Pub Date : 2024-01-31DOI: 10.55606/jurrsendem.v3i1.2597
Hanani Hanani, Ariusmedi Ariusmedi
Surah Al-Waqi’ah is one of the surahs in the Koran. This surah is in the 27th Juz. And is the 56th surah in the Al-Quran. Surah Al-Waqi’ah consists of 96 verses. Surah Al-Waqi’ah has still not been detected being introduced to children. In fact, studying surah Al-Waqi’ah has many functions. One of them is started in the hadith of Al-Baihaqi. This surah contains many lessons and wisdom that readers can take. Therefore, surah Al-Waqi’ah is deemed suitable to be introduced to children with an illustrated book. With the help of illustrations, children can better understand the contents of the reading in surah Al-Waqi’ah. This design uses the Glass Box method with several stages, like stage of preparation, incubation, illumination and verification.
{"title":"Ilustrasi Surah Al-Waqi’ah sebagai Media Pengenalan Al-Qur’an bagi Anak di Tingkat Sekolah Dasar","authors":"Hanani Hanani, Ariusmedi Ariusmedi","doi":"10.55606/jurrsendem.v3i1.2597","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2597","url":null,"abstract":"Surah Al-Waqi’ah is one of the surahs in the Koran. This surah is in the 27th Juz. And is the 56th surah in the Al-Quran. Surah Al-Waqi’ah consists of 96 verses. Surah Al-Waqi’ah has still not been detected being introduced to children. In fact, studying surah Al-Waqi’ah has many functions. One of them is started in the hadith of Al-Baihaqi. This surah contains many lessons and wisdom that readers can take. Therefore, surah Al-Waqi’ah is deemed suitable to be introduced to children with an illustrated book. With the help of illustrations, children can better understand the contents of the reading in surah Al-Waqi’ah. This design uses the Glass Box method with several stages, like stage of preparation, incubation, illumination and verification.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"61 18","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140476588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-30DOI: 10.55606/jurrsendem.v3i1.2589
M.Luqvi Wahyudi, Defrizal Saputra
The increasing spread of Barbershop has led to competition in similar businesses where business owners are certainly required to be able to implement effective marketing strategies, one of which is by utilizing platforms that are often used today such as Instagram, Facebook, Tiktok and others. The method of designing the promotion of Barageh Cuts Barbershop located in Padang City uses the glass box method. Data collection in designing promotional videos uses observation and interview methods accompanied by documentation as data support. The data obtained during data collection was analyzed using the 5W+1H method. This promotional design aims to overcome these problems with the main media output is a promotional video with a cinematic video concept using a storyline so that the video does not only contain advertising offers or promotions, but also has moral and educational values. Supporting media used are member cards, posters, x-banners, aprons, t-shirts, totebags, mugs, and stickers. The feasibility test of promotional videos that have been carried out through several respondents received positive responses. The design of this promotional video is expected to help Barbershop Barageh Cuts in improving marketing strategies and ready to compete with similar businesses.
{"title":"Promosi Barbershop “Barageh Cuts” Kota Padang","authors":"M.Luqvi Wahyudi, Defrizal Saputra","doi":"10.55606/jurrsendem.v3i1.2589","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2589","url":null,"abstract":"The increasing spread of Barbershop has led to competition in similar businesses where business owners are certainly required to be able to implement effective marketing strategies, one of which is by utilizing platforms that are often used today such as Instagram, Facebook, Tiktok and others. The method of designing the promotion of Barageh Cuts Barbershop located in Padang City uses the glass box method. Data collection in designing promotional videos uses observation and interview methods accompanied by documentation as data support. The data obtained during data collection was analyzed using the 5W+1H method. This promotional design aims to overcome these problems with the main media output is a promotional video with a cinematic video concept using a storyline so that the video does not only contain advertising offers or promotions, but also has moral and educational values. Supporting media used are member cards, posters, x-banners, aprons, t-shirts, totebags, mugs, and stickers. The feasibility test of promotional videos that have been carried out through several respondents received positive responses. The design of this promotional video is expected to help Barbershop Barageh Cuts in improving marketing strategies and ready to compete with similar businesses.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"47 16","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140480505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-30DOI: 10.55606/jurrsendem.v3i1.2587
Ozi Saputra, Jupriani Jupriani
promotional videos are used as a procces of forming a personal image or a place. The aim of this design is to produce a promotional media that is able to increase the number of tourists significantly, as well as provide information about various tourist attractions located in Kecamatan Kapur IX sub-district in the form of videos. The design method used is the 4-D method which has stages of definition, design, development, deployment. The data analis method uses SWOT to obtain the necessary data according to design needs. This promotional video for ecotourism in Kecamatan Kapur IX subdistrict goes through a creative program with pre-production, production and post-production stages. Results of designing a promotional videos as the main media for conveying information related to ecotourism in the Kecamatan Kapur IX sub-district so that is easy to understand and easy to access. Thispromotional videos also has other supporting media sucht as t-shirt, tote bags, stickers, posters, key chains and banner.
