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Optimalisasi Penggunaan Aplikasi Digital Dalam Teknik Penggambaran Struktur Bangunan 在建筑结构绘图技术中优化使用数字应用程序
Pub Date : 2024-01-06 DOI: 10.55606/jurrsendem.v3i1.2367
Andy Satria, Fajar Azhari Lubis, Zahroina Rosa Pasaribu
The development of science and technology today is growing so rapidly, this has had a huge impact on human life. One example of technology that is developing so rapidly is the use of digital applications as a technique for depicting building structures. For example, these digital applications include AutoCAD, Revit and SketchUp design software. This application is a phenomenon that shows technological developments and the current needs of the architecture and construction industry. Depicting building structures using digital applications is the process of creating a digital model of the building to be built. a process of creating building engineering drawings in 3D (three-dimensional) form using computer applications that meet design standards. Digital applications can simplify and speed up the process of designing, implementing and maintaining buildings. Digital applications can also help save costs, time and resources, as well as reduce errors, conflicts and waste.  
当今科技发展日新月异,对人类生活产生了巨大影响。数字应用程序作为一种描绘建筑结构的技术,就是科技飞速发展的一个例子。例如,这些数字应用程序包括 AutoCAD、Revit 和 SketchUp 设计软件。这种应用现象表明了技术的发展以及当前建筑和施工行业的需求。使用数字应用软件描绘建筑结构是创建待建建筑数字模型的过程。使用符合设计标准的计算机应用软件以 3D (三维)形式创建建筑工程图纸的过程。数字化应用可以简化和加快建筑物的设计、实施和维护过程。数字化应用还有助于节约成本、时间和资源,减少错误、冲突和浪费。
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引用次数: 0
Gitar Dalam Karya Digital Painting
Pub Date : 2023-08-08 DOI: 10.55606/jurrsendem.v2i2.1657
Heru Syahputra, Syafei Syafei
This work aims to visualize the problems of adolescents experienced by the author through the image of a guitar which is used as a metaphor in digital painting works. The hope of this work is to improve the messages contained, to be able to inspire and provide support to teenagers who find it difficult to deal with problems. With this work, the author seeks to raise awareness of the importance of mutual understanding and provide space to talk about sensitive issues in the youth environment. The method of creating this work follows five stages, namely: preparation, in which the author makes observations and explorations to find inspiration. Then, at the elaboration stage, relevant references are collected and searched. The third stage, synthesis, involves applying the ideas and main ideas that have been generated. Furthermore, at the concept realization stage, the final work is made based on the previously designed concept. Finally, at the completion stage, the work is exhibited and a report is created covering the entire process from start to finish. In creating works, the author uses the Krita application as a technique in making digital painting works. Each work features a guitar object consisting of 10 works with the titles, "Break up", "Abandoned", "Stuck", "Confused", Depression", "Social Media", "Frenzy", Academic", "Bully", and “trapped”
本作品旨在通过数字绘画作品中作为隐喻的吉他形象,将作者所经历的青少年问题形象化。这项工作的希望是改善所包含的信息,能够激励和支持那些难以处理问题的青少年。通过这项工作,作者希望提高人们对相互理解的重要性的认识,并为讨论青年环境中的敏感问题提供空间。这部作品的创作方法分为五个阶段,即:准备阶段,作者通过观察和探索来寻找灵感。然后,在阐述阶段,收集和检索相关文献。第三个阶段,综合,包括应用已经产生的想法和主要想法。然后,在概念实现阶段,根据之前设计的概念进行最终的工作。最后,在完成阶段,展示工作并创建涵盖从头到尾整个过程的报告。在创作中,作者使用Krita应用程序作为制作数字绘画作品的技术。每件作品都有一个吉他物件,由10件作品组成,分别是“分手”、“被抛弃”、“被困”、“困惑”、“抑郁”、“社交媒体”、“疯狂”、“学术”、“欺凌”和“被困”。
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引用次数: 0
Kehidupan di Tepi Sungai Batang Arau dalam Karya Seni Grafis
Pub Date : 2023-08-04 DOI: 10.55606/jurrsendem.v2i2.1646
Rezki Pratama, Yofita Sandra
The purpose of the creation of this work is as social criticism and conveying messages about river pollution behavior that occurs in the Batang Arau river in Padang city by visualizing the impact of river pollution on humans. which is poured into graphic artworks. The creation of the work uses the art consortium method with five stages, namely, the preparation stage (observation and exploration), the elaboration stage (searching and collecting references), the synthesis stage (application of main ideas), the realization of concepts (making works), and the completion stage (artist report and final work exhibition).So that the realization of ten works that the author made with the theme of the impact of river pollution, the resulting works are 10 works with a size of 55 x 40 cm with titles including: Hal Baik yang Terganggu, Blind, Seiring Sejalan, Tanpa Sadar, Ingin Tapi Tak Bisa, Malam yang Sulit, Dimatanya, Meniru, Luapan, Dari dan untuk diri sendiri.
