The design of systems with independent agency to act on the environment or which can act as persuasive agents requires consideration of not only the technical aspects of design, but of the psychological, sociological, and philosophical aspects as well. Creating usable, safe, and ethical systems will require research into human-computer communication, in order to design systems that can create and maintain a relationship with users, explain their workings, and act in the best interests of both users and of the larger society.
{"title":"AgentSmith: Exploring Agentic Systems","authors":"D. Miller","doi":"10.1145/2851581.2859025","DOIUrl":"https://doi.org/10.1145/2851581.2859025","url":null,"abstract":"The design of systems with independent agency to act on the environment or which can act as persuasive agents requires consideration of not only the technical aspects of design, but of the psychological, sociological, and philosophical aspects as well. Creating usable, safe, and ethical systems will require research into human-computer communication, in order to design systems that can create and maintain a relationship with users, explain their workings, and act in the best interests of both users and of the larger society.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133210891","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, M. Blythe
The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
{"title":"Game-based HCI Methods: Workshop on Playfully Engaging Users in Design","authors":"K. Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, M. Blythe","doi":"10.1145/2851581.2856476","DOIUrl":"https://doi.org/10.1145/2851581.2856476","url":null,"abstract":"The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127873828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Poller, Laura Kocksch, K. Kinder-Kurlanda, F. A. Epp
Software development is often accompanied by security audits such as penetration tests, usually performed on behalf of the software vendor. In penetration tests security experts identify entry points for attacks in a software product. Many development teams undergo such audits for the first time if their product is attacked or faces new security concerns. The audits often serve as an eye-opener for development teams: they realize that security requires much more attention. However, there is a lack of clarity with regard to what lasting benefits developers can reap from penetration tests. We report from a one-year study of a penetration test run at a major software vendor, and describe how a software development team managed to incorporate the test findings. Results suggest that penetration tests improve developers' security awareness, but that long-lasting enhancements of development practices are hampered by a lack of dedicated security stakeholders and if security is not properly reflected in the communicative and collaborative structures of the organization.
{"title":"First-time Security Audits as a Turning Point?: Challenges for Security Practices in an Industry Software Development Team","authors":"A. Poller, Laura Kocksch, K. Kinder-Kurlanda, F. A. Epp","doi":"10.1145/2851581.2892392","DOIUrl":"https://doi.org/10.1145/2851581.2892392","url":null,"abstract":"Software development is often accompanied by security audits such as penetration tests, usually performed on behalf of the software vendor. In penetration tests security experts identify entry points for attacks in a software product. Many development teams undergo such audits for the first time if their product is attacked or faces new security concerns. The audits often serve as an eye-opener for development teams: they realize that security requires much more attention. However, there is a lack of clarity with regard to what lasting benefits developers can reap from penetration tests. We report from a one-year study of a penetration test run at a major software vendor, and describe how a software development team managed to incorporate the test findings. Results suggest that penetration tests improve developers' security awareness, but that long-lasting enhancements of development practices are hampered by a lack of dedicated security stakeholders and if security is not properly reflected in the communicative and collaborative structures of the organization.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134458850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nazli Cila, Guido Jansen, M. Groen, W. Meys, L. D. Broeder, B. Kröse
Participatory data collection relies on the commitment of the participants to report data continuously, which makes providing incentives to people crucial. In this case study, we describe how we designed a web app by using different incentive mechanisms to collect participatory data for monitoring community health. The insights we gathered through evaluating the prototype in focus groups and the lessons we learned about sustaining motivation and interest are discussed in the paper. We expect that these lessons would be useful for other participatory sensing projects that aim for constant and systematic data contribution from a large group of people.
