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Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems最新文献

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Exploring User Experience of Automatic Documentation Tools 探索自动文档工具的用户体验
Shengnan Wu, Yangfan Zhou, Xin Wang
Currently, researches about automatic documentation tools seldom pay attention to user experience. In attempt to explore how existing works consider user experience of automatic documentation tools and user experience challenges automatic documentation tools are faced with, we qualitatively analyze evaluation sections in 21 papers. We find (1) User experience of automatic documentation tools is usually considered as the supplementary for document quality. (2) Automatic documentation tools are faced with three user experience challenges. Developers do not trust the generated documents. High expectations towards automatic documentation tools also hurt user experience. How developers work and acquire information presents another challenge to the design of automatic documentation tools. Apart from identifying three user experience related challenges, this paper also benefits none SE professionals who are interested in automatic documentation tools by selecting representative papers and summarizing how evaluations are conducted.
目前,自动化文档工具的研究很少关注用户体验。为了探究现有文献如何考虑自动文档工具的用户体验以及自动文档工具所面临的用户体验挑战,我们对21篇论文中的评估部分进行了定性分析。我们发现(1)自动化文档工具的用户体验通常被认为是文档质量的补充。(2)自动化文档工具面临三大用户体验挑战。开发人员不相信生成的文档。对自动文档工具的高期望也会损害用户体验。开发人员如何工作和获取信息对自动文档工具的设计提出了另一个挑战。除了确定三个与用户体验相关的挑战之外,本文还通过选择具有代表性的论文并总结如何进行评估,使对自动文档工具感兴趣的非SE专业人员受益。
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引用次数: 1
Workshop on Technologies to Support Critical Thinking in an Age of Misinformation 在错误信息时代支持批判性思维的技术研讨会
Tilman Dingler, Benjamin Tag, Philipp Lorenz-Spreen, Andrew W. Vargo, Simon Knight, S. Lewandowsky
Serious concerns have been raised about social media’s and online news outlets’ contribution to a pandemic of misinformation. The sheer volume and tendency of misinformation to exploit people’s cognitive biases have eroded the public’s trust in media outlets, governmental institutions, and the democratic process. With Human-Computer Interaction being at the forefront of designing and developing user-facing computing systems, we bear special opportunities to address these issues and work on solutions to mitigate problems arising from misinformation. This workshop brings together designers, developers, and thinkers across disciplines to redefine computing systems by focusing on technologies and applications that instil and nurture critical thinking in their users. By focusing on the problem of misinformation and users’ cognitive security, this workshop will sketch out blueprints for systems and interfaces that contribute to advancing technology and media literacy, building critical thinking skills, and helping users telling fake from truth.
人们对社交媒体和在线新闻媒体助长了错误信息的泛滥表示严重关切。利用人们认知偏见的错误信息的数量和趋势侵蚀了公众对媒体、政府机构和民主进程的信任。随着人机交互处于设计和开发面向用户的计算系统的前沿,我们有特殊的机会来解决这些问题,并致力于解决由错误信息引起的问题。本次研讨会将设计师、开发人员和跨学科的思考者聚集在一起,通过专注于向用户灌输和培养批判性思维的技术和应用程序来重新定义计算系统。通过关注错误信息和用户认知安全问题,本次研讨会将勾勒出有助于推进技术和媒体素养,培养批判性思维技能并帮助用户辨别真假的系统和界面蓝图。
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引用次数: 7
SAD: A Stress Annotated Dataset for Recognizing Everyday Stressors in SMS-like Conversational Systems 在类短信会话系统中识别日常压力源的压力注释数据集
M. Mauriello, Emmanuel Thierry Lincoln, Grace Hon, Dorien Simon, Dan Jurafsky, P. Paredes
There is limited infrastructure for providing stress management services to those in need. To address this problem, chatbots are viewed as a scalable solution. However, one limiting factor is having clear definitions and examples of daily stress on which to build models and methods for routing appropriate advice during conversations. We developed a dataset of 6850 SMS-like sentences that can be used to classify input using a scheme of 9 stressor categories derived from: stress management literature, live conversations from a prototype chatbot system, crowdsourcing, and targeted web scraping from an online repository. In addition to releasing this dataset, we show results that are promising for classification purposes. Our contributions include: (i) a categorization of daily stressors, (ii) a dataset of SMS-like sentences, (iii) an analysis of this dataset that demonstrates its potential efficacy, and (iv) a demonstration of its utility for implementation via a simulation of model response times.