创作该作品的目的是通过视觉化河流污染对人类的影响,对巴东市巴塘阿劳河发生的河流污染行为进行社会批判和传达信息。这些都被注入到图形艺术作品中。作品的创作采用艺术联合体的方法,分为五个阶段,即准备阶段(观察和探索),阐述阶段(查找和收集参考资料),综合阶段(主要思想的应用),概念的实现(制作作品)和完成阶段(艺术家报告和最终作品展览)。为了实现作者以河流污染影响为主题创作的十幅作品,最终的作品是10幅55 x 40厘米的作品,标题包括:Hal Baik yang Terganggu, Blind, Seiring Sejalan, Tanpa Sadar, Ingin Tapi Tak Bisa, Malam yang Sulit, Dimatanya, Meniru, Luapan, Dari dan untuk diri sendiri。
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引用次数: 0
Lebah Madu Dalam Karya Batik Lukis Dan Sulam
Pub Date : 2023-08-02 DOI: 10.55606/jurrsendem.v2i2.1632
Dini Sritika, Eliya Pebriyeni
The purpose of making this final work is to create a work of art of batik painting and embroidery whose idea comes from the life of honey bees that can be exemplified by humans in everyday life. The method of creation in this final work is carried out in stages, starting from the preparatory stage of observing phenomena that occur directly, then elaboration (the stage of exploring), the synthesis stage (the creation of ideas), then the realization of the concept of preparing maps, materials, tools, and the process of working on the work. Finally, the completion or finishing stage of the work. All works use the methods of written batik and embroidery. Each work has a different size, based on the theme of nature conservation with the idea of honey bee life in everyday life with the titles, "Queen Bee", "Fight for Throne", "Metamorphosis", "Building a Hive", "Communication", "Sucking Sari", "Sharing", "Hard Work", "Not Destructive", "Threatened".
制作这个最终作品的目的是创造一个蜡染和刺绣的艺术作品,灵感来自蜜蜂的生活,可以在日常生活中为人类提供例证。这个最终作品的创作方法是分阶段进行的,从直接观察发生的现象的准备阶段开始,然后是阐述(探索阶段),综合阶段(创造想法),然后是准备地图,材料,工具的概念实现,以及工作的过程。最后,工作的完成或整理阶段。所有作品都采用了蜡染和刺绣的方法。每件作品都有不同的大小,以自然保护为主题,以蜜蜂在日常生活中的生活为主题,标题为“蜂王”、“争夺王位”、“变形”、“建造蜂巢”、“沟通”、“吮吸纱丽”、“分享”、“努力工作”、“不破坏”、“威胁”。
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引用次数: 0
Aktivitas Elo Pukek Di Pesisir Selatan Dalam Seni Lukis Realis 你在南岸的自由主义绘画艺术中获得了自由
Pub Date : 2023-07-27 DOI: 10.55606/jurrsendem.v2i2.1597
Yofri Hardiansah, Yasrul Sami
The purpose of this final work is to visualize the elo pukek activity in South Pesisir in realist painting. This is a form of the author's anxiety towards fishermen who participate in elo pukek activities who have less income in proportion to the hard work and risks faced, such as erratic waves, changing weather and sea animals that suddenly attack. The method of creation in the final work is carried out in stages, namely the preparation stage by searching for information, elaboration by analyzing the problem, synthesis setting the idea, realization of the concept by making realist paintings and the completion stage by conducting an exhibition. Ten paintings with a size of 100 cm x 100 cm with acrylic media on canvas based on the theme of "social phenomena" in accordance with the predetermined idea of elo pukek activities by South Pesisir fishermen were developed through ten work titles namely "starting", "hope", "compactness", "spirit", "tough", "unwinding", "results", "buying", "carefree", "sweat".
