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Real Options and Merchant Operations of Energy and Other Commodities 能源和其他商品的实物期权和商业运营
Pub Date : 2014-06-12 DOI: 10.1561/0200000024
N. Secomandi, Duane J. Seppi
The value chain for energy and other commodities entails physical conversions through refineries, power plants, storage facilities, and transportation and other capital-intensive infrastructure. When the operation of such commodity conversion assets occurs alongside liquid markets for the input and output commodities, the operating flexibility of conversion assets can be managed as real options on the underlying commodity prices. Merchant operations is an integrated trading and operations approach that (i) buys and sells commodities to support market-value maximizing operating policies and (ii) values conversion assets, for capital budgeting and trading purposes, based on the cash flows such policies produce. This monograph provides a unique integrated finance and operations perspective on the topic of merchant operations. In particular, this monograph introduces the concept of merchant operations; presents the basic principles of option valuation; surveys foundational models of commodity and energy price evolution; analyzes the structure of optimal operating policies for commodity conversions, focusing specifically on inventory and other intertemporal linkages in storage, inventory acquisition and disposal, and swing assets; considers a variety of heuristic storage operating policies; and discusses future trends in this multidisciplinary area of research and business applications.
能源和其他商品的价值链需要通过炼油厂、发电厂、储存设施、运输和其他资本密集型基础设施进行实物转换。当此类商品转换资产的操作与投入产出商品的流动性市场同时发生时,转换资产的操作灵活性可以作为基础商品价格的实物期权进行管理。商人经营是一种综合的交易和经营方法,它(i)买卖商品以支持市场价值最大化的经营政策;(ii)价值转换资产,以资本预算和交易为目的,基于这些政策产生的现金流。本专著提供了一个独特的综合金融和业务的角度对商户业务的主题。特别地,这本专著介绍了商人运作的概念;介绍了期权估值的基本原则;调查商品和能源价格演变的基本模型;分析商品转换的最佳操作政策结构,特别着重于库存和储存、库存取得和处置以及周转资产方面的其他跨期联系;考虑各种启发式存储操作策略;并讨论了这一多学科领域研究和商业应用的未来趋势。
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引用次数: 35
Game of Singular Stochastic Control and Strategic Exit 奇异随机控制与策略退出博弈
Pub Date : 2014-06-04 DOI: 10.2139/ssrn.2446209
H. D. Kwon, Hongzhong Zhang
We investigate a game of singular control and strategic exit in a model of competitive market share control. In the model, each player can make irreversible investments to increase his market share, which is modeled as a diffusion process. In addition, each player has an option to exit the market at any point in time. We formulate a verification theorem for best responses of the game and characterize Markov perfect equilibria (MPE) under a set of verifiable assumptions. We find a class of MPEs with a rich structure. In particular, each player maintains up to two disconnected intervals of singular control regions, one of which plays a defensive role, and the other plays an offensive role. We also identify a set of conditions under which the outcome of the game may be unique despite the multiplicity of the equilibria.
在竞争性市场份额控制模型中,研究了单一控制与战略退出的博弈。在模型中,每个参与者都可以进行不可逆的投资来增加自己的市场份额,这被建模为一个扩散过程。此外,每个参与者都可以选择在任何时间点退出市场。本文建立了博弈最佳对策的验证定理,并在一组可验证的假设下刻画了马尔可夫完美均衡。我们发现了一类具有丰富结构的MPEs。特别是,每个玩家保持最多两个不相连的单一控制区域,其中一个起防御作用,另一个起进攻作用。我们还确定了一组条件,在这些条件下,尽管存在多重均衡,博弈结果可能是唯一的。
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引用次数: 21
Optimal Exploration-Exploitation in a Multi-Armed-Bandit Problem with Non-Stationary Rewards 具有非平稳奖励的多武装盗匪问题的最优勘探开发
Pub Date : 2014-05-13 DOI: 10.2139/ssrn.2436629
Omar Besbes, Y. Gur, A. Zeevi
In a multi-armed bandit (MAB) problem a gambler needs to choose at each round of play one of K arms, each characterized by an unknown reward distribution. Reward realizations are only observed when an arm is selected, and the gambler's objective is to maximize his cumulative expected earnings over some given horizon of play T. To do this, the gambler needs to acquire information about arms (exploration) while simultaneously optimizing immediate rewards (exploitation); the price paid due to this trade off is often referred to as the regret, and the main question is how small can this price be as a function of the horizon length T. This problem has been studied extensively when the reward distributions do not change over time; an assumption that supports a sharp characterization of the regret, yet is often violated in practical settings. In this paper, we focus on a MAB formulation which allows for a broad range of temporal uncertainties in the rewards, while still maintaining mathematical tractability. We fully characterize the (regret) complexity of this class of MAB problems by establishing a direct link between the extent of allowable reward "variation" and the minimal achievable regret. Our analysis draws some connections between two rather disparate strands of literature: the adversarial and the stochastic MAB frameworks.
