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Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems最新文献

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Nurse AMIE: Using Smart Speakers to Provide Supportive Care Intervention for Women with Metastatic Breast Cancer 护士AMIE:使用智能扬声器为转移性乳腺癌妇女提供支持性护理干预
Ling Qiu, B. Kanski, Shawna Doerksen, R. Winkels, K. Schmitz, Saeed Abdullah
Women with metastatic breast cancer (MBC) face serious physiological and psychosocial challenges. The management of this chronic, incurable condition requires long-term care coordination. Traditional clinical methods do not often provide adequate and personalized support for these individuals. In this project, we aim to use smart speakers to provide supportive care interventions to improve the quality of life for women with MBC. Specifically, we have developed Nurse AMIE (Addressing Metastatic Individuals Everyday) by leveraging the Amazon Alexa to remotely deliver validated interventions. We believe that voice interactions can significantly lower the barrier to interact with remote intervention technologies for this population. In a pilot study, we deployed Nurse AMIE for 14 days over 6 women with MBC. Based on the collected data, this paper discusses the feasibility, acceptability, and future directions of Nurse AMIE. To the best of our knowledge, this is the first study to use smart speakers to support women with MBC.
女性转移性乳腺癌(MBC)面临着严重的生理和心理挑战。这种慢性、不治之症的管理需要长期护理协调。传统的临床方法往往不能为这些个体提供充分和个性化的支持。在这个项目中,我们的目标是使用智能扬声器提供支持性护理干预,以改善患有MBC的妇女的生活质量。具体来说,我们通过利用亚马逊Alexa远程提供有效的干预措施,开发了护士AMIE(每天解决转移性个体)。我们相信语音交互可以显著降低这一人群与远程干预技术交互的障碍。在一项初步研究中,我们在6名患有MBC的妇女身上部署了AMIE护士14天。根据收集到的数据,本文探讨了护士AMIE的可行性、可接受性和未来发展方向。据我们所知,这是第一个使用智能扬声器来支持女性MBC的研究。
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引用次数: 10
Turning Your Wind Instrument into a Music Controller: Real-time Fingering Estimation by Classifying Reflected White Noise 把你的管乐器变成一个音乐控制器:通过分类反射白噪声的实时指法估计
Naoyuki Terashita, Kyoichi Sugahara, Yosuke Terashita
We propose a novel fingering estimation method that allows a player to use any wind instrument as a music controller by attaching a single microphone and loudspeaker-embedded mouthpiece. The loudspeaker plays white noise continuously while the fingerings are estimated in real-time based on the sound pressure recorded at the end of the instrument. Our method addresses a major problem of conventional music controllers: differences in the tactile feel of keys compared to the player’s own instrument. We demonstrated that the proposed method accurately estimated fingerings on a saxophone with promising performance (a 1.05 % misclassification rate), satisfying the low-latency feedback required in the context of musical performance.
我们提出了一种新的指法估计方法,允许玩家使用任何管乐器作为音乐控制器,通过附加一个麦克风和扬声器嵌入的话筒。扬声器持续播放白噪音,同时根据仪器末端记录的声压实时估计指法。我们的方法解决了传统音乐控制器的一个主要问题:与玩家自己的乐器相比,按键的触感存在差异。我们证明了所提出的方法准确地估计了具有良好表现的萨克斯管的指法(1.05%的错误分类率),满足了音乐表演背景下所需的低延迟反馈。
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引用次数: 0
Fused Photo: Augmented Reality Staging for Photorealistic Visualization in Online Home Retail 融合照片:增强现实舞台在网上家居零售的逼真可视化
C. Vazquez, Nicole Tan, Shrenik Sadalgi
Retail experiences have started adopting Augmented Reality (AR) as a tool to let customers see products in their space before committing to a purchase. Although online retailers use high resolution 3D models to create onsite imagery, limitations in the rendering capabilities of phones require them to optimize models for real-time use, diminishing the visual quality of the experience and widening the gap between what the customer thinks they are buying and what they get. We present Fused Photo, a system that leverages AR to capture the customer’s spatial context and recreate it in a remote rendering environment that then composites photorealistic images of products onto their space. Results show that Fused Photos outperform other AR visualizations in the market both in realism and ability to represent a product’s appearance, while being comparable in quality to photorealistic renders staged manually by artists.