这最后一件作品的目的是在现实主义绘画中可视化南苏丹的elo pukek活动。这是作者对参与elo pukek活动的渔民的一种焦虑,他们的收入与辛勤工作和面临的风险(如不稳定的海浪、变化的天气和突然袭击的海洋动物)成正比。最终作品的创作方法是分阶段进行的,即寻找资料的准备阶段,分析问题的阐述阶段,构思的综合设定阶段,现实主义绘画的概念实现阶段,展览的完成阶段。以“社会现象”为主题,按照南Pesisir渔民渔捞活动的既定思路,通过“出发”、“希望”、“紧实”、“精神”、“坚韧”、“舒展”、“结果”、“购买”、“无忧”、“汗水”等十个作品标题,用丙烯材料在画布上创作了十幅100厘米× 100厘米的油画。
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引用次数: 0
Penerapan Desain Grafis Dalam Memasarkan Aplikasi Bangbeli Guna Meningkatkan Pendapatan Mitra Bisnis Pelaku UMKM di PT. Doa Anak Digital (Bangbeli) 推广曼谷曼谷应用的平面设计,以增加PT. UMKM童工(bangbuy)的业务伙伴收入
Pub Date : 2023-07-06 DOI: 10.55606/jurrsendem.v2i2.1481
Abdillah Hanif Isna S, Maharani Ikaningtyas
Seiring dengan perkembangan zaman dan teknologi yang semakin maju, masyarakat semakin sadar akan pentingnya kebutuhan informasi. Dunia digital dan internet juga berdampak pada dunia pemasaran, dengan perusahaan dan organisasi semakin menyadari pentingnya strategi pemasaran yang terintegrasi. Digital marketing dapat memudahkan para pelaku bisnis untuk memantau dan menyediakan segala kebutuhan dan keinginan calon pelanggan. Ada berbagai cara untuk memasarkan produk melalui media sosial, salah satunya adalah desain grafis. Desain grafis sendiri digunakan untuk menyampaikan pesan yang tepat sasaran dengan konsep komunikasi dan kreativitas menggunakan berbagai media dan teknik. Tujuan dari proyek ini untuk mengaplikasikan desain grafis dalam memasarkan aplikasi Bangbeli yang diharapkan dapat membantu memulihkan perekonomian masyarakat khususnya pelaku UMKM sebagai mitra usaha untuk mendapatkan penghasilan tambahan. Pada project ini penulis menggunakan skema diseminasi hasil dengan membagikan pengetahuan dan pengalaman yang diperoleh kepada masyarakat agar dapat dimanfaatkan secara lebih luas oleh masyarakat. World Health Organization., (2018), menurutnya diseminasi hasil merupakan proses mengkomunikasikan informasi yang berkaitan dengan penelitian atau temuan kepada pemangku kepentingan yang relevan untuk menginformasikan kebijakan, praktik, dan pengambilan keputusan. Hasil proyek ini diharapkan dapat mendorong terobosan baru bagi masyarakat berupa aplikasi yang dapat memberikan tambahan penghasilan dari rumah.
