Kuan-Yu Lin, Seraphina Yong, Shuo-Ping Wang, Chien-Tung Lai, Hao-Chuan Wang
Effective communication between those who are not fluent in a non-native language can potentially be quite difficult. The common language selected to be used throughout an exchange can encumber those who might not speak it as proficiently as others. Remote communication further heightens the difficulty since less channels are available for communication. We introduce HandVis, a video conferencing interface that visualizes elements of hand gesture, such as trajectory and amount. Gesture is intended to be a communicative tool that can compensate for language deficits. The results of a user study indicate how HandVis can be utilized constructively by less-proficient speakers during cross-lingual communication.
{"title":"HandVis: Visualized Gesture Support for Remote Cross-Lingual Communication","authors":"Kuan-Yu Lin, Seraphina Yong, Shuo-Ping Wang, Chien-Tung Lai, Hao-Chuan Wang","doi":"10.1145/2851581.2892431","DOIUrl":"https://doi.org/10.1145/2851581.2892431","url":null,"abstract":"Effective communication between those who are not fluent in a non-native language can potentially be quite difficult. The common language selected to be used throughout an exchange can encumber those who might not speak it as proficiently as others. Remote communication further heightens the difficulty since less channels are available for communication. We introduce HandVis, a video conferencing interface that visualizes elements of hand gesture, such as trajectory and amount. Gesture is intended to be a communicative tool that can compensate for language deficits. The results of a user study indicate how HandVis can be utilized constructively by less-proficient speakers during cross-lingual communication.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116989379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.
{"title":"Human and Dog: Explore the Game Design of Unequal Communicative Patterns","authors":"Kuan-Ting Chou, Hsincheng Hou, Michael Shen, Te-Yuan Chen, Cynthia Liu, Pei-Jung Wu","doi":"10.1145/2851581.2890373","DOIUrl":"https://doi.org/10.1145/2851581.2890373","url":null,"abstract":"Inequality of communicative capabilities, such as proficiency in a language, could be an awkward experience in real life. However, it could be a good mechanic to make games more challenging and interesting. Charades is a good example, where one player tries to express a word via body language, and the other tries to guess it. We have designed Human and Dog, in which 2 players, a human and a dog, have their unique capabilities to acquire clues and cooperate to solve a series of puzzles.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116992229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katsutoshi Masai, K. Kunze, M. Sugimoto, M. Billinghurst
In this paper, we describe Empathy Glasses, a head worn prototype designed to create an empathic connection between remote collaborators. The main novelty of our system is that it is the first to combine the following technologies together: (1) wearable facial expression capture hardware, (2) eye tracking, (3) a head worn camera, and (4) a see-through head mounted display, with a focus on remote collaboration. Using the system, a local user can send their information and a view of their environment to a remote helper who can send back visual cues on the local user's see-through display to help them perform a real world task. A pilot user study was conducted to explore how effective the Empathy Glasses were at supporting remote collaboration. We describe the implications that can be drawn from this user study.
{"title":"Empathy Glasses","authors":"Katsutoshi Masai, K. Kunze, M. Sugimoto, M. Billinghurst","doi":"10.1145/2851581.2892370","DOIUrl":"https://doi.org/10.1145/2851581.2892370","url":null,"abstract":"In this paper, we describe Empathy Glasses, a head worn prototype designed to create an empathic connection between remote collaborators. The main novelty of our system is that it is the first to combine the following technologies together: (1) wearable facial expression capture hardware, (2) eye tracking, (3) a head worn camera, and (4) a see-through head mounted display, with a focus on remote collaboration. Using the system, a local user can send their information and a view of their environment to a remote helper who can send back visual cues on the local user's see-through display to help them perform a real world task. A pilot user study was conducted to explore how effective the Empathy Glasses were at supporting remote collaboration. We describe the implications that can be drawn from this user study.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"598 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117074410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A life without food - a leitmotiv of science fiction dystopias is becoming a voluntary choice for thousands of people consuming the powdered food replacement soylent. The DIY soylent powders are designed by a group of nutrition hobbyists who distrust existing healthy eating standards and crowdsource experimental soylent recipes in their online user forums. This DIY food-tech rebellion offers an opportunity to look at the issues around present food standards and policies from the HCI perspective. This paper reports findings from in-depth interviews with 21 soylent dieters, with the aim of identifying the risks and opportunities of the expert-amateur DIY food practices.