在多手强盗(MAB)问题中,赌徒需要在每轮游戏中选择K支武器中的一支,每支武器都有一个未知的奖励分布。只有在选择武器时才会观察到奖励实现,而赌徒的目标是在一定的游戏时间内最大化他的累积预期收益。为此,赌徒需要获取有关武器的信息(探索),同时优化即时奖励(开发);由于这种权衡而付出的代价通常被称为后悔,主要问题是,作为视界长度t的函数,这个代价有多小?当奖励分配不随时间变化时,这个问题已经被广泛研究;这一假设支持对遗憾的尖锐描述,但在实际环境中经常被违背。在本文中,我们专注于MAB公式,该公式允许奖励的大范围时间不确定性,同时仍然保持数学可追溯性。我们通过在允许的奖励“变化”范围和最小可实现的后悔之间建立直接联系,充分表征了这类MAB问题的(后悔)复杂性。我们的分析在两种完全不同的文献之间建立了一些联系:对抗性和随机MAB框架。
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引用次数: 111
Applying Kaizen Methods to Improve Voltage Regulator Subassembly Area 应用改进方法改进稳压器组件面积
Pub Date : 2014-04-19 DOI: 10.1007/978-3-319-04573-3_83
Jun-Ing Ker, Yichuan Wang, Hung-Yu Lee
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引用次数: 3
Common Mistakes in Computing the Nucleolus 核仁计算中的常见错误
Pub Date : 2014-04-14 DOI: 10.2139/ssrn.2425596
M. Guajardo, K. Jörnsten
Despite linear programming and duality have correctly been incorporated in algorithms to compute the nucleolus, we have found mistakes in how these have been used in a broad range of applications. Overlooking the fact that a linear program can have multiple optimal solutions and neglecting the relevance of duality appear to be crucial sources of mistakes in computing the nucleolus. We discuss these issues and illustrate them in mistaken examples collected from a variety of literature sources. The purpose of this note is to prevent these mistakes propagate longer by clarifying how linear programming and duality can be correctly used for computing the nucleolus.
尽管线性规划和对偶性已经被正确地纳入到计算核仁的算法中,但我们发现在广泛的应用中如何使用它们是错误的。忽略线性规划可以有多个最优解的事实和忽略对偶性的相关性似乎是计算核仁错误的关键来源。我们讨论这些问题,并从各种文献资料中收集错误的例子来说明它们。本说明的目的是通过阐明如何正确地使用线性规划和对偶性来计算核仁,以防止这些错误传播更长时间。
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引用次数: 62
Goods Production, Learning by Doing, and Growth in a Region with Creative and Physical Capital 商品生产,边做边学,以及具有创造性和物质资本的地区的增长
Pub Date : 2014-03-17 DOI: 10.2139/ssrn.2410493
Umer Usman, A. Batabyal
We study the effects of learning by doing resulting from the production of a final good on economic growth in a region that is creative in the sense of Richard Florida. Firms in this region use creative and physical capital to produce output. We model learning by doing formally and our analysis of the working of this creative region leads to four results. First, we derive analytic expressions for the growth rates of physical capital and technology. Second, we draw phase diagrams and show that in the steady state, the preceding two growth rates must be equal. Third, we show that the economy of our creative region converges to a balanced growth path (BGP) in which the growth rates of physical capital, technology, and the output of the final good are identical. Finally, we investigate the impact that an increase in the savings rate has on the economic growth of our creative region in the long run.
我们研究通过生产最终产品而产生的“边做边学”对一个地区经济增长的影响,该地区具有理查德·佛罗里达(Richard Florida)意义上的创造性。该地区的企业利用创造性资本和实物资本来生产产出。我们通过正式的实践来模拟学习,我们对这一创造性区域的分析得出了四个结果。首先,我们推导了实物资本和技术增长率的解析表达式。其次,我们画相图,并表明,在稳定状态下,前两个增长率必须相等。第三,我们证明了我们的创意区域的经济趋同于平衡增长路径(BGP),其中物质资本,技术和最终产品的产出的增长率是相同的。最后,我们研究了储蓄率的增长对创意地区经济增长的长期影响。
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引用次数: 14
An Improved SPFA Algorithm for Single-Source Shortest Path Problem Using Forward Star Data Structure 基于前向星型数据结构的单源最短路径问题改进SPFA算法
Pub Date : 2014-02-28 DOI: 10.5121/IJMIT.2014.6402
Xin Zhou
We present an improved SPFA algorithm for the single source shortest path problem. For a random graph, the empirical average time complexity is O(|E|), where |E| is the number of edges of the input network. SPFA maintains a queue of candidate vertices and add a vertex to the queue only if that vertex is relaxed. In the improved SPFA, MinPoP principle is employed to improve the quality of the queue. We theoretically analyze the advantage of this new algorithm and experimentally demonstrate that the algorithm is efficient.
