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E-Learning resource reuse, based on bilingual ontology annotation and ontology mapping 基于双语本体标注和本体映射的电子学习资源重用
Pub Date : 2019-10-25 DOI: 10.19101/ijacr.2019.940101
T. Ivanova
Semantic annotation of e-Learning resources is very important for successful finding or recommendation of the most suitable ones for specific learning goals or learners. Significant research has done recently on usage of ontologies to improve learning, but most of developed ontologies are the only English language labelled and describe learning only from a specific point of view. Usage of bilingual and multilingual ontologies for resource annotation could make interlingual content delivery and reuse in e-learning more effective. It also can make learning content adaptable for a much wider audience. In this paper, we present an approach for the annotation of e-Learning resources, based on a mapped system of bilingual ontologies. We propose a knowledge-based flexible and easily extensible knowledge model and discuss how knowledge-based system, implemented this model can be used for comparison of resources, using ontology mapping. As e-Learning is complex domain that mixes pedagogy, psychology, scientific and presentation subdomains, modelling this domain is very difficult tack. We believe that relatively independent modelling of all the subdomains and specifying relations between them is the most promising approach. Our ontological model aims to ensure strict separation of different type knowledge, used in the learning process (pedagogical from domain-specific, general from domain-specific, linguistic from semantically–rich). This can simplify the ontology building process, ontology reuse, ontology evaluation, and also comparison of e-Learning systems, annotated by ontologies, following this
电子学习资源的语义标注对于成功发现或推荐最适合特定学习目标或学习者的资源是非常重要的。近年来,人们对本体的使用进行了大量的研究,但大多数已开发的本体都是唯一的英语语言标记,并且仅从特定的角度描述学习。使用双语和多语言本体进行资源注释可以使电子学习中的语言间内容传递和重用更加有效。它还可以使学习内容适应更广泛的受众。本文提出了一种基于双语本体映射系统的电子学习资源标注方法。提出了一种基于知识的灵活且易于扩展的知识模型,并讨论了实现该模型的基于知识的系统如何利用本体映射进行资源比较。由于电子学习是一个混合了教育学、心理学、科学和演示子领域的复杂领域,因此对该领域进行建模是非常困难的。我们认为对所有子域进行相对独立的建模并指定它们之间的关系是最有前途的方法。我们的本体论模型旨在确保在学习过程中使用的不同类型知识的严格分离(教学与领域特定,一般与领域特定,语言与语义丰富)。这样可以简化本体的构建过程、本体重用、本体评价以及通过本体标注的e-Learning系统的比较
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引用次数: 3
Mobile application development framework to support farming as a business via benchmarking: the case of Tanzania 移动应用程序开发框架,通过基准来支持农业作为一项业务:坦桑尼亚的案例
Pub Date : 2019-10-25 DOI: 10.19101/ijacr.2019.940074
J. Kyaruzi, Z. Yonah, H. Swai
This research article published by the International Journal of Advanced Computer Research (IJACR), Volume-9 Issue-45 -2019
这篇研究文章发表在《国际高级计算机研究杂志》(IJACR), 2019年第45期
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引用次数: 2
User perception towards rewards and learning through digital traditional games 用户对通过数字传统游戏获得奖励和学习的看法
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid110
Nur Azzah Abu Bakar, Noraziah ChePa
Younger generation nowadays have been too much exposed and being hooked to digital games such as Slither.io, Clash Royale, Dota 2, Battleplans and 1010 which have made the top five in the list of the most popular and addictive digital games. These digital contemporary games focus on entertainment, fun and excitement. The development of digital traditional games, however, focuses more on preserving culture through a platform suitable to the millennials or the so-called “net generation”. Little do they know about traditional games such as congkak, gasing or dam haji which are the symbols for cultural characteristics of their community. A traditional game such as the snake and ladder were also used as a teaching tool for teaching counting. Despite being in digital form since the past few years, these games only met with minimum success when measured in terms of the download rate which is far below the rate of digital contemporary games. In light of this, two prototypes of traditional game have been developed in which the emphasis is given on incorporating rewards to make the games more attractive to the millennials. Data on user perception was gathered through a survey in which seventy respondents tested the prototypes and answered the questionnaire. The result shows that the majority of the respondents agree rewards are important at every level of the games to motivate and engage the players, as well as to help them survive. The result also reveals the positive influence of digital traditional game on learning.
