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¡Síganme los buenos! Construyendo Puentes entre Comunidades de Interacción Humano-Computadora en América Latina 好人跟我来!在拉丁美洲的人机交互社区之间建立桥梁
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488410
L. Gaytán-Lugo, Juan Pablo Hourcade, C. López, Yazmín Magallanes, Soraia Silva Prietch
Al ser América Latina una región sub-representada en las comunidades globalmente reconocidas tanto de investigación de Interacción Humano-Computadora (IHC) como de la práctica en Experiencia de Usuario (UX), existen distintos retos y necesidades que se deben atender para fortalecer el rol de la región en estas disciplinas. Durante más de 20 años, grupos y comunidades de IHC en América Latina han trabajado para generar, diseñar y compartir recursos y conocimiento acerca de cómo sus diversas poblaciones de la región adoptan, utilizan y se relacionan con las tecnologías. Este panel, organizado por la Comunidad Latinoamericana de IHC (LAIHC), tiene como objetivo crear un espacio de conversación entre comunidades de IHC y UX en América Latina y reflexionar sobre los retos que se enfrentan actualmente en términos de vinculación, colaboración, investigación y educación. Nuestra intención es también visibilizar los diferentes esfuerzos que se realizan desde la región.
社区是拉丁美洲地区sub-representada全球公认Humano-Computadora交互研究(IHC)作为实践的用户体验(uzdon mahsulot),有不同的挑战和需求必须满足高校加强区域在这些学科。20多年来,拉丁美洲的IHC团体和社区一直致力于生成、设计和分享有关该地区不同人群如何采用、使用和与技术相关的资源和知识。该小组由拉丁美洲IHC社区(LAIHC)组织,旨在为拉丁美洲IHC和UX社区之间的对话创造一个空间,并反思他们目前在联系、合作、研究和教育方面面临的挑战。我们还打算使该区域所作的各种努力可见。
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引用次数: 1
Challenges and Strategies for Accessibility Research in the Global South: A Panel Discussion 发展中国家无障碍研究的挑战与策略:小组讨论
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488412
G. Barbareschi, Manohar Swaminathan, A. P. Freire, C. Holloway
Over 80% of the 1 billion people with disabilities in the world live in the Global South, yet, most of the research at the intersection of disability and technology published across HCI venues is based in the Global North. With limited published research, and a large range of socio-cultural, practical and environmental differences across the Global South, HCI researchers and practitioners can encounter unexpected challenges when planning and conducting accessibility studies. The aim of this panel is to bring together three experienced academics who have conducted, managed and published impactful HCI research working with people with disabilities in various regions of the Global South from Latin America to East Africa and South Asia. Panelists will give an initial overview of their experiences conducting research with participants who had different disabilities and other relevant stakeholders, dedicating particular attention to the practical aspects commonly involved in research projects.
世界上10亿残疾人中有80%以上生活在全球南方,然而,在HCI场所发表的大多数关于残疾和技术交叉的研究都是基于全球北方。由于发表的研究有限,以及全球发展中国家的社会文化、实践和环境差异很大,HCI研究人员和从业者在规划和开展可达性研究时可能会遇到意想不到的挑战。该小组的目的是汇集三位经验丰富的学者,他们在全球南方的各个区域(从拉丁美洲到东非和南亚)开展、管理和发表了与残疾人有关的有影响力的HCI研究。小组成员将初步概述他们与不同残疾的参与者和其他相关利益攸关方进行研究的经验,特别关注研究项目通常涉及的实际方面。
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引用次数: 5
OpenDesign of Scientific Research in Pandemic Context 大流行背景下科学研究的开放设计
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488402
Fabrício Matheus Gonçalves, M. Baranauskas
The Coronavirus pandemic (COVID19) and the consequent situation of social isolation have affected research design, especially in fields working directly with people. While online tools enable communication and collaboration, some specific domains involving contemporary technology-based systems, such as Socioenactive systems, demand a deeper understanding of human embodied action in real-world scenarios with ubiquitous technology. This work addresses this issue by presenting a study in which a research team used the OpenDesign Platform to conduct a process of ideation and consolidation of a socioenactive system solution during pandemics and physical presence limitations. The contributions are twofold, addressing the demands of the research team working remotely and envisaging an interaction scenario for people in a socioenactive system, even without their copresence in the same physical space. Results have shown the strengths and weaknesses of the OpenDesign Platform and lessons learned towards supporting systems for teamwork in such systems’ ideation context.