针对单源最短路径问题,提出了一种改进的SPFA算法。对于随机图,经验平均时间复杂度为O(|E|),其中|E|为输入网络的边数。SPFA维护一个候选顶点队列,并仅在该顶点处于松弛状态时向队列中添加顶点。在改进的SPFA中,采用MinPoP原理来提高队列的质量。从理论上分析了该算法的优点,并通过实验验证了算法的有效性。
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引用次数: 0
Auctioning and Selling Positions: A Non-Cooperative Approach to Queuing Conflicts 拍卖和销售职位:排队冲突的非合作方法
Pub Date : 2014-01-13 DOI: 10.2139/ssrn.2388060
Yuan Ju, Y. Chun, R. Brink
Complementary to the axiomatic and mechanism design studies on queueing problems, this paper proposes a strategic bargaining approach to resolve queueing conflicts. Given a situation where players with different waiting costs have to form a queue in order to be served, they firstly compete with each other for a specific position in the queue. Then, the winner can decide to take up the position or sell it to the others. In the former case, the rest of the players will proceed to compete for the remaining positions in the same manner; whereas for the latter case the seller can propose a queue with corresponding payments to the others which can be accepted or rejected. In this paper we show that, when the players are competing for the first position in the queue, then the subgame perfect equilibrium outcome of the corresponding mechanism coincides with the well-known maximal transfer rule, while an efficient queue is always formed in equilibrium. We also argue that changing the mechanism so that the players compete for the last position implements the minimal transfer rule. The analysis discovers a striking relationship between pessimism and optimism in this type of decision making.
本文在对排队问题的公理和机制设计研究的基础上,提出了一种解决排队冲突的策略议价方法。假设拥有不同等待成本的玩家必须组成队列才能获得服务,他们首先会相互竞争以获得队列中的特定位置。然后,赢家可以决定持有该头寸或将其出售给其他人。在前一种情况下,其余球员将以同样的方式继续争夺剩余的位置;而对于后一种情况,卖方可以提出一个队列,向其他人支付相应的付款,可以接受或拒绝。本文证明,当参与者竞争队列中的第一个位置时,相应机制的子博弈完美均衡结果符合众所周知的最大转移规则,而在均衡状态下总是形成一个有效的队列。我们还认为,改变机制,使球员竞争最后一个位置,实现了最小转移规则。分析发现,在这种类型的决策中,悲观主义和乐观主义之间存在着显著的关系。
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引用次数: 15
Strategy-Proof Package Assignment 防策略包分配
Pub Date : 2014-01-07 DOI: 10.2139/ssrn.2406879
Albin Erlanson, Karol Szwagrzak
We examine the strategy-proof allocation of multiple divisible and indivisible resources; an application is the assignment of packages of tasks, workloads, and compensations among the members of an organization. We find that any allocation mechanism obtained by maximizing a separably concave function over a polyhedral extension of the set of Pareto-efficient allocations is strategy-proof. Moreover, these are the only strategy-proof and unanimous mechanisms satisfying a coherence property and responding well to changes in the availability of resources. These mechanisms generalize the parametric rationing mechanisms (Young, 1987), some of which date back to the Babylonian Talmud.
研究了多可分和不可分资源的无策略配置问题;应用程序是在组织成员之间分配任务、工作负载和补偿包。我们发现,在帕累托有效分配集的多面体扩展上,通过最大化可分离凹函数得到的任何分配机制都是策略证明的。此外,这些是唯一的策略证明和一致的机制,满足一致性,并能很好地响应资源可用性的变化。这些机制概括了参数配给机制(Young, 1987),其中一些可以追溯到巴比伦塔木德。
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引用次数: 2
GPCEMA.GMS: A General Purpose Cross-Entropy Matrix Adjustment Program (Quick User Guide) GPCEMA。GMS:通用交叉熵矩阵调整程序(快速用户指南)
Pub Date : 2013-12-11 DOI: 10.2139/ssrn.2439905
A. Lemelin
This note briefly presents the GAMS matrix adjustment program GPCEMA.gms (GPCEMA stands for General Purpose Cross-Entropy Matrix Adjustment). The matrix adjustment problem tackled in GPCEMA.gms is to adjust an existing matrix (called the prior matrix) so that the adjusted matrix (the posterior matrix) has row and column sums that conform to known marginal totals. GPCEMA.gms is based on the minimum information-gain principle (also known as minimum cross-entropy), as it has been extended to deal with negative entries by Junius and Oosterhaven (2003). The program automatically deals with situations where row sums, column sums, or both are constrained to zero.
本文简要介绍GAMS矩阵调整程序GPCEMA。GPCEMA代表通用交叉熵矩阵调整。GPCEMA解决了矩阵平差问题。GMS是调整现有的矩阵(称为先验矩阵),使调整后的矩阵(后验矩阵)具有符合已知边缘总数的行和列和。GPCEMA。gms基于最小信息增益原理(也称为最小交叉熵),因为它已被Junius和Oosterhaven(2003)扩展到处理负条目。该程序自动处理行和、列和或两者都被约束为零的情况。
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引用次数: 0
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Operations Research eJournal
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