如今的年轻一代太沉迷于《Slither》等数字游戏。《绝地求生》、《皇室战争》、《Dota 2》、《Battleplans》和《1010》在最受欢迎和最令人上瘾的数字游戏排行榜上名列前五。这些数字当代游戏专注于娱乐、乐趣和刺激。然而,数字传统游戏的发展更侧重于通过适合千禧一代或所谓的“网络一代”的平台来保存文化。他们对传统的游戏知之甚少,比如贡卡克、加瓦斯或哈吉,这些都是他们社区文化特征的象征。一种传统的游戏,如蛇和梯子,也被用作教学工具来教授计数。尽管这些游戏在过去几年就以数字形式出现了,但从下载率来看,它们却只取得了最小的成功,远低于现代数字游戏。有鉴于此,我们开发了两种传统游戏原型,它们强调加入奖励以使游戏对千禧一代更具吸引力。用户感知的数据是通过一项调查收集的,其中70名受访者测试了原型并回答了问卷。调查结果显示,大多数受访者认为奖励在游戏的各个关卡中都很重要,不仅能够激励和吸引玩家,还能帮助他们生存下去。研究结果也揭示了数字传统游戏对学习的积极影响。
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引用次数: 0
Cryptocurrency adoption: current stage, opportunities, and open challenges 加密货币采用:当前阶段、机遇和公开挑战
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid43
Redhwan Al-amri, Nur Haryani Zakaria, Adib Habbal, S. Hassan
Cryptocurrency is attracting the attention of academic and non- academic researchers as an alternative architecture of currency. Because of the growing of cryptocurrency research, it is essential to value the existing research of cryptocurrency and identify potential future research areas. This paper provides an up to date review of Information system (IS) research on cryptocurrency adoption. In this paper, we conduct a systematic literature review to gather the previous research related to cryptocurrency adoption. The goal of this research is to identify the current research stage and open challenges for future studies in cryptocurrency adoption. Moreover, the paper presents a systematic literature review (SLR) of 25 research articles published on the adoption of cryptocurrency from 2014 to 2017. The results demonstrate that cryptocurrency adoption research has grown significantly throughout this period, and remains a fertile area for academic research. The results show that the cryptocurrency adoption literature can be classified according to three main classifications: qualitative research, quantitative research and others. The results of the SLR reveal that there is a lack of study focusing on the factors that are significantly influenced on the acceptance of cryptocurrency. Furthermore, there is also a lack of technology acceptance models used in addressing the issues. Research gap found is presented and discussed.