为有需要的人提供压力管理服务的基础设施有限。为了解决这个问题,聊天机器人被视为一种可扩展的解决方案。然而,一个限制因素是要有清晰的定义和日常压力的例子,在此基础上构建模型和方法,以便在对话期间提供适当的建议。我们开发了一个包含6850个类似短信的句子的数据集,可以使用9个压力源类别的方案对输入进行分类,这些压力源类别来自:压力管理文献、聊天机器人原型系统的实时对话、众包和在线存储库的目标网络抓取。除了发布这个数据集,我们还展示了有希望用于分类目的的结果。我们的贡献包括:(i)日常压力源的分类,(ii)类似短信的句子的数据集,(iii)对该数据集的分析,证明其潜在功效,以及(iv)通过模拟模型响应时间来演示其实施的实用性。
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引用次数: 16
Designing Product Descriptions for Supporting Independent Grocery Shopping of People with Visual Impairments 设计支持视障人士独立购物的产品描述
Kyungyeon Lee, Sohyeon Park, U. Oh
It is difficult for people with visual impairments to have balanced nutrition, and one of the reasons is because it is challenging for them to shop for grocery items. In this study, we focused on designing descriptions on grocery items to people with visual impairments to help them with making purchase decisions independently. To identify types of information to be provided, we first conducted an online survey with 73 participants with visual impairments. Then we conducted an in-depth phone interview with eight participants to understand how to better design descriptions for different grocery items. Based on the findings, we provide implications for a camera-based wearable grocery shopping assistance system, which is currently in the prototype stage. This system will help taking the next step in providing effective assistance for people with visual impairments when shopping for groceries.
有视觉障碍的人很难获得均衡的营养,其中一个原因是他们很难购买食品杂货。在这项研究中,我们的重点是设计杂货商品的描述,以帮助视障人士独立做出购买决定。为了确定要提供的信息类型,我们首先对73名有视觉障碍的参与者进行了在线调查。然后,我们对8位参与者进行了深入的电话采访,以了解如何更好地为不同的杂货商品设计描述。基于这些发现,我们为基于摄像头的可穿戴杂货购物辅助系统提供了启示,该系统目前处于原型阶段。这一系统将进一步为视障人士在购物时提供有效的帮助。
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引用次数: 2
Infusing Accessibility into Programming Courses 将可访问性融入编程课程
Lin Jia, Yasmine N. El-Glaly, C. Baker, Kristen Shinohara
Within computing education, accessibility topics are usually taught in Human Computer Interaction and Web Design courses. Few have included accessibility in programming courses as an add-on topic. We studied assignments that infuse accessibility into programming topics without impacting the core computing learning objectives. We present two examples, assignments that can be used in Introductory Programming and Object Oriented Programming courses. Both assignments cover accessibility in addition to the primary computing topic taught. We included the two assignments in two courses for two semesters, conducting surveys and interviews to understand the impact of the assignments on students’ learning of accessibility and computing. Our findings show this approach has potential to satisfy accessibility and programming learning objectives without overwhelming the students, though more work is needed to make sure that students are clear on the relationship between the assignments and technical accessibility knowledge.
