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Anais do XVIII Simpósio Brasileiro de Computação Musical (SBCM 2021)最新文献

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Production of digital content in music teacher education: a study about podcast’s possibilities 音乐教师教育中数字内容的生产:关于播客可能性的研究
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19448
Marcos Garcia, Gutenberg Lima Marques, Matheus Barros, Juciane Araldi Beltrame
This short paper presents an ongoing research that intertwines the theme of educational digital content production for the internet, specifically the audio podcast format, with the pedagogical practices developed in the context of music teacher education and emergency remote teaching. We aim at analyzing the experience of producing digital pedagogical-musical content in the podcast format by students of two Music Education Degree courses. The study uses a qualitative approach and the methodological strategy is based on concepts of action-research. The research is being developed by Technologies and Music Education Research Group (Tedum-UFPB) and by a team of professors from two federal higher education institutions. Data collection will be carried out through the development of field diaries by the research team and through conversation roundtables with the participant students, besides the entire process of documentation, registration and analysis of the phases that make up the action-research cycle. The research presented here can contribute to the processes of creation and conception of audio format content, seeking methodologies that are specific to the musical field, enhancing collective spaces for creation, valuing different authorships and encouraging pedagogical and musical diversity.
这篇短文介绍了一项正在进行的研究,该研究将互联网教育数字内容制作的主题,特别是音频播客格式,与音乐教师教育和紧急远程教学背景下开发的教学实践交织在一起。我们的目的是分析两门音乐教育学位课程的学生以播客形式制作数字教学音乐内容的经验。本研究采用定性方法,方法策略以行动研究的概念为基础。这项研究是由技术和音乐教育研究小组(tedom - fpb)和来自两所联邦高等教育机构的一组教授共同开发的。除了对构成行动研究周期的各个阶段进行文件编制、登记和分析的整个过程外,数据收集工作还将通过研究小组编写实地日记和与参加的学生举行圆桌会议的方式进行。这里提出的研究有助于音频格式内容的创作和概念的过程,寻求特定于音乐领域的方法,增强创作的集体空间,重视不同的作者,鼓励教学和音乐的多样性。
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引用次数: 0
Applications of FFT for timbral characterization in woodwind instruments FFT在木管乐器音色表征中的应用
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19428
Yubiry Gonzalez, R. Prati
The conceptualization of the musical timbre, which allows its quantitative evaluation in an audio record, is still an open-ended issue. This paper presents a set of dimensionless descriptors to assess the musical timbre of woodwind instruments in recordings of the fourth octave of the tempered musical scale. These descriptors are calculated from the Fast Fourier Transform (FFT) spectra using the Python Programming Language, specifically the SciPy library. The characteristic spectral signature of the clarinet, bassoon, transverse flute, and oboe are obtained in the fourth musical octave, observing the presence of degeneration for some musical sounds, that is, two given different aerophones may present the same harmonics. It is concluded that the proposed descriptors are sufficient to differentiate the aerophones studied, allowing their recognition, even in the case that there present the same set of harmonic frequencies.
音乐音色的概念化,它允许在音频记录中进行定量评估,仍然是一个开放式的问题。本文提出了一套用于评价木管乐器音色的无量纲描述符。这些描述符是使用Python编程语言,特别是SciPy库,从快速傅里叶变换(FFT)谱中计算出来的。单簧管、巴松管、横笛和双簧管的特征谱特征在音乐的第四个八度中得到,观察到某些音乐声音存在退化现象,即给定的两个不同的管乐器可能呈现相同的谐波。得出的结论是,提出的描述符足以区分所研究的电话,允许他们的识别,即使在存在相同的谐波频率的情况下。
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引用次数: 1
Relatório de Pesquisa NESCoM 2021 NESCoM 2021年研究报告
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19465
L. Costalonga, Marcus Vinicius Marvila das Neves
The NESCoM is a multidisciplinary research centre formed by musicians, engineers and computer scientists. This paper reports the ongoing projects and developments over the last two years, thus it is an update over the research report published in 2019. As a Brazilian research group, with solid international collaboration, we have opted to intercalate the language used to write the report, therefore the 2021 version is written in Portuguese. The main projects developed in these two years timeframe are related to interaction design based on (bio)musicality, robotic music performance, and ubiquitous music. In addition, a strong artistic production is also described. If you are interested to get to know more about the projects, do not hesitate to contact us.
