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Proceedings. IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2004. (IAT 2004).最新文献

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Using mobile agents for resource sharing 使用移动代理进行资源共享
A. Suna, G. Klein, A. E. Seghrouchni
From the recent improvements in network and peer-to-peer technologies and the ever-growing needs for computer power, new ways of sharing resources between users have emerged. However, these new technologies allow only centralized calculus-sharing, even if they already offer "peer-to-peer" sharing of data. This work presents a method based on multi-agent systems which allow load-sharing between distant users.
由于最近网络和点对点技术的改进以及对计算机能力不断增长的需求,出现了用户之间共享资源的新方法。然而,这些新技术只允许集中的计算共享,即使它们已经提供了“点对点”的数据共享。这项工作提出了一种基于多智能体系统的方法,允许远程用户之间的负载共享。
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引用次数: 8
Fulfilling or violating obligations in normative multiagent systems 在规范的多主体系统中履行或违反义务
G. Boella, Leendert van der Torre
A theory of rational decision making in normative multi-agent systems has to distinguish among the many reasons why agents fulfill or violate obligations. We propose a classification of such reasons for single cognitive agent decision making in a single normative system, based on the increasing complexity of this agent. In the first class we only consider the agent's motivations, in the second class we consider also its abilities, in the third class we consider also its beliefs, and finally we consider also sensing actions to observe the environment. We sketch how the reasons can be formalized in a normative multiagent system with increasingly complex cognitive agents.
规范的多主体系统中的理性决策理论必须区分主体履行或违反义务的众多原因。我们提出了在单一规范系统中单个认知智能体决策的原因分类,基于该智能体日益增加的复杂性。在第一类中我们只考虑行为人的动机,在第二类中我们还考虑它的能力,在第三类中我们还考虑它的信念,最后我们还考虑感知行为来观察环境。我们概述了如何在具有日益复杂的认知代理的规范多代理系统中形式化原因。
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引用次数: 23
Game specification in normative multiagent system: the trias politica 规范多智能体系统中的博弈规范:trias politica
G. Boella, Leendert van der Torre
We formalize the specification of games in the trias politico using Rao and Georgeff's specification language BDI/sub CTL*/. In particular, we generalize Rao and Georgeff's specification of single agent decision trees to multiagent games, for which we introduce observations and recursive modelling, in this setting we formalize obligations, and we characterize four kinds of agents, called legislators, judges, policemen and citizens. Legislators are characterized by their power to create and revise obligations, judges are characterized by their power to count behavior of citizens as violations, and policemen are characterized by their ability to sanction behavior.
我们使用Rao和Georgeff的规范语言BDI/sub CTL*/形式化了trias政治中的博弈规范。特别是,我们将Rao和Georgeff的单智能体决策树规范推广到多智能体博弈中,为此我们引入了观察和递归建模,在这种设置中我们形式化了义务,并描述了四种智能体,称为立法者,法官,警察和公民。立法者的特点是他们有权制定和修改义务,法官的特点是他们有权将公民的行为视为违法行为,警察的特点是他们有能力制裁行为。
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引用次数: 9
Holonic probabilistic agent merging algorithm 全息概率agent归并算法
B. Stahmer, A. Schwaiger
Data mining global models of complex domains is often difficult - a lot of methods are NP-hard as stated in D. M. Chickering et al. (1994) - and the resulting models either lack of details or are far too complex to work with them. In our case we were challenged with the task to model the shopping behavior of customers and the sales behaviour of items within a real supermarket store in order to forecast product sales figures on the basis of 'what-if'-scenarios. To forecast the scenarios we represent and simulate all entities of a store as holonic probabilistic agents. The knowledge bases of the agents consist of behavior networks which are data mined from real store data. For simulation we integrate on demand global coherences in our models without loosing the level of detail. This is realized by a process where the agents merge to a so called holon. We present an algorithm to merge the agents' behaviour networks where global coherences between the behaviors of different agents evolve as an effect of emergence.