{"title":"Deciphering a Meal through Open Source Standards: Soylent and the Rise of Diet Hackers","authors":"Markéta Dolejsová","doi":"10.1145/2851581.2892586","DOIUrl":"https://doi.org/10.1145/2851581.2892586","url":null,"abstract":"A life without food - a leitmotiv of science fiction dystopias is becoming a voluntary choice for thousands of people consuming the powdered food replacement soylent. The DIY soylent powders are designed by a group of nutrition hobbyists who distrust existing healthy eating standards and crowdsource experimental soylent recipes in their online user forums. This DIY food-tech rebellion offers an opportunity to look at the issues around present food standards and policies from the HCI perspective. This paper reports findings from in-depth interviews with 21 soylent dieters, with the aim of identifying the risks and opportunities of the expert-amateur DIY food practices.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116346128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thus far, very little research has specifically addressed the potential of technologies for post-natal chronic back pain. This is a prevalent condition in women which responds to rehabilitation and management patterns distinct from those used for other forms of chronic back pain and must also take into account the unique lifestyle factors of motherhood. Here, we present CarryLine, a smart baby carrier connected to a digital frame, which encourages physiotherapist-recommended activity for rehabilitation of post-natal chronic back pain in an innovative and engaging way.
{"title":"CarryLine: A Tool for Management and Rehabilitation of Post-Natal Chronic Back Pain","authors":"Danilo Di Cuia, Jelizaveta Janovica, Zuzanna Lechelt, Sheng Li, Harpreet Purewal","doi":"10.1145/2851581.2890638","DOIUrl":"https://doi.org/10.1145/2851581.2890638","url":null,"abstract":"Thus far, very little research has specifically addressed the potential of technologies for post-natal chronic back pain. This is a prevalent condition in women which responds to rehabilitation and management patterns distinct from those used for other forms of chronic back pain and must also take into account the unique lifestyle factors of motherhood. Here, we present CarryLine, a smart baby carrier connected to a digital frame, which encourages physiotherapist-recommended activity for rehabilitation of post-natal chronic back pain in an innovative and engaging way.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123712923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Electrical muscle stimulation (EMS) is a promising wearable haptic output technology as it can be miniaturized and delivers a wide range of tactile and force output. However, prototyping EMS applications is currently challenging and requires detailed knowledge about EMS. We present a toolkit that simplifies prototyping with EMS and serves as a starting point for experimentation and user studies. It consists of (1) a hardware control module that uses off-the-shelf EMS devices as safe signal generators, (2) a simple communication protocol, and (3) a set of control applications for prototyping. The interactivity allows hands-on experimentation with our sample control applications.
{"title":"A Wearable Force Feedback Toolkit with Electrical Muscle Stimulation","authors":"Max Pfeiffer, Tim Dünte, M. Rohs","doi":"10.1145/2851581.2890238","DOIUrl":"https://doi.org/10.1145/2851581.2890238","url":null,"abstract":"Electrical muscle stimulation (EMS) is a promising wearable haptic output technology as it can be miniaturized and delivers a wide range of tactile and force output. However, prototyping EMS applications is currently challenging and requires detailed knowledge about EMS. We present a toolkit that simplifies prototyping with EMS and serves as a starting point for experimentation and user studies. It consists of (1) a hardware control module that uses off-the-shelf EMS devices as safe signal generators, (2) a simple communication protocol, and (3) a set of control applications for prototyping. The interactivity allows hands-on experimentation with our sample control applications.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121941582","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Over the past 20 years, professional HCI programs at the Master's level have emerged and evolved at a number of universities, providing academic training to future HCI practitioners. Demand for these programs by students and demand for graduates by industry has increased considerably. In this SIG, representatives from such programs, current students, alumni, and representatives from hiring companies will discuss emerging trends, tools and technologies that will influence the future structure of these programs. Industry attendees will identify how current programs meet their needs and identify where gaps exist. Attendees will also consider ways to build a community of support for those involved in delivering HCI education at the Master's level.