NESCoM是一个由音乐家、工程师和计算机科学家组成的多学科研究中心。本文报告了过去两年正在进行的项目和发展,因此它是对2019年发表的研究报告的更新。作为一个巴西的研究小组,我们与国际合作紧密,我们选择插入用于编写报告的语言,因此2021年的版本是用葡萄牙语编写的。在这两年的时间框架内开发的主要项目是基于(生物)音乐性的交互设计,机器人音乐表演和无处不在的音乐。此外,还描述了浓厚的艺术生产。如果您有兴趣了解更多有关项目的信息,请不要犹豫与我们联系。
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引用次数: 0
Electric guitar distortion effects unit using a Raspberry Pi 电吉他失真效果单元使用一个树莓派
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19436
Renato Santos Pereira, R. V. Andreão
With the advance of electronics, techniques and algorithms for digital signal processing, digital equipment has been gaining more and more space in the music scene. Micro-processed tools now generate several effects such as modulation, echo, and distortion of sounds generated by musical instruments, previously obtained only by analog units. In this context, this study aimed to develop aprototype of distortion effects unit using a Raspberry Pi (a low-cost small single-board computer) and affordable electronic components. Therefore, five nonlinear functionswere used, four of which are present in the literature andone of them was originally developed by the authors. These functions model the behavior of an active element (suchas transistors, valves, and operational amplifiers), which when they exceed their amplification thresholds produce distortions in the audio signals. Throughout this article, all the steps in the development of the analog circuits for signal acquisition and output will be presented, as well as the simulation and implementation of the functions in the microcontroller. At the end, with the finished prototype, the frequency response analysis is performed and the sound results achieved by the algorithms is compared with each other and with other distortion units.
随着电子技术、数字信号处理技术和算法的进步,数字设备在音乐场景中获得了越来越多的空间。微处理工具现在产生几种效果,如调制,回声和失真的声音产生的乐器,以前只能通过模拟单元获得。在此背景下,本研究旨在使用树莓派(一种低成本的小型单板计算机)和价格合理的电子元件开发失真效果单元的原型。因此,使用了五个非线性函数,其中四个在文献中存在,其中一个最初是由作者开发的。这些函数模拟有源元件(如晶体管、阀和运算放大器)的行为,当它们超过其放大阈值时,会在音频信号中产生失真。在本文中,将介绍用于信号采集和输出的模拟电路的所有开发步骤,以及微控制器中功能的仿真和实现。最后,对完成的样机进行频响分析,并将算法得到的声音结果与其他失真单元进行比较。
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引用次数: 0
An interplay between genre and emotion prediction in music: a study in the Emotify dataset 音乐中体裁和情感预测之间的相互作用:Emotify数据集的研究
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19421
Leonardo Vilela de Abreu Silva Pereira, T. Tavares
Automatic classification problems are common in the music information retrieval domain. Among those we can find the automatic identification of music genre and music mood as frequently approached problems. The labels related to genre and mood are both generated by humans, according to subjective experiences related to each individual’s growth and development, that is, each person attributes different meanings to genre and mood labels. However, because both genre and mood arise from a similar process related to the social surroundings of an individual, we hypothesize that they are somehow related. In this study, we present experiments performed in the Emotify dataset, which comprises audio data and genre and mood-related tags for several pieces. We show that we can predict genre from audio data with a high accuracy; however, we consistently obtained low accuracy to predict mood tags. Additionally, we tried to use mood tags to predict genre, and also obtained a low accuracy. An analysis of the feature space reveals that our features are more related to genre than to mood, which explains the results from a linear algebra viewpoint. However, we still cannot find a music-related explanation to this difference.
