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Proceedings of the 1999 Congress on Evolutionary Computation-CEC99 (Cat. No. 99TH8406)最新文献

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Topographical mapping assisted evolutionary search for multilevel optimization 地形映射辅助进化搜索多级优化
M. El-Beltagy, A. Keane
In many problems in science and engineering, it is often the case that there exist a number of computational models to simulate the problem at hand. These models are usually trade-offs between accuracy and computational expense. Given a limited computation budget, there is need to develop a framework for selecting between different models in a sensible fashion during the search. The method proposed here is based on the construction of a heteroassociative mapping to estimate the differences between models, and using this information to guide the search. The proposed framework is tested on the problem of minimizing the transmitted vibration energy in a satellite boom.
在科学和工程中的许多问题中,通常存在许多计算模型来模拟手头的问题。这些模型通常在准确性和计算费用之间进行权衡。在有限的计算预算下,需要开发一个框架,以便在搜索过程中以合理的方式在不同的模型之间进行选择。本文提出的方法是基于构建一个异关联映射来估计模型之间的差异,并使用该信息来指导搜索。针对卫星臂架传递振动能量最小的问题,对所提出的框架进行了验证。
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引用次数: 1
Learning coordinated maneuvers in complex environments: a sumo experiment 在复杂环境中学习协调动作:相扑实验
Jiming Liu, Chow Kwong Pok, HuiKa Keung
This paper describes a dual-agent system capable of learning eye-body-coordinated maneuvers in playing a sumo contest. The two agents rely on each other by either offering feedback information on the physical performance of a certain selected maneuver or giving advice on candidate maneuvers for an improvement over the previous performance. At the core of this learning system lies in a multi-phase genetic-programming approach that is aimed to enable the player to gradually acquire sophisticated sumo maneuvers. As illustrated in the sumo learning experiments involving opponents of complex shapes and sizes, the proposed multi-phase learning allows the development of specialized strategic maneuvers based on the general ones, and hence demonstrates the efficiency of maneuver acquisition. We provide details of the problem addressed and the implemented solutions concerning a mobile robot for performing sumo maneuvers and the computational assistant for coaching the robot. In addition, we show the actual performances of the sumo agent, as a result of coaching, in dealing with a number of difficult sumo situations.
本文描述了一种能够学习相扑比赛中眼-体协调动作的双智能体系统。两个智能体相互依赖,要么提供关于某一选定机动的物理性能的反馈信息,要么提供关于候选机动的建议,以改进先前的性能。这个学习系统的核心在于一个多阶段遗传编程方法,旨在使玩家逐渐获得复杂的相扑动作。正如涉及复杂形状和大小对手的相扑学习实验所表明的那样,所提出的多阶段学习允许在一般策略的基础上发展专门的策略动作,从而证明了动作获取的效率。我们提供了关于执行相扑动作的移动机器人和用于指导机器人的计算助手的问题和实施解决方案的细节。此外,我们展示了相扑经纪人的实际表现,作为教练的结果,在处理一些困难的相扑情况。
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引用次数: 6
Rule acquisition with a genetic algorithm 用遗传算法获取规则
R. Cattral, F. Oppacher, D. Deugo
This paper describes the implementation and the functioning of RAGA (rule acquisition with a genetic algorithm), a genetic-algorithm-based data mining system suitable for both supervised and certain types of unsupervised knowledge extraction from large and possibly noisy databases. RAGA differs from a standard genetic algorithm in several crucial respects, including the following: (i) its 'chromosomes' are variable-length symbolic structures, i.e. association rules that may contain n-place predicates (n/spl ges/0), (ii) besides typed crossover and mutation operators, it uses macromutations as generalization and specialization operators to efficiently explore the space of rules, and (iii) it evolves a default hierarchy of rules. Several data mining experiments with the system are described.
本文描述了RAGA(遗传算法规则获取)的实现和功能,RAGA是一种基于遗传算法的数据挖掘系统,适用于从大型和可能有噪声的数据库中提取有监督和某些类型的无监督知识。RAGA在几个关键方面与标准遗传算法不同,包括以下几个方面:(i)它的“染色体”是可变长度的符号结构,即可能包含n位谓词(n/spl ges/0)的关联规则;(ii)除了类型交叉和突变操作符外,它还使用宏突变作为泛化和专一化操作符来有效地探索规则空间;(iii)它进化出默认的规则层次结构。介绍了该系统的几个数据挖掘实验。
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引用次数: 28
Using genetic algorithms for sparse distributed memory initialization 使用遗传算法进行稀疏分布内存初始化
A. Anwar, D. Dasgupta, S. Franklin
We describe the use of genetic algorithms to initialize a set of hard locations that constitutes the storage space of Sparse Distributed Memory (SDM). SDM is an associative memory technique that uses binary spaces, and relies on close memory items tending to be clustered together, with some level of abstraction. An important factor in the physical implementation of SDM is how many hard locations are used, which greatly affects the memory capacity. It is also dependent on the dimension of the binary space used. For the SDM system to function appropriately, the hard locations should be uniformly distributed over the binary space. We represented a set of hard locations of SDM as population members, and employed GA to search for the best (fittest) distribution of hard locations over the vast binary space. Accordingly, fitness is based on how far each hard location is from all other hard locations, which measures the uniformity of the distribution. The preliminary results are very promising, with the GA significantly outperforming random initialization used in most existing SDM implementations. This use of GA, which is similar to the Michigan approach, differs from the standard approach in that the object of the search is the entire population.