在计算机教育中,可访问性主题通常在人机交互和网页设计课程中教授。很少有人将可访问性作为一个附加主题纳入编程课程。我们研究了在不影响核心计算学习目标的情况下将可访问性注入编程主题的作业。我们提供了两个例子,可以在编程入门和面向对象编程课程中使用的作业。这两个作业除了主要的计算机主题外,还涵盖了可访问性。我们在两个学期的两个课程中加入了这两个作业,通过调查和访谈来了解作业对学生学习无障碍和计算机的影响。我们的研究结果表明,这种方法有潜力满足易访问性和编程学习目标,而不会让学生感到不知所措,尽管需要做更多的工作来确保学生清楚地了解作业和技术易访问性知识之间的关系。
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引用次数: 15
EduCHI 2021: 3rd Annual Symposium on HCI Education edchi 2021:第三届人机交互教育年会
Craig M. Macdonald, O. St-Cyr, Colin M. Gray, L. Potter, Jaisie Sin, A. Vasilchenko, E. Churchill
The HCI Education Community of Practice (CoP) has grown considerably over the past few years, starting with the HCI Living Curriculum workshop at CHI 2018 and continuing through to the EduCHI symposia at both CHI 2019 and CHI 2020. Central to the growth of the CoP has been two parallel efforts: creating channels to discuss issues pertinent to HCI education and providing a platform for sharing HCI curricula and teaching experiences. To continue this progress, we are organizing EduCHI 2021, the 3rd Annual Symposium on HCI Education. EduCHI 2021 will be held virtually and will feature interactive discussions about HCI education trends, curricula, pedagogies, teaching practices, and current and future challenges facing HCI educators.
HCI教育实践社区(CoP)在过去几年中有了很大的发展,从2018年CHI的HCI生活课程研讨会开始,一直持续到2019年CHI和2020年CHI的教育研讨会。缔约方会议发展的核心是两项并行的努力:创建讨论与HCI教育相关问题的渠道,并提供一个分享HCI课程和教学经验的平台。为了继续这一进展,我们正在组织第三届HCI教育年度研讨会EduCHI 2021。EduCHI 2021将以虚拟方式举行,并将围绕HCI教育趋势、课程、教学法、教学实践以及HCI教育者当前和未来面临的挑战进行互动讨论。
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引用次数: 4
Crank That Feed: A Physical Intervention for Active Twitter Users 曲柄Feed:活跃Twitter用户的物理干预
K. Song, Janaki Vivrekar, Lynn Yeom, E. Paulos, Niloufar Salehi
Passively consuming digital social media content often precludes users from mindfully considering the value they derive from such experiences as they engage in them. We present a system for using Twitter that requires users to continuously turn a hand crank to power their social media screen. We evaluate the device and its effects on how users value Twitter with 3 participants over 3 weeks, with the middle week of Twitter usage directed exclusively through our system. Using our device caused a dramatic decrease in Twitter usage for all participants, which either persisted or rebounded in the post-intervention week. Our analysis of diary studies and qualitative interviews surfaced three themes indicating shifting focus on content, shifting awareness about the role of social media, and new social dynamics around content-sharing.
被动地消费数字社交媒体内容往往会阻碍用户在参与其中时认真考虑从这些体验中获得的价值。我们提出了一个使用Twitter的系统,要求用户不断转动手摇曲柄来为他们的社交媒体屏幕供电。我们用3个参与者在3周内评估了设备及其对用户如何评价Twitter的影响,中间一周的Twitter使用只通过我们的系统进行。使用我们的设备导致所有参与者的Twitter使用量急剧下降,在干预后的一周内,这种情况要么持续下去,要么反弹。我们对日记研究和定性访谈的分析显示了三个主题,表明对内容的关注正在转变,对社交媒体角色的认识正在转变,以及围绕内容共享的新的社会动态。
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引用次数: 6
Development of Blind Football Play-by-play System for Visually Impaired Spectators: Tangible Sports 面向视障观众的盲人足球实况转播系统开发:有形体育
H. Ohshima, M. Kobayashi, S. Shimada
In the field of sports, visually impaired spectators are unfortunately at a disadvantage in terms of understanding the precise developments of a game. To provide such information to them, making play-by-play announcements of the live coverage of the game is the best approach; however, this is infeasible as it is difficult to employ a professional commentator for every game. Therefore, this study proposes a blind football play-by-play system, combining a tactile graphic display function and a position acquisition function, to aid visually impaired spectators understand game developments. To conduct a basic study, an experimental system was developed herein, which detects the positions of the players and ball using image processing technology and deep learning, and shows these positions via a refreshable tactile display. The validity of the proposed system was then established through subjective experiments. This system provides a rich user experience to the spectators as well as being a powerful feedback tool to the players. Moreover, an audio–tactile graphic system, which can be used to overcome tactile cognitive limitations, can be implemented as an application of the system in the future.