对复杂领域的全局模型进行数据挖掘通常是困难的——正如D. M. Chickering等人(1994)所述,许多方法都是np困难的——所得到的模型要么缺乏细节,要么太复杂而无法使用它们。在我们的案例中,我们面临的挑战是模拟顾客的购物行为和真实超市中商品的销售行为,以便在“假设”情景的基础上预测产品销售数字。为了预测场景,我们将商店的所有实体表示和模拟为全息概率代理。智能体的知识库由行为网络组成,这些行为网络是从实际商店数据中挖掘出来的数据。对于模拟,我们在模型中按需集成全局一致性,而不会丢失细节级别。这是通过一个过程来实现的,在这个过程中,代理合并到一个所谓的holon。我们提出了一种算法来合并代理的行为网络,其中不同代理的行为之间的全局一致性作为涌现效应而进化。
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引用次数: 3
A novel ant clustering algorithm based on cellular automata 一种新的基于元胞自动机的蚂蚁聚类算法
Xiao-hua Xu, Ling Chen, Ping He
Based on the principle of cellular automata in artificial life, an artificial ant sleeping model (ASM) and an ant algorithm for cluster analysis (A4C) are presented. Inspired by the behaviors of gregarious ant colonies, we use the ant agent to represent a data object. In ASM, each ant has two states: a sleeping state and an active state. The ant's state is controlled by a function of the ant's fitness to the environment it locates and a probability for the ants becoming active. The state of an ant is determined only by its local information. By moving dynamically, the ants form different subgroups adaptively, and hence the data objects they represent are clustered. Experimental results show that the A4C algorithm on ASM is significantly better than other clustering methods in terms of both speed and quality. It is adaptive, robust and efficient, achieving high autonomy, simplicity and efficiency.
基于元胞自动机在人工生命中的原理,提出了一种人工蚂蚁睡眠模型(ASM)和蚂蚁聚类分析算法(A4C)。受群居蚁群行为的启发,我们使用蚂蚁代理来表示数据对象。在ASM中,每个蚂蚁有两种状态:睡眠状态和活动状态。蚂蚁的状态是由蚂蚁对其所处环境的适应性和蚂蚁变得活跃的概率的函数控制的。蚂蚁的状态仅由其局部信息决定。通过动态移动,蚁群自适应地形成不同的子组,因此它们所代表的数据对象被聚类。实验结果表明,基于ASM的A4C算法无论在速度还是质量上都明显优于其他聚类方法。它具有自适应性、鲁棒性和高效性,实现了高度的自主性、简单性和高效性。
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引用次数: 59
Institutions and commitments in open multi-agent systems 开放多主体系统中的制度和承诺
Marcos Antonio de Oliveira, M. Purvis, Stephen Cranefield, M. Nowostawski
The management of interactions among agents in an open multiagent system demands a robust organization mechanism to take care of the entire interaction process. The use of institutional norms to facilitate the guidance of a multiagent society is one well-founded approach to implement organized agent interactions. This work presents a distributed model to organize agent interoperations, using institutions as the main management element, and commitments between agents as a way to model interactions among agents and promote organized multiagent societies.
在一个开放的多智能体系统中,管理智能体之间的交互需要一个健壮的组织机制来处理整个交互过程。利用制度规范来促进对多主体社会的指导是实现有组织的主体互动的一种有充分根据的方法。这项工作提出了一个分布式模型来组织代理互操作,使用制度作为主要管理元素,并将代理之间的承诺作为代理之间交互建模和促进有组织的多代理社会的方法。
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引用次数: 9
Run-time mission evolution in mobile multiagent systems 移动多智能体系统的运行时任务演化
G. Jayaputera, A. Zaslavsky, S. Loke
We present our approach to developing a multiagent system based on the proposed complex concept of the mission. The mission is a high-level abstraction that combines the overall goal of a system, the means, and the process of achieving that goal, from which agents can be automatically generated. We propose a mechanism to generate agents on-demand and at run-time rather than at the design stage. Functionalities are given to the agents at run-time also. Programmatically, a mission is a live object where it maintains not only the various revisions of the plan but also the state and data for each revision. By doing so, our system is able to suspend and resume the mission. Furthermore, we envisage that the mission execution history is useful for the planner so that it can learn from it and hence produce a better plan in the future. We discuss the concept of the mission object, our programmatic model as well as our prototype system, which we call eHermes.