{"title":"The Master's Degree in HCI at 20: Issues and Trends","authors":"R. Henneman, L. Ballay, Linda Wagner","doi":"10.1145/2851581.2886441","DOIUrl":"https://doi.org/10.1145/2851581.2886441","url":null,"abstract":"Over the past 20 years, professional HCI programs at the Master's level have emerged and evolved at a number of universities, providing academic training to future HCI practitioners. Demand for these programs by students and demand for graduates by industry has increased considerably. In this SIG, representatives from such programs, current students, alumni, and representatives from hiring companies will discuss emerging trends, tools and technologies that will influence the future structure of these programs. Industry attendees will identify how current programs meet their needs and identify where gaps exist. Attendees will also consider ways to build a community of support for those involved in delivering HCI education at the Master's level.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122073697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Ståhl, Martin Jonsson, J. Mercurio, Anna Karlsson, K. Höök, Eva-Carin Banka Johnson
We present the experience of using the prototypes Soma Mat and Breathing Light. These are designed with a somaesthetic approach to support a meditative bodily introspection. We use light and heat as modalities to subtly guide participants to turn their gaze inwards, to their own bodies. People trying our prototypes reports on a feeling of relaxation, softer movements, and an increased awareness of their own breathing.
{"title":"The Soma Mat and Breathing Light","authors":"A. Ståhl, Martin Jonsson, J. Mercurio, Anna Karlsson, K. Höök, Eva-Carin Banka Johnson","doi":"10.1145/2851581.2889464","DOIUrl":"https://doi.org/10.1145/2851581.2889464","url":null,"abstract":"We present the experience of using the prototypes Soma Mat and Breathing Light. These are designed with a somaesthetic approach to support a meditative bodily introspection. We use light and heat as modalities to subtly guide participants to turn their gaze inwards, to their own bodies. People trying our prototypes reports on a feeling of relaxation, softer movements, and an increased awareness of their own breathing.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124496004","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Rice, Hong Huei Tay, Jamie Ng, C. Lim, S. Selvaraj, Ellick Wu
In this paper, we describe a user study that compared the design of three visual interfaces (i.e. Text, AR and a 2D Schematic view) to support the wire harness assembly of electrical wires in modern aircraft. Displayed on a portable iPad, 18 participants were instructed to route three sets of wires on a commercial aerospace formboard. Through video analysis, the results identified significant differences in the mapping time, and number of visual references made in viewing information on the three interfaces. In particular, a lack of graphical information in the Text, and camera alignment issues in the AR conditions demonstrated noticeable limitations in interaction. We briefly discuss these findings.
{"title":"Comparing Three Task Guidance Interfaces for Wire Harness Assembly","authors":"M. Rice, Hong Huei Tay, Jamie Ng, C. Lim, S. Selvaraj, Ellick Wu","doi":"10.1145/2851581.2892347","DOIUrl":"https://doi.org/10.1145/2851581.2892347","url":null,"abstract":"In this paper, we describe a user study that compared the design of three visual interfaces (i.e. Text, AR and a 2D Schematic view) to support the wire harness assembly of electrical wires in modern aircraft. Displayed on a portable iPad, 18 participants were instructed to route three sets of wires on a commercial aerospace formboard. Through video analysis, the results identified significant differences in the mapping time, and number of visual references made in viewing information on the three interfaces. In particular, a lack of graphical information in the Text, and camera alignment issues in the AR conditions demonstrated noticeable limitations in interaction. We briefly discuss these findings.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125051801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-05-07DOI: 10.1007/978-3-319-15985-0
Regina Bernhaupt, Florian Mueller
{"title":"Game User Experience Evaluation","authors":"Regina Bernhaupt, Florian Mueller","doi":"10.1007/978-3-319-15985-0","DOIUrl":"https://doi.org/10.1007/978-3-319-15985-0","url":null,"abstract":"","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129445210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}