在体育领域,视障观众在理解比赛的精确发展方面不幸处于不利地位。为了向他们提供这类信息,最好的方法是发布游戏的实况报道;然而,这是不可行的,因为很难为每一场比赛聘请专业解说员。因此,本研究提出了一个盲人足球实况转播系统,结合触觉图形显示功能和位置获取功能,帮助视障观众了解比赛的进展。为了进行基础研究,本文开发了一个实验系统,该系统利用图像处理技术和深度学习技术检测球员和球的位置,并通过可刷新的触觉显示器显示这些位置。通过主观实验验证了系统的有效性。该系统为观众提供了丰富的用户体验,同时也为球员提供了强大的反馈工具。此外,听觉触觉图形系统,可以用来克服触觉认知的限制,可以作为该系统在未来的应用实现。
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引用次数: 4
EMICS’21: Eye Movements as an Interface to Cognitive State EMICS ' 21:眼动作为认知状态的界面
Xi Wang, Z. Bylinskii, M. Castelhano, James M. Hillis, A. Duchowski
Eye movement recording has been extensively used in HCI and offers the possibility to understand how information is perceived and processed by users. Hardware developments provide the ubiquitous accessibility of eye recording, allowing eye movements to enter common usage as a control modality. Recent A.I. developments provide powerful computational means to make predictions about the user. However, the connection between eye movements and cognitive state has been largely under-exploited in HCI. Despite the rich literature in psychology, a deeper understanding of its usability in practice is still required. This virtual EMICS workshop will provide an opportunity to discuss possible application scenarios and HCI interfaces to infer users’ mental state from eye movements. It will bring together researchers across disciplines with the goal of expanding shared knowledge, discussing innovative research directions and methods, fostering future collaborations around the use of eye movements as an interface to cognitive state.
眼动记录在人机交互中得到了广泛的应用,并提供了了解用户如何感知和处理信息的可能性。硬件的发展提供了无处不在的眼动记录,允许眼动作为一种控制方式进入普遍使用。最近的人工智能发展提供了强大的计算手段来预测用户。然而,眼球运动和认知状态之间的联系在HCI中尚未得到充分利用。尽管心理学方面的文献丰富,但对其在实践中的可用性仍需要更深入的了解。这个虚拟的EMICS研讨会将提供一个机会,讨论可能的应用场景和人机交互接口,从眼球运动推断用户的精神状态。它将汇集跨学科的研究人员,目的是扩大共享知识,讨论创新的研究方向和方法,促进未来围绕使用眼动作为认知状态界面的合作。
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引用次数: 3
Automating Cancer Genetic Counseling with an Adaptive Pedagogical Agent 自动化癌症遗传咨询与适应性教学代理
Shuo Zhou, T. Bickmore
Effective communication of genetic risk is increasingly important for prevention and treatment of hereditary cancer syndromes. Many individuals do not have access to genetic counselors, or lack the ability to understand and act on genetic risks, due to the complexity of the information. Automated approaches that incorporate animated pedagogical conversational agents may address these barriers. We describe a pedagogical agent that functions in the role of a virtual genetic counselor that discusses hereditary breast cancer risk and motivates women to obtain breast cancer screening. We report the design and evaluation of two prototypes of the virtual counselor. Our results demonstrate the feasibility of this approach, and the effectiveness in improving breast cancer genetics knowledge, by adapting the virtual counselor's pedagogical strategies to an individual's comprehension based on dynamic assessments and preferences.
遗传风险的有效沟通对于预防和治疗遗传性癌症综合征越来越重要。由于信息的复杂性,许多人无法接触到遗传咨询师,或者缺乏理解遗传风险并采取行动的能力。结合动画教学会话代理的自动化方法可以解决这些障碍。我们描述了一个教学代理,在虚拟遗传咨询师的角色中发挥作用,讨论遗传性乳腺癌风险并激励妇女获得乳腺癌筛查。我们报告了两个虚拟咨询师原型的设计和评估。我们的研究结果证明了这种方法的可行性,以及通过调整虚拟咨询师的教学策略来适应基于动态评估和偏好的个人理解,从而提高乳腺癌遗传学知识的有效性。
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引用次数: 2
期刊
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
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