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Proceedings. IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2004. (IAT 2004).最新文献

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e-Game: a generic auction platform supporting customizable market games e-Game:一个通用拍卖平台,支持可定制的市场游戏
M. Fasli, Michael Michalakopoulos
This work presents the e-Game (electronic-generic auction marketplace) platform. e-Game is a configurable on-line auction server that supports both human and software agents. A wide range of auction types are currently supported by e-Game. These are parameterized in order to allow users to tailor-make auctions according to their own needs. The main feature of e-Game is that it supports the design, development and execution of market game scenarios involving auctions analogous to those of the trading agent competition (TAC) bv third parties. Such game scenarios can be used for conducting research on markets, mechanism design and strategies as well as for educational purposes.
这项工作提出了电子游戏(电子通用拍卖市场)平台。e-Game是一个可配置的在线拍卖服务器,支持人工代理和软件代理。电子游戏目前支援多种拍卖类型。这些都是参数化的,以便用户根据自己的需求定制拍卖。电子游戏的主要特点是它支持设计、开发和执行涉及拍卖的市场游戏场景,类似于第三方的交易代理竞争(TAC)。这样的游戏场景可以用于市场、机制设计和策略的研究,也可以用于教育目的。
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引用次数: 7
A two-level framework for coalition formation via optimization and agent negotiation 基于优化和代理协商的两级联盟形成框架
H. Lau, Lei Zhang
We present a two-level coalition formation approach based on a centralized optimization model on the upper level, and a distributed agent-negotiation model on the lower level. This approach allows us to balance agent self-interests against a high joint utility. Experimental results show that the two-level coalition formation mechanism increases not only the overall utility of the coalition, but also the individual utility of most participating agents. The results also suggest it is better for the agents to be partially cooperative rather than either fully cooperative or self-interested in our setting.
本文提出了一种基于集中优化模型和分布式代理协商模型的两层联盟形成方法。这种方法使我们能够平衡代理人的自身利益和较高的共同效用。实验结果表明,两级联盟形成机制不仅提高了联盟的整体效用,而且提高了大多数参与主体的个体效用。结果还表明,在我们的设置中,代理部分合作比完全合作或自利更好。
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引用次数: 12
On the use of IP multicast to facilitate group communication between mobile agents 利用IP多播技术促进移动代理之间的组间通信
S. W. Shah, P. Nixon, I. Ferguson
The use of multiple agents (in patterns such as master-slave and embassy) as stated in S. C. Hayden et al. (1999) is a common technique in agent-based systems. Maintaining coordination and communication between groups of agents, whilst relatively simple in the non-distributed paradigm, can impose a significant overhead on the developers of distributed/mobile agent systems. We report the design, implementation, and evaluation of a group communications mechanism for multiple agents systems.
如S. C. Hayden等人(1999)所述,在基于代理的系统中使用多个代理(在主从和使馆等模式中)是一种常见的技术。维护代理组之间的协调和通信,虽然在非分布式范例中相对简单,但可能会给分布式/移动代理系统的开发人员带来巨大的开销。我们报告了多代理系统的组通信机制的设计、实现和评估。
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引用次数: 2
Analysis of mobile agents' fault-tolerant behavior 移动代理容错行为分析
W. Qu, Hong Shen
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引用次数: 11
Traffic jams: an evolutionary investigation 交通堵塞:一项进化调查
Tzai-Der Wang, C. Fyfe
Traffic at the rush hours is a big problem in every city so that city councils try to encourage citizens to choose mass transportation instead of driving cars. However, this effort is counterbalanced by the fact that travelers' utilities from car usage are more than those from taking buses in most cases. We build a traffic problem model with many agents who have the two options of choosing the car or the bus based on their memory of utilities achieved in previous journeys. Simulating this problem with a genetic algorithm can investigate commuters' behavior and can help identify if a Nash equilibrium exists in this model. We find that a Nash equilibrium exists in theoretical discussion but the population does not converge during the simulation to the Nash equilibrium point. Only a few travelers in the population moved between the two transport methods to establish dynamic stability and all others use only one means of transport throughout the simulation. However, some travelers choose to use the bus all the time (which increases the utilities of the population as a whole) even though their utilities are relatively lower than those of other travelers. Therefore, these simulations describe, the emergence of cooperation which is built on some players bearing worse utilities to obtain more for all the population.
高峰时段的交通在每个城市都是一个大问题,因此市议会试图鼓励市民选择公共交通工具而不是开车。然而,这种努力被这样一个事实抵消了,即在大多数情况下,旅行者使用汽车的公用事业比乘坐公共汽车的公用事业要多。我们建立了一个交通问题模型,其中有许多智能体,他们有两个选择,根据他们在以前的旅程中获得的效用记忆来选择汽车或公共汽车。用遗传算法模拟这一问题可以研究通勤者的行为,并有助于确定该模型中是否存在纳什均衡。在理论讨论中发现存在纳什均衡,但在模拟过程中种群并不收敛到纳什平衡点。在整个模拟过程中,只有少数旅行者在两种运输方式之间移动以建立动态稳定性,而所有其他人只使用一种运输方式。然而,一些旅行者选择一直使用公共汽车(这增加了整体人口的效用),即使他们的效用相对低于其他旅行者。因此,这些模拟描述了合作的出现,这种合作是建立在一些参与者承担更坏的效用来为所有人获得更多的基础上的。
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引用次数: 3
Bang 3: a computational multi-agent system 邦3:计算型多智能体系统
Roman Neruda, Pavel Krusina, P. Kudová, Pavel Rydvan, Gerd Beuster
A multiagent system targeted toward the area of computational intelligence modeling is presented. The purpose of the system is to allow both experiments and high-performance distributed computations employing hybrid computational models. The focus of the system is the interchangeability of computational components, their autonomous behavior, and emergence of new models.