随着时代和技术的发展,人们越来越意识到信息需求的重要性。数字世界和互联网世界也影响着营销世界,企业和组织越来越认识到营销综合战略的重要性。数字营销可以帮助企业人员监控和满足潜在客户的所有需求。通过社交媒体销售产品的方法有很多,其中之一就是平面设计。平面设计被用来利用各种媒体和技术的交流理念和创意来传达有针对性的信息。该项目的目的是将平面设计应用于市场应用,以帮助恢复社会经济,特别是UMKM参与者作为额外收入的合作伙伴。在这个项目中,作者使用结果分配计划,将获得的知识和经验分享给社区,以便更广泛地利用社会。世界卫生组织。,(2018),他认为结果的传播是向相关利益相关者传达有关研究或发现的信息的过程,以告知政策、实践和决策。预计,这些项目的结果将为社区带来新的突破,这些应用程序将为家庭提供额外的收入。
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引用次数: 0
Alat Make Up Sebagai Objek Dalam Karya Seni Lukis
Pub Date : 2023-06-23 DOI: 10.55606/jurrsendem.v2i1.1393
Hanifa Hafshah, Ferdian Ondira Asa
The purpose of this work is to convey a message by visualizing negative behavior in the form of women's insecurity with the object of make-up tools that are metaphorized in contemporary painting. The method of creating works using an art consortium through five stages, namely, the preparation stage (observation and exploration), the elaboration stage (searching and collecting references), the synthesis stage (application of main ideas), the realization of concepts (making works), and the completion stage (artist report and final work exhibition). So that the realization of ten works that the author made with the theme of feelings of insecurity, the resulting works are 9 works with a size of 120x100 cm and 1 work with a size of 150x100 cm, with the titles lipatan, keinginan, paksaan, apakah aku sudah berbeda?, logika, kenyataan, pengangggu, penyamaran, mencoba, dan obsesi.
这个作品的目的是通过视觉化女性不安全感的消极行为,以当代绘画中隐喻的化妆工具为对象来传达一种信息。采用艺术联合体进行创作的方法,要经过五个阶段,即准备阶段(观察探索)、阐述阶段(查找和收集参考资料)、综合阶段(运用主要思想)、概念实现阶段(制作作品)和完成阶段(艺术家报告和最终作品展览)。从而实现作者以不安全感为主题创作的十件作品,最终作品为9件尺寸为120x100 cm的作品和1件尺寸为150x100 cm的作品,标题为lipatan, keinginan, paksaan, apakah aku sudah berbeda?, logika, kenyataan, penganggu, penyamaran, mencoba, Dan obsesi。
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引用次数: 0
Perancangan Cerita Bergambar Legenda Objek Wisata Goa Putri Menggunakan Gaya Paper Cut Digital 用数码剪纸的方式设计洞穴公主的传奇故事
Pub Date : 2023-04-30 DOI: 10.55606/jurrsendem.v2i1.1305
Vergiawan Aldrianto Putra, Hendra Afriwan, D. Hamka, Perancangan Cerita, Bergambar Legenda, Objek Wisata, Goa Putri
Books are one of the media that provide various information and knowledge on each page. Picture storybooks are among the most popular media for children because they contain interesting illustrations. Most regions in Indonesia have folklores or legends that contain strong local cultural elements, one of which is the legend of Goa Putri. At this time the legend of Goa Putri is conveyed through the signboard in front of the entrance to the Goa Putri Destination which has faded due to weather factors. In addition, the legend of Goa Putri is still conveyed orally by parents to their children from generation to generation without any supporting media. So the need for visual communication media to convey the legend of Goa Putri in the form of Pictures Book as a medium of information that can increase knowledge about existing local cultures. Therefore, this design is used to get a design concept and create a picture story based on the visualization of the legend of the Goa Putri the Paper Cut Digital style that applies Shading, silhouette style, Perception of depth and detailing. The method used in the design of the Glass Box method and for data analysis using the 5W + 1H method. In this design, in addition to the picture book as the main media, there are supporting media presented in the form of E-Book media, Paper Cut Shadow Box, Poster, Tote Bag, Pouch, Sticker, and Bookmark.