加密货币作为一种可替代的货币架构,正引起学术界和非学术界研究人员的关注。由于加密货币研究的不断发展,必须重视现有的加密货币研究并确定潜在的未来研究领域。本文提供了关于加密货币采用的信息系统(IS)研究的最新综述。在本文中,我们进行了系统的文献综述,以收集先前与加密货币采用相关的研究。本研究的目的是确定当前的研究阶段,并为加密货币采用的未来研究提出挑战。此外,本文还对2014年至2017年发表的25篇关于采用加密货币的研究文章进行了系统的文献综述(SLR)。结果表明,在此期间,加密货币采用研究显着增长,并且仍然是学术研究的肥沃领域。结果表明,加密货币采用文献可以分为定性研究、定量研究和其他三大类。SLR的结果表明,缺乏对影响加密货币接受程度的因素的研究。此外,还缺乏用于解决这些问题的技术接受模型。提出并讨论了研究中发现的不足。
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引用次数: 42
Prototype for early detection of fire hazards using fuzzy logic approach and Arduino microcontroller 使用模糊逻辑方法和Arduino微控制器进行火灾隐患早期检测的原型
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid47
Ause Labellapansa, Nesi Syafitri, E. A. Kadir, R. Saian, Aqilah Saibah, M.S.B. Ahmad, Siti Nur'ain
Fire precaution action is required in most of the buildings and any of the institution for the prevention of fire disaster. This research discusses on detection of fire hazards using sensors as the parameter that indicates for fire. The fire hazard detection system is an intelligent sensor assembled with the Arduino Microcontroller to detect flame, smoke, and gas. Most alarm system that is being used nowadays has high sensitivity to the surroundings which tends to give a false alarm. This research describes a prototype alarm system that will activate the alarm accurately based on the fuzzy logic approach that has been implemented in the system. The system uses fuzzy logic to connect with Arduino and implemented with 125 rules of fuzzy logic with three levels of output namely dangerous, potentially dangerous and not dangerous. As a result, the output of the system shows 88% accuracy.
为了防止火灾发生,大多数建筑物和任何机构都需要采取防火措施。本研究探讨了利用传感器作为火灾指示参数的火灾隐患探测方法。火灾隐患检测系统是一个智能传感器与Arduino微控制器组装,以检测火焰,烟雾和气体。目前使用的大多数报警系统对周围环境的敏感性高,容易产生误报。本研究描述了一个原型报警系统,该系统将基于模糊逻辑方法准确地激活报警。系统采用模糊逻辑与Arduino连接,实现了125条模糊逻辑规则,输出有危险、潜在危险和不危险三个级别。结果表明,该系统的输出精度达到88%。
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引用次数: 3
Instrument for evaluating digital educational comic 数字教育漫画评价仪器
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid107
Syamsul Bahrin Zaibon, F. N. Azman, N. Shiratuddin
Digital educational comic allows learners’ knowledge and ideas on various subjects to be synthesized in a form of digital comic. Digital educational comic not only contains informative and emotive elements, but also engages the learners emotionally. In order to know the digital educational comic is valuable to leaners, it is needed to be evaluated properly. In specific, it should be measured based on what level it is able to educate and entertain the leaners. However, to date the standard evaluation of digital educational comic is scarce. Therefore, this paper aims to present the design, development, and validation of an instrument for evaluating digital educational comic. The instrument focuses on evaluating two main aspects of the digital educational comic: learning (12 items) and entertainment (8 items) which were based on the literature of comic core elements. Content validity, face validity, and reliability tests were carried out and the instrument shows satisfactory properties and could be useful in the educational environment and research. The use of the instrument may contribute to a deeper understanding of digital educational comic properties, valuable for comic development and improvements of quality in comic educational content.
数字教育漫画可以让学习者对各种学科的知识和想法以数字漫画的形式综合起来。数字教育漫画不仅包含信息和情感元素,而且还能使学习者在情感上投入。为了了解数字教育漫画对学习者的价值,需要对其进行适当的评估。具体来说,应该根据它能够教育和娱乐学习者的程度来衡量它。然而,到目前为止,对数字教育漫画的标准评价还很缺乏。因此,本文旨在提出一个评估数字教育漫画的工具的设计,开发和验证。该工具侧重于评估数字教育漫画的两个主要方面:学习(12个项目)和娱乐(8个项目),这两个方面是基于漫画核心元素的文献。内容效度、面效度和信度测试表明,该仪器性能良好,可用于教学环境和科研工作。该工具的使用可能有助于更深入地理解数字教育漫画属性,对漫画开发和提高漫画教育内容的质量有价值。
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引用次数: 4
Determining the impact of window length on time series forecasting using deep learning 利用深度学习确定窗口长度对时间序列预测的影响
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid77
A. Azlan, Y. Yusof, M. Mohsin
Time series forecasting is a method of predicting the future based on previous observations. It depends on the values of the same variable, but at different time periods. To date, various models have been used in stock market time series forecasting, in particular using deep learning models. However, existing implementations of the models did not determine the suitable number of previous observations, that is the window length. Hence, this study investigates the impact of window length of long short-term memory model in forecasting stock market price. The forecasting is performed on S&P500 daily closing price data set. A different window length of 25-day, 50-day, and 100-day were tested on the same model and data set. The result of the experiment shows that different window length produced different forecasting accuracy. In the employed dataset, it is best to utilize 100 as the window length in forecasting the stock market price. Such a finding indicates the importance of determining the suitable window length for the problem in-hand as there is no One-Size-Fits-All model in time series forecasting.