冠状病毒大流行(covid - 19)和随之而来的社会隔离情况影响了研究设计,特别是在直接与人接触的领域。虽然在线工具能够实现通信和协作,但一些涉及当代基于技术的系统的特定领域,如社会活动系统,需要更深入地了解人类在现实世界场景中的具体行为,并使用无处不在的技术。这项工作通过展示一项研究解决了这一问题,在这项研究中,一个研究小组使用开放设计平台在流行病和物理存在限制期间进行了一个社会活动系统解决方案的构思和巩固过程。其贡献是双重的,解决了研究团队远程工作的需求,并设想了社会活动系统中人们的互动场景,即使他们不在同一物理空间中。结果显示了开放设计平台的优点和缺点,以及在这种系统的构思背景下对团队合作支持系统的经验教训。
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引用次数: 3
A Sign Language Self-Report Instrument for Research on Emotional User Experience 面向情感用户体验研究的手语自报告工具
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488399
S. Prietch, Flabiéli Miranda, P. Paim, Vanuza Leite, Camila Soncini Nogueira
The motivation of proposing an instrument to collect self-report of D/deaf persons’ emotions after interacting with technology was the evidence of the non-existence of emotional experience data collection instruments suitable for autonomous use by D/deaf persons who are sign language users. In this paper, we report findings from a user study, where a focus group was conducted with five D/deaf participants to collect their perceptions about the three instrument prototypes to self-report emotional experience. Our goal with this work was to learn the potential users’ perspectives about the instrument to ensure a proper development based on the evaluation of the three design alternatives. From the participants’ feedback on the instrument, we identified four main potential gaps to improve: video quality, language choice, written labels and user control. Regarding the research technique with a group of sign language users, we perceived a pressing relevance of including Sign Language Community members as collaborators in the research team.
提出一种收集D/聋人与技术互动后情绪自我报告的工具的动机,是为了证明不存在适合手语使用者D/聋人自主使用的情绪体验数据收集工具。在本文中,我们报告了一项用户研究的结果,在该研究中,五个聋人/聋人参与者进行了焦点小组,收集他们对三种乐器原型的看法,以自我报告情感体验。我们这项工作的目标是了解潜在用户对仪器的看法,以确保在评估三种设计方案的基础上进行适当的开发。从参与者对仪器的反馈中,我们确定了四个主要的潜在差距:视频质量、语言选择、书面标签和用户控制。关于对一组手语使用者的研究技术,我们认为将手语社区成员作为研究团队的合作者是一种迫切的相关性。
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引用次数: 0
Computational Thinking for Digital Culture Development: discussions based on a practical experience 数字文化发展的计算思维:基于实践经验的讨论
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488401
Júlia S. B. Ortiz, Carolina Moreira, Krissia Menezes, Bernardo Ferrari, D. Junior, Roberto Pereira
Computational Thinking has been understood as an essential ability in a society mediated by technology. However, literature in the field shows that initiatives for developing this ability rarely address challenging contexts audiences. In this paper, we draw on the notion of mental models to relate the concepts of Computational Thinking and Digital Culture. We claim that practicing basic skills when exploring simple prototypes favors people to build mental models that are useful to understand and use technologies. In a case study, we engaged adults in their initial stages of literacy in activities that evolved from basic ones with a low fidelity ATM prototype to complex ones with a functional prototype. We identified that participants used the experience and knowledge they obtained from previous activities to carry out the next ones, showing confidence and autonomy when exploring a functional prototype.
计算思维已被理解为技术介导的社会中的一种基本能力。然而,该领域的文献表明,发展这种能力的倡议很少针对具有挑战性的环境受众。在本文中,我们借鉴了心理模型的概念,将计算思维和数字文化的概念联系起来。我们声称,在探索简单原型时练习基本技能有助于人们建立对理解和使用技术有用的心理模型。在一个案例研究中,我们让处于识字初级阶段的成年人参与活动,这些活动从具有低保真ATM原型的基本活动演变为具有功能原型的复杂活动。我们发现参与者使用他们从以前的活动中获得的经验和知识来开展下一个活动,在探索功能原型时表现出信心和自主性。
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引用次数: 1
Can Analytics of Speaking Time Serve as Indicators of Effective Team Communication and Collaboration? 演讲时间分析能否作为团队有效沟通与协作的指标?