自动分类问题是音乐信息检索领域的常见问题。在这些问题中,我们可以发现音乐类型和音乐情绪的自动识别是经常遇到的问题。与类型和情绪相关的标签都是人类根据与每个个体的成长和发展相关的主观经验产生的,即每个人赋予类型和情绪标签不同的含义。然而,由于体裁和情绪都产生于与个体的社会环境相关的类似过程,我们假设它们在某种程度上是相关的。在本研究中,我们展示了在Emotify数据集中进行的实验,该数据集包括音频数据以及几件作品的类型和情绪相关标签。我们可以通过音频数据以较高的准确率预测游戏类型;然而,我们预测情绪标签的准确率一直很低。此外,我们尝试使用情绪标签来预测体裁,也获得了较低的准确率。对特征空间的分析表明,我们的特征与类型的关系比与情绪的关系更大,这从线性代数的角度解释了结果。然而,我们仍然无法找到与音乐相关的解释来解释这种差异。
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引用次数: 0
On Generalist and Domain-Specific Music Classification Models and Their Impacts on Brazilian Music Genre Recognition 通才和特定领域音乐分类模型及其对巴西音乐类型识别的影响
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19427
Diego Furtado Silva, A. Silva, Luís Felipe Ortolan, R. Marcacini
Deep learning has become the standard procedure to deal with Music Information Retrieval problems. This category of machine learning algorithms has achieved state-of-the-art results in several tasks, such as classification and auto-tagging. However, obtaining a good-performing model requires a significant amount of data. At the same time, most of the music datasets available lack cultural diversity. Therefore, the performance of the currently most used pre-trained models on underrepresented music genres is unknown. If music models follow the same direction that language models in Natural Language Processing, they should have poorer performance on music styles that are not present in the data used to train them. To verify this assumption, we use a well-known music model designed for auto-tagging in the task of genre recognition. We trained this model from scratch using a large general-domain dataset and two subsets specifying different domains. We empirically show that models trained on specific-domain data perform better than generalist models to classify music in the same domain, even trained with a smaller dataset. This outcome is distinctly observed in the subset that mainly contains Brazilian music, including several usually underrepresented genres.
深度学习已经成为处理音乐信息检索问题的标准程序。这类机器学习算法在分类和自动标记等几个任务中取得了最先进的结果。然而,获得一个性能良好的模型需要大量的数据。与此同时,大多数可用的音乐数据集缺乏文化多样性。因此,目前最常用的预训练模型在代表性不足的音乐类型上的表现是未知的。如果音乐模型遵循与自然语言处理中的语言模型相同的方向,那么它们在没有出现在用于训练它们的数据中的音乐风格上的表现应该更差。为了验证这一假设,我们使用了一个著名的音乐模型,用于自动标记类型识别任务。我们使用一个大型通用领域数据集和两个指定不同领域的子集从头开始训练这个模型。我们的经验表明,在特定领域数据上训练的模型比通用模型在同一领域的音乐分类上表现得更好,即使是用更小的数据集训练。这一结果在主要包含巴西音乐的子集中明显观察到,其中包括几个通常未被充分代表的流派。
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引用次数: 0
Instance Selection for Music Genre Classification using Heterogeneous Networks 基于异构网络的音乐类型分类实例选择
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19419
A. Silva, Paulo Viviurka Do Carmo, R. Marcacini, D. F. Silva
In scenarios involving musical data, there are usually high-dimensional data and different modalities, such as audio and text, that cost more in machine learning tasks. Instance selection is a promising approach as pre-processing step to reduce these challenges. With the intent to explore the multimodality in music information, we introduce musical data instance selection into heterogeneous network models. We propose and evaluate ten different heterogeneous networks to identify more representative relationships with various musical features related, including songs, artists, genres, and melspectrogram. The results obtained allow us to define which network structure is more appropriate considering the volume of available data and the type of information that the features have. Finally, we analyze the relevance of the musical features, and the relationship does not contribute for instance selection.
在涉及音乐数据的场景中,通常有高维数据和不同的模式,如音频和文本,在机器学习任务中花费更多。实例选择是一种很有前途的预处理方法,可以减少这些挑战。为了探索音乐信息的多模态,我们将音乐数据实例选择引入异构网络模型。我们提出并评估了十种不同的异构网络,以识别与各种音乐特征相关的更具代表性的关系,包括歌曲、艺术家、流派和旋律谱。所获得的结果使我们能够根据可用数据的数量和特征所具有的信息类型来定义哪种网络结构更合适。最后,我们分析了音乐特征的相关性,这种关系并不有助于实例选择。
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引用次数: 2
Evaluating the Automatic Chord Estimation and Alignments tasks needs using metrics from a code challenge 评估自动和弦估计和对齐任务需要使用来自代码挑战的度量
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19425
Valter Jorge da Silva, G. Cabral
Automatic Chord Estimation is a subject of Music Information Retrieval who tries to extract the chords of a song in an usable manner. In the last year, many reseachers tried to overperform the quantitative metrics, but the results lack reprodutibility by who needs them, musicians. In this article, we reviewed the state of art of some of this areas and performed a code Challenge who was evaluated by some of the MIREX metrics and by musicians. Then, with this results, we evaluated the need of evolution on the Estimation task and on the Alignment Task of the MIR area.