零售体验已经开始采用增强现实(AR)作为一种工具,让顾客在购买之前在他们的空间看到产品。尽管在线零售商使用高分辨率3D模型来创建现场图像,但手机渲染能力的限制要求他们优化模型以实时使用,降低了体验的视觉质量,并扩大了客户认为他们购买的东西和他们得到的东西之间的差距。我们展示了Fused Photo,这是一个利用AR捕捉客户的空间环境并在远程渲染环境中重新创建它的系统,然后将逼真的产品图像合成到他们的空间中。结果表明,无论是在真实感方面,还是在表现产品外观的能力方面,Fused Photos都优于市场上的其他AR可视化技术,而在质量上可以与艺术家手工制作的真实感渲染相媲美。
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引用次数: 1
Designing a Smart Helmet for Wildland Firefighters to Avoid Dehydration by Monitoring Bio-signals 通过监测生物信号为野外消防员设计防止脱水的智能头盔
Jiali Zhang, He Feng, Chee Jen Ngeh, J. Raiti, Yuntao Wang, Paulo Gonçalves, Gulnara Sarymbekova, Linda Wagner, J. James, Paul B. Albee, Jayasakthi Thiagarajan
Smart Helmet is a new wearable device to monitor wildland firefighters’ real-time bio-signal data and alert potential health issues, i.e., dehydration. In this paper, we applied the human-centered design method to develop Smart Helmet for firefighters. We initially conducted multiple rounds of primary research to collect user needs and the deployment constraints by interviewing 80 firefighters. Targeted on dehydration caused by heat exhaustion and overexertion, we developed a smart helmet prototype, named FireWorks, with an array of sensors collecting the firefighter’s bio-signals, including body temperature, heart rate, and motions. When abnormal bio-signal levels are detected, the alert system will notify the firefighter and their supervisor. The notification is achieved by an on-device algorithm that predicts imminent health risks. Further, we designed a mobile application to display real-time and historical bio-signal data as well as alert users about potential dehydration issues. In the end, we ran user evaluation studies and iterated the prototype based on user feedback, and we ran the functional evaluation to make sure all the implemented functions work properly.
智能头盔是一种新型可穿戴设备,用于监测野外消防员的实时生物信号数据,并提醒潜在的健康问题,如脱水。本文将以人为本的设计方法应用于消防员智能头盔的研制。我们最初进行了多轮初步研究,通过采访80名消防员来收集用户需求和部署限制。针对因中暑和过度劳累导致的脱水问题,我们开发了一款名为FireWorks的智能头盔原型,头盔上装有一系列传感器,可以收集消防员的生物信号,包括体温、心率和动作。当检测到异常的生物信号水平时,警报系统将通知消防员和他们的主管。该通知是通过预测即将发生的健康风险的设备上算法实现的。此外,我们设计了一个移动应用程序来显示实时和历史生物信号数据,并提醒用户潜在的脱水问题。最后,我们进行了用户评估研究,并根据用户反馈迭代了原型,我们进行了功能评估,以确保所有实现的功能都能正常工作。
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引用次数: 4
Enhancing the Perceived Emotional Intelligence of Conversational Agents through Acoustic Cues 通过声音提示提高会话主体的感知情绪智力
Jiaxiong Hu, Yun Huang, Xiaozhu Hu, Ying-Qing Xu
The perceived emotional intelligence of a conversational agent (CA) can significantly impact people’s interaction with the CA. Prior research applies text-based sentiment analysis and emotional response generation to improve CAs’ emotional intelligence. However, acoustic features in speech containing rich contexts are underexploited. In this work, we designed and implemented an emotionally aware CA, called HUE (Heard yoUr Emotion) that stylized responses with emotion regulation strategies and empathetic interjections. We conducted a user study with 75 participants to evaluate their perceived emotional intelligence (PEI) of HUE by having them observe conversations between people and HUE in different emotional scenarios. Our results show that participants’ PEI was significantly higher with the acoustic features than without.
会话代理(CA)的情绪智力感知可以显著影响人们与CA的互动。先前的研究应用基于文本的情绪分析和情绪反应生成来提高CA的情绪智力。然而,包含丰富语境的语音的声学特征尚未得到充分利用。在这项工作中,我们设计并实现了一个情感感知CA,称为HUE(听到你的情绪),它通过情绪调节策略和移情感叹词来程式化反应。我们对75名参与者进行了一项用户研究,通过让他们观察不同情感场景下人们与HUE之间的对话,来评估他们对HUE的感知情商(PEI)。我们的研究结果表明,参与者的PEI显著高于没有声学特征的参与者。
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引用次数: 10
Deaf Users’ Preferences Among Wake-Up Approaches during Sign-Language Interaction with Personal Assistant Devices 聋人与个人助理设备手语交互中唤醒方式的偏好
Vaishnavi Mande, Abraham Glasser, Becca Dingman, Matt Huenerfauth
Personal-assistant devices like Amazon Alexa and Google Assistant are increasingly popular among consumers. Users activate these systems through some type of wake-up approach, e.g. using a wake-word “Alexa” or “Ok, Google.” Voice-based interaction poses accessibility barriers for Deaf and Hard of Hearing (DHH) users, and technologies for sign-language recognition are improving. We therefore explore wake-up interactions for DHH users for potential personal assistant devices that understand sign language commands. Interviews with DHH users (N=21) motivated the design of six wake-up approaches, and we produced video prototypes demonstrating each using a Wizard-of-Oz approach. These prototypes were evaluated in a follow-up study in which DHH users (N=12) identified factors that influenced their preference among approaches. This study contributes empirical knowledge about DHH ASL signers’ preferences and concerns with wake-up interaction, thereby providing guidance for future designers of these systems.