{"title":"Look! A Healthy Neighborhood: Means to Motivate Participants in Using an App for Monitoring Community Health","authors":"Nazli Cila, Guido Jansen, M. Groen, W. Meys, L. D. Broeder, B. Kröse","doi":"10.1145/2851581.2851591","DOIUrl":"https://doi.org/10.1145/2851581.2851591","url":null,"abstract":"Participatory data collection relies on the commitment of the participants to report data continuously, which makes providing incentives to people crucial. In this case study, we describe how we designed a web app by using different incentive mechanisms to collect participatory data for monitoring community health. The insights we gathered through evaluating the prototype in focus groups and the lessons we learned about sustaining motivation and interest are discussed in the paper. We expect that these lessons would be useful for other participatory sensing projects that aim for constant and systematic data contribution from a large group of people.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131756159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adolescents increasingly rely on the Internet as a private resource for sexual health information. Despite growing interest in adults' use of online health resources in HCI, we lack a deeper understanding of adolescents' information-seeking processes and assessments of trustworthy online health information. We conducted a qualitative, observational study of late adolescents as they searched for sexual health and sexuality information and a "think aloud" protocol to concurrently capture user thoughts and perceptions of online content in situ. Our results reveal a four-phased process that late adolescent users employ for searching and evaluating sexual health information on the web, as well as several emergent themes regarding credible and trustworthy information.
{"title":"Information Seeking and Evaluation of Online Sexual Health Resources among Late Adolescents","authors":"Summer Starling, Coye Cheshire","doi":"10.1145/2851581.2892528","DOIUrl":"https://doi.org/10.1145/2851581.2892528","url":null,"abstract":"Adolescents increasingly rely on the Internet as a private resource for sexual health information. Despite growing interest in adults' use of online health resources in HCI, we lack a deeper understanding of adolescents' information-seeking processes and assessments of trustworthy online health information. We conducted a qualitative, observational study of late adolescents as they searched for sexual health and sexuality information and a \"think aloud\" protocol to concurrently capture user thoughts and perceptions of online content in situ. Our results reveal a four-phased process that late adolescent users employ for searching and evaluating sexual health information on the web, as well as several emergent themes regarding credible and trustworthy information.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115371462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
EDGE is an accessible text-input overlay on touch screen phones that is designed specifically to enable speedier typing by users with vision impairment. The model uses the edges of the phone because all the tactile references available on a touch screen are concentrated along the edges. The characters are laid out along the edges in the same grouping as a 3x4 International Standard Key Pad, building on users' familiarity [1]. It can be initiated in the same manner as any keyboard service on a smart phone. However, it occupies the full extent of the screen as an overlay and can be dismissed by an on-screen gesture. The model has the ability to switch between single-tap and multi-tap mode and features that provide context awareness while typing. Along with text prediction as an added feature, EDGE could be a very effective text input method that visually impaired users will be able to use with confidence even without audio feedback.
{"title":"EGDE, A Soft Keyboard for Fast Typing for the Visually Challenged","authors":"Chandni Rajendran, Chinmay Parab, Shreya Gupta","doi":"10.1145/2851581.2890635","DOIUrl":"https://doi.org/10.1145/2851581.2890635","url":null,"abstract":"EDGE is an accessible text-input overlay on touch screen phones that is designed specifically to enable speedier typing by users with vision impairment. The model uses the edges of the phone because all the tactile references available on a touch screen are concentrated along the edges. The characters are laid out along the edges in the same grouping as a 3x4 International Standard Key Pad, building on users' familiarity [1]. It can be initiated in the same manner as any keyboard service on a smart phone. However, it occupies the full extent of the screen as an overlay and can be dismissed by an on-screen gesture. The model has the ability to switch between single-tap and multi-tap mode and features that provide context awareness while typing. Along with text prediction as an added feature, EDGE could be a very effective text input method that visually impaired users will be able to use with confidence even without audio feedback.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124184619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper we describe the goals and challenges posed by the development of beEco an interactive game aiming to increasing environmental awareness. Here we recount the HCI based process and design strategy for an interactive game aiming at promoting a new and more positive dialogue between the local population and a Nature Reserve Park. Recognizing the power of relationships and the creative potential and emotional impact of children, the team ended up involving local schools in the visual design of the interactive game. Here, we present and discuss our field research, design decisions and the results from several iterative prototype testing. We conclude with a discussion about our results compared to the aims of the project. The project targeted an increase of environmental awareness of the local professionals and the creation of a new and more positive dialogue between the local population and the Nature Park.