自动和弦估计是音乐信息检索的一个主题,它试图以一种可用的方式提取歌曲的和弦。去年,许多研究人员试图超越定量指标,但结果缺乏可重复性,因为需要它们的人是音乐家。在本文中,我们回顾了其中一些领域的技术现状,并执行了一个代码挑战,该挑战由MIREX的一些指标和音乐家进行评估。然后,根据这一结果,我们评估了MIR区域的估计任务和对齐任务的进化需求。
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引用次数: 0
Design process and rapid prototyping of animated music visualizations 动画音乐可视化的设计过程和快速原型
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19435
Horhanna Almeida, G. Cabral, Rute Moura
The production of animations for Musical Information Visualization is still scarce and has challenges in the way of visually communicating information. Due to the need for domains of editing software, demanding technical skills and specific knowledge related to each area: animation, music, design and computing. In this article, we present a systematic review of the animated visualization area and, based on its conception processes, we elaborate an experimental model for the creation, prototyping and construction of musical animations. And through sessions developing quick prototypes, where we obtained qualitative results with feedback collection. We conclude that the importance of animation is exceptional, as an ally in the process of designing and creating a musical visualization, as it facilitates the representation of time to communicate structural elements of music, as they are dynamically arranged in a graphic area.
针对音乐信息可视化的动画制作仍然很少,并且在视觉传达信息的方式上存在挑战。由于需要编辑软件的领域,要求技术技能和相关的每个领域的具体知识:动画,音乐,设计和计算。在本文中,我们对动画可视化领域进行了系统的回顾,并在其构思过程的基础上,阐述了音乐动画创作、原型制作和构建的实验模型。通过开发快速原型的会议,我们通过反馈收集获得了定性结果。我们得出的结论是,动画的重要性是特殊的,作为设计和创建音乐可视化过程中的盟友,因为它促进了时间的表现,以传达音乐的结构元素,因为它们被动态地安排在图形区域中。
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引用次数: 0
Hot Streaks in the Brazilian Music Market: A Comparison Between Physical and Digital Eras 巴西音乐市场的火爆:物理和数字时代的比较
Pub Date : 2021-10-24 DOI: 10.5753/sbcm.2021.19440
Gabriel R. G. Barbosa, Bruna C. Melo, Gabriel P. Oliveira, Mariana O. Silva, Danilo B. Seufitelli, M. Moro
Consuming music through streams has made huge volumes of data available. We collect a part of such data and perform cross-era comparative analyses between physical and digital media for successful artists within the music market in Brazil. Given an artist’s career, we focus on hot streak periods defined as high-impact bursts occurring in sequence. Specifically, we construct artists’ success time series to detect and characterize hot streak periods for both physical and digital eras. Then, we assess their features, analyze them in the genre scale, and perform a cluster analysis to identify groups of artists with distinct success levels. For both physical and digital eras, we find the same clusters: Spike Hit Artists, Big Hit Artists, and Top Hit Artists. Our insights shed light on significant changes in the dynamics of the music industry over the years, by identifying the core of each era.
通过流媒体消费音乐使得大量数据成为可能。我们收集了这些数据的一部分,并对巴西音乐市场上成功的艺术家进行了物理和数字媒体之间的跨时代比较分析。考虑到一个艺术家的职业生涯,我们关注的是连续出现的高冲击爆发时期。具体来说,我们构建了艺术家的成功时间序列,以检测和表征物理和数字时代的热门时期。然后,我们评估他们的特征,在类型尺度上分析他们,并进行聚类分析,以确定具有不同成功水平的艺术家群体。无论是在实体时代还是数字时代,我们都发现了相同的集群:Spike Hit Artists, Big Hit Artists和Top Hit Artists。通过识别每个时代的核心,我们的见解揭示了多年来音乐产业动态的重大变化。
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引用次数: 7
期刊
Anais do XVIII Simpósio Brasileiro de Computação Musical (SBCM 2021)
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