我们描述了使用遗传算法来初始化构成稀疏分布式内存(SDM)存储空间的一组硬位置。SDM是一种使用二进制空间的关联内存技术,它依赖于倾向于聚集在一起的紧密内存项,具有一定程度的抽象。SDM物理实现中的一个重要因素是使用了多少硬位置,这将极大地影响内存容量。它还取决于所使用的二进制空间的维数。为了使SDM系统正常工作,硬位置应该均匀地分布在二进制空间上。我们将SDM的一组硬位置表示为总体成员,并使用遗传算法在巨大的二进制空间中搜索硬位置的最佳(最适)分布。因此,适应度是基于每个硬位置与所有其他硬位置的距离,它衡量分布的均匀性。初步结果非常有希望,遗传算法显著优于大多数现有SDM实现中使用的随机初始化。这种遗传算法的使用与密歇根方法类似,但与标准方法的不同之处在于,搜索的对象是整个群体。
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引用次数: 19
A genetic algorithm with a Mendel operator for global minimization 一种全局最小化的带有孟德尔算子的遗传算法
In-Soo Song, Hyun-Wook Woo, M. Tahk
This paper proposes a modified genetic algorithm for global minimization. The algorithm uses a new genetic operator, the Mendel operator. This algorithm finds one of the local minimizers first and then finds a lower minimizer at the next iteration as a tunneling algorithm or a filled function method. By repeating these processes, a global minimizer can finally be obtained. Mendel operations simulating Mendel's genetic law are devised to avoid converging to the same minimizer of the previous run. Also, the proposed algorithm guarantees convergence to a lower minimizer by using an elitist method.
本文提出了一种改进的全局最小化遗传算法。该算法使用了一种新的遗传算子——孟德尔算子。该算法首先找到一个局部最小值,然后在下一次迭代中作为隧道算法或填充函数方法找到一个更低的最小值。通过重复这些过程,最终可以得到一个全局最小值。模拟孟德尔遗传定律的孟德尔运算被设计为避免收敛到与前一次运行相同的最小值。同时,该算法采用了一种精英算法,保证了算法收敛到一个较低的最小值。
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引用次数: 8
Genetic programming and co-evolution with exogenous fitness in an artificial life environment 人工生命环境中外生适应度的遗传规划和协同进化
Michael Waters, J. Sheppard
The study of artificial life involves simulating biological or sociological processes with a computer. Combining artificial life with techniques from evolutionary computation frequently involves modeling the behavior or decision processes of artificial organisms within a society in such a way that genetic algorithms can be applied to modify these models and enhance behavior over time. Typically, endogenous fitness is used with co-evolution. We explore the use of an exogenous fitness function with genetic programming and co-evolution to develop individuals and species capable of competing in a hostile environment. To facilitate the study, we use a commercially available environment-AI Wars-to host the organisms and run the experiments. Results from our experiments, though preliminary, indicate the ability of co-evolution, genetic programming, and exogenous fitness to evolve fit individuals. The results also suggest the ability to assess the nature of the fitness landscape and the impact of various fitness factors on evolutionary performance.
人工生命的研究包括用计算机模拟生物学或社会学过程。将人工生命与进化计算技术相结合,通常涉及对社会中人工生物的行为或决策过程进行建模,这样遗传算法就可以应用于修改这些模型并随着时间的推移增强行为。典型地,内生适应度与共同进化一起使用。我们探索利用外生适应度函数与遗传规划和共同进化来发展能够在恶劣环境中竞争的个体和物种。为了促进研究,我们使用了一种商业上可用的环境——人工智能战争——来容纳生物并进行实验。我们的实验结果虽然是初步的,但表明了共同进化、遗传规划和外生适应度进化出适合个体的能力。研究结果还表明,有能力评估适应性景观的性质以及各种适应性因素对进化表现的影响。
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引用次数: 5
It's all the same to me: revisiting rank-based probabilities and tournaments 这对我来说都是一样的:重新审视基于排名的可能性和锦标赛
B. Julstrom
One of the defining operations of genetic algorithms is selection: choosing chromesomes from the population to generate offspring via crossover or mutation. Researchers have described many selection algorithms, including schemes that apply probabilities based on chromosomes' ranks in the population and that simulate tournaments among chromosomes. The paper investigates two rank based assignments of probabilities: linear normalization and exponential normalization, and two tournament selection schemes: 2-tournament selection without replacement and k-tournament selection with replacement. It makes explicit the probabilities that each associates with the population's chromosomes; demonstrates, following other researchers but using elementary arguments based on these probabilities, the equivalence of linear normalization with 2-tournament selection and of exponential normalization with k-tournament selection; and argues for the use of tournament selection rather than the explicit assignment of rank based probabilities whenever possible.