时间序列预测是一种基于以往观测预测未来的方法。它取决于同一变量的值,但在不同的时间段。迄今为止,各种模型已用于股票市场时间序列预测,特别是使用深度学习模型。然而,现有的模型实现并没有确定合适的先前观测数,即窗口长度。因此,本研究探讨了长短期记忆模型的窗口长度对股票市场价格预测的影响。预测是在标准普尔500指数每日收盘价数据集上执行的。在同一模型和数据集上测试了25天、50天和100天的不同窗口长度。实验结果表明,不同的窗口长度产生不同的预测精度。在所使用的数据集中,最好使用100作为预测股票市场价格的窗口长度。这样的发现表明了确定合适的窗口长度对于手头问题的重要性,因为在时间序列预测中没有放之四海而皆准的模型。
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引用次数: 8
A review of feature selection in sentiment analysis using information gain and domain specific ontology 基于信息增益和领域本体的情感分析特征选择研究综述
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid90
I. Ahmad, A. Bakar, Mohd Ridzwan Yaakub
There is a continued interest in understanding people’s interest through the contents they share online. However, the data generated is massive, characterized by textual jargons and tokens that contain no sentiment or opinion value. One way of reducing the data dimension and pruning of irrelevant features is feature selection. However, the existing approaches of feature selection are still inefficient. Two prominent feature selection methods in sentiment analysis are information gain and ontology-based methods. Information gain has the disadvantage of not considering redundancy between features while ontology-based approach requires a lot of human intervention. The aim of this paper is to review these two methods. The review of these two methods shows that using the two methods in a two-step approach can overcome their limitations and provide an optimal feature set for sentiment analysis.
通过人们在网上分享的内容来了解他们的兴趣是一种持续的兴趣。然而,生成的数据是巨大的,其特征是文本术语和不包含情感或意见价值的令牌。特征选择是降低数据维数和修剪无关特征的一种方法。然而,现有的特征选择方法仍然效率低下。情感分析中两种主要的特征选择方法是信息增益和基于本体的方法。信息增益的缺点是不考虑特征之间的冗余,而基于本体的方法需要大量的人为干预。本文的目的是对这两种方法进行综述。对这两种方法的回顾表明,在两步方法中使用这两种方法可以克服它们的局限性,并为情感分析提供最佳特征集。
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引用次数: 11
Cryptocurrency platform ecosystem: a systematic literature review from information systems perspective 加密货币平台生态系统:信息系统视角下的系统文献综述
Pub Date : 2019-09-14 DOI: 10.19101/ijacr.pid97
Shehu Sarkintudu, Huda Ibrahim, A. Wahab
Cryptocurrency platform continues to attract public attention in recent times as an alternative payment platform. The platform forms a new ecosystem of different entities such as users, cryptocurrency exchange, wallet providers, miners and platform developers that are interacting together in a value. Information systems (IS) and other related fields’ scholars continue to explore the evolution of these emerging disruptive financial innovations. However, there is a lack of systematic overview that focus on the cryptocurrency platform ecosystem layer. Thus, the objectives of this work are: (1) to identify the number of published IS and other related fields researches that contributed to the ecosystem layer; (2) to determine the research methods and theories used in these published works; and (3) to suggest potential research opportunities in cryptocurrency. A systematic review following [1] and [2] guidelines was conducted to address these objectives. The review analyzes the existing literature published between the years of 2012 to 2017. This period was chosen because cryptocurrency phenomenon is a new field. The results of the review show that there is an inadequate utilization of IS theories and methods in reporting the previous findings. This paper presents and compares the contributions of IS and other IS related fields, scholars regarding the cryptocurrency ecosystem evolution. Finally, the paper concludes by discussing the implications for researchers and practitioners and outlining the potential open research opportunities.