宣传视频是形成个人形象或一个地方的过程。本设计的目的是制作一种宣传媒体,能够大幅增加游客数量,并以视频的形式提供 Kecamatan Kapur IX 分区各旅游景点的信息。设计方法采用 4-D 方法,包括定义、设计、开发、部署等阶段。数据分析方法采用 SWOT,根据设计需要获取必要的数据。该卡普尔九分区生态旅游宣传片的创意程序包括前期制作、制作和后期制作三个阶段。设计宣传片的结果是,宣传片作为传递 Kecamatan Kapur IX 分区生态旅游相关信息的主要媒体,易于理解和获取。该宣传片还有其他辅助媒体,如 T 恤、手提袋、贴纸、海报、钥匙链和横幅。
{"title":"Video Promosi Ekowisata Kecamatan Kapur IX Kabupaten 50 Kota","authors":"Ozi Saputra, Jupriani Jupriani","doi":"10.55606/jurrsendem.v3i1.2587","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2587","url":null,"abstract":"promotional videos are used as a procces of forming a personal image or a place. The aim of this design is to produce a promotional media that is able to increase the number of tourists significantly, as well as provide information about various tourist attractions located in Kecamatan Kapur IX sub-district in the form of videos. The design method used is the 4-D method which has stages of definition, design, development, deployment. The data analis method uses SWOT to obtain the necessary data according to design needs. This promotional video for ecotourism in Kecamatan Kapur IX subdistrict goes through a creative program with pre-production, production and post-production stages. Results of designing a promotional videos as the main media for conveying information related to ecotourism in the Kecamatan Kapur IX sub-district so that is easy to understand and easy to access. Thispromotional videos also has other supporting media sucht as t-shirt, tote bags, stickers, posters, key chains and banner.\u0000 ","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"181 39","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140485159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-25DOI: 10.55606/jurrsendem.v3i1.2561
Muhammad Akhdan Sytra, Defrizal Saputra
Dieonic is an Alternative Rock music group with the Shoegaze subgenre hailing from Padang, Indonesia. Formed in 2022, Dieonic presents a fusion of key shoegaze elements within a series of alternative rock tracks, refining the essence of emo music. In the midst of Padang's vibrant underground music scene, Dieonic emerges with a distinctive sound, deviating from the conventional trends. This latest project aims to develop a visual communication concept that mirrors the artistic visualization of Dieonic's musical creations and their unique identity. Beyond offering educational insights into the significance of album design in the music industry, this endeavor concentrates on fortifying Dieonic's visual branding as a pivotal aspect of the band's identity, employing a semiotic approach. The cover design for Dieonic's 'Collide' album underwent a meticulous process, utilizing the 5W+1H analysis and the 4D method design for data analysis. The subsequent creative design seeks to encapsulate the band's essence. The resulting design serves as the primary medium in the form of the album itself, accompanied by supplementary materials such as album CDs, booklets, Spotify previews, posters, t-shirts, and flags. These diverse media will undergo thorough testing for their efficacy with a verified target audience to gauge their overall success.
{"title":"Desain Album “Collide” Band Dieonic","authors":"Muhammad Akhdan Sytra, Defrizal Saputra","doi":"10.55606/jurrsendem.v3i1.2561","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2561","url":null,"abstract":"Dieonic is an Alternative Rock music group with the Shoegaze subgenre hailing from Padang, Indonesia. Formed in 2022, Dieonic presents a fusion of key shoegaze elements within a series of alternative rock tracks, refining the essence of emo music. In the midst of Padang's vibrant underground music scene, Dieonic emerges with a distinctive sound, deviating from the conventional trends. This latest project aims to develop a visual communication concept that mirrors the artistic visualization of Dieonic's musical creations and their unique identity. Beyond offering educational insights into the significance of album design in the music industry, this endeavor concentrates on fortifying Dieonic's visual branding as a pivotal aspect of the band's identity, employing a semiotic approach. The cover design for Dieonic's 'Collide' album underwent a meticulous process, utilizing the 5W+1H analysis and the 4D method design for data analysis. The subsequent creative design seeks to encapsulate the band's essence. The resulting design serves as the primary medium in the form of the album itself, accompanied by supplementary materials such as album CDs, booklets, Spotify previews, posters, t-shirts, and flags. These diverse media will undergo thorough testing for their efficacy with a verified target audience to gauge their overall success.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"73 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140496380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-25DOI: 10.55606/jurrsendem.v3i1.2568
Yani Trullya, Aditya Hanum Widarsa
Ethereal is a band that plays post black metal music in the city of Padang. However, the lack of introduction in the form of visual media to the Ethereal band causes few underground music lovers to know the identity of the Ethereal band. This design is carried out in order to increase the existence of the post black metal genre in Padang city and optimize and provide consistency to the introduction of the Ethereal band's identity so that it can be better known and remembered by the target audience. This design uses the Design Thingking method, so it can be concluded that in this design a problem is sourced to an empathy, the need for solutions to existing problems, then keep testing for improvement. Therefore, a manual book was made as the main media to introduce the Ethereal band to the target audience. By using data analysis called SWOT (strenghts, weaknesses, opportunities, threats). and supported by various supporting media on the visual branding of the Ethereal band in the form of: Digital Catalog, Poster, Ticket, T-shirt, Tumblr, Emblem, and Sticker Pack.