遗传算法的定义操作之一是选择:从群体中选择染色体,通过交叉或突变产生后代。研究人员已经描述了许多选择算法,包括基于染色体在种群中的排名应用概率的方案,以及模拟染色体之间的竞赛。本文研究了两种基于秩的概率分配:线性归一化和指数归一化,以及两种赛事选择方案:不替换的2场比赛选择和替换的k场比赛选择。它明确了每个个体与群体染色体相关的概率;跟随其他研究人员,但使用基于这些概率的基本论点,证明了2场比赛选择的线性归一化和k场比赛选择的指数归一化的等价性;并主张使用锦标赛选择,而不是明确分配基于概率的排名。
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引用次数: 34
Self-adaptation and global convergence: a counter-example 自我适应与全球趋同:一个反例
G. Rudolph
The self-adaptation of the mutation distribution is a distinguishing feature of evolutionary algorithms that optimize over continuous variables. It is widely recognized that self-adaptation accelerates the search for optima and enhances the ability to locate optima accurately, but it is generally unclear whether these optima are global ones or not. Here, it is proven that the probability of convergence to the global optimum is less than one in general, even if the objective function is continuous.
突变分布的自适应是对连续变量进行优化的进化算法的一个显著特征。人们普遍认为,自适应加速了对最优点的搜索,提高了精确定位最优点的能力,但这些最优点是否为全局最优点,通常并不清楚。在这里,证明了即使目标函数是连续的,一般情况下收敛到全局最优的概率小于1。
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引用次数: 23
Local search operators in fast evolutionary programming 快速进化规划中的局部搜索算子
H. K. Birru, K. Chellapilla, S. Rao
Previous studies have shown that embedding local search in classical evolutionary programming (EP) could lead to improved performance on function optimization problems. The utility of local search is investigated with fast evolutionary programming (FEP) and comparisons are offered between performance improvements obtained when using local search with Gaussian and Cauchy mutations. Experiments were conducted on a suite of four well known function optimization problems using two local search methods (conjugate gradient and F.J. Solis and R.J.-B. Wets, (1981)) with varying amounts of local search being incorporated into the evolutionary algorithm. Empirical results indicate that FEP with the conjugate gradient method outperforms other hybrid methods on three of the four functions when evolution was conducted for a fixed number of generations. Trials using local search produced solutions that were statistically as good as or better than trials without local search. However, the cost of using local search justified the enhancement in solution quality only when using Gaussian mutations but not when using Cauchy mutations.
已有研究表明,在经典进化规划(EP)中嵌入局部搜索可以提高函数优化问题的性能。利用快速进化规划(FEP)方法研究了局部搜索的有效性,并比较了高斯突变和柯西突变下局部搜索的性能改进。利用两种局部搜索方法(共轭梯度和F.J. Solis和R.J.-B)对四种已知的函数优化问题进行了实验。Wets,(1981)),在进化算法中加入了不同数量的局部搜索。实证结果表明,当进化进行固定世代数时,共轭梯度法的FEP在四个功能中的三个功能上优于其他混合方法。使用局部搜索的试验产生的解决方案在统计上与不使用局部搜索的试验一样好,甚至更好。然而,使用局部搜索的成本证明了只有在使用高斯突变时才能提高解的质量,而在使用柯西突变时则不然。
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引用次数: 25
Evolving chaotic neural systems for time series prediction 演化混沌神经系统用于时间序列预测
Dong-Wook Lee, K. Sim
We present a new type of neural architecture consisting of chaotic neurons and apply it to the prediction of chaotic time series signals. To evolve chaotic neural systems, we use cellular automata whose production rules are evolved based on a DNA coding method. The structure of networks are appropriate for learning nonlinear, chaotic, and nonstationary systems. In order to verify their effectiveness, we apply the evolutionary chaotic neural systems to one-step ahead prediction of Mackey-Glass time series data.
提出了一种由混沌神经元组成的新型神经结构,并将其应用于混沌时间序列信号的预测。为了进化混沌神经系统,我们使用元胞自动机,其产生规则是基于DNA编码方法进化的。网络的结构适合于学习非线性、混沌和非平稳系统。为了验证其有效性,我们将进化混沌神经系统应用于Mackey-Glass时间序列数据的一步提前预测。
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引用次数: 6
期刊
Proceedings of the 1999 Congress on Evolutionary Computation-CEC99 (Cat. No. 99TH8406)
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