{"title":"beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study","authors":"N. Nunes, Valentina Nisi, K. Rennert","doi":"10.1145/2851581.2851585","DOIUrl":"https://doi.org/10.1145/2851581.2851585","url":null,"abstract":"In this paper we describe the goals and challenges posed by the development of beEco an interactive game aiming to increasing environmental awareness. Here we recount the HCI based process and design strategy for an interactive game aiming at promoting a new and more positive dialogue between the local population and a Nature Reserve Park. Recognizing the power of relationships and the creative potential and emotional impact of children, the team ended up involving local schools in the visual design of the interactive game. Here, we present and discuss our field research, design decisions and the results from several iterative prototype testing. We conclude with a discussion about our results compared to the aims of the project. The project targeted an increase of environmental awareness of the local professionals and the creation of a new and more positive dialogue between the local population and the Nature Park.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124330638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. MacLeod, Ben Jelen, A. Prabhakar, L. Oehlberg, K. Siek, Kay Connelly
Existing research methods are largely intended to be conducted co-located and synchronously with a study population, but this approach is not feasible with remote or distributed populations. We describe a group-based study we conducted asynchronously on Facebook with a remote population. This study made use of adapted versions of a number of commonly used HCI research methods. We provide a thorough description of our research process, and a discussion of the lessons learned from this approach.
{"title":"Lessons Learned from Conducting Group-Based Research on Facebook","authors":"H. MacLeod, Ben Jelen, A. Prabhakar, L. Oehlberg, K. Siek, Kay Connelly","doi":"10.1145/2851581.2851612","DOIUrl":"https://doi.org/10.1145/2851581.2851612","url":null,"abstract":"Existing research methods are largely intended to be conducted co-located and synchronously with a study population, but this approach is not feasible with remote or distributed populations. We describe a group-based study we conducted asynchronously on Facebook with a remote population. This study made use of adapted versions of a number of commonly used HCI research methods. We provide a thorough description of our research process, and a discussion of the lessons learned from this approach.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114423084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Half-Day course on the practical research methods used to understand the changing technology climate. Experts from UEGroup, a Silicon Valley research and design company, will lead an interactive discussion and give practical suggestions for developing methodologies including: Ethnography, Out of Box Experiences, and Usability Testing.
{"title":"Practical UX Research Methodologies","authors":"S. E. Garcia, Laura M. Hammond","doi":"10.1145/2851581.2856680","DOIUrl":"https://doi.org/10.1145/2851581.2856680","url":null,"abstract":"Half-Day course on the practical research methods used to understand the changing technology climate. Experts from UEGroup, a Silicon Valley research and design company, will lead an interactive discussion and give practical suggestions for developing methodologies including: Ethnography, Out of Box Experiences, and Usability Testing.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114531476","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This course will teach attendees how to design and evaluate interaction with online video and television. It provides attendees a pragmatic toolset, including techniques and guidelines, which can be directly applied in practice. The different tools will be contextualized based on current developments, giving participants a complete overview of the state of the art and industry.
{"title":"Interaction Design for Online Video and Television","authors":"D. Geerts, Pablo César, Marianna Obrist","doi":"10.1145/2851581.2856684","DOIUrl":"https://doi.org/10.1145/2851581.2856684","url":null,"abstract":"This course will teach attendees how to design and evaluate interaction with online video and television. It provides attendees a pragmatic toolset, including techniques and guidelines, which can be directly applied in practice. The different tools will be contextualized based on current developments, giving participants a complete overview of the state of the art and industry.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116826672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}