像亚马逊Alexa和谷歌助手这样的个人助理设备在消费者中越来越受欢迎。用户通过某种唤醒方式激活这些系统,例如使用唤醒词“Alexa”或“Ok, Google”。基于语音的交互为聋人和重听人(DHH)用户带来了无障碍障碍,手语识别技术正在改进。因此,我们为DHH用户探索能够理解手语命令的潜在个人助理设备的唤醒交互。与DHH用户(N=21)的访谈激发了六种唤醒方法的设计,我们制作了视频原型,使用Wizard-of-Oz方法演示每种唤醒方法。这些原型在一项后续研究中进行了评估,在该研究中,DHH用户(N=12)确定了影响他们对方法偏好的因素。本研究提供了关于DHH手语使用者对唤醒交互的偏好和关注的实证知识,从而为这些系统的未来设计者提供指导。
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引用次数: 8
Queer in HCI: Strengthening the Community of LGBTQIA+ Researchers and Research HCI中的酷儿:加强LGBTQIA+研究人员和研究社区
M. A. Devito, Caitlin Lustig, Ellen Simpson, K. Allison, Tya S. Chuanromanee, Katta Spiel, Amy J. Ko, J. Rode, Brianna Dym, Michael J. Muller, M. Scheuerman, A. Walker, Jed R. Brubaker, Alex A. Ahmed
As Queer Human-Computer Interaction (HCI) becomes an established part of the larger field, both in terms of research on and with queer populations and in terms of employing queering theories and methods, the role of queer researchers has become a timely topic of discussion. However, these discussions have largely centered around member-researcher status and positionality when working with queer populations. Based on insights gathered at multiple ACM events over the past two years, we identified two pressing issues: (1) we need to better support queer people doing HCI research not specific to queer populations, and (2) we need to identify how to best support member-researchers in leading Queer HCI while including collaborators beyond the queer community. This Special Interest Group (SIG) aims to directly address these challenges by convening a broad community of queer researchers and allies, working not only on explicitly-queer topics but across a broad range of HCI topics.
随着酷儿人机交互(HCI)成为更大领域的一个既定部分,无论是在对酷儿群体的研究方面,还是在使用酷儿理论和方法方面,酷儿研究者的角色已经成为一个及时的讨论话题。然而,这些讨论主要集中在研究酷儿群体时的成员研究员地位和立场上。基于过去两年在多个ACM活动中收集的见解,我们确定了两个紧迫的问题:(1)我们需要更好地支持酷儿人群进行非特定于酷儿人群的HCI研究;(2)我们需要确定如何最好地支持成员研究人员领导酷儿HCI,同时包括酷儿社区以外的合作者。这个特殊兴趣小组(SIG)旨在通过召集广大的酷儿研究人员和盟友来直接解决这些挑战,不仅在明确的酷儿主题上工作,而且在广泛的HCI主题上工作。
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引用次数: 1
Introduction to Intelligent User Interfaces 智能用户界面简介
A. Schmidt, Sven Mayer, D. Buschek
Recent advancements in artificial intelligence (AI) create new opportunities for implementing a wide range of intelligent user interfaces. Speech-based interfaces, chatbots, visual recognition of users and objects, recommender systems, and adaptive user interfaces are examples that have majored over the last 10 years due to new approaches in machine learning (ML). Modern ML-techniques outperform in many domains of previous approaches and enable new applications. Today, it is possible to run models efficiently on various devices, including PCs, smartphones, and embedded systems. Leveraging the potential of artificial intelligence and combining them with human-computer interaction approaches allows developing intelligent user interfaces supporting users better than ever before. This course introduces participants to terms and concepts relevant in AI and ML. Using examples and application scenarios, we practically show how intelligent user interfaces can be designed and implemented. In particular, we look at how to create optimized keyboards, use natural language processing for text and speech-based interaction, and how to implement a recommender system for movies. Thus, this course aims to introduce participants to a set of machine learning tools that will enable them to build their own intelligent user interfaces. This course will include video based lectures to introduce concepts and algorithms supported by practical and interactive exercises using python notebooks.