近年来,加密货币平台作为一种替代支付平台不断引起公众的关注。该平台形成了一个由用户、加密货币交易所、钱包提供商、矿工和平台开发人员等不同实体组成的新生态系统,这些实体在一个价值中相互作用。信息系统(IS)和其他相关领域的学者不断探索这些新兴的破坏性金融创新的演变。然而,缺乏对加密货币平台生态系统层的系统概述。因此,本工作的目标是:(1)确定已发表的对生态系统层有贡献的IS和其他相关领域研究的数量;(二)确定发表作品所采用的研究方法和理论;(3)提出加密货币的潜在研究机会。根据[1]和[2]指导方针进行了系统回顾,以实现这些目标。该综述分析了2012年至2017年间发表的现有文献。之所以选择这个时期,是因为加密货币现象是一个新的领域。回顾的结果表明,在报告先前的研究结果时,对is理论和方法的利用不足。本文介绍并比较了IS和其他IS相关领域的学者对加密货币生态系统演变的贡献。最后,本文讨论了对研究人员和实践者的影响,并概述了潜在的开放研究机会。
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引用次数: 0
Early detection of fire hazard using fuzzy logic approach 模糊逻辑方法在火灾隐患早期检测中的应用
Pub Date : 2019-07-24 DOI: 10.19101/IJACR.PID30
Nesi Syafitri, Ause Labellapansa, E. A. Kadir, R. Saian, Nur Nabila Afini Zahari, N. Anwar, Nurul Ezzatul Mawaddah Shaharuddin
A fire alarm system has numerous devices that work together to detect and give warning to the people through visual and audio appliances when there are smoke, fire and gas. The system is very sensitive to the fire, smoke and gas; hence the system sensitivity must be advanced enough so that it does not trigger any false alarm. The aim of this study is to reduce false alarm within the fire alarm system that diverts emergency responders away from legitimate emergencies that could result in loss of life and properties. The method used to conduct the research is a fuzzy logic approach (FLA). The method is tested using MATLAB and it has 125 rules since it has three variables which are fire, smoke and gas with five linguistic variables. The number of false alarms can be reduced if the fuzzy logic approach is put into practice in the alarm system since the probability of occurrence shows only 3% of error which is considered to be small. From these findings, we found that the number of false alarms can be minimized to the minimal by implementing fuzzy rules into the
火灾报警系统有许多设备,它们一起工作,当有烟雾、火灾和气体时,通过视觉和音频设备检测并向人们发出警告。该系统对火灾、烟雾和气体非常敏感;因此,系统的灵敏度必须足够高,这样才不会触发任何假警报。本研究的目的是减少火灾报警系统内的误报,这种误报会使应急人员远离可能导致生命和财产损失的合法紧急情况。采用模糊逻辑方法(FLA)进行研究。该方法是用MATLAB测试的,它有125条规则,因为它有三个变量,即火,烟和气体,五个语言变量。在报警系统中应用模糊逻辑方法可以减少误报警的数量,因为发生的概率只有3%的误差,这被认为是很小的。从这些发现中,我们发现通过将模糊规则应用到系统中,可以将虚警的数量降到最低
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引用次数: 3
期刊
International Journal of Advanced Computer Research
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