{"title":"Visual Branding Band Ethereal di Kota Padang","authors":"Yani Trullya, Aditya Hanum Widarsa","doi":"10.55606/jurrsendem.v3i1.2568","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2568","url":null,"abstract":"Ethereal is a band that plays post black metal music in the city of Padang. However, the lack of introduction in the form of visual media to the Ethereal band causes few underground music lovers to know the identity of the Ethereal band. This design is carried out in order to increase the existence of the post black metal genre in Padang city and optimize and provide consistency to the introduction of the Ethereal band's identity so that it can be better known and remembered by the target audience. This design uses the Design Thingking method, so it can be concluded that in this design a problem is sourced to an empathy, the need for solutions to existing problems, then keep testing for improvement. Therefore, a manual book was made as the main media to introduce the Ethereal band to the target audience. By using data analysis called SWOT (strenghts, weaknesses, opportunities, threats). and supported by various supporting media on the visual branding of the Ethereal band in the form of: Digital Catalog, Poster, Ticket, T-shirt, Tumblr, Emblem, and Sticker Pack.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"100 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140495600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-25DOI: 10.55606/jurrsendem.v3i1.2567
Yogi Hendika Pratama, Topeng Sebagai, Ide Penciptaan, Karya Seni, Lukis Ekspresionis
The aim of this work is to represent the author's personal concerns which he wishes to express in his final assignment of creating a work of painting, based on personal experiences in the process of making friends over the years. Every human being has their own process in making friends, during which time hypocrisy will occur in friendship. There are several stages carried out according to the method used in creating the work, namely: 1). Preparation is the initial stage in creating a work of art starting from looking for ideas and concepts. 2). Elaboration is a main idea that has been determined and will later be expressed in a work of Expressionist Painting. 3). Synthesis is the steps in creating a work. 4). Concept Realization is a process stage in work and 5). Completion is the final stage in the work. A total of ten paintings measuring 120 cm x 100 cm and 100 cm x 100 cm with acrylic media on canvas. Each work displays a different facial anatomical figure. namely "Fighting Each Other", "Used", "Disappearing", "Two-Faced", "Traitor", "Disease", "Envy and Jealousy", "In Suffering", "Secret", "Hiding".