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488404
Omar Salinas, Fabián Riquelme, R. Muñoz, C. Cechinel, Roberto Martinez, Diego Monsalves
People with effective teamwork skills, such as collaboration or leadership, are highly demanded in the workplace. In turn, educational providers have adopted active learning methodologies, such as collaborative problem-solving. However, the objective evaluation of collaboration at scale still is a challenge. This paper explores the relationship between quantitative measures obtained from automated transcriptions of speech and qualitative indicators of effective collaboration. An omnidirectional microphone and an artificial intelligence algorithm were used to collect speaking data from 20 triads of students discussing and building a concept map. The study focused on validating the potential value of speech recording devices to quantify the dynamics of communication networks by comparing quantitative metrics obtained from them with an established rating scheme for measuring the extent of collaboration. Results showed a relationship between the standard deviations of the speaking times of the participants in each group and the evaluation obtained from the qualitative rubrics of communication and interpersonal relationships. Thus, the extent to which all group members contribute to the discourse can potentially serve as an indicator of effective group work.
具有有效的团队合作技能的人,如协作或领导能力,在工作场所是非常需要的。反过来,教育提供者采用了主动学习方法,如协作解决问题。然而,大规模协作的客观评价仍然是一个挑战。本文探讨了从语音自动转录中获得的定量指标与有效协作的定性指标之间的关系。使用全向麦克风和人工智能算法收集20个三合会学生讨论和构建概念图的演讲数据。这项研究的重点是验证语音记录设备的潜在价值,通过将从语音记录设备获得的定量指标与用于衡量协作程度的既定评级方案进行比较,来量化通信网络的动态。结果显示,各组被试说话次数的标准差与沟通和人际关系的定性指标所得到的评价之间存在一定的关系。因此,所有小组成员对话语的贡献程度可以潜在地作为有效小组工作的指标。
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引用次数: 2
SensorMov, mobile devices as/for tangible user interfaces SensorMov,移动设备作为/有形用户界面
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488409
Laura Cortés-Rico, Julian Rodriguez Almanza
This short paper presents a preliminary implementation of SensorMov, a native library for Android mobile devices, which provides development tools for creating tangible user interfaces connected to smartphones. SensorMov brings together a set of functionalities aimed at extending various mobile sensors through physical objects. We seek to diversify mobile phone use in interaction processes, inspiring mobile technologies’ heterogeneity while reducing development times and complexities. The library understands tangibles as the smartphone itself or passive physical objects that do not require power supply through electrical energy, such as magnets. The paper describes the library, a preliminary application case, and future work.
这篇短文介绍了SensorMov的初步实现,SensorMov是Android移动设备的本机库,它提供了创建连接到智能手机的有形用户界面的开发工具。SensorMov汇集了一组旨在通过物理对象扩展各种移动传感器的功能。我们寻求在交互过程中多样化移动电话的使用,激发移动技术的异质性,同时减少开发时间和复杂性。图书馆将有形物理解为智能手机本身或不需要通过电能供电的被动物理物体,如磁铁。本文介绍了该库的初步应用案例,以及今后的工作。
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引用次数: 1
Citational Practices: Interrogating Hegemonic Knowledge Structures in Computing Research in Latin America 引用实践:质疑拉丁美洲计算研究中的霸权知识结构
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488411
Citational Justice Collective, Débora de Castro Leal, Gabriela Molina León, J. F. Maestre, Kristin Williams, Marisol Wong-Villacrés, Pedro Reynolds-Cuéllar, Sushil K. Oswal, Teresa Cerratto Pargman, Vishal Sharma
Citations are nodes in the networks of knowledge we create. Portals to conversations with the past and bonding material with the scholarship of the present. Choosing who we cite is a practice signaling who we recognize and respect as a knowledge source. Therefore, we recognize citations as a relational practice. As this relational characteristic of citing is mediated by wealth we distribute across those who we cite, it is imperative to interrogate how just these practices are. Thus, we ought to engage with Citational Justice. Building on recent work discussing citational practices within HCI, we use the opportunity of this workshop to expand this conversation into deeper reflection on how we cite and the practices and infrastructures surrounding citations. Our goal with this workshop is two-fold. First, to create a common language to collectively reflect, interrogate our own citational practices and reverberations, while fleshing out concrete steps to make these practices just in our work and communities we are part of. Second, to invite participants to re-imagine citational practices and the systems and infrastructures necessary to make such practices feasible. We invite a diverse group of participants from the CLIHC community interested in examining their citational practices and the systems surrounding them.