我们提出了基于所提出的复杂任务概念开发多智能体系统的方法。任务是一个高级抽象,它结合了系统的总体目标、方法和实现该目标的过程,从中可以自动生成代理。我们提出了一种按需在运行时而不是在设计阶段生成代理的机制。功能也在运行时提供给代理。在编程上,任务是一个活动对象,它不仅维护计划的各种修订,而且维护每个修订的状态和数据。通过这样做,我们的系统能够暂停和恢复任务。此外,我们设想任务执行历史对规划者是有用的,以便它可以从中学习,从而在未来制定更好的计划。我们讨论了任务对象的概念,我们的编程模型以及我们的原型系统,我们称之为eHermes。
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引用次数: 5
A fuzzy multi-agent bidding model 模糊多智能体竞价模型
Olindo Iglesias, Rita Almeida Ribeiro, J. R. Fonseca
This work formalizes an original bidding model to be applied in complex negotiation scenarios with conflicting interests, involving multiple bidders and a single announcer agent. Agents have preferences, and the bidding model is formalized with a bidding path algorithm applied to the transportation industry. In each negotiation round every bidding agent must put forward a bid that not only meets the satisfaction threshold set by the announcer, but also simultaneously maximizes bidder and announcer satisfaction. On doing so the bidders are walking a bidding path. This work formalizes the bidding path algorithm concept, which is at the core of our bidding model.
这项工作形式化了一个原始的投标模型,适用于涉及多个投标人和单个报关员代理的利益冲突的复杂谈判场景。代理人具有偏好,投标模型采用应用于运输行业的投标路径算法形式化。在每一轮谈判中,每个投标代理都必须提出一个既满足报幕员设定的满意阈值,又能同时使投标人和报幕员满意度最大化的投标。在这样做的过程中,竞标者正在走一条竞标之路。这项工作形式化了竞价路径算法的概念,这是我们竞价模型的核心。
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引用次数: 1
Towards genetically optimised responsive negotiation agents 走向基因优化的反应性谈判代理
Raymond Y. K. Lau, Maolin Tang, O. Wong
Real-world negotiations are characterised by combinatorially complex negotiation spaces, tough deadlines, bounded agent rationality, very limited information about the opponents, and volatile negotiator preferences. Classical negotiation models fail to address most of these issues. This work illustrates our practical negotiation agents which are empowered by an effective and efficient genetic algorithm to deal with complex, incomplete, and dynamic negotiation spaces arising in real-world applications. Initial experiment demonstrates that our genetically optimised adaptive negotiation agents outperform a theoretically optimal negotiation model when time pressure exists. Our research work opens the door to the development of responsive and adaptive negotiation agents for real-world applications.
现实世界谈判的特点是组合复杂的谈判空间、严格的最后期限、有限的代理理性、关于对手的非常有限的信息以及不稳定的谈判者偏好。经典的谈判模型无法解决这些问题。这项工作说明了我们的实际谈判代理,通过有效和高效的遗传算法来处理现实世界应用中出现的复杂、不完整和动态的谈判空间。初步实验表明,当存在时间压力时,遗传优化的自适应谈判代理的表现优于理论上最优的谈判模型。我们的研究工作为实际应用的响应性和适应性谈判代理的开发打开了大门。
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引用次数: 29
Persuasion through overheard communication by life-like agents 通过逼真的代理人无意中听到的交流进行说服
Satoshi V. Suzuki, S. Yamada
It is important to investigate the influence of life-like agents interacting with a user since some studies suggest thai life-like agents can "persuade" people, in other words, they have potential to change people's attitude and behavior. In this study, the influence of overheard communication (OC), one of famous persuasion techniques, by life-like agents toward online shopping Web site users was examined, since the OC by people often changes attitude of receivers. An experiment to compare the effect of OC by two life-like agents (a persuader agent and a persuadee agent) with regular communication by one persuader agent were conducted. The result of this experiment implied that even the OC by life-like agents could promote Web site users' online shopping purchase likelihood. Moreover, despite impression to a life-like agent as a persuader was not strongly affected by OC, attractiveness toward a persuader agent evaluated by participants was positively correlated with their purchase likelihood. These results suggest the effectiveness of the OC by life-like agents and the new direction of studies of social response to life-like agents, from the viewpoints of presence, gaze, and appearance of lifelike agents.
调查与用户交互的仿生代理的影响是很重要的,因为一些研究表明,仿生代理可以“说服”人们,换句话说,它们有可能改变人们的态度和行为。在本研究中,我们考察了真人代理人的无意中听传(OC)对网络购物网站用户的影响,因为人们的无意中听传往往会改变接受者的态度。通过实验比较了两种类生命体(说服体和被说服体)与一种说服体定期沟通的OC效果。本实验的结果表明,即使是真人代理的OC也能提高网站用户的网购购买可能性。此外,尽管对逼真的说服者的印象不受OC的强烈影响,但参与者对说服者的吸引力与他们的购买可能性呈正相关。这些结果从存在、凝视和外观的角度提示了仿生行为对仿生行为的社会反应的有效性和研究的新方向。
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引用次数: 39
期刊
Proceedings. IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2004. (IAT 2004).
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