这幅作品旨在表现作者的个人关切,他希望在最后的绘画创作任务中,根据多年来交友过程中的个人经历来表达自己的关切。每个人都有自己的交友过程,其间会出现虚伪的友谊。根据作品的创作方法,可以分为几个阶段,即1).1). 准备是创作的初始阶段,从寻找想法和概念开始。2).阐述(Elaboration)是已确定的主要想法,随后将在表现主义绘画作品中表现出来。3).综合是创作作品的步骤。4).4). 概念实现(Concept Realization)是作品的一个过程阶段。完成是作品的最后阶段。这幅作品共十幅,尺寸分别为 120 厘米 x 100 厘米和 100 厘米 x 100 厘米,以丙烯颜料绘制在画布上。每幅作品都展示了不同的面部解剖图,即 "互相争斗"、"被利用"、"消失"、"双面人"、"叛徒"、"疾病"、"羡慕嫉妒恨"、"痛苦"、"秘密"、"隐藏"。
{"title":"Topeng Sebagai Ide Penciptaan Karya Seni Lukis Ekspresionis","authors":"Yogi Hendika Pratama, Topeng Sebagai, Ide Penciptaan, Karya Seni, Lukis Ekspresionis","doi":"10.55606/jurrsendem.v3i1.2567","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2567","url":null,"abstract":"The aim of this work is to represent the author's personal concerns which he wishes to express in his final assignment of creating a work of painting, based on personal experiences in the process of making friends over the years. Every human being has their own process in making friends, during which time hypocrisy will occur in friendship. There are several stages carried out according to the method used in creating the work, namely: 1). Preparation is the initial stage in creating a work of art starting from looking for ideas and concepts. 2). Elaboration is a main idea that has been determined and will later be expressed in a work of Expressionist Painting. 3). Synthesis is the steps in creating a work. 4). Concept Realization is a process stage in work and 5). Completion is the final stage in the work. A total of ten paintings measuring 120 cm x 100 cm and 100 cm x 100 cm with acrylic media on canvas. Each work displays a different facial anatomical figure. namely \"Fighting Each Other\", \"Used\", \"Disappearing\", \"Two-Faced\", \"Traitor\", \"Disease\", \"Envy and Jealousy\", \"In Suffering\", \"Secret\", \"Hiding\". \u0000 \u0000 ","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"11 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140496398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-24DOI: 10.55606/jurrsendem.v3i1.2555
Amanda Cindy Aisyah, Fauzan Aulia
Alingbao is a food and beverage business in the city of Padang. The concept of cultural acculturation combines the traditional food of a race, namely Minangkabau and Chinese. This design aims to optimize the function and structure of Alingbao packaging, maximize the shape and visuals of the packaging so that information and brand awareness of the product is conveyed to consumers and potential consumers. This design uses the 4D method which consists of Define, Design, Develop and Disseminate with the development results in the form of pop-ups. The analysis method used is SWOT analysis (strengths, weaknesses, opportunities, threats). The main media in this design are three packages consisting of primary and secondary packaging. The supporting media for this design are social media, menu price lists, cups, hanging banners, aprons and tape. The main and supporting media in the design have also gone through a feasibility test in the form of a prototype. Meanwhile, the feasibility test indicators themselves consist of packaging layout, packaging visual elements, structure, function and packaging materials. This aims to ensure that the packaging is suitable and suitable for use.
{"title":"Akulturasi Budaya dalam Desain Kemasan “Alingbao Bakpao Kekinian“","authors":"Amanda Cindy Aisyah, Fauzan Aulia","doi":"10.55606/jurrsendem.v3i1.2555","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2555","url":null,"abstract":"Alingbao is a food and beverage business in the city of Padang. The concept of cultural acculturation combines the traditional food of a race, namely Minangkabau and Chinese. This design aims to optimize the function and structure of Alingbao packaging, maximize the shape and visuals of the packaging so that information and brand awareness of the product is conveyed to consumers and potential consumers. This design uses the 4D method which consists of Define, Design, Develop and Disseminate with the development results in the form of pop-ups. The analysis method used is SWOT analysis (strengths, weaknesses, opportunities, threats). The main media in this design are three packages consisting of primary and secondary packaging. The supporting media for this design are social media, menu price lists, cups, hanging banners, aprons and tape. The main and supporting media in the design have also gone through a feasibility test in the form of a prototype. Meanwhile, the feasibility test indicators themselves consist of packaging layout, packaging visual elements, structure, function and packaging materials. This aims to ensure that the packaging is suitable and suitable for use.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"12 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140497527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-24DOI: 10.55606/jurrsendem.v3i1.2554
Annisa Annisa, Sugito Sugito
This research aims to prove the effect of using video tutorial media via YouTube on the level of skill in learning to draw roses in class VIII of SMP Muhammadiyah 1 Medan, North Sumatra. This research uses a quasi experimental research method. With a sample of 60 class VIII students taken using the cluster random sampling technique. This research involved a control class group (drawing using conventional techniques) and an experimental class group (drawing using video tutorials). Based on the research results, the average pretest score for the experimental and control classes was 61 and 64 and the average posttest score for the experimental and control classes was 81 and 74. The results of the calculation of the hypothesis test (t test) showed that Lcount = 0.117 and posttest/tutorial technique Lcount = 0.000. Ltable at the significance level (α) = 0.05 and the number (n) = 60 students is 0.114. This means that the pretest/conventional technique Lcount (0.017) < Ltable (0.114), and the posttest/tutorial technique Lcount (0.000) < Ltable (0.114). It can be concluded that there is a significant influence from the use of video tutorial media via YouTube on the level of skill in learning to draw roses in class VIII SMP Muhammadiyah 1 Medan, North Sumatra.