引文是我们创造的知识网络中的节点。它是与过去对话的门户,也是与现在的学术联系的材料。选择我们引用的人是一种实践,表明我们认可并尊重谁作为知识来源。因此,我们认为引用是一种关系实践。由于引用的这种关系特征是由我们在被引用的人身上分配的财富所调节的,因此有必要质疑这些做法到底有多公正。因此,我们应该参与引用正义。在最近讨论HCI中引用实践的工作基础上,我们利用这次研讨会的机会将对话扩展到更深层次的思考,即我们如何引用以及围绕引用的实践和基础设施。我们这次研讨会的目标是双重的。首先,创造一种共同的语言来集体反思和询问我们自己的引用实践和反响,同时充实具体的步骤,使这些实践在我们的工作和我们所在的社区中成为现实。第二,邀请与会者重新设想引文实践以及使这些实践可行所需的系统和基础设施。我们邀请来自CLIHC社区的不同群体的参与者,他们有兴趣检查他们的引用实践及其周围的系统。
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引用次数: 4
PenSando: Developing a Smartpen Assessing Handwriting Skills for Children PenSando:开发一种评估儿童书写技能的智能笔
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488393
Franceli Linney Cibrian, Oscar Gutierrez, Lizbeth Escobedo
Assessing the writing skill is core to identify children with dysgraphia. Smartpens have been used to identify handwriting patterns, but their elevated cost may make them impractical, especially in a context such as Latin American. In this paper, we present the design of PenSando, a cost-effective smartpen augmented with sensing capabilities to aid in detecting the handwriting learning needs of a child. The pen senses inertial and pressure measurement. It provides a 3D-printed case to ensure a proper grip. We run a pilot study with two children to understand their experience while writing using PenSando.
评估写作技巧是识别儿童书写困难的核心。智能笔已被用于识别笔迹模式,但其高昂的成本可能使其不切实际,特别是在拉丁美洲等地区。在本文中,我们介绍了PenSando的设计,这是一种具有成本效益的智能笔,具有传感功能,可以帮助检测儿童的书写学习需求。笔感应惯性和压力测量。它提供了一个3d打印的外壳,以确保适当的抓地力。我们对两个孩子进行了初步研究,以了解他们在使用PenSando写作时的体验。
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引用次数: 0
Investigating Access in Ubiquitous Scenarios: A Case Study and Evaluation Instrument 在无所不在的场景中调查访问:一个案例研究和评估工具
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488396
J. Pimenta, E. Duarte, M. C. C. Baranauskas
Ubiquitous computing brings new possibilities of contemporary technologies for designing new scenarios of interaction. New challenges are also raised, for example, regarding the access of people in these scenarios, which has not been covered by formal accessibility standards yet. This paper investigates aspects of accessibility in these scenarios. The study is conducted through analysis of guidelines and success criteria of standard instruments (the Universal Design and the WCAG) applied to scenarios of socioenactive systems (systems are constituted by a coupled tripartite relationship among the social, the physical and the digital components). A case study is presented to analyze the applicability of the standard instruments and to raise accessibility challenges in socioenactive scenarios. The main contributions of this paper are: 1) an instrument to evaluate access to ubiquitous scenarios; 2) A practical study with two installations; 3) Possibilities of informing the evaluation of access in ubiquitous scenarios.
普适计算为设计新的交互场景带来了当代技术的新可能性。此外,还提出了新的挑战,例如,在这些情况下,人们的可及性尚未被正式的可及性标准所涵盖。本文对这些场景中的可访问性进行了研究。该研究是通过分析应用于社会活动系统(系统由社会、物理和数字组件之间的耦合三方关系组成)场景的标准工具(通用设计和WCAG)的指导方针和成功标准进行的。提出了一个案例研究来分析标准工具的适用性,并提出了在社会活动场景中可访问性的挑战。本文的主要贡献在于:1)提供了一种评估普适情景可及性的工具;2)两个装置的实践研究;3)无所不在场景下访问评估的可能性。
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引用次数: 3
期刊
X Latin American Conference on Human Computer Interaction
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