书籍是一种媒介,每一页都提供各种信息和知识。图画故事书是最受儿童欢迎的媒体之一,因为它们含有有趣的插图。印度尼西亚的大多数地区都有民间传说或传说,其中包含强烈的当地文化元素,其中一个是果阿普特里的传说。在这个时候,果阿普特里的传说是通过果阿普特里目的地入口前的招牌传达的,由于天气因素,招牌已经褪色。此外,果阿普特里的传说仍然是由父母一代一代地口头传达给他们的孩子,没有任何支持媒体。因此,需要视觉传播媒体以图画书的形式传达果阿普特里的传说,作为一种信息媒介,可以增加对现有当地文化的了解。因此,这个设计是用来获得一个设计概念,并创建一个基于Goa Putri传说的可视化的图片故事。剪纸数字风格,应用阴影,剪影风格,深度和细节的感知。设计方法采用玻璃箱法,进行数据分析时采用5W + 1H法。在本次设计中,除了以绘本为主要媒介外,还有电子书媒体、剪纸影盒、海报、手提袋、小邮袋、贴纸、书签等形式的辅助媒介。
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引用次数: 0
Kegiatan Ekstrakurikuler Mewarnai dalam Mengembangkan Kreativitas Siswa Kelas I MIN 2 Kota Palangka Raya 课外活动有助于培养大一新生的创造力
Pub Date : 2023-04-30 DOI: 10.55606/jurrsendem.v2i1.1079
Isnaini Nurul Istiqomah, Yuliyatin Yuliyatin, Istiyati Mahmudah
This study aims to describe coloring extracurricular activities in developing the creativity of grade I Min 2 students in Palangka Raya City. The method used in this study is a descriptive qualitative data collection tool in the form of interviews. The results obtained in this study were that the coloring extracurricular activities which were attended by grade I students and carried out every Saturday at MIN 2 Palangka Raya City were quite effective in increasing creativity and also training students' imaginations.
本研究旨在描述色彩课外活动在帕朗卡拉雅市一二年级学生创造力发展中的作用。本研究使用的方法是以访谈形式的描述性定性数据收集工具。本研究的结果是,一年级学生参加的每周六在Palangka Raya City进行的课外着色活动在提高创造力和培养学生想象力方面非常有效。
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引用次数: 0
Pembelajaran Materi Musik Tradisional Minangkabau 学习传统的米南卡姆音乐材料
Pub Date : 2023-04-30 DOI: 10.55606/jurrsendem.v2i1.1192
Fardha Dewi Sandra, Jagar Lumbantoruan
This study aims to find out and describe how the implementation of learning traditional Minangkabau music material at UNP Laboratory Development High School. This type of research is qualitative research using descriptive methods. Data collection techniques are carried out through literature studies, interviews, observations, and documentation. Data analysis techniques are collecting data, classifying data, analyzing data, describing data and inferring data. The results showed that the lack of appropriate strategies and learning methods used by teachers. The strategy used by teachers in the learning process is an expository strategy, in the implementation of this expository strategy teachers use textbooks, references and other auxiliary media, but this strategy is not effectively used in learning because not all students are comfortable for learning that is only spoken. The method used in this learning is the lecture method, where learning is delivered by telling stories so as to make students feel bored and sleepy during learning, and it seems that the teacher has not been able to vary the method that is suitable for the implementation of traditional Minangkabau music learning which in fact in the delivery of learning can use several methods for the smooth achievement of the desired learning objectives.
本研究旨在了解并描述米南卡堡传统音乐教材在UNP实验室发展高中的实施情况。这种类型的研究是使用描述性方法的定性研究。数据收集技术是通过文献研究、访谈、观察和记录来进行的。数据分析技术包括收集数据、分类数据、分析数据、描述数据和推断数据。结果表明,教师缺乏适当的策略和学习方法。教师在学习过程中使用的策略是说明文策略,在实施这种说明文策略时,教师使用教科书、参考文献等辅助媒体,但这种策略在学习中并没有得到有效的使用,因为并不是所有的学生都能适应只使用口语的学习。在这种学习中使用的方法是讲课法,其中学习是通过讲故事来传递的,这样让学生在学习过程中感到无聊和困倦,似乎老师一直无法改变适合于传统米南卡堡音乐学习的实施方法,实际上在学习的交付中可以使用几种方法来顺利实现预期的学习目标。
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引用次数: 0
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