{"title":"Pengaruh Tingkat Kemampuan Gambar Bunga Mawar melalui Video Tutorial dari Youtube pada Siswa SMP Muhammadiyah 1 Medan Kelas VIII di Medan Sumatera Utara","authors":"Annisa Annisa, Sugito Sugito","doi":"10.55606/jurrsendem.v3i1.2554","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2554","url":null,"abstract":"This research aims to prove the effect of using video tutorial media via YouTube on the level of skill in learning to draw roses in class VIII of SMP Muhammadiyah 1 Medan, North Sumatra. This research uses a quasi experimental research method. With a sample of 60 class VIII students taken using the cluster random sampling technique. This research involved a control class group (drawing using conventional techniques) and an experimental class group (drawing using video tutorials). Based on the research results, the average pretest score for the experimental and control classes was 61 and 64 and the average posttest score for the experimental and control classes was 81 and 74. The results of the calculation of the hypothesis test (t test) showed that Lcount = 0.117 and posttest/tutorial technique Lcount = 0.000. Ltable at the significance level (α) = 0.05 and the number (n) = 60 students is 0.114. This means that the pretest/conventional technique Lcount (0.017) < Ltable (0.114), and the posttest/tutorial technique Lcount (0.000) < Ltable (0.114). It can be concluded that there is a significant influence from the use of video tutorial media via YouTube on the level of skill in learning to draw roses in class VIII SMP Muhammadiyah 1 Medan, North Sumatra.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"97 2-3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140496699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-20DOI: 10.55606/jurrsendem.v3i1.2532
Novriadi Novriadi, Universitas Negeri Padang
Based on the scientific consensus, ghosts are not a scientifically valid concept. Their existence cannot be explained. Even though it has been investigated for centuries, there is not a single piece of scientific evidence that shows that a place can be inhabited by the spirits of the dead. In Islam there is no such thing as a ghost, Islam calls them jinn, devils and demons. Of the many types of ghosts, the one most feared by people is the ghost of the dead. Some ordinary people think that ghosts are the spirits of dead people who wander around, especially curious dead people whose spirits are trapped in the natural world. The fact that ghosts are the incarnations of dead people cannot be justified. Islam does not reject the existence of spirits, in fact supernatural matters such as the existence of spirits must be believed because the Pillars of Faith themselves consist of supernatural things that must be believed in.
{"title":"Halusinasi Terhadap Hantu Dalam Karya Lukis Surealisme","authors":"Novriadi Novriadi, Universitas Negeri Padang","doi":"10.55606/jurrsendem.v3i1.2532","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2532","url":null,"abstract":"Based on the scientific consensus, ghosts are not a scientifically valid concept. Their existence cannot be explained. Even though it has been investigated for centuries, there is not a single piece of scientific evidence that shows that a place can be inhabited by the spirits of the dead. In Islam there is no such thing as a ghost, Islam calls them jinn, devils and demons. Of the many types of ghosts, the one most feared by people is the ghost of the dead. Some ordinary people think that ghosts are the spirits of dead people who wander around, especially curious dead people whose spirits are trapped in the natural world. The fact that ghosts are the incarnations of dead people cannot be justified. Islam does not reject the existence of spirits, in fact supernatural matters such as the existence of spirits must be believed because the Pillars of Faith themselves consist of supernatural things that must be believed in.","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"141 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140501735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-20DOI: 10.55606/jurrsendem.v3i1.2533
Muhammad Fahrey Todi, Lisa Widiarti
In a residential neighborhood, there are often significant differences in the level of welfare between one neighbor and another. Several factors such as income, employment, access to public services, and available facilities can contribute to social disparities between them. Planning a housing complex with various types of houses. In a complex there are several families who have very good economic conditions and are able to meet their living needs quite comfortably. However, on the other hand, there are also other families who experience financial difficulties and are unable to meet their basic needs.
{"title":"Kesenjangan Sosial Sebagai Ide Penciptaan Karya Seni Lukis Surealis","authors":"Muhammad Fahrey Todi, Lisa Widiarti","doi":"10.55606/jurrsendem.v3i1.2533","DOIUrl":"https://doi.org/10.55606/jurrsendem.v3i1.2533","url":null,"abstract":"In a residential neighborhood, there are often significant differences in the level of welfare between one neighbor and another. Several factors such as income, employment, access to public services, and available facilities can contribute to social disparities between them. Planning a housing complex with various types of houses. In a complex there are several families who have very good economic conditions and are able to meet their living needs quite comfortably. However, on the other hand, there are also other families who experience financial difficulties and are unable to meet their basic needs. \u0000 \u0000 ","PeriodicalId":292191,"journal":{"name":"JURNAL RISET RUMPUN SENI, DESAIN DAN MEDIA","volume":"109 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140501614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}