人工智能(AI)的最新进展为实现广泛的智能用户界面创造了新的机会。基于语音的界面、聊天机器人、用户和对象的视觉识别、推荐系统和自适应用户界面是过去10年来由于机器学习(ML)的新方法而取得重大进展的例子。现代机器学习技术在许多领域优于以前的方法,并实现了新的应用。今天,可以在各种设备上高效地运行模型,包括pc、智能手机和嵌入式系统。利用人工智能的潜力并将其与人机交互方法相结合,可以开发比以往更好地支持用户的智能用户界面。本课程向参与者介绍AI和ML相关的术语和概念。通过示例和应用场景,我们实际展示了如何设计和实现智能用户界面。特别是,我们研究了如何创建优化的键盘,使用自然语言处理进行基于文本和语音的交互,以及如何实现电影推荐系统。因此,本课程旨在向参与者介绍一套机器学习工具,使他们能够构建自己的智能用户界面。本课程将包括基于视频的讲座,介绍概念和算法,并使用python笔记本进行实际和交互式练习。
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引用次数: 7
Quantifying Novice Behavior, Experience, and Mental Effort in Code Puzzle Pathways 量化新手在代码谜题路径中的行为、经验和心理努力
John Allen, Caitlin L. Kelleher
Code puzzles are an increasingly popular approach to introducing programming to young learners. Today, code puzzles are predominantly introduced through static puzzle sequences with increasing difficulty. However, adaptive systems in other domains have improved learning efficiency. This paper takes a step towards developing adaptive code puzzle systems based on controlling learners’ cognitive load. We conducted a study comparing static code puzzle pathways and adaptive pathways that predict cognitive load on future puzzles. While the trialled adaptive recommendation policy did not result in better learning, our findings point us towards a different policy which may have a greater effect on learner experience. In addition, we identify predictors of student dropout, and use our experimental data to quantify learners’ puzzle-solving experiences into 7 principal component properties and use these factors to suggest approaches for future adaptive systems.
代码谜题是向年轻学习者介绍编程的一种日益流行的方法。如今,代码谜题主要是通过难度不断增加的静态谜题序列引入的。然而,其他领域的自适应系统提高了学习效率。本文在开发基于控制学习者认知负荷的自适应码谜系统方面迈出了一步。我们进行了一项研究,比较静态代码谜题路径和预测未来谜题认知负荷的自适应路径。虽然试用的适应性推荐策略并没有带来更好的学习效果,但我们的研究结果为我们指明了一种可能对学习者体验有更大影响的不同策略。此外,我们确定了学生辍学的预测因素,并使用我们的实验数据将学习者的解谜体验量化为7个主成分属性,并使用这些因素为未来的自适应系统提出方法。
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引用次数: 2
A Special Interest Group on Designed and Engineered Friction in Interaction 互动中设计和工程摩擦的特别兴趣小组
Sandy J. J. Gould, L. Chuang, I. Iacovides, Diego Garaialde, Marta E. Cecchinato, Benjamin R. Cowan, A. Cox
A lot of academic and industrial HCI work has focused on making interactions easier and less effortful. As the potential risks of optimising for effortlessness have crystallised in systems designed to take advantage of the way human attention and cognition works, academic researchers and industrial practitioners have wondered whether increasing the ‘friction’ in interactions, making them more effortful might make sense in some contexts. The goal of this special interest group is to provide a forum for researchers and practitioners to discuss and advance the theoretical underpinnings of designed friction, the relation of friction to other design paradigms, and to identify the domains and interaction flows that frictions might best suit. During the SIG, attendees will attempt to prioritise a set of research questions about frictions in HCI.
许多学术界和工业界的HCI工作都专注于使交互更容易、更省力。在设计利用人类注意力和认知工作方式的系统时,为了不费力而优化的潜在风险已经具体化,学术研究人员和工业从业者想知道,在某些情况下,增加互动中的“摩擦”,让他们更努力,是否有意义。这个特殊兴趣小组的目标是为研究人员和实践者提供一个论坛,讨论和推进设计摩擦的理论基础,摩擦与其他设计范式的关系,并确定摩擦可能最适合的领域和交互流。在SIG期间,与会者将尝试优先考虑一系列关于HCI摩擦的研究问题。
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引用次数: 6
期刊
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
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