提出了一种面向计算智能建模领域的多智能体系统。该系统的目的是允许使用混合计算模型进行实验和高性能分布式计算。该系统的重点是计算组件的互换性、它们的自治行为和新模型的出现。
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引用次数: 14
From PASSI to Agile PASSI: tailoring a design process to meet new needs 从PASSI到敏捷PASSI:裁剪设计过程以满足新的需求
A. Chella, M. Cossentino, L. Sabatucci, V. Seidita
From several years we are developing robotic multi-agent systems according to well defined design methodologies. These methodologies evolved over time because of the changes in the operating environments (robotic hardware and software platforms) and specific missions accomplished by our robots. In the last four years we used PASSI (Process for Agent Societies Specification and Implementation) obtaining good results but, the growing experience and day by day accelerating changes in requirements suggested us to find a new and more versatile approach. In this context we developed the Agile PASSI methodology discussed in This work; it is an agile process built up capitalizing all the experiences done with PASSI and its supporting tools some of which have been adapted and reused in the new process.
几年来,我们一直在根据明确的设计方法开发机器人多智能体系统。由于操作环境(机器人硬件和软件平台)和我们的机器人完成的特定任务的变化,这些方法随着时间的推移而发展。在过去的四年里,我们使用了PASSI(代理社团规范和实现过程),取得了良好的效果,但是,不断增长的经验和日益加速的需求变化建议我们寻找一种新的、更通用的方法。在这种背景下,我们开发了敏捷PASSI方法,并在本文中进行了讨论;这是一个敏捷过程,它利用了PASSI及其支持工具的所有经验,其中一些已经在新过程中进行了调整和重用。
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引用次数: 35
Agent technology in supply chains and networks an exploration of high potential future applications 代理技术在供应链和网络中的高潜力的未来应用探索
J. Hillegersberg, H. Moonen, T. Verduijn, J. Becker
This work reports on an ongoing research project that is aimed at evaluating how software agents can improve performance of supply chains and networks. To conduct this evaluation, first a framework is developed to classify potential applications of software agents to supply networks. The framework was used in workshop sessions with logistics and information systems experts from industry, software/consultancy and academia to identify promising areas for agents. Based on the framework and the outcome of the workshop sessions, This work presents promising application areas for the near future and beyond.
这项工作报告了一个正在进行的研究项目,该项目旨在评估软件代理如何改善供应链和网络的性能。为了进行评估,首先开发了一个框架,对软件代理在供应网络中的潜在应用进行分类。该框架已用于与来自工业、软件/顾问和学术界的物流和信息系统专家的研讨会,以确定代理商的前景。根据研讨会的框架和成果,这项工作为不久的将来和以后提出了有前途的应用领域。
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引用次数: 10
Intelligent workstation agents and unstructured workstation data 智能工作站代理和非结构化工作站数据
Tom Michael Mitchell
Summary form only given. Many researchers envision a future of intelligent, personalized agents in their computer workstations. These agents could provide a variety of personalized assistance helping to manage email, schedule meetings, gather and summarize relevant information, track progress of various projects, etc. Perhaps the greatest barrier to creating such intelligent agents is that the data observable to such an agent is unstructured and difficult to automatically interpret - it includes unstructured workstation files (text, images, and other formats), email, calendar entries, Web accesses, etc. This paper discusses current research toward such intelligent workstation agents, and in particular toward making this unstructured data understandable to computer agents. This research is being conducted as part of a multiuniversity research effort on intelligent personalized assistants.
只提供摘要形式。许多研究人员设想在他们的计算机工作站中有一个智能的、个性化的代理。这些代理可以提供各种个性化的帮助,帮助管理电子邮件、安排会议、收集和总结相关信息、跟踪各种项目的进度等。创建这种智能代理的最大障碍可能是这种代理的可观察数据是非结构化的,难以自动解释——它包括非结构化的工作站文件(文本、图像和其他格式)、电子邮件、日历条目、Web访问等。本文讨论了目前对这种智能工作站代理的研究,特别是如何使计算机代理能够理解这些非结构化数据。这项研究是由多所大学共同开展的智能个性化助理研究的一部分。
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引用次数: 0
Planning for spatially situated agents 空间定位代理的规划
Damien Devigne, P. Mathieu, J. Routier
Most often, agent-based situated simulations use reactive agents. While the use of this paradigm offers a rather natural way to build simple behaviours, it is not so easy to define complex behaviours, and these are often built ad hoc and requires precise adjustments. Moreover, reactive model is not well fitted to describe deliberate group behaviours since it is more intended to emergence. For these reasons and in order to obtain more explicative models, we are working on proactive agent-based situated simulations. We aim at proposing a generic cognitive agent model. Such agents must build plan to achieve some goals and thus to propose a behaviour. We show why and how classical planning works must be adapted to the particular context of spatially situated agents in simulations.
大多数情况下,基于代理的情境模拟使用反应性代理。虽然使用这种范例提供了一种相当自然的方式来构建简单的行为,但是定义复杂的行为却不那么容易,而且这些行为通常是临时构建的,需要精确的调整。此外,反应性模型并不适合于描述刻意的群体行为,因为它更倾向于出现。出于这些原因,为了获得更明确的模型,我们正在研究基于主动代理的情境模拟。我们的目标是提出一个通用的认知代理模型。这些智能体必须制定计划来实现某些目标,从而提出一种行为。我们展示了为什么以及如何经典的规划工作必须适应特定的背景下的空间定位的代理人在模拟。
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引用次数: 4
期刊
Proceedings. IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2004. (IAT 2004).
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