analysis of Digital Surveillance Circumvention Advice During Black Lives Matter Protests 抗议隐私建议:黑人生命问题抗议期间数字监控规避建议分析
Kandrea Wade, Jed R. Brubaker, Casey Fiesler
This paper describes a qualitative study of media and advocacy publications about digital surveillance in the context of Black Lives Matter protests, including recommendations for techniques on how to circumvent such surveillance. We conducted a content analysis of the recommendations given for circumventing surveillance provided by media, news, activist, and commercial outlets. We describe the recommendations provided and identify common fears and implications of protest surveillance as expressed by these sources. We identified thematic categories of surveillance fears and implications, including ruined reputations, online harassment, arrest, lack of transparency, and the chilling of free speech and protest. Finally, we describe what we see as challenges protesters will have implementing the recommendations (for example, due to availability and accessibility of technology and certain types of expertise required), complicating the creation of the kind of security culture protesters need.
本文描述了一项关于“黑人的命也是命”抗议活动背景下数字监控的媒体和宣传出版物的定性研究,包括如何规避此类监控的技术建议。我们对媒体、新闻、活动家和商业机构提供的规避监视的建议进行了内容分析。我们描述了所提供的建议,并确定了这些来源所表达的抗议监视的共同恐惧和影响。我们确定了监控恐惧和影响的主题类别,包括声誉受损、在线骚扰、逮捕、缺乏透明度以及言论自由和抗议的寒蝉。最后,我们描述了我们认为抗议者在实施建议时将面临的挑战(例如,由于技术的可用性和可访问性以及所需的某些类型的专业知识),使抗议者所需的安全文化的创建复杂化。
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引用次数: 6
Investigating Simple Privacy Indicators for Supporting Users when Installing New Mobile Apps 调查简单的隐私指标,支持用户安装新的移动应用程序
Alina Stöver, N. Gerber, S. Kaushik, M. Mühlhäuser, Karola Marky
Mobile devices have become daily companions for millions of users. They have access to privacy-sensitive data about their users which stresses the importance of privacy. Users have to make privacy-related decisions already before app installation because once installed, apps can access potential privacy-sensitive data. In this work-in-progress, we present an in-depth investigation of privacy indicator visualizations for mobile app stores. We report the results of two consecutive user studies in which we investigate 1) visual depiction, 2) score, and 3) monetary value of collected data. Our studies reveal that a visual depiction by a privacy meter were easiest to understand for users, scores were easiest to spot, and monetary value was most difficult to interpret and requires further investigation.
移动设备已经成为数百万用户的日常伴侣。他们可以访问有关其用户的隐私敏感数据,这强调了隐私的重要性。用户必须在安装应用程序之前就做出与隐私相关的决定,因为一旦安装,应用程序就可以访问潜在的隐私敏感数据。在这项正在进行的工作中,我们对移动应用商店的隐私指示器可视化进行了深入调查。我们报告了两个连续的用户研究的结果,其中我们调查了1)视觉描述,2)得分,以及3)收集数据的货币价值。我们的研究表明,用户最容易理解隐私仪表的视觉描述,分数最容易发现,而货币价值最难解释,需要进一步调查。
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引用次数